Status
|
Effect
|
Saber Dance
|
Damage dealt is increased.
|
Sacred Claim
|
Restoring HP to enemies who deal you damage.
|
Sacred Prism
|
A veil of succor is healing party members in the area.
|
Sacred Soil
|
An area of land has been sanctified, reducing damage taken for all who enter.
|
A circle of sanctified earth is healing party members and reducing damage taken within its bounds.
|
Sacred Soil
|
Damage taken is reduced.
|
Sacrifice
|
Certain death when counter reaches zero.
|
Sacrifice's Fate
|
Victim of a labyrinthine fate, to be drawn in by Fateful Words.
|
Safeguard
|
Damage taken is reduced.
|
Safety Lock: Aetherial Aegis
|
Safety lock is on, preventing use of the Aetherial Aegis.
|
Safety Lock: Pyretic Booster
|
Safety lock is on, preventing use of the Pyretic Booster.
|
Sage's Wisdom
|
Shielded from the effects of Craniotomy.
|
Salt's Bane
|
Sustaining damage over time.
|
Salted Earth
|
The ground is rendered void of all life, dealing unaspected damage to any who tread upon it.
|
Damage taken is reduced and regenerating HP over time.
|
Salvage
|
Able to locate fish and items normally concealed.
|
Able to discover treasure maps.
|
Sanction
|
Receiving the gear-enhancing benefits of a Grand Company sanction.
|
Scale Flakes
|
Dusted with wamoura scales and giving off a scent which attracts Arioch. Damage taken is increased.
|
Scalebound
|
You have entered the sacred domain of the Rathalos and are somehow unable to heal wounds via any method save mega potions.
|
Scarlet Flame
|
Damage dealt is reduced.
|
Scourge
|
Sanity is slipping, causing damage over time.
|
Scouring Waters
|
Overflowing with water-aspected aether. A Scouring Tsunami will occur when effect expires.
|
Scrutiny
|
Collectability increase is improved.
|
Seal Sweetener
|
Company seals earned are increased.
|
Sealed Doton
|
Unable to execute Doton.
|
Sealed Forked Raiju
|
Unable to execute Forked Raiju.
|
Sealed Goka Mekkyaku
|
Unable to execute Goka Mekkyaku.
|
Sealed Huton
|
Unable to execute Huton.
|
Sealed Hyosho Ranryu
|
Unable to execute Hyosho Ranryu.
|
Sealed Meisui
|
Unable to execute Meisui.
|
Searing Light
|
Damage dealt is increased.
|
Searing Light
|
Damage dealt is increased.
|
Searing Wind
|
Ignited by white-hot embers and scorching those nearby. Sustaining fire damage over time.
|
Second Chakra
|
The first and second chakra are open.
|
Second in Line
|
Marked as target #2.
|
Seduced
|
Enthralled by an irresistible force and unable to act of your own volition.
|
Seduced
|
Enthralled by an irresistible force and unable to act of your own volition.
|
Seed of Life
|
Each stacked seed staves off the hands of death.
|
Seized
|
Held in a vicelike grip and cannot act. Taking damage over time.
|
Senri's Favor
|
Regenerating HP over time.
|
Sentinel
|
Damage taken is reduced.
|
Sequence AB1
|
Blunt resistance is increased.
|
Sequence AP1
|
Piercing resistance is increased.
|
Sequence AS1
|
Slashing resistance is increased.
|
Seraph Flight
|
Nullifying status afflictions that can be removed by Purify.
|
Seraphic Illumination
|
Magic defense and healing magic potency are increased.
|
Seraphic Veil
|
A holy barrier is nullifying damage.
|
An aetherial barrier is preventing damage.
|
An magicked barrier is preventing damage.
|
Servant of Shadow
|
Indentured to the Shadowkeeper and soon to spawn a Shadow Servant at your feet.
|
Severe Damage
|
Unable to move.
|
Shackled Apart
|
Drawing too near the ally to whom you are chained will result in increased damage taken.
|
Shackled Together
|
Drawing too far away from the ally to whom you are chained will result in increased damage taken.
|
Chained to an ally. Drawing too far from this partner will result in increased damage taken.
|
Shackles of Companionship
|
Wrapped in chains binding you ever tighter to nearby allies.
|
Shackles of Loneliness
|
Wrapped in chains binding you ever tighter to faraway allies.
|
Shackles of Time
|
Bound by chains containing light- and fire-aspected aether.
|
Shade Shift
|
Shadows are nullifying damage.
|
Shadewalker
|
A portion of enmity generated is being directed to a party member.
|
Shadow Fang
|
Wounds are bleeding, causing damage over time.
|
Sustaining damage over time, as well as increased damage from target who executed Shadow Fang.
|
Shadow Flare
|
Burning shadows dance across the ground, dealing unaspected damage to any who tread upon it.
