The Extractor is the third mission of The Sarajevo Six campaign, featured in HITMAN™.
The Extractor[]
Your target has been tasked with handling the evacuation of rogue banker Claus Hugo Strandberg. We believe Strandberg is currently attached as an advisor to General Zaydan in Marrakesh. With protestors in the streets and the city on the brink of a military coup, you should have cover to operate relatively freely.
I'll leave you to prepare. Good luck."
{{{Outro Name}}}[]
Opportunities[]
There are no Opportunities in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
Name | Type | Description | Reward |
---|---|---|---|
Silent Assassin | A |
|
Mission Mastery +5000 |
Gone With a Bang | A | Assassinate The Extractor with the APC turret. | Mission Mastery +2500 |
Looking Through Walls | D | Look through all the peepholes in the school. | Mission Mastery +2500 |
I’m a Member | D | Find the Courtyard Club membership card. | Mission Mastery +1000 |
Get the Truck Out Of Here! | D | Escape in the army truck. | Mission Mastery +1000 |
Rise to the Top | D | Start on a rooftop. | Mission Mastery +1000 |
Infiltration | D | Start in the school alley. | Mission Mastery +1000 |
The Scenic Route | D | Find a child’s painting. | Mission Mastery +1000 |
Exit Strategy | D | Escape through the street gate. | Mission Mastery +1000 |
Floor It! | D | [REDACTED] | Mission Mastery +1000 |
Exit, Take Me Away | D | Escape through the marketplace gate. | Mission Mastery +1000 |
Off to the Market | D | Start in the market as a food vendor. | Mission Mastery +1000 |
Stepping up Your Game | D | Start in the consulate basement. | Mission Mastery +1000 |
A View to Die For | D | Start on the rooftop as a handyman. | Mission Mastery +1000 |
Pipe Down | D | Start in the shisha café. | Mission Mastery +1000 |
You Have to Start Somewhere | D | Start in the consulate, disguised as a janitor. | Mission Mastery +1000 |
Old School | D | Start in the School classroom. | Mission Mastery +1000 |
Prank Call | F | Assassinate five targets with a telephone. | Mission Mastery +2500 |
Wishing Well | F | Hide five bodies in the well. | Mission Mastery +2500 |
Master Assassin | F | Complete the following Feats Challenges in Marrakesh:
|
Mission Mastery +5000 |
I Re-fuse | F |
Assassinate five Targets by electrocuting them. |
Mission Mastery +2500 |
Pipe Dreams | F |
Assassinate a target by poisoning the shisha pipe. |
Mission Mastery +1000 |
Piano Man | F |
Assassinate a target with the fiber wire in Marrakesh. |
Mission Mastery +1000 |
A Tall, Bald Stranger | F |
Disguise yourself as a fortune teller. |
Mission Mastery +2500 |
Straight Shot | F |
Assassinate a target with a headshot in Marrakesh. |
Mission Mastery +1000 |
Public Sneaker | F |
|
Mission Mastery +2500 |
Hold My Hair | F |
Assassinate a target by drowning them in Marrakesh. |
Mission Mastery +1000 |
Someone Could Hurt Themselves | F |
Assassinate a target in an accident in Marrakesh. |
Mission Mastery +1000 |
Chameleon | F |
Find and equip all disguises in Marrakesh. |
Mission Mastery +5000 |
Begging for It | F |
[REDACTED] |
Mission Mastery +5000 |
Your Luck is Running Out | F |
Throw six coins into the fountain. |
Mission Mastery +1000 |
Tasteless, Traceless | F |
Assassinate a target with lethal poison in Marrakesh. |
Mission Mastery +1000 |
The Extractor | T |
Assassinate The Extractor. |
Mission Mastery +2500 |
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
2 | Agency Pickup | Consulate Parking Garage | The ICA can smuggle a large secure case into the storage room in the basement parking lot beneath the consulate in Marrakesh. |
3 | Starting Location | Undercover in the Courtyard Club | 47 has infiltrated the Courtyard Club in the shisha cafe and begins the mission disguised as a waiter. |
4 | Agency Pickup | Mechanic Shop | The ICA can conceal a small item inside a mechanic's toolbox. |
5 | Agency Pickup | Combat Knife | A military knife made of stainless steel. Designed for close-quarters engagement. |
