Biology
Hitmontop is a vaguely humanoid Pokémon capable of spinning on its head. Its main body is spherical and mostly blue with a brown triangular patch on its chest. Hitmontop has short legs with white bands near the hands and feet. The feet are large, blue, and have a circular brown pad on the underside. It has a skinny brown retractable tail that ends with a blue sphere with a spike on it. Its head is round and brown with flat, curved extensions on either side and a single spike on top. The spike horn is made from the same substance that creates both its fur and claws. The horn is continuously growing through Hitmontop's lifetime. It has beady, black eyes, and spherical hands with no digits. Hitmontop is a male-only species with no female counterpart.
Hitmontop is very adept at fighting with dance-like kicks. This technique has an amazing combination of both offense and defense at the same time. Hitmontop moves more quickly by spinning on the spike on its head than it does by walking normally. Capable of spinning at high speeds, it may bore into the ground similar to a drill. While spinning, Hitmontop delivers smooth, graceful kicks. The centrifugal force of Hitmontop's spins boosts the destructive power of its attacks by a factor of 10. Anyone enchanted by its kicks will often get drilled hard by Hitmontop's kicks. Hitmontop often competes with Hitmonlee and Hitmonchan. As an urban species, it is often found in towns and cities.
Prior to Generation VII and in Generation IX, Hitmontop is the only known Pokémon capable of learning the move Triple Kick. Additionally, prior to Generation VII, Hitmontop and its evolutionary relative, Hitmonlee, were the only known Pokémon capable of learning the move Rolling Kick.
Evolution
Hitmontop evolves from Tyrogue.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Johto #146
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Gold
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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Silver
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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Crystal
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After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
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Stadium 2
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard. (Pokémon Red, Silver, or Crystal inserted) It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground. (Pokémon Blue, Gold, or Yellow inserted)
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Generation III
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Hoenn #—
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Kanto #—
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Ruby
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Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
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Sapphire
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Emerald
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Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
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FireRed
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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LeafGreen
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If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
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Generation IV
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Sinnoh #—
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Johto #148
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Diamond
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It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
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Pearl
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Platinum
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HeartGold
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If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like.
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SoulSilver
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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Generation V
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Unova #—
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Black
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It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
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White
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Black 2
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It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
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White 2
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Generation VI
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Kalos #—
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Hoenn #—
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X
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It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
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Y
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If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you'd like.
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Omega Ruby
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Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
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Alpha Sapphire
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Generation VIII
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Galar #110
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Sinnoh #—
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Hisui #—
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This Pokémon has no Pokédex entries in Legends: Arceus.
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Sword
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It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
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Shield
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After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
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Brilliant Diamond
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It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.
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Shining Pearl
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Generation IX
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Paldea #—
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Kitakami #—
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Blueberry #95
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Scarlet
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This Pokémon is adept at dance-like kicks. The horn atop its head is made from the same substance that generally forms fur and claws.
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Violet
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It spins on its horn while dealing out elegant kicks. Its horn grows continuously through its lifetime.
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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95
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90 - 161
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175 - 317
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95
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90 - 161
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175 - 317
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35
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36 - 95
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67 - 185
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110
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103 - 178
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202 - 350
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70
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67 - 134
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130 - 262
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Total: 455
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Hitmontop is available in Scarlet and Violet Version 3.0.0+.
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Hitmontop
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Hitmontop
- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Hitmontop
- Italic indicates a move that gets STAB only when used by an Evolution of Hitmontop
- Click on the generation numbers at the top to see moves from other generations
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TCG-only moves
Side game data
Evolution data
Sprites
This Pokémon was unavailable prior to Generation II.
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In animation
Major appearances
Hitmontop made his animated series debut in Two Hits and a Miss, under the ownership of Chigusa. He helped her teach techniques to her students on making Fighting-type attacks more graceful.
Butch's Hitmontop debuted in The Mystery is History. He then made further appearances in the main series and Pokémon Chronicles.
In Gotta Catch Ya Later!, a Hitmontop belonging to Kai of the Invincible Pokémon Brothers assisted Kim's Hitmonchan against Misty. He was defeated when Ash's Pikachu came in with Thunderbolt.
