The power to create constructs out of mechanical objects. Sub-power of Technology Manipulation, Technological Force Manipulation and Mechanical Manipulation. Variation of Artificial Element Constructs, Force Constructs, Object Constructs and Technological Constructs. Opposite of Nature Constructs.
Also Called[]
- Creation Via Mechanical Objects/Mechanics/Mechanisms
- Mechanical Construct Creation/Generation/Manifestation/Materialization
- Mechanics/Mechanism-Based Creation
- Mechanokinetic Constructs
Capabilities[]
The user can change mechanical objects into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Applications[]
The user can generally create anything they have seen or can imagine and have a good idea how it functions from their source. A short list of possibilities includes:
- Animating mechanical objects for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Other[]
Variations[]
Associations[]
- Architecture Manipulation
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Enhanced Inventing
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Property Manipulation
- Structure Manipulation
- Technology Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing mechanical objects rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
Known Users[]
- Tetsuo Shima (Akira)
- Erik (Di-Gata Defenders)
- Wall Eehto (Fairy Tail)
- Ryūzan Hayashi (Gintama)
- Ennarcia Dysler (Mana Khemia 2: Fall of Alchemy)
- Smithy (Super Mario RPG: Legend of the Seven Stars)
- Mechanic (Valkyrie Crusade)