Personalization[]
Summoner Icons[]
Emotes[]
New Cards[]
- 3 Condense
- 2 Sacrificial Scholar
- 3 Innovative Blacksmith
- 4 Altar to Unity
- 4 Blowback
- 4 Grave Companion
- 4 Perfidious Promoter
- 5 Royal Shimmerwing
- 6 Captain Indari
- 6 Pack Attack
- 7 Beguiling Cobra
Card Updates[]
General[]
- The following cards are now Reptiles: 4Renekton, 0 The Serpent, 1 Thrashing Snapper, 2 Bitsy Lizard, 3 Scaled Snapper, 3 Wily Newtfish, 4 Ancient Crocolith, 7 Basilisk Bloodseeker, 7 Beguiling Cobra
- The following cards are now Birds: 3Azir, 6Anivia, 1 Crimson Pigeon, 1 Fleetfeather Tracker, 1 Last Wind, 1 Omen Hawk, 1 Stygian Onlooker, 1 The Flight, 2 Harbinger of Thralls, 2 Solari Sunhawk, 2 Valor, 2 Twilit Protector, 4 Silverwing Diver, 4 Silverwing Vanguard, 4 Swiftwing Flight, 4 Teenydactyl, 5 Royal Shimmerwing, 5 Swiftwing Lancer, 6 Zephyr Sage, 6 The Etherfiend, 8 The Immortal Fire
- The followings cards are now Cats: 3Yuumi, 1 Catastrophe, 1 Crimson Bloodletter, 1 Fallen Feline, 2 Cunning Kitten, 3 Nyandroid, 4 Professor von Yipp, 5 Subpurrsible, 6 Alpha Wildclaw
- The following cards are now Dogs: 6Nasus, 3 Rimefang Pack, 1 Trusty Ramhound, 2 Frostcoat Cub, 2 Obedient Drakehound, 2 Puffcap Pup, 2 The Messenger, 2 Stalking Wolf, 3 Rimefang Wolf, 4 Starhound Pack, 3 Faithful Wolfdog, 4 Grave Companion
Note that some cards such as are considered to have two subtypes, such as The Serpent (Celestial and Reptile)
Champions[]
- Samira
- 2Level 2
- Text becomes: "When I'm summoned or Strike: Create a 0 cost 1 Flair in hand. When you play 6 cards, Rally. Resets when you start a round with the attack token."
- 1 Flair
- Text becomes: "Deal 1 to the enemy Nexus or give an allied 2Samira Challenger this round."
- Old Text: "Deal 1 to the enemy Nexus or give an ally Challenger this round."
- Tristana
- 3Level 1
- Level Up becomes: "You've summoned 5+ multi-region allies."
- Old Level Up: "You've summoned 4+ multi-region allies."
- Draven
- 3Level 1
- Health increased to 3 from 2.
- Health increased to 4 from 3.
- Poppy
- 4Level 1
- Power increased to 3 from 2.
- Power increased to 4 from 3.
Followers[]
1 Pix!
- Is now Barrier.
- Text becomes: "Play: Deal 1 to an ally and grant it +1|+0 and Overwhelm."
- Old Text: "Play: Deal 1 to an ally and grant it +2|+0."
- Power increased to 4 from 3.
- Text becomes: "Play: Manifest an Epic card from your regions."
- Old Text: " Last Breath: create in hand a random Epic card from your regions."
- Health increased to 3 from 2.
- Mana cost reduced to 5 from 6.
- No longer Overwhelm.
- Text becomes: "Reputation: I cost 4 less."
- Old Text: "Reputation: I cost 3 less."
- Health increased to 5 from 4.
- Mana cost reduced to 6 from 8.
- Health reduced to 4 from 6.
- Power reduced to 4 from 6.
6 Wise Fry
- Power increased to 4 from 3.
- No longer Vulnerable.
- Text becomes: "Play: Kill a follower. If you've slain 13+ units this game, kill all enemy followers, then summon a copy of me instead."
- No longer Spellshield.
Spells[]
- Mana cost reduced to 1 from 2.
2 En Garde
- Mana cost reduced to 2 from 3.
- Text becomes: "I cost 1 less if you've equipped an ally this game. Give an ally +2|+0 or +0|+2 this round."
- Old Text: "Give an ally +1|+0 or +0|+1 this round. If you've equipped an ally this game, play a copy of me on the same target."
- Text becomes: "Give an ally +3|+0 or +0|+3 this round."
- Old Text: "Give an ally +2|+0 or +0|+3 this round."
- Mana cost reduced to 4 from 5.
- Text becomes: "Next round, when you damage the enemy nexus, Nab 1."
- Old Text: "For the rest of the round, when you damage the enemy nexus, Nab 1."
- Mana cost reduced to 4 from 5.
- Mana cost reduced to 4 from 5.
- Mana cost reduced to 5 from 6.
- Text becomes: "Summon a 1 Powder Monkey for each time you've activated Plunder this game."
- Old Text: "Summon a 1 Powder Monkey and give a random enemy Vulnerable this round for each time you've activated Plunder this game."
5 Mimic
- Mana cost increased to 5 from 3.
- Text becomes: "Reputation: I cost 3 less. When you play your next spell this round, copy it with the same targets."
- Old Text: "Reputation: I cost 1. Pick a spell in play or in hand and create a Fleeting copy of it in hand."
- Text becomes: "Grant allies everywhere +2|+2."
- Old Text: "If you Behold a Celestial card, Grant allies everywhere +2|+2."
- Text becomes: " Obliterate enemies with 3 or less Power."
- Old Text: "If you Behold a Celestial card, Obliterate enemies with 3 or less power."
- Text becomes: " Obliterate 2 enemy units or landmarks."
