This article is about a type of finishing move in Kamen Rider Zero-One. |
The Riders in Kamen Rider Zero-One have their own finishers due to having different transformation devices and weapons.
Transformation Devices[]
Rising Impact (ライジングインパクト, Raijingu Impakuto): Zero-One first launches the enemy into the air with a upward kick that creates an energy projection of a grasshopper leg. He then jumps into the air and kicks the enemy downward. As the enemy falls toward the ground Zero-One performs a final flying kick with an energy construct of a robotic grasshopper extending from his foot and breaks through the target's body.
Flying Impact (フライングインパクト, Furaingu Impakuto): Zero-One sprouts a pair of mechanical falcon wings from his back and flies toward the target before grabbing them with his legs and lifting them into the air. He then throws the enemy and delivers a flying kick covered in magenta energy. As this finisher was featured in Kamen Rider Zi-O: Over Quartzer, before the start of Kamen Rider Zero-One, it does not feature a caption.
Biting Impact (バイティングインパクト, Baitingu Impakuto): An image of a shark appears before Zero-One repeatedly launches energy slashes at the enemy with his arm blades and kicks before launching them into the air with an upward slash. He then creates rows of teal energy shark fins from his gauntlets, jumps into the air, and slashes the enemy with the energy blades simultaneously.
Flaming Impact (フレーミングインパクト, Furēmingu Impakuto): Zero-One creates a ring of fire and jumps through it, resulting in his entire body being covered in flames as he charges toward the enemy and delivers two flaming slashes with the Tiger Gauntlets.
Freezing Impact (フリージングインパクト, Furījingu Impakuto): Zero-One places his hands together and produces a stream of coolant that encases the enemy in a block of ice. He then leaps at the enemy and delivers a chop with his right arm that splits the ice block and the encased target in half.
Breaking Impact (ブレーキングインパクト, Burēkingu Impakuto): Zero-One launches one of the Mammoth Pressers into the air, followed by it projecting a larger energy construct of itself. He then leaps into the air and lands on the Mammoth Presser before using it to crush the enemy beneath him.
Hopping Impact (ホッピングインパクト, Hoppingu Inpakuto): An energy image of a kangaroo appears in front of Zero-One before he performs an uppercut, creating an energy construct of one of his gauntlets that launches the enemy into the air and leaves a trail of stars upon impact. Zero-One then drops onto his hands and does a backward kick with both feet, striking the enemy with an image of one of his feet. The enemy is then suspended in the air on a cartoon star, allowing Zero-One to deliver a rapid series of punches that create more energy gauntlets. Finally, Zero-One swings his arm in a circle before performing a haymaker punch that leaves an energy trail, destroying the enemy with a much larger energy gauntlet.
Shining Impact (シャイニングインパクト, Shainingu Impakuto): Zero-One delivers a horizontal flying kick to the enemy, causing them to be pushed backward, before rushing toward them at extremely high speeds and delivering a roundhouse kick that that leaves behind a trail of yellow energy.
Shining Mega Impact (シャイニングメガインパクト, Shainingu Mega Impakuto): Zero-One delivers high-speed punches and kicks to the enemy before launching them into the air with an upward kick. In the air, Zero-One continues to deliver a barrage of punches and kicks before performing a final flying kick covered in yellow energy that creates a blue energy emblem of circuitry and bursts through the target, destroying them.
Shining Storm Impact (シャイニングストームインパクト, Shainingu Sutōmu Impakuto): This finisher has two variations:
- Zero-One jumps into the air and performs a flying kick covered in yellow and blue energy.
- Zero-One uses the Shining Arithmetic to dash through the air before surrounding himself in a sphere of blue energy and covering his right foot with blue electricity. He then delivers a flying kick covered with blue and yellow electricity to the enemy
Metal Rising Impact (メタルライジングインパクト, Metaru Raijingu Inpakuto): This finisher has three variations:
- Zero-One used Cluster Cells to creates two copies of himself, which each jump into the air and deliver flying kicks to separate enemies.
- Zero-One generates a swarm of Cluster Cells, which forms into a copy of him. The copy delivers a flying kick to the opponent, then dissipates back into a swarm and forms into a drill. Zero-One then leaps into the air and performs a flying kick covered in yellow energy, which combines with the drill before striking the opponent.
- Zero-One delivers several slashes to the opponent while being protected by Cluster Cells.
Realizing Impact (リアライジングインパクト, Riaraijingu Inpakuto): Zero-One dodges the enemy's attacks at high speeds while moving toward them. Upon reaching the opponent, he delivers a side kick covered in yellow energy. He then leaps forward to the opponent again and delivers an uppercut covered in yellow and blue energy, followed by an upward kick that launches the opponent high into the air. Energy grasshopper feet briefly form around Zero-One's one feet before he leaps and knees the enemy in midair. Still in the air, Zero-One performs a series of high-speed kicks that leave afterimages of himself. He then leaps to different points in the air and performs more kicks, ricocheting the opponent between them, before delivering a downward kick that sends the enemy back to the ground. Finally, Zero-One performs a final kick with an energy construct of a robotic grasshopper extending from his right foot and an symbol similar to There behind him. A large energy representation of a DNA strand appears in his path when he strikes the enemy.
Hellrising Impact (ヘルライジングインパクト, Heruraijingu Inpakuto): Zero-One's arm becomes red-hot before he runs toward the opponent and delivers a punch covered in light purple energy that creates a red shockwave upon impact.
Lone Wolf Impact (ローンウルフインパクト, Rōn Urufu Inpakuto): Vulcan leaps into the air, with blue lines of energy being produced from his legs and more surrounding his body. He then covers his foot with with blue energy and performs a flying kick that produces a circular energy pattern, followed by an energy emblem of circuitry. Vulcan flies toward the opponent with blue energy lines trailing behind him before a blue energy construct of a wolf's head forms around his foot and he strikes the enemy, creating another circular pattern upon impact.
