The Energy Balancer (エネルギーバランサー Enerugī Baransā), also known as Energy Equalizer and E. Balance, is an item that recovers energy for the Special Weapons with less energy when the player takes a Weapon Energy item without the need to select a weapon before taking it. However, if the player wishes to refill a specific weapon, equipping that weapon will cause the obtained weapon energy to fill that weapon instead of other weapons. The Energy Balancer first appeared in Mega Man IV. From Mega Man 6, it is available in all main games. In the Mega Man X and Mega Man ZX series, the function of the Energy Balancer is part of the playable characters by default.
A more powerful variant, the Energy Balancer Neo, appears in Mega Man 11, which allows weapon energy to be transferred to all weapons (including Rush) simultaneously when a Weapon Energy Capsule is picked up.
Appearances[]
- In Mega Man 6, it is found in Tomahawk Man's stage in a room that can only be accessed with Power Mega Man, where Proto Man gives it to Mega Man.
- In Mega Man 7, it can found in Shade Man's stage using the Search Rush under the portrait of Dr. Wily, or be bought in Big Eddie with 240 Bolts after finding Auto's Hyperbolt.
- In Mega Man 8, it can be bought in Dr. Light's Laboratory with 5 Bolts.
- In Mega Man 9, it costs 100 Screws.
- In Mega Man 10, it costs 100 Screws when playing with Mega Man and 150 Screws with Proto Man and Bass.
- In Mega Man 11, it costs 100 Bolts (Mega Man automatically starts with it in Newcomer Mode), while the Energy Balancer Neo costs 250 bolts (125 in Newcomer mode). Due to them being the same type of item, only one may be equipped at a time.
- In Mega Man IV, it can be exchanged with 150 P Chips.
- In Mega Man V, it can be exchanged with 140 P Chips.
- In Mega Man & Bass, it costs 120 Screws.
- In Rockman & Forte: Mirai Kara no Chōsensha, it costs 150 Screws. In this game, the energy of Special Weapons is refilled when they aren't equipped even without the Energy Balancer, but without it, the weapon energy will be given to the first weapon in the menu with reduced energy instead of the one with lowest energy.
- In Mega Man ZX Advent, an Energy Balancer appears in Floating Ruins 3 as one of the four artifacts to retrieve in a side quest for a Sub Tank. It is called the Old Balancer in the game, and is said to be a concept that is now taken for granted, but before they came along, unused energy was simply wasted into the atmosphere.
Energy Saver[]
The Energy Saver (エナジーセイバー Enajī Seibā) is an item from Mega Man 8, Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha that reduces the amount of energy used by Special Weapons, allowing them to be fired more times. In Mega Man 8, it costs 6 Bolts and is available after completing Duo's stage. In Mega Man & Bass, it costs 200 Screws and in Rockman & Forte: Mirai Kara no Chōsensha it costs 150 Screws.
The Energy Saver also appeared as a Part in Mega Man X5, Mega Man X6, Mega Man Xtreme 2, and the Rockman Complete Works version of Mega Man 4-6.
Power Generator[]
The Power Generator (パワージェネレーター Pawā Jenerētā) is an item from Mega Man V that has the same effect as the Energy Saver. The item becomes available for free by collecting the four crystals in the stages of Jupiter, Saturn, Pluto and Uranus.
Gallery[]
Trivia[]
- In Mega Man V, there is a password which will start the player off with 140 P Chips, enough for them to buy the Energy Balancer at the start of the game.