|
Shadow Limb
|
A shadowy appendage has sprouted from Scathach's body.
|
Shadow Links
|
Sustaining damage over time. Movement speed is also decreased.
|
Shadow of the Dragon
|
Drawing on power inherited from Nidhogg.
|
Shadow Wall
|
Damage taken is reduced.
|
Shadowbite Ready
|
Able to execute Shadowbite.
|
Shadowed
|
Your shadow has been claimed by the Shadowkeeper. Damage taken by your shadow will also be taken by you.
|
Shadowskin
|
Damage taken is reduced.
|
Shake It Off
|
A highly effective defensive maneuver is nullifying damage.
|
A barrier is preventing damage.
|
Shared Sentence
|
You are convicted for a crime committed by you and your peers.
|
Shark Eye
|
Surveying the waters for the nearest teeming waters.
|
Shark Eye II
|
Surveying the waters for the highest-level teeming waters.
|
Sharpcast
|
Next Scathe, Fire, or Thunder spell cast will trigger enhanced status.
|
Sharpened Knife
|
Next Lateral Slash is changed to Sharpened Knife, increasing damage dealt.
|
Sharper Fang and Claw
|
Able to execute Fang and Claw.
|
Sheer Will
|
Remaining standing through pure determination. Damage dealt is increased.
|
Shell L
|
Magic defense is increased.
|
Sheltron
|
Next attack will be blocked.
|
Blocking incoming attacks.
|
Shield Oath
|
Enmity is increased.
|
Shield Oath
|
Damage dealt and taken are reduced.
|
Shield of the Fury
|
Damage taken is reduced.
|
Shield of the Heavens
|
Damage taken by self and all nearby allies is reduced.
|
Shield Protocol A
|
Shield protocol A is active. Attacks against certain targets are ineffective.
|
Shield Protocol B
|
Shield protocol B is active. Attacks against certain targets are ineffective.
|
Shield Protocol C
|
Shield protocol C is active. Attacks against certain targets are ineffective.
|
Shield Samba
|
Damage taken is reduced.
|
Shield Wall
|
Damage taken is reduced.
|
Shieldbearer
|
Equipped with an ethereal shield and able to use the duty action Heavenly Shield.
|
Shield-bearer
|
Wielding a shield.
|
Shifu
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
|
Shining Moonstone
|
Empowered by the light of the moonstone, increasing damage dealt while reducing damage taken.
|
Shock Spikes
|
Elemental spikes are dealing lightning damage to and sometimes stunning attackers.
|
Elemental spikes are dealing lightning damage to attackers.
|
Shocked
|
Experiencing periodic immobility while bleeding HP over time.
|
Shocking Counter
|
Countering all attacks with lightning damage.
|
Shroud of Saints
|
Restoring MP over time.
|
Silence
|
A stifling magic is preventing casts.
|
A stifling magic is preventing the use of any actions.
|
Silence Resistance
|
Immune to silence effects.
|
Silence Resistance
|
Immune to silence effects.
|
Silenced
|
Chocobo has lost its wark and cannot use race abilities.
|
Silhouette
|
A portion of enmity generated by a ninja is being directed to you.
|
Silken Flow
|
Able to execute Fountainfall or Bloodshower.
|
Silken Symmetry
|
Able to execute Reverse Cascade or Rising Windmill.
|
Single Mind
|
The next appraisal will not use a gathering attempt.
|
Sinking
|
Your body is slowly sinking. Burial will result in KO.
|
Siren Song
|
The siren's song is gradually invading your mind. Must be at maximum HP when effect ends to avoid becoming charmed.
|
Six Fulms Under
|
You are slowly slipping down, your movement speed dropping as you descend deeper. Burial will result in KO.
|
Six-sided Star
|
Movement speed is increased.
|
Skewer
|
Damage dealt and potency of all HP restoration actions are reduced.
|
Skill Speed Up
|
Weaponskill cast and recast times are reduced.
|
Sky High
|
Leaping high into the sky, beyond the reach of enemy attacks.
|
Sky Shatter
|
A magicked barrier is nullifying damage.
|
Skyblind
|
Emblazoned with a mark that will cause you to explode when the effect expires.
|
Skyborne
|
Drawing power from the firmament.
|
Slashing Resistance Down
|
Slashing resistance is reduced.
|
Slashing Resistance Down
|
Slashing resistance is reduced.
|
Slashing Resistance Down II
|
Slashing resistance is significantly reduced.
|
Slashing Resistance Up
|
Slashing resistance is increased.
|
Sleep
|
Overwhelming drowsiness is preventing the execution of actions.
|
Sleep Resistance
|
Immune to sleep effects.
|
Far too invigorated to fall easily to slumber's temptation.