Zero-Two Big Bang (ゼロツービッグバン, Zerotsū Biggu Ban): Zero-Two quickly moves toward the opponent and deflects their attack with an upward kick. He then delivers a horizontal flying kick and lands behind the enemy before performing another upward kick, launching the opponent into the air. Zero-Two follows them and performs a series of aerial high-speed punches and kicks. As the opponent falls back to the ground, Zero-Two performs a final flying kick that produces red and yellow energy upon impact. The energy is then channeled into Zero-Two's foot before he breaks through the enemy, causing the number "02" to appear before the enemy is consumed by a large red and green explosion.
Zero-Two Big Bang (ゼロツービッグバン, Zerotsū Biggu Ban): This finisher has two variations.
- Zero-Two warps around to attack multiple enemies, leaving behind a trail of red and yellow lines. She performs a slide kick before warping again for another chain of attacks.
- Zero-Two warps past a pair of enemies, causing them to explode and producing a trail of red and yellow lines. She stops next to a third enemy and destroys them with a chop before dashing away again. Finally, she appears behind another pair of opponents and rushes past them as well, resulting in another explosion.
Shooting Blast (シューティングブラースト, Shūtingu Burasuto): Vulcan fires four blue energy constructs of wolf heads from the Shotriser that attach to the enemy's limbs and crash it into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Vulcan then charges the Shotriser and fires a ball of blue energy that melts through everything in its path, including the enemy.
Punching Blast (パンチングブラースト, Panchingu Burasuto): Vulcan charges his gauntlets with scarlet energy before firing them at the enemy. The gauntlets crash into the enemy and send it into the air, crashing through any objects in the way, before punching through the target's body.
Magnetic Storm Blast Fever (マグネティックストームブラーストフィーバー, Magunetikku Sutōmu Burāsuto Fībā): Vulcan somersaults into the air with his right foot covered in red and blue energy, which forms into an energy construct of a wolf's head. He then delivers a downward kick to the enemy with the wolf head crushing the target in its jaws.
Orthros Blast Fever (オルトロスブラーストフィーバー, Orutorosu Burasuto Fībā): Vulcan equips the Claw Assault and slashes the ground in front of him, freezing it. He then creates several copies of himself that burst into snow when attacked. Six of the copies attack the opponent from the front, while another appears behind them. While the enemy is distracted by the copies, the real Vulcan appears above them and performs a downward dive surrounded by blue energy with his claws positioned in front of him. Once the opponent grabs the claws, Vulcan breaks the right one off and punches the enemy, briefly encasing both of them in ice.
Rampage Power Blast (ランペイジパワーブラスト, Ranpeiji Pawā Burasuto): This finisher has two variations:
- The emblems of the Punching Kong, Breaking Mammoth, and Biting Shark Progrisekeys combine with Vulcan's body. The Punching Kong Rider Model's arm enhances Vulcan's own arm as he slams it into the target, then spins around and tosses them away. He then approaches the opponent on the ground and stomps, causing the Breaking Mammoth Rider Model's foot to appear and crush the enemy. The impact launches the enemy into the air, and the Biting Shark Rider Model appears below. The Rider Model dissipates before the enemy is swallowed, revealing Vulcan, who grabs the opponent between his legs and throws them back to the ground.
- The emblems of the Punching Kong, Breaking Mammoth, and Biting Shark Progrisekeys combine with Vulcan's body. Vulcan forms the Punching Kong Rider Model's fist around his arm and uses it to smash the opponents projectile. The Breaking Mammoth Rider Model's leg then forms around Vulcan's own leg, which he uses to crush the opponent. Finally, the Biting Shark Rider Model rushes toward the opponent before Vulcan emerges from it and grabs them between his legs, which are covered in blue energy, eventually causing the enemy to be blasted backward.
Rampage Speed Blast (ランペイジスピードブラスト, Ranpeiji Supīdo Burasuto): The emblems of the Lightning Hornet, Rushing Cheetah, and Flying Falcon Progrisekeys combine with Vulcan's body. Vulcan charges the Shotriser with yellow energy and fires the Lightning Hornet Rider Model, which bursts into a cluster of energy stingers that fly into the opponent. He then summons the Rushing Cheetah Rider Model and fuses with it, enabling him to dash toward the enemy at high speeds, leaving behind afterimages. Upon reaching the opponent, Vulcan performs a series of bicycle kicks and jumps off. In the air, the Flying Falcon Rider Model fuses with Vulcan, enlarging the wing on his back and allowing him to fly above the opponent. Finally, Vulcan delivers a kick to the enemy while flying downward.
Rampage Element Blast (ランペイジエレメントブラスト, Ranpeiji Eremento Burasuto): This finisher has two variations:
- The emblems of the Flaming Tiger, Freezing Bear, and Sting Scorpion Progrisekeys combine with Vulcan's body. He produces fire from his left hand and ice from his right hand, allowing him to fire meteors into the air that then rain down on multiple enemies while Vulcan freezes the ground beneath them. Finally, Vulcan produces an energy construct of the Acid Analyze from his right arm and attacks the opponents with it.
- The emblems of the Flaming Toger, Freezing Bear, and Sting Scorpion Progrisekeys combine with Vulcan's body. He produces fire from his left hand and ice from his right hand and moves them together, creating a sphere of fire and ice. He then throws his arms forward, launching the sphere at the enemy. After it strikes the opponent, Vulcan then attacks the enemy with a construct of the Acid Analyze.
