“ | Poor child...you should've known you can't beat me. | „ |
~ Air Man threatening Mega Man in the Archie Comics edition of their battle |
Summary
Air Man is a Robot Master created by Dr. Wily specifically for combat. Despite being a relatively good-natured robot, he is an egotist who believes in fulfilling the purpose he was built for and is an infamously difficult opponent for Mega Man.
Power and Stats
Tier: At least High 6-C, likely 5-A | 5-C
Name: Air Man
Origin: Mega Man
Gender: Male
Age: His body age is unknown, A.I. seems to be based on a teenager
Classification: Robot Master
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), Immortality (Non-Combat Applicable Type 6 & 8: As long as his IC chip is still intact, he can be rebuilt as many times as one wants), Air Manipulation, Levitation, Size Manipulation (Can change the size of his blades to block attacks), Resistance to Time Stop (All Mega Man 2 Robot Masters have a device installed that allows them to resist Flash Man's Time Stopper) | Same, plus Flight
Attack Potency: At least Large Island level+, likely Large Planet level+ (Provided a very difficult challenge for Mega Man in battle) | Moon level+ (Should be superior to his minions, who created a typhoon of this magnitude. Fought Mega Man and the other Light numbers, was able to last for a time against Duo)
Speed: Massively FTL+ via power-scaling (Fought Mega Man on even ground) with higher travel speed via teleporters | Subsonic travel speed (Comparable to Bass), Massively FTL combat speed (Fought Mega Man)
Lifting Strength: Class T (As a combat-type Robot Master, he should not be much weaker than Mega Man) | Unknown
Striking Strength: At least Large Island level+, likely Large Planet level+ (Can hurt Mega Man in close combat) | Moon level+
Durability: At least Large Island level+, likely Large Planet level+ (Tanked numerous attacks from Mega Man in their battle) | Moon level+ (Can trade blows with the Light numbers, though was nearly destroyed by Duo's original form)
Stamina: Infinite due to being a Robot Master.
Range: Standard Melee Range. Hundreds of Kilometers with air manipulation (Can produce numerous tornadoes that can easily knock Mega Man backward) | Standard Melee Range. Thousands of Kilometers with air manipulation.
Standard Equipment: Air Shooter
Intelligence: Air Man is something of an egotist who tends to bore his comrades with long-winded speeches about his own accomplishments. Nevertheless, he is a very capable combatant who is infamous for his difficulty as a video game boss, closing the distance while firing a close-range spread of powerful tornadoes to blast Mega Man backward and deflect opposing attacks to maintain his offensive.
Weaknesses: Air Man is egotistical and weak to leaf-based attacks as they clog his propeller. His tornadoes tend to spread out in a fan-like pattern, creating blind spots when used at longer ranges.
Notable Attacks/Techniques:
- Air Shooter: Air Man fires several small tornadoes at once which spread out in a fan pattern and deflect enemy attacks.
Key: Canon | Manga
Notable Matchups
Victories:
Losses:
Inconclusive: