Ambience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. They were created by C418 and Samuel Åberg. Currently, there are 167 different ambience sounds.
Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "nether" ambiences.
The volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar. However, this also affects the sounds of firework rockets and such.
All ambience can be played using the /playsound minecraft:<code name>
command. All ambiences' code names start with ambient.<unique code name>.
Note that the player needs to put into the command more variables than just the name of the sounds. See playsound for more info.
Cave ambience[]
Cave ambience (also known as cave sounds, or eerie noises according to the subtitles) are sounds that occasionally play when the player is underground or in a dark area, based on the mood algorithm.
Cave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present.
The code name for cave ambience is ambient.cave
. There are 19 different cave ambience sounds in total.
Name | Sound | Description | Volume | Pitch |
---|---|---|---|---|
Cave 1 | A whistling sound with reverb. | 1.0 |
1.0 | |
Cave 2 | A dissonant high-pitched hum. | |||
Cave 3 | A low hum. | |||
Cave 4 | Resembles wind or venting gas from far away with reverb. | |||
Cave 5 | Changing dissonant notes. | |||
Cave 6 | A low airy hum. | |||
Cave 7 | A low hum with slight vibrato | |||
Cave 8 | Resembles low eerie wind with reverb. | |||
Cave 9 | A low hum with a doppler effect | |||
Cave 10 | Resembles a screeching violin with soft, low-pitched whooshes in the background. | |||
Cave 11 | Resembles whooshing wind. | |||
Cave 12 | A quick low whooshing sound. | |||
Cave 13 | Resembles wind or breath. | |||
Cave 14 | Resembles low glitching wind.
This audio file resembles the shape of a creeper face if put into a spectrogram. | |||
Cave 15 | Resembles wind with a hum. | |||
Cave 16 | Resembles a metallic object tumbling nearby | |||
Cave 17 | Eerie tones with a sudden crescendo and some metallic sounds. | |||
Cave 18 | Resembles low creaking and something metallic. | |||
Cave 19 | A dissonant chord with reverb layered with a clicking noise. |
Underwater ambience[]
Underwater ambience plays while the player's head is underwater. There are 22 different underwater ambience sounds in total.
They can be heard within a body of water of any size and in any dimension.
Underwater ambience is divided into two groups: "Loop" and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, "Loop Additions" are divided into 3 more groups.
Its code name is ambient.underwater.<group code name>
Group | Info | Code Name |
---|---|---|
Loop | Plays in never-ending loop for as long as player is underwater | ambient.underwater.loop |
Loop Additions | Plays commonly while player is underwater | ambient.underwater.loop.additions |
Rare Loop Additions | Plays uncommonly while player is underwater | ambient.underwater.loop.additions.rare |
Ultra Rare Loop Additions | Plays rarely while player is underwater | ambient.underwater.loop.additions.ultra_rare |
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Nether ambience[]
Nether ambience plays while the player is in the Nether. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.
Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.
Its code name is ambient.<biome>.<group code name>
Group | Info | Code Name |
---|---|---|
Loop | Plays in never-ending loop for as long as player is in the biome | ambient.<biome>.loop |
Loop Additions | Plays commonly while the player is in the biome | ambient.<biome>.additions |
Mood | Plays once at least every 6000 ticks while the player is in the biome, based on the mood algorithm | ambient.<biome>.mood |
Basalt Deltas ambience[]
Name | Sound | Group |
---|---|---|
Basalt Deltas Ambience | Loop | |
Basalt deltas active 1 | Loop Additions | |
Basalt deltas active 2 | ||
Basalt deltas active 3 | ||
Basalt deltas active 4 | ||
Basalt Deltas Basalt Ground 1 | ||