Rampage All Blast (ランペイジオールブラスト, Ranpeiji Ōru Burasuto): This finisher has three variations:
- The emblems of all 10 of RampageVulcan's component Progrisekeys line up in front of his Shotriser before he charges it with multicolored energy and the wing on his back digs into the ground, bracing him. He then fires a large bullet surrounded by rainbow energy that briefly transforms into the Shooting Wolf Rider Model before striking the opponent.
- The emblems of all 10 RampageVulcan's component Progrisekeys line up in front of his Shotriser before he charges it with multicolored energy and the wing on his back digs into the ground, bracing him. He then fires a bullet that separates into 10 blasts, which summon the Progrisekeys' corresponding Rider Models to attack the opponent.
- The emblems of all 10 of RampageVulcan's component Progrisekeys line up in front of his Shotriser while he charges it with green and yellow energy energy and the wing on his back digs into the ground, bracing him. He then fires a bullet surrounded by spiraling multicolored energy that penetrates through its target, creating swirling rainbow energy upon impact.
Rushing Blast (ラシングブラースト, Rashingu Burasuto): Valkyrie runs in a circle around a group of enemies and fires the Shotriser into the center of them, creating an orb of orange energy. The orb then explodes, destroying the targets.
Lightning Blast (ライトニングブラスト, Raitoningu Burasuto): Valkyrie fires a blue energy construct of a hornet's stinger at the enemy.
Lightning Blast Fever (ライトニングブラストフィーバー, Raitoningu Burasuto Fībā): This finisher has four variations:
- Valkyrie flies up to an enemy in the air and creates a large blue energy construct of a hornet's stinger covered in electricity on her right foot before performing a flying kick, impaling the target in the process. Valkyries then crashes the impaled enemy into the ground, destroying it.
- Valkyrie flies around the enemy while rapidly shooting it with the Shotriser before firing a construct of a hornet that flies into the target.
- Valkyrie leaps into the air and creates a large blue energy construct of a hornet's stinger covered in electricity on her right foot before performing a flying kick. Upon striking the enemy, she fires a blue energy construct of a hornet's stinger from the Shotriser right at the energy construct of her right foot, causing a combined force that knocks the opponent at long distance.
- Valkyrie launches a swarm of hornet constructs from her chest while flying to carpet bomb opponents.
Justice Blast Fever (ジャスティスラーストフィーバー, Jasutisu Burasuto Fībā): While lying down, Valkyrie raises her leg to strike a falling enemy, producing electricity upon impact. Her foot strikes the enemy's Driver, damaging it.
Sting Dystopia (スティングディストピア, Sutingu Disutopia): The Acid Analyze extends and attaches itself to Horobi's leg before he delivers a side kick to the enemy. The Acid Analyze injects the target with poison as well as impales them with a purple energy blade upon impact, ultimately resulting in the enemy exploding.
Sting Utopia (スティングユートピア, Sutingu Yūtopia): Horobi uses the Acid Analyze to restrain the opponent before pulling it back, sending them flying towards him. He then attaches the Acid Analyze to his leg and delivers a side kick to the enemy in mid-air, impaling them with a purple energy blade. This results in the opponent being incapacitated before exploding shortly after.
Flying Utopia (フライングユートピア, Furaingu Yūtopia): Jin flies into the air with the Scrambler wings and somersaults before performing a flying kick covered in magenta energy. A magenta energy blade surrounds his right foot just before he strikes the target.
Zetsumetsu Dystopia (ゼツメツディストピア, Zetsumetsu Disutopia): Using the Buaruku Sabers, Ikazuchi launches two red energy slashes at the target.
Zetsumetsu Utopia (ゼツメツユートピア, Zetsumetsu Yūtopia): Ikazuchi is struck by red lightning before redirecting it from both hands toward the enemy. He used this attack in an unsuccessful attempt to stop Vulcan Assault Wolf's Buster Dust.
Zetsumetsu Dystopia (ゼツメツディストピア, Zetsumetsu Disutopia): Naki runs to the enemy and performs a series of rapid kicks, followed by a single, stronger kick after a brief pause.
Rising Dystopia (ライジングディストピア, Raijingu Disutōpīā): ZeroZero-One experiences painful shocks of red and black electricity while red mist is released from his body. He is then surrounded by a red energy aura that strengthens him, allowing him to perform attacks and evasive maneuvers at high speeds.
Rising Utopia (ライジングユートピア, Raijingu Yūtōpia): ZeroZero-One counters the opponent's punch with a punch of his own, eventually overpowering them and generating a red lightning bolt. He then jumps into the air and performs a flying kick covered in green energy.
Rocking Spark (ロッキングスパーク, Rokkingu Supāku): Ichi-Gata activates his Cycled Muffler, strengthening him and allowing him to perform attacks at high speeds.
Rocking The End (ロッキングジエンド, Rokkingu Ji Endo): Ichi-Gata delivers a punch to the opponent before jumping into the air and performing a flying kick covered in blue energy.
Thousand Destruction (サウザンドデストラクション, Sauzando Desutorakushon): This finisher has six variations:
- Thouser leaps into the air and delivers a flying kick to the enemy with his right foot covered in gold and purple energy, before kicking off of the enemy back into the air. He then delivers a second flying kick, followed by a series of bicycle kicks.
- Thouser rushes toward the opponent and delivers a flying knee before somersaulting into the air and stomping the enemy with both feet, pinning them to the ground
- Thouser delivers a roundhouse kick to the enemy and follows it up with a side kick, with his foot being coated in purple energy and surrounded by golden lines during both attacks.
- Thouser delivers an upward kick covered in purple energy.
- Thouser delivers a backwards kick covered in purple and gold energy.
- Thouser delivers a spinning roundhouse kick covered in gold energy.
C.E.O. Destruction (C.E.O.デストラクション, C.E.O. Desutorakushon): Zaia performs a side kick that sends the enemy flying and creates red gems after impact.
