The power to control the laws of motion. Sub-power of Physics Manipulation and Vector Manipulation. Opposite to Stillness Manipulation.
Also Called[]
- Motion Alteration
- Motion Control
- Motokinesis
- Movement Manipulation
- Process Manipulation
- Speed Control/Manipulation
Capabilities[]
The user can manipulate the action or process of movement/motion, the change in position of an object with respect to time typically in terms of velocity, acceleration, displacement, and time. They can slow down a person's senses, control the rate of tissue growth, alternate rhythmic sequences, sense/disrupt/trigger parachronal displacements and alter the speeds a person can move at or alternate destination patterns.
Applications[]
- Attack Movement Manipulation
- Animation
- Bodily Motion Manipulation
- Defense Movement Manipulation
- Disembodied Motion
- Enhanced Fixed Motion
- Enhanced/Supernatural/Absolute Speed
- Enhanced/Supernatural/Absolute Agility
- Enhanced/Supernatural/Absolute Leap
- Enhanced/Supernatural Mobility
- Enhanced/Supernatural/Absolute Reflexes
- Enhanced/Supernatural Swimming
- Flash Step
- Flawless Coordination
- Flight Manipulation
- Free Activity
- Healing by speeding up one's cells.
- Inertia Manipulation
- Iso-Motion
- Locomotion Manipulation
- Mechanical Energy Manipulation
- Motion Bestowal
- Motion Concentration
- Motion Paradox
- Motion Unleashing
- Motor-Skill Manipulation
- Newtonian Motion Defiance
- Omni-Motion
- Perpetual Motion Inducement
- Reanimation
- Remote Motion Manipulation
- Speed Perception
- Temporal Motion Manipulation
- Unrestricted Movement
- Vector Manipulation
Techniques[]
- Action Empowerment
- Dynamic Warping using motion to equate weight behind phy. activity.
- Maximized Movement
- Motion Combat
- Motion Mimicry
- Object Trick Mimicry
- Speed Accumulation
- Speed-Based Strength
- Speed Infinitum
- Speed Theft
- Telekinesis by inducing motion to the objects and manipulating that induced motion.
- Temporal Speed
- Travel Bestowal
- Warping Speed by having full control of the motion of oneself.
Variations[]
Associations[]
- Action Manipulation
- Directional Lordship
- Event Manipulation
- Frequency Manipulation
- Kinetic Energy Manipulation
- Meta Space-Time Manipulation
- Personal Gesture
- Physics Manipulation
- Potential Energy Manipulation
- Self-Motion Manipulation
- Speedster Physiology
- Teleportation Manipulation
Known Users[]
- Rei Tachibana (Cardcaptor Sakura); via The Dash Card
- Magali (DC Comics)
- Xolani (DC Comics)
- Block (DC Comics)
- The Top (DC Comics)
- Eobard Thawne (DC Comics)
- Jay Garrick (DC Comics)
- Hunter Zolomon (DC Comics)
- Daniel West (DC Comics)
- Darling Charming (Ever After High)
- Galileo (Horizon In The Middle of Nowhere); via Ptolemaic and Copernican theories
- Myuu (Myuu and I)
- Byrnndi World (One Piece); via More More Fruit
- Straight Cougar (S-Cry-Ed); via Radical Good Speed
- Ren Fujii (Shinza Bansho); via Eine Faust Finale
- Speed (Marvel Comics)
- Pole Position (Valkyrie Crusade)
Known Items[]
- Dash Card (Cardcaptor Sakura)
- More-More Fruit/Moa Moa no Mi (One Piece)