- Old Text: "If you Behold a Celestial card, Obliterate 2 enemy units or landmarks."
Landmarks[]
- Text becomes: "When an ally is summoned, give it +1|+1 and Challenger this round."
- Old Text: "When an ally is summoned, give it +1|+0 and Challenger this round."
Gameplay System Updates[]
Welcome to the first month of Eternal ranked! For many of you it's been a few months since you put down your rotated cards. Now it's time for you to pull them out from their safe spots in your collection and put them back on the board for not only a ranked season, but TWO Runeterra Opens.
As part of our first Eternal-focused Balance Patch we wanted to set the bar for what power level we expect the format to be, so you'll see reverts to some old favorites that had left their time in the spotlight. These changes are just the first steps into making Eternal the format we have in mind: A place for cards to be as powerful as they can and for deck builders to have the world at their fingertips.
The Eternal format still has a lot of room to be controlled by all of you. So if there is something you love and want to see more of, then let us know by playing it and talking about it on social media. If you feel like the format is missing something that would really make it feel special to you, then please talk about that too. Ultimately our goal is to make Eternal its own distinct and fun way to play Legends of Runeterra, and we will be watching the format develop closely to make sure we are hitting that goal. I know I'm excited to jump on the ladder and see what happens, so good luck and good game!
Editor’s Note: With both Runeterra Opens as well as Ranked Ladder available for Eternal, we’re focusing most of our changes on Eternal cards. You’ll notice a few cards that are Standard-legal are also being lightly touched here. Check out the changes below:
Competitive[]
This is the first Eternal ranked season! Due to some difficulties with the first Runeterra Open, we have a bonus Runeterra Open this month to bring to everybody! It’s two weekends back to back, so we hope you’re ready.
Runeterra Opens[]
As mentioned above, we have two Runeterra Opens happening this Month. Make sure to prepare for June 10/11 and June 17/18. They’ll both be Eternal format and will provide the same cash prizes and RP as a normal Runeterra Open, as well as more invites to the Mystery Event.
Gauntlet Schedule[]
- May 24~May 31: (Daily Rumble) Free Build (Bo1)
- June 1~June 4: (Ruthless Rumble) Eternal (Bo3)
- June 4~June 10: (Daily Rumble) Eternal (Bo3)
- June 10~June 11: (Runeterra Open) Eternal (Bo3)
- June 12~June 16: (Daily Rumble) Eternal (Bo3)
- June 17~June 18: (Runeterra Open) Eternal (Bo3)
- June 19~June 23: (Daily Rumble) Singleton (Bo1)
- June 23~June 25: (Daily Rumble) Free Build (Bo3)
If there are any adjustments, make sure to check the in-game Gauntlet Schedule for the most up to date information!
New Daily Rumble Formats[]
- Eternal (Bo3)
- Same deck building rules as Standard… but with every card an option!
- Free Build - It's finally coming!!!
- Free Build is available at the beginning and end of this patch. Build with 10-100 Cards, and up to 10 Regions and 20 Champions!
Unlimited Gauntlet Month[]
All Gauntlets have been unlocked this month, allowing you to compete multiple times in the same day. In order to make this change, we've adjusted gauntlet rewards just a tad so that zero win runs will not give any trophies. Get out there and get your Badges and Prime Glories!
Miscellaneous[]
Convergence[]
To celebrate the release of CONV/RGENCE: A League of Legends Story, we're introducing a free Icon and Emote! Log in between May 24th 10am PT and June 28 10am PT to receive for free!
Updated skins[]
- has been upgraded to an Epic skin and has received an updated Level-up animation.
Breathe the free air my friend...[]
- Added Free Build to the Friend Challenge game modes list. Build with a minimum of 10, maximum of 100 cards, up to 20 champs, and any number of regions!
- Added Champs Unlimited to the Friend Challenge game modes list. Play with ANY number of champions in your deck, given your deck is still built with 40 cards, a maximum of two regions and three copies of each card.
Free Deck Bundles[]
As mentioned in the previous patch notes, we’re introducing Seven Free Standard Decks. Make sure to get these ASAP and have your friends come collect them! They will be available in the store until June 28 at 10:00am PT. Afterwards, these decks will replace the starter decks obtained during the game’s tutorial section.
Editor’s Note: Next series of rotation, the tutorial decks should be replaced at the same time as rotation. TLDR: We won’t be offering a ton of free decks next Rotation, so make sure to grab ’em this time while you can!
Bug Fixes[]
- Fixed an issue where the default 1Zoe level up video could play instead of the version when the game was set at Medium or Low quality.
- Fixed an issue where Gauntlet matches weren’t counted for Essence Trials.
- Fixed a minor visual bug in TPOC where the Shadow Isles Node is covered by the Monthly Adventure button.
- Fixed an issue where the title would soft-lock when 3Yuumi was drawn via Heroes' Welcome with Relic equipped.
- Fixed an issue where 6Nasus’s Boon of the Ascended II would summon the 1 Sun Disc without restoring it after slaying 10+ units. (Again)
- Fixed an issue where relic reset its cap when the equipped champion was transformed in hand in TPoC.
- Fixed an issue where 0 Powder Kegs killing themselves would incorrectly activate Sentinel cards.
- Fixed an issue where 4 Augmented Clockling would draw a card and reduce its cost when summoned.
- Fixed an issue where Mana appeared unspent when quickly playing a card before the animation pog resolves after casting a 1 Coin.
- Fixed an issue where giving Brash to 9 Ibaaros or 9 Gorlith the Unscalable allowed them to be blocked by any 3+ Health unit.
- Reduced the cast limit for TPOC AI from 15 to 6, as the current cast limit was feeling too high.
- Fixed some minor templating bugs.