Burning Rain (バーニングレイン, Bāningu Rein): This finisher has three variations:
- Jin runs toward the opponent while performing several fire-enhanced slashed before jumping into the air and spinning while surrounded with rings of orange energy. Upon landing, he delivers a large downard slash of fire to the enemy.
- Jin swings the Slashriser several times, leaving fiery red energy slashes suspended in the air around him. Upon the final downward swing, all of the energy slashes fly forward and strike the opponent.
- Jin delivers two fiery slashes to the enemy at close range.
Burning Rain Rush (バーニングレインラッシュ, Bāningu Rein Rasshu): Jin deploys his Burning Scrambler wings and flies into the air to deliver a flying kick to the opponent, then follows it up with a side kick covered in flames.
All Extinction (オールエクティンクション, Ōru Ekutinkushon): This finisher has seven variations:
- Ark-Zero delivers an upward kick covered in red energy.
- Ark-Zero channels red and black energy into his fist and punches the opponent.
- Ark-Zero leaps into the air before channeling red and black energy into his leg and delivering a flying kick to the opponent.
- Ark-Zero paralyzes the opponent with malicious kanji before telekinetically raising them into the air within tendrils of liquid metal. He then raises his arm and closes his fist, causing the liquid metal to explode along with the opponent.
- Ark-Zero leaps into the air before channeling red and black energy into his leg and delivering a flying side kick to the opponent.
- Ark-Zero paralyzes the opponent with malicious kanji before channeling red and black energy into his his leg and delivering a flying kick to the opponent.
- Ark-Zero raises his arm and forms a large sphere of red and black energy, which he throws at the opponent.
Ark-One's finisher is the Perfect Conclusion Learning (1-9) (パーフェクト・コンクルージョンラーニング(1- 9), Pāfekuto Konkurūjon Rāningu (Wan - Nain)), Pressing the button on top of the Ark-Driver a tenth time empowers it further to become Perfect Conclusion Learning End (パーフェクト・コンクルージョンラーニングエンド, Pāfekuto Konkurūjon Rāningu Endo)
Perfect Conclusion Learning 5 (パーフェクト・コンクルージョンラーニング5, Pāfekuto Konkurūjon Rāningu Faibu): Ark-One's body is surrounded by malicious kanji and yellow electricity before generating two large "wings" of crimson energy. Ark-One then absorbs the energy into his body and projects a red energy field around him. Finally, an explosion destroys anything within the bounds of the energy field and damages anyone nearby.
Perfect Conclusion Learning End (パーフェクト・コンクルージョンラーニングエンド, Pāfekuto Konkurūjon Rāningu Endo): Ark-One jumps into the air and delivers a flying kick covered in red and black energy. Additional black energy is then channeled into his foot just before he strikes the enemy.
Judgement Conclusion (ジャッジメントコンクルージョン, Jajjimento Konkurūjon): Red and black energy emanates from Thousand Ark's arm before he extends four spiked metal tendrils toward the opponent.
Hatred Impact (ヘイトレッドインパクト, Heitoreddo Inpakuto): Horobi coils the Destanalyze around his right arm and delivers a punch covered in crimson energy to the opponent.
Extinction Impact (エクスティンクションインパクト, Ekusutinkushon Inpakuto): Horobi extends five Destanalyzes from his back and uses them to attack the opponent, both directly and by tunneling with them underground before emerging near the enemy. He then coils the Destanalyzes around his right leg performs a side kick covered in dark red energy and swirling purple energy.
Eden Impact (エデンインパクト, Eden Inpakuto): Eden lets a single drop of his nanomachines fall from his fingers. When it hits the floor, the surrounding area is flooded by the nanomachines, appearing like a pool of blood. Large spikes then emerge and follow the opponent's position. Once the enemy is trapped between spikes, they merge to form a dome that imprisons them. The dome enlarges before Eden closes his fist, causing it to quickly implode and leave behind a spray of the nanomachines in their liquid state.
Paradise Impact (パラダイスインパクト, Paradaisu Inpakuto): Lucifer counters an enemy's attack with a kick covered in cyan energy.
Crowding Energy (クラウディングエナジー, Kuraudingu Enajī): Abaddon (Behru) performs a yellow energy slash.
Crowding Energy Fall (クラウディングエナジーフォール, Kuraudingu Enajī Fōru):
Crowding Burst (クラウディングバースト, Kuraudingu Bāsuto):
Crowding Burst Cannon (クラウディングバーストキャノン, Kuraudingu Bāsuto Kyanon):
Massbrain Impact (マスブレインインパクト, Masuburein Inpakuto): Magenta energy wires appear in front of MetsubouJinrai and transfer to their arm, which is then covered in purple energy while a purple wire diagram appears behind them. MetsubouJinrai then delivers a punch to the enemy, with more energy wires appearing upon impact.
MetsubouJinrai Impact (滅亡迅雷インパクト, MetsubōJinrai Inpakuto): This finisher has three variations:
- MetsubouJinrai performs a flying kick covered in purple energy that produces a sonic boom and leaves behind sections of MetsubouJinrai.net's emblem. When the kick strikes the target, the pieces line up, forming the full image.
- MetsubouJinrai charges their fist with with purple energy before delivering an uppercut to the opponent that produces separated pieces of the MetsubouJinrai.net emblem upon impact
- MetsubouJinrai leaps into the air and performs a downward flying kick covered in purple energy that produces a sonic boom while the MestibouJinrai.net emblem trails behind them. The kick strikes the enemy's Driver, causing it to crack before breaking apart.
Weapons[]
Rising Kaban Strash (ライジングカバンストラッシュ, Raijingu Kaban Sutorasshu): Yellow energy is emitted from the Attache Calibur's blade before Zero-One delivers a downward slash followed by a horizontal slash.