Basalt Deltas Basalt Ground 2 | ||
Basalt Deltas Basalt Ground 3 | ||
Basalt Deltas Basalt Ground 4 | ||
Basalt Deltas Click 1 | ||
Basalt Deltas Click 2 | ||
Basalt Deltas Click 3 | ||
Basalt Deltas Click 4 | ||
Basalt Deltas Click 5 | ||
Basalt Deltas Click 6 | ||
Basalt Deltas Click 7 | ||
Basalt Deltas Click 8 | ||
Basalt Deltas Debris 1 | ||
Basalt Deltas Debris 2 | ||
Basalt Deltas Debris 3 | ||
Basalt Deltas Heavy Click 1 | ||
Basalt Deltas Heavy Click 2 | ||
Basalt Deltas Long Debris 1 | ||
Basalt Deltas Long Debris 2 | ||
Basalt Deltas Plode 1 | ||
Basalt Deltas Plode 2 | ||
Basalt Deltas Plode 3 | ||
Basalt Deltas Twist 1 | ||
Basalt Deltas Twist 2 | ||
Basalt Deltas Twist 3 | ||
Basalt Deltas Twist 4 |
Crimson Forest ambience[]
Name | Sound | Group |
---|---|---|
Crimson Forest Ambience | Loop | |
Crimson Forest Addition 1 | Loop Additions | |
Crimson Forest Addition 2 | ||
Crimson Forest Addition 3 | ||
Crimson Forest Particles 1 | ||
Crimson Forest Particles 2 | ||
Crimson Forest Particles 3 | ||
Crimson Forest Shine 1 | ||
Crimson Forest Shine 2 | ||
Crimson Forest Shine 3 | ||
Crimson Forest Shroom 1 | ||
Crimson Forest Shroom 2 | ||
Crimson Forest Shroom 3 | ||
Crimson Forest Twang 1 | ||
Crimson Forest Voom 1 | ||
Crimson Forest Voom 2 | ||
Crimson Forest Mood 1 | Mood | |
Crimson Forest Mood 2 | ||
Crimson Forest Mood 3 | ||
Crimson Forest Mood 4 |
Nether Wastes ambience[]
Name | Sound | Group |
---|---|---|
Nether Wastes Ambience | Loop | |
Nether Wastes Addition 1 | Loop Additions | |
Nether Wastes Addition 2 | ||
Nether Wastes Addition 3 | ||
Nether Wastes Addition 4 | ||
Nether Wastes Addition 5 | ||
Nether Wastes Addition 6 | ||
Nether Wastes Addition 7 | ||
Nether Wastes Addition 8 | ||
Nether Wastes Dark 1 | ||
Nether Wastes Dark 2 | ||
Nether Wastes Ground 1 | ||
Nether Wastes Ground 2 | ||
Nether Wastes Ground 3 | ||
Nether Wastes Ground 4 | ||
Nether Wastes Mood 1 | Mood | |
Nether Wastes Mood 2 | ||
Nether Wastes Mood 3 | ||
Nether Wastes Mood 4 | ||
Nether Wastes Mood 5 |
Soul Sand Valley ambience[]
Name | Sound | Group |
---|---|---|
Soulsand Valley Ambience | Loop | |
Soulsand Valley Sand 1 | Loop Additions | |
Soulsand Valley Sand 2 | ||
Soulsand Valley Sand 3 | ||
Soulsand Valley Voices 1 | ||
Soulsand Valley Voices 2 | ||
Soulsand Valley Voices 3 | ||
Soulsand Valley Voices 4 | ||
Soulsand Valley Voices 5 | ||
Soulsand Valley Whisper 1 | ||
Soulsand Valley Whisper 2 | ||
Soulsand Valley Whisper 3 | ||
Soulsand Valley Whisper 4 | ||
Soulsand Valley Whisper 5 | ||
Soulsand Valley Whisper 6 | ||
Soulsand Valley Whisper 7 | ||
Soulsand Valley Whisper 8 | ||
Soulsand Valley Wind 1 | ||
Soulsand Valley Wind 2 | ||
Soulsand Valley Wind 3 | ||
Soulsand Valley Wind 4 | ||
Soulsand Valley With 1 | ||
Soulsand Valley Mood 1 | Mood | |
Soulsand Valley Mood 2 | ||
Soulsand Valley Mood 3 | ||
Soulsand Valley Mood 4 |
Warped Forest ambience[]
Name | Sound | Group |
---|---|---|
Warped Forest Ambience | Loop | |
Warped Forest Addition 1 | Loop Additions | |
Warped Forest Addition 2 | ||
Warped Forest Addition 3 | ||
Warped Forest Addition 4 | ||
Warped Forest Addition 5 | ||
Warped Forest Addition 6 | ||
Warped Forest Enish 1 | ||
Warped Forest Enish 2 | ||
Warped Forest Enish 3 | ||
Warped Forest Help 1 | ||
Warped Forest Help 2 | ||
Warped Forest Here 1 | ||
Warped Forest Here 2 | ||
Warped Forest Here 3 | ||
Warped Forest Mood 1 | Mood | |
Warped Forest Mood 2 | ||
Warped Forest Mood 3 | ||
Warped Forest Mood 4 | ||
Warped Forest Mood 5 | ||
Warped Forest Mood 6 | ||
Warped Forest Mood 7 | ||
Warped Forest Mood 8 | ||
Warped Forest Mood 9 | ||
Warped Forest Creak 1 | ||
Warped Forest Creak 2 | ||
Warped Forest Creak 3 | ||
Warped Forest Creak 4 | ||
Warped Forest Creak 5 |
Mood algorithm[]
Mood ambience sounds occur based on a "mood" percent value between 0–100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. in Java Edition, the current mood value appears on the debug screen.