6 | Starting Location | Undercover at the Snail Stand | 47 has infiltrated the bazaar and he begins the mission cooking snails, disguised as a local food vendor. |
7 | Agency Pickup | West Bazaar Rooftops | The ICA has placed a large secure case on one of the rooftops close to a good vantage point overlooking the bazaar and consulate in Marrakesh. |
8 | Starting Location | Undercover in Zaydan's Compound | 47 has infiltrated General Zaydan's forces and begins the mission inside the compound, disguised as a soldier. |
9 | Agency Pickup | Shisha Cafe Restroom | The ICA can hide a small item inside the toilet cistern in the shisha cafe's Courtyard Club restroom. |
10 | Weapon | ICA19 F/A | A tactical pistol. Custom slide. Capable of automatic fire. (Full auto) |
10 | Gear | Emetic Poison Vial | A vial of poison. Contains a single dose of an emetic poion. WHen consumed, an individual will immediately become nauseated and seek a location to throw up in. Can be administered via food or drink. |
11 | Starting Location | Undercover on the West Bazaar Rooftop | 47 has infiltrated a local electronics company and has found a sniper vantage point overlooking the bazaar and consulate. He begins the mission here. |
12 | Agency Pickup | Old Headmaster's Terrace | The ICA has placed a large secure case on the house terrace of an aspiring and preoccupied novelist. This location is now available during planning. |
13 | Starting Location | Lamp Store Rooftop | 47 has chosen a vantage point overlooking the city and begins the mission on a lamp store's rooftop. |
14 | Agency Pickup | Consulate Top Floor | The ICA can smuggle a small item in one of the consulate's cleaning carts. |
15 | Gear | Remote Explosive Duck | A medium explosive device designed to resemble a rubber duck. Detonated remotely. Exercise caution when placing. Will attract casual attention if spotted. |
16 | Starting Location | Undercover in the Consulate | 47 has infiltrated the consulate and begins the mission on the top floor, disguised as a janitor. |
17 | Agency Pickup | Carpet Shop | The ICA can conceal a small item inside a stack of carpets in the carpet shop in the Marrakesh market. |
18 | Starting Location | School Alley | 47 has infiltrated the rear of the military compound in Marrakesh and begins mission near the the school's south-facing windows. |
19 | Agency Pickup | School Gate | The ICA can smuggle a large secure case to the back entrance of the old school. |
20 | Weapon | TAC-4 AR Stealth | A modern bullpup assault rifle. Fully automatic. Has a powerful suppressor attached. (Suppressor) |
20 | Gear | Proximity CX Demo Block | A block of Composition 10 plastic explosive. Shaped for use in demolitions or improvised explosive snares. Integrated proximity trigger. Exercise caution when placing. |
Disguises[]
- Bodyguard
- Cameraman
- Consulate Intern
- Consulate Janitor
- Consulate Security
- Elite Soldier
- Food Vendor
- Fortune Teller
- Handyman
- Headmaster
- Local Printing Crew
- Masseur
- Military Officer
- Military Soldier
- Prisoner
- Shopkeeper
- Waiter
Weapons[]
Firearms | ||||
---|---|---|---|---|
Bartoli 12G | Bartoli 75R | Fusil G1-4 | Fusil G2 | HX-10 |
Melee Weapons | ||||
Battle Axe | Brick | Brick | Crowbar | Fire Axe |
Folding Knife | Hammer | Letter Opener | Pool Ball | Saber |
Soda Can | Scissors | Screwdriver | Toy Tank | Wrench |
Explosives | ||||
Fire Extinguisher | Propane Flask | Remote Explosive | ||
Distractions | Poisons | |||
Coin | Emetic Rat Poison | Lethal Poison Vial |
Target Lockdown[]
To be added.
Trivia[]
- The Extractor, as well as all other missions that featured members of the Sarajevo Six, are among the few pieces of content from HITMAN™ that did not feature in HITMAN™ 2's HITMAN™ Legacy Pack downloadable content.
- This includes the Playstation 4 version of HITMAN™ 2.
- The Sarajevo Six returned in HITMAN™ III on all platforms with the 3.160 game update as a paid DLC.