Biting Kaban Strash (バイティングカバンストラッシュ, Baitingu Kaban Sutorasshu): Beams of teal energy and a series of energy shark fins are projected before Zero-One slashes the enemy.
Rocking Kaban Strash (ロッキングカバンストラッシュ, Rokkingu Kaban Sutorasshu): Zero-One charges the Attache Calibur with green and red energy before running up a large enemy, slashing them as he moves. He then leaps high into the air and performs a downward stab as he falls, causing a burst of green energy when he strikes the opponent.
Zero-Two Kaban Strash (ゼロツーカバンストラッシュ, Zero Tsū Kaban Sutorasshu): Zero-Two launches a horizontal yellow and red energy slash.
Shooting Kaban Strash (シューティングカバンストラッシュ, Shūtingu Kaban Sutorasshu): Vulcan swings the Attache Calibur and creates two blue energy constructs of wolf heads that attach to the enemy's limbs and crash them into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Vulcan then jumps into the air and spins like a buzzsaw before delivering a downward slash to the enemy as he falls to the ground.
Flaming Kaban Dynamic (フレイミングカバンダイナミック, Fureimingu Kaban Dainamikku): Zero-One delivers two large flaming slashes to the enemy.
Metal Rising Kaban Dynamic (メタルライジングカバンダイナミック, Metaru Raijingu Kaban Dainamikku): Zero-One delivers two slashes to separate opponents, with each leaving a trail of combined Cluster Cells.
Shooting Kaban Shot (シューティングカバンショット, Shutingu Kaban Shotto): Vulcan fires a blue energy construct of a wolf's head.
Punching Kaban Shot (パンチングカバンショット, Panchingu Kaban Shotto): This finisher has three variations.
- Vulcan Punching Kong fires an orange energy construct of a Knuckle Demolition.
- Vulcan Shooting Wolf fires a Knuckle Demolition surrounded by purple energy that produces a trail of energy lines.
- Vulcan Shooting Wolf fires a Knuckle Demolition at point-blank range that uses its thrusters to push against the enemy after collision before. Eventually, the Knuckle Demolition slides off and strikes whatever surface is behind the enemy.
Gatling Kaban Shot (ガトリングカバンショット, Gatoringu Kaban Shotto): Vulcan unleashes a rapid-fire volley of energy hedgehog quills in an arc.
Spider's Ability Kaban Shot (スパイダーズアビリティ・カバンショット, Supaidāzu Abiriti: Kaban Shotto): Vulcan fires a purple energy spider web at the enemy, trapping them.
Freezing Kaban Shot (フリージングカバンショット, Furījingu Kaban Shotto): Valkyrie fires a blast of energy that partially freezes the enemy upon impact.
Sting Kaban Shot (スティングカバンショット, Sutingu Kaban Shotto): Jin fires the Acid Analyze from the Attache Shotgun at point-blank range, impaling the target. The prehensile stinger then smashes the enemy into a nearby surface.
Gatling Kaban Buster (ガトリングカバンバスター, Gatoringu Kaban Basutā): Vulcan fires a mass of energy hedgehog quills into the air, which home in on the enemy and pierce it.
Amazing Kaban Shoot (アメイジングカバンシュート, Ameijingu Kaban Shūto): Horobi fires an energy construct of a Hercules beetle's horn at the enemy.
Sting Kaban Shoot (スティングカバンシュート, Sutingu Kaban Shūto): Horobi charges the Attache Arrow with purple energy and fires a large arrow at the enemy. Upon striking the target, the arrows splits into many smaller copies that attack the opponent in unison.
Progrise Bomber (プログライズボンバー, Puroguraizu Bonbā):
Zero-One Bomber (ゼロワンボンバー, Zerowan Bonbā):
Buster Bomber (バスターボンバー, Basutā Bonbā):
- Rising Hopper: Zero-One unleashes a slash of yellow energy that is capable of striking multiple enemies.
- Breaking Mammoth: Zero-One creates a pair of silver mechanical mammoth leg constructs that charge at the enemy before delivering another slash that creates a silver construct of a mammoth tusk which rushes toward the target.
Progrise Buster Bomber (プログライズバスターボンバー, Puroguraizu Basutā Bonbā):
Zero-One Buster Bomber (ゼロワンバスターボンバー, Zerowan Basutā Bonbā):
- Biting Shark: Zero-One charges the Authorise Buster, then uses the Shining Arithmetic to dash around the enemy before jumping into the air. Once in the air, he creates two rows of blue energy shark fins and crushes the enemy between them, then performs the attack a second time with a second set of energy fins.
Progrise Dust (プログライズダスト, Puroguraizu Dasuto):
- Rising Hopper: Zero-One fires a blast of yellow energy.
Zero-One Dust (ゼロワンダスト, Zerowan Dasuto): Zero-One charges the Authorize Buster before firing a yellow energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
Buster Dust (バスターダスト, Basutā Dasuto):
Progrise Buster Dust (プログライズバスターダスト, Puroguraizu Basutā Dasuto):
Zero-One Buster Dust (ゼロワンバスターダスト, Zerowan Basutā Dasuto):
Progrise Bomber (プログライズボンバー, Puroguraizu Bonbā):
Buster Bomber (バスターボンバー, Basutā Bonbā):
Progrise Buster Bomber (プログライズバスターボンバー, Puroguraizu Basutā Bonbā):
Progrise Dust (プログライズダスト, Puroguraizu Dasuto):
Zero-One Dust (プログライズバスターダスト, Zerowan Dasuto): Zero-One scans the Authorise Buster on the Zero-One Driver before tossing it to Vulcan, who rapidly fires yellow energy blasts at multiple enemies.
