The Nintendo 64 (commonly N64) is a video game console previously manufactured by Nintendo. It was the fifth[1] console of the company, preceded by the Super Nintendo Entertainment System and succeeded by the Nintendo GameCube in 2001. The system enjoyed a seven-year run, from 1996 until its discontinuation in 2003.
It was designed to be a next generation 32-bit system in partnership with Silicon Graphics. Its higher computational power and speed allowed for more realistic environments, real-time lighting, fluid motion, and general interactivity. Some of the graphical improvemens included anti-aliasing that smoothed out the ragged pixels along the edges of polygons, and texture maps; and Mip Mapping that allowed better quality for texture maps, optimised for the "distance" they are viewed.[1]
Upon its launch, Nintendo chose LucasArts among a dozen of "dream team" to produce blockbuster games. The first arsenal of games for N64, including Shadows of the Empire, were developed inside an emulator run on an SGI Onyx.[1]
Four Star Wars titles were released for the Nintendo 64.
Star Wars games for Nintendo 64[]
- Star Wars: Shadows of the Empire (1996)
- Star Wars: Rogue Squadron (1998)
- Star Wars: Episode I Racer (1999)
- Star Wars: Episode I: Battle for Naboo (2000)
Sources[]
Notes and references[]
External links[]
- Nintendo 64 in the StarWars.com Cargo Bay (content now obsolete; backup link)
- Nintendo 64 on Wikipedia