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Nintendo 64

Nintendo 64

The Nintendo 64 (commonly N64) is a video game console previously manufactured by Nintendo. It was the fifth[1] console of the company, preceded by the Super Nintendo Entertainment System and succeeded by the Nintendo GameCube in 2001. The system enjoyed a seven-year run, from 1996 until its discontinuation in 2003.

It was designed to be a next generation 32-bit system in partnership with Silicon Graphics. Its higher computational power and speed allowed for more realistic environments, real-time lighting, fluid motion, and general interactivity. Some of the graphical improvemens included anti-aliasing that smoothed out the ragged pixels along the edges of polygons, and texture maps; and Mip Mapping that allowed better quality for texture maps, optimised for the "distance" they are viewed.[1]

Upon its launch, Nintendo chose LucasArts among a dozen of "dream team" to produce blockbuster games. The first arsenal of games for N64, including Shadows of the Empire, were developed inside an emulator run on an SGI Onyx.[1]

Four Star Wars titles were released for the Nintendo 64.

Star Wars games for Nintendo 64[]

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