Buster Dust (バスターダスト, Basutā Dasuto):
- Punching Kong: This finisher has two variations:
- Vulcan fires an orange energy construct of the Knuckle Demolition.
- Vulcan fires an orange energy construct of the Knuckle Demolition at the enemy, then fires a second one into the first, combining their power.
Progrise Buster Dust (ゼロワンダスト, Puroguraizu Basutā Dasuto):
Jacking Break (ジャッキングブレイク, Jakkingu Bureiku): Thouser uses the Thousand Jacker to extract the energy of a Progrisekey from another Kamen Rider, then performs an attack that incorporates the Progrisekey's Rider Model or other unique ability. Once he has extracted a Progrisekey's data once, he can use it at any time.
This finisher has two variations:
- Thouser charges the Thousand Jacker with pink energy before performing a slash that creates the Flying Falcon Rider Model, which then flies into the enemy. Thouser can alternatively use the Rider Model as means of aerial transportation.
- Thouser summons the Flying Falcon Rider Model to carry him away from enemy attacks.
This finisher has two variations:
- Thouser charges the Thousand Jacker with purple and gold energy performing a thrust that creates an energy projection of a wolf head, which then bites down on the enemy.
- Thouser swings the Thousand Jacker, launching four golden energy constructs of wolf heads at the opponent.
Thouser forms a whip-like chain of teal energy shark fins from the Thousand Jacker, which he uses to slash the target several times before lifting them into the air and surrounding them with circular energy slashes that destroy the enemy.
Thouser swings the Thousand Jacker, launching an orange construct of the Knuckle Demolition that strikes the target and lifts them into the air. The Knuckle Demolition then separates into dozens of smaller constructs, which pummel the enemy from all directions.
This finisher has four variations:
- Thouser covers the Thousand Jacker with fire before launching a flaming energy slash into the enemy.
- Thouser stabs the Thousand Jacker into the ground, causing a large pillar of flame to erupt in front of the enemy. He can also produce multiple flame pillars for attacking several enemies.
- Thouser covers the Thousand Jacker with fire before performing a giant flaming slash that causes a fiery explosion when it meets the ground.
- Thouser covers the Thousand Jacker with fire before launching a horizontal orange energy slash.
Horobi charges the Thousand Jacker with flames before swinging it, launching a ring of fire at the enemy. He then follows this up with a series of flaming slash projectiles.
This finisher has four variations:
- Thouser summons a purple version of the Shine System, which he can use in either its attack or defense formations.
- Thouser charges the Thousand Jacker with purple electricity before thrusting it, launching a purple energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
- Thouser briefly summons the Shine System in its defense formation to protect himself from an enemy's attack.
- Thouser points the Thousand Jacker forward, launching the Shine System in its attack formation at the enemy.
Thouser charges the Thousand Jacker with gold and purple energy before launching a golden energy construct of a mammoth's tusk at the enemy.
This finisher has three variations:
- Thouser charges the Thousand Jacker with light blue energy and points it forward, summoning the Freezing Bear Rider Model. The Rider Model then charges forward before transforming into an ice projectile that strikes the opponent.
- Thouser swings the Thousand Jacker, launching a large ice projectile toward the opponent.
- Thouser slashes the ground in front of him with the Thousand Jacker, freezing it and any opponents standing on it.
This finisher has two variations.
- Thouser shocks the opponent with lighting produced from the tip of the Thousand Jacker.
- Thouser delivers a circular yellow energy slash to the opponent, electrocuting them afterward.
Thouser charges the Thousand Jacker with purple energy and points it forward, generating an energy construct of the Acid Analyze that stabs the opponent.
Thouser stabs the Thousand Jacker into the ground and uses it as a pole to swing around, creating a blizzard that damages nearby opponents.
Hacking Break (ハッキングブレイク, Hakkingu Bureiku): Thouser inserts a Progrisekey into the Thousand Jacker and performs an attack utilizing the power of the inserted Progrise Key.
- Rushing Cheetah: Thouser charges the Thousand Jacker with orange energy and dashes around the target at high speeds while swinging it, leaving behind crescent-shaped energy slashes suspended in the air. The energy slashes then converge on and strike the enmy.
Thousand Break (サウザンドブレイク, Sauzando Bureiku): Thouser inserts a Progrisekey into the Thousand Jacker, pulls the hilt, and performs an attack utilizing the power of the inserted Progrise Key.
Thouser charges the Thousand Jacker with yellow and purple lightning before performing an energy slash which leaves behind a trail of lightning, electrocuting the target. He then delivers a lightning-covered stab to a second enemy beneath him.
Thouser creates two magenta constructs of Gatling guns, which fire at the enemy.
This finisher has two variations:
- Thouser summons the Flying Falcon, Biting Shark, Flaming Tiger, and Shooting Wolf Rider Models, which attack the enemy in unison.
- Thouser summons the Flying Falcon, Biting Shark, Flaming Tiger, Freezing Bear, Breaking Mammoth, Shooting Wolf, Punching Kong, Rushing Cheetah, Lightning Hornet, and Sting Scorpion Rider Models, which attack the enemy in unison.
Thouser stabs the Thousand Jacker into the ground, creating a replica of the Acid Analyze that stabs the enemy and raises them into the air before they explode.
Eden charges the Thousand Jacker with purple and red energy before pointing it upward, creating a pillar of light that extends miles into the sky and is surrounded by rings of red energy and spiraling red lightning. With the pillar of light anchored to the tip of the Thousand Jacker, Eden draws a circle in the air with the weapon, creating two rings of distortion above him. Finally, Eden stabs the Thousand Jacker into the ground, causing dark purple energy to travel back down the pillar of light. When the energy reaches the base of the pillar, it results in an explosion that sends out massive shockwaves of purple energy which destroy the surrounding area.