In Pasta La Vista!, Terri used a Hitmontop to rescue Master Hamm's Hitmonlee and Kyle's Hitmonchan from Team Rocket.
In Good Friends, Great Training!, Tierno was revealed to have caught a Hitmontop to Ash, Serena, and Bonnie.
A Hitmontop appeared in a fantasy in Solitary and Menacing!, under the ownership of Bea. He physically debuted in Octo-Gridlock at the Gym!, where Bea used him in her World Coronation Series rematch against Ash, where he was defeated by Pikachu. He reappeared in Battle Three With Bea!, sparring with his Trainer.
Minor appearances
Hitmontop debuted in Pikachu & Pichu as a resident of Big Town.
In Doin' What Comes Natu-rally, a Hitmontop participated in the street festival.
In Machoke, Machoke Man!, a Hitmontop was at the Cianwood Gym.
In Outrageous Fortunes, Mason's Hitmontop battled Delaney's Poliwrath and lost.
A Trainer's Hitmontop appeared in You're a Star, Larvitar!.
In Johto Photo Finish, Gary's demonstration featured a Hitmontop evolving from a Tyrogue.
In Gonna Rule The School!, the Pokémon Trainers' School lent a Hitmontop to the school's underage students for use in lessons.
A Coordinator's Hitmontop appeared in Deceit and Assist.
A Trainer's Hitmontop appeared in The Ole' Berate and Switch!.
A Hitmontop appeared in Borrowing on Bad Faith!.
In To Thine Own Pokémon Be True!, a Trainer's Hitmontop competed in the Pokémon Ping Pong Tournament.
A Coordinator's Hitmontop appeared in Dressed for Jess Success!.
In Yes in Dee Dee, It's Dawn!, a Coordinator's Hitmontop and Corsola competed in the Double Performance stage of the Daybreak Contest.
In The Power of Us, a Hitmontop was available in the Pokémon Catch Race.
A Trainer's Hitmontop appeared in Secrets of the Jungle.
A Hitmontop appeared in The Pendant That Starts It All (Part One), under the ownership of a student of Indigo Academy.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP166
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Hitmontop
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Ash's Pokédex
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Hitmontop, the Handstand Pokémon. Hitmontop's smooth graceful kicks are deceptively powerful. Opponents may be surprised by their force, so beware.
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Episode
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Pokémon
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Source
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Entry
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JN039
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Hitmontop
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Goh's Rotom Phone
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Hitmontop, the Handstand Pokémon. A Fighting type. Hitmontop spins like a top as it battles. A centrifugal force adds ten times the destructive power to its attacks.
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In the mangaIn the TCGTrivia
- Unlike Hitmonlee and Hitmonchan, none of Hitmontop's names in any language derive from famous people.
- Hitmontop can learn the most priority moves of all Pokémon, with 14 increased priority moves and two decreased priority moves.
- It is also tied with Hitmonchan for learning the most increased-priority moves by level up, at eight.
- Though Hitmontop shares the Ability Steadfast with Tyrogue, a Steadfast Tyrogue cannot evolve into a Hitmontop with the same Ability, as Steadfast is Tyrogue's second Ability and Hitmontop's Hidden Ability.
- Hitmontop is the only evolution of Tyrogue that could never pass down its signature move to Tyrogue via breeding.
Origin
Hitmontop appears to be based on a spinning top and a capoeirista. Its Attack and Defense stats needing to be equal in order for Tyrogue to evolve into Hitmontop is similar to how a top must be in equilibrium to remain upright. Its idle animation from Generation VI onward depicts it performing a ginga, a basic technique in capoeira. Hitmontop may also be based on a circus performer such as an acrobat or strongman, with its arms, legs, and tail being shaped similarly to barbells used by circus weightlifters.
Name origin
Hitmontop may be a combination of hit, monster, and top (a reference to spinning tops and how it fights, by spinning on its head). The name is also related to Hitmonlee and Hitmonchan, both of which have been parallel evolutions to it since Generation II.
Kapoerer may be derived from capoeira, a Angolan-Brazilian martial art that often involves spinning one's legs in the air.
In other languagesRelated articlesExternal links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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