This is the simplified algorithm for computing this value in pseudocode:
updateMood(mood): tickDelay = 6000 maxLightLevel = 15 block = select a random block in a 17×17×17 block cube centered around the player skyLight = block.getSkyLightLevel() if (skyLight > 0): mood = mood - (skyLight / maxLightLevel) * 0.015 else: blockLight = block.getBlockLightLevel() mood = mood - (blockLight - 1) / tickDelay if (mood ≥ 1.0): player.playSpookySound() mood = 0.0 else if (mood < 0): mood = 0.0
This method is called once every tick. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly:
- If the selected block has sky light, it decreases the mood by 1⁄1000 per sky light level.
- If it has a block light level above 1, it decreases the mood value by (block light level - 1)⁄6000.
- If the block light level is 0, it increases the mood value by 1⁄6000.
This means that if you are in complete darkness and there are no lit blocks around you, an ambient noise will play every 6000 ticks (5 minutes).
Since non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast if you're in a cave.
Videos[]
YouTube[]
History[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.3 | Added 13 different cave ambient sounds. | ||||
Java Edition | |||||
1.2.1 | 12w07a | The map format was updated to the Anvil format, which now allows ambience to be heard in multiplayer. | |||
Cave Ambience was known to play only in 3×3×3 spaces or larger, but it's been heard playing in spaces of smaller size. | |||||
1.9 | 15w43a | Added cave sound 14. | |||
1.10 | pre2 | Added cave sounds 15 and 16. | |||
1.12 | 17w13a | Added cave sounds 17 and 18. | |||
1.13 | 18w02a | Added cave sound 19. | |||
18w10a | Added 22 different underwater ambient sounds. | ||||
1.16 | 20w10a | Added 95 different nether ambient sounds for the nether wastes, crimson forest, warped forest,and soul sand valley. | |||
Cave sounds can no longer be played at different pitches. Prior to this snapshot, Cave 1, 5, and 13 could be heard at pitches ranging from 0.65× to 1.0× the base pitch. | |||||
20w12a | There is now a new mood detection algorithm for cave ambience. Two factors increase the mood gradually: Being underground and being in low light levels. The mood works by increasing or decreasing the percentage between 0% and 100%, and when it reaches 100%, cave ambience plays. The percentage can be seen in the debug screen. | ||||
20w15a | Added 31 new ambient sounds for the basalt deltas. 9 more ambient sounds are reused. | ||||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.57 | Added cave and mood nether ambience. | |||
beta 1.16.0.59 | The frequency of cave and nether ambience has been tweaked. | ||||
1.16.210 | beta 1.16.210.50 | Added more nether ambience for the nether wastes, crimson forest, warped forest, basalt delta and soul sand valley. | |||
Legacy Console Edition | |||||
TU12 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added 13 different cave ambient sounds. |
TU25 | CU14 | 1.17 | Added an option to disable or enable ambient cave sounds. | ||
TU43 | CU33 | 1.36 | Patch 13 | Added cave sounds 15 and 16. | |
TU46 | CU36 | 1.38 | Patch 15 | Added cave sound 14. | |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added cave sounds 17 and 18. |
TU69 | 1.76 | Patch 38 | Added cave sound 19. |
Issues[]
Issues relating to "Ambience", "Cave ambience", "Underwater ambience", or "Nether ambience" are maintained on the bug tracker. Report issues there.
Trivia[]
- When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.
- Cave ambience is the only ambience that has subtitles.
- "Warped Forest Additions 1-5" are a mix of vanilla Enderman sounds and those of the Enderman from Minecraft Dungeons.
- "Warped Forest Addition 6" is actually the sound of an enderman screaming, slowed down, and in reverse.
- "Warped Forest Mood 9" is actually a slowed-down and reverberated idle sound of the witch.
- Since the End doesn't have its own set of ambient noises yet, it borrows the mood-based cave noises from the Overworld.[1]
- "Dark 4" is a slowed and pitched down scream of a Ghast.