When this finisher is used once the timer on Eden's Thousand Jacker has ended, it has the power to level the surface of the Earth, ending human civilization. However, during its only use, Eden used it with 30 minutes remaining, resulting in it only destroying several city blocks. This attack also destroys its user, though this isn't a problem for Eden due to his ability to regenerate.
Lucifer charges the Thousand Jacker with magenta and cyan energy before thrusting it forward, creating a cyan energy drill surrounded by purple energy and lightning.
Progrising Strash (プログリシングストラッシュ, Puroguraizingu Sutorasshu): This finisher has three variations:
- Zero-One forms a jagged blade of Cluster Cells covered in blue electricity and launches it toward the enemy.
- Zero-One delivers a horizontal slash to the enemy at close range, creating a jagged construct of Cluster Cells.
- Zero-One swings the Progrise Hopper Blade, generating a swarm of Cluster Cells that destroys the enemy's weapon. He then moves towards the opponent and charges the Progrise Hopper Blade with blue energy before delivering a slash at close range, creating a jagged construct of Cluster Cells.
Final Strash (ファイナルストラッシュ, Fainaru Sutorasshu): This finisher has eight variations:
- Zero-One generates a swarm of Cluster Cells that forms into metal spikes before swinging the Attache Calibur, sending them raining down on opponents.
- Zero-One swings the Progrise Hopper Blade, sending a barrage of Cluster Cell projectiles at opponents.
- Zero-One forms several walls of Cluster Cells to protect bystanders from the enemy's attacks.
- Zero-One swings the Progrise Hopper Blade, forming two spiked tendrils from Cluster Cells that attack the opponents.
- Zero-One is surrounded by Cluster Cells before delivering an upward slash to the opponent, creating a jagged construct from the Cluster Cells that shatters upon impact.
- Zero-One leaps into the air and delivers a downward slash that creates a jagged construct of Cluster Cells
- Zero-One slashes the opponent, creating a rotating chain of Cluster Cell spikes that further damage the enemy.
- Zero-One swings the Progrise Hopper Blade, creating a swarm of Cluster Cells that flies through the opponent, leaving behind large holes. Unknown to the target, some Cluster Cells stay behind in their body as they regenerate. After the enemy has completely regenerated, the Cluster Cells inside the body burrow through and burst out once again. The Cluster cells continually tear apart the opponent's body to prevent them from regenerating.
Final Strash (ファイナルストラッシュ, Fainaru Sutorasshu): Ark-One swings the Progrise Hopper Blade, launching a jagged construct of Cluster Cells at the enemy.
Gigant Strash (ギガントストラッシュ, Giganto Sutorasshu): Zero-One forms a jagged blade of Cluster Cells and slashes the opponent, scattering the Cluster Cells upon impact, which proceed to tear apart the enemy. He then delivers a second slash with a much larger Cluster Cell blade that leaves behind a giant trail of flying Cluster Cells.
Ultimate Strash (アルティメートストラッシュ, Arutimeto Sutorasshu): Zero-One forms a jagged blade of Cluster Cells covered in blue electricity on the Progrise Hopper Blade and launches it toward the enemy, then uses the Attache Calibur to perform a long-range green energy slash. Finally, he performs a spinning slash that creates a swirling blade of Cluster Cells.
Combinations[]
Punching Blast Fever + Lightning Blast Fever: This finisher has two variations:
- Vulcan Punching Kong punches the ground, causing it to ripple and become covered with electricity produced by Valkyrie Lighting Hornet. Vulcan then covers his right gauntlet in orange energy before running at the enemy and performing a hook punch while Valkyrie performs a flying kick with an energy construct of a hornet's stinger on her right foot. This attack was performed against Jin, but he evades it by flying away.
- Vulcan Punching Kong creates two orange energy constructs of the Knuckle Demolition and pins a group of enemies between them. Valkyrie Lightning Hornet then launches a swarm of hornets constructs at the trapped targets. Finally, Vulcan brings the two Knuckle Demolition constructs together, crushing the enemies.
Shooting Blast + Rushing Blast: Vulcan fires a large ball of blue energy at the opponent. When it strikes the enemy, it splits into four blue energy constructs of wolf heads that attach to the enemy's limbs, restraining it. Valkyrie dashes around the enemy, firing orange energy orbs that become suspended in the air. The energy orbs then convene on the enemy, colliding with it and causing an explosion with an image of a cheetah's face. Finally, Vulcan charges the Shotriser and fires a ball of blue and purple energy at the enemy, completely destroying them.
Rampage Gatling Blast Fever + Lightning Blast Fever: RampageVulcan delivers a flying kick surrounded in rainbow energy while Valkyrie performs a flying kick covered in blue electricity.
Rampage Power Blast + Lightning Blast: Vulcan and Valkyrie slide in front of two opponents and fires energy blast at point-blank range, with Vulcan's being dark blue and Valkyrie's being orange.
Magnetic Storm Blast + Buster Dust (Freezing Bear): Vulcan Assault Wolf fires a blue and purple energy construct of a wolf's head from the Shotriser that pins the target in its jaws and flies through the air before crushing it. At the same time, Zero-One Shining Hopper warps behind a second enemy and fires an energy construct of a polar bear's head into the target, destroying it.
Magnetic Storm Blast + Jacking Break (Shooting Wolf): Thouser swings the Thousand Jacker, launching a gold energy construct of a wolf head, while Vulcan fires a blue version of the same construct from the Shotriser. The two wolf heads bite down on the opponent at the same time, destroying them.
Burning Rain Rush + Metal Rising Impact: Jin flies into the air while Zero-One generates a swarm of Cluster Cells, which form into a shield to absorb the opponent's attack. Zero-One performs a flying kick into the shield, forming it into a drill to strengthen his attack, and Jin performs a flying kick covered in fire. Both kicks then strike the enemy simultaneously.
Sting Kaban Shoot + Zetsumetsu Kaban Shot: Horobi charges the Attache Arrow with purple energy while Ikazuchi charges the Attache Shotgun with red energy. Horobi then fires a purple energy arrow and Ikazuchi fires a red ball of lightning.
Final Strash + Jacking Break: Zero-One swings the Progrise Hopper Blade, launching a jagged construct of Cluster Cells, and Thouser swings the Thousand Jacke, launching an orange energy slash. The two attacks cross each other shortly before striking the enemy
Metal Rising Impact + Thousand Destruction: Zero-One performs a flying kick covered in green energy while Thouser performs a flying kick covered in purple energy. The two kicks project energy constructs of circuitry before they strike the enemy simultaneously.
Zero-Two Big Bang + Sting Dystopia: Zero-Two delivers two flying kicks to the enemy, with the second launching the opponent backwards. Horobi then attaches the Acid Analyze to his leg and delivers a side kick covered in purple energy to the opponent in mid-air. Zero-Two then delivers a powerful final kick to the opponent, dragging them along with him through the air. Zero-Two briefly stops his attack in mid-air and falls back before resuming his flying kick, resulting in him breaking through the opponent's body.
Crowding Burst + Crowding Energy: Lugo fires a blast of light blue energy while Buga launches an orange energy slash.
Rampage All Blast + Kaban Shoot: Horobi charges the Attache Arrow with purple energy and fires an energy arrow into the sky while Vulcan charges the Shotriser with magenta and cyan energy. Vulcan then fires a blue ball of energy into the enemy. After Vulcan's attack strikes the target, the energy arrow Horobi shot earlier splits into numerous copies that rain down on the opponent.
Burning Rain + Rampage All Blast: Jin performs a 360 degree orange energy slash that burns opponents on impact. At the same time, Vulcan charges his Shotriser with green and yellow energy while falling and the emblems of RampageVulcan's 10 component Progrisekeys line up in front of him. Vulcan then fires a blast surrounded by a spiral of multicolored energy upward at the enemy and uses the Ability Wing to break his fall. Vulcan's attack results in an explosion of rainbow energy.
Burning Rain Rush+ Sting Dystopia: Horobi performs a flying kick covered in purple energy with the Acid Analyze attached to his foot while Jin performs a flying kick covered in crimson flames with the Burning Scrambler deployed.
Realizing Impact + Zero-Two Big Bang: Zero-One and Zero-Two warp around the opponent, with Zero-One leaving behind a trail green and blue lines while Zero-Two leaves behind green and red line. Zero-Two then appears by the opponent and delivers a side kick, sending them toward Zero-One, who knees them into the air. In midair, Zero-Two appears to deliver another kick, creating an opening for Zero-One to deliver a flying kick that sends the enemy flying sideways once again. Zero-One then appears behind the opponent and kicks them to stop their momentum, then kicks them back to the ground again. On the ground, Zero-One and Zero-Two perform a double flying kick, with a light green energy construct of a robotic grasshopper leg appearing around Zero-One's foot while green and red energy surrounds Zero-Two's feet. As they fly forward, an energy wiring diagram appears in front of each of them, with Zero-One's being green and blue and Zero-Two's being green and red. When the opponent blocks with an attack of their own, Zero-One and Zero-Two clash with it, producing a field of light green energy with blue lines. When they break through the attack and come into contact with the enemy, another green and blue energy wiring diagram appears before they break through, causing the wiring diagram to expand outward as the opponent is destroyed.
Zetsumetsu Dystopia + Zetsumetsu Dystopia + Sting Dystopia: Naki runs to the enemy and performs a series of rapid kicks, followed by a single, stronger kick after a brief pause. Ikazuchi then jumps into the air and delivers a spinning dropkick surrounded by red lightning to the opponent. While the enemy is occupied by Ikazuchi, Horobi attached the Acid Analyze to his leg and delivers a side kick covered in purple energy to their back.
Rising Impact + Time Break (ライジングインパクト/タイムブレーク, Raijingu Inpakuto/Taimu Burēku): Zero-One performs a flying kick with energy construct of a robotic grasshopper extending from his foot while Zi-O performs a flying kick with energy characters of the word "Kick" (キック, Kikku) attached to his foot. The two kicks strike the Attache Calibur, which was impaled in the enemy earlier, causing the weapon to cut a hole through the opponent's body that the Riders pass through.
Zero-Two Big Bang + Critical Crews-Aid: Poppy winds up before jumping into the air while spinning and surrounded by multicolored energy hearts, stars, ribbons, and musical notes. She then flies around a group of enemies as she continues to spin and is surrounded by multicolored spheres and spiraling ribbon-like patterns. As she does, she fires star and heart symbols at the opponents, causing reticles of various colors to appear upon impact. Zero-Two then appears in the air above while producing a trail of red and green lines of energy. Yellow and purple energy appears around her foot before she performs a flying kick through the group of enemies while producing the same trail again. The kick produces green, blue, and red circuity symbols upon impact before the enemies explode.
Sentai Gear[]
By using the Kamen Rider Zero-One Gear, Zenkai Gaon can perform his own version of the Rising Impact.
Notes[]
- The finisher's name being captioned is a callback to the finishers of the Riders of Kamen Rider Ex-Aid. The only main difference is the name of the finisher is written in katakana and the caption appears after dealing the final blow; the only exception to this is Thouser, along with the addition of his corporation's copyright information.
- The calligraphy style kanji used in the Forceriser's finishers are actually drawn by designer Hideki Tajima.
- The captions for the ZAIA Thousandriver and Thousand Jacker are in English rather than Japanese.