|
Sleeping Dark
|
Ying is fast asleep.
|
Sleeping Light
|
Yang is fast asleep.
|
Sleeve Draw
|
Draws a new arcanum after executing Play, Minor Arcana, or Undraw.
|
Slime
|
Viscous discharge is hampering movement and inflicting damage over time.
|
Slippery Prey
|
Unable to be marked as prey by would-be predators.
|
Slipping
|
Suffering wind damage over time.
|
Slipstream
|
Maintaining a localized windstorm.
|
A localized windstorm settles on the ground, dealing wind damage to any who step inside.
|
Slow
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are increased.
|
Weaponskill and spell cast time and recast time are increased.
|
Slow
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are increased.
|
Slow Resistance
|
Immune to slow effects.
|
Slow+
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are increased. Effect cannot be nullified.
|
Sludge
|
Sustaining earth damage over time.
|
Sludge
|
Sustaining earth damage over time.
|
Smackdown
|
Accuracy and damage dealt are increased.
|
Smiley Face
|
Face hurts from smiling. Will take increased damage if hit by Smiley Face again.
|
Smoke Screen
|
Enmity generation is reduced.
|
Smothering Waters
|
Overflowing with water-aspected aether. A Smothering Tsunami will occur when effect expires.
|
Snagging
|
Able to land fish and items inaccessible with normal bait or lures.
|
Sneak
|
You tread carefully, making nary a sound. Enemies up to 4 levels higher than you are oblivious to your presence.
|
Snowball
|
Trapped inside a giant ball of packed snow.
|
Snowman
|
Covered in snow and able to deal damage to targets under the Fey Fire effect.
|
Soaking Wet
|
Waterlogged gear is reducing movement speed.
|
Soaring
|
Overcome with the battle high, increasing damage dealt and potency of HP restoration actions. Effect is nullified when piloting warmachina.
|
Sole Survivor
|
Damage taken is increased.
|
HP recovery via healing actions is reduced.
|
Solid Shield
|
Physical damage taken is reduced.
|
Solid Shield L
|
Physical damage taken is reduced.
|
Somanoutic Barrier
|
A magicked barrier is nullifying damage.
|
Somersault
|
Spell speed is reduced.
|
Sonic Break
|
Sustaining damage over time.
|
Soteria
|
The healing potency of Kardia is increased.
|
Soteria
|
The healing potency of Kardia is increased.
|
Soul of Fire
|
Aetherial aspect is leaning primarily to fire.
|
Soul of Ice
|
Aetherial aspect is leaning primarily to ice.
|
Soul Reaver
|
Able to execute Gibbet, Gallows, and Guillotine.
|
Able to execute Gibbet and Gallows.
|
Soul Resonance
|
Spells require no time to cast. Fire is upgraded to Flare and Blizzard is upgraded to Freeze.
|
Soul Survivor
|
Damage taken is increased.
|
Souls in the Balance
|
The number of souls currently being weighed.
|
Souldeep Invisibility
|
Having severed the flow of life-sustaining aether, your presence is completely concealed but you are subject to the effects of Fading Fast and Vital Sign.
|
Soulsow
|
Able to execute Harvest Moon.
|
Spark of Hope
|
Burning with dynamis shaped by the memory of your journey, and exceeding your own limits.
|
SPD Down
|
Movement speed is decreased.
|
SPD Up
|
Movement speed is increased.
|
Spear Drawn
|
The Spear card is drawn.
|
Spear Held
|
The Spear card is drawn and held in your spread.
|
Spearfisher's Intuition
|
Heightened senses are improving chances of discovering rare fish only obtainable under special conditions.
|
Spell Shield
|
Magic damage taken is reduced.
|
Spell Shield L
|
Magic damage taken is reduced.
|
Spell Speed Up
|
Spell cast and recast times are reduced.
|
Spell-in-Waiting
|
The next spell cast will activate after a delay.
|
Spell-in-Waiting: Dark Aero III
|
Designated target of Dark Aero III, which will activate when this effect expires.
|
Spell-in-Waiting: Dark Blizzard III
|
Designated target of Dark Blizzard III, which will activate when this effect expires.
|
Spell-in-Waiting: Dark Eruption
|
Designated target of Dark Eruption, which will activate when this effect expires.
|
Spell-in-Waiting: Dark Fire III
|
Designated target of Dark Fire III, which will activate when this effect expires.
|
Spell-in-Waiting: Dark Water III
|
Designated target of Dark Water III, which will activate when this effect expires.
|
Spell-in-Waiting: Flare
|
Designated target of Flare, which will activate when this effect expires.
|
Spell-in-Waiting: Hell Wind
|
Designated target of Hell Wind, which will activate when this effect expires.
|
Spell-in-Waiting: Quietus
|
Designated target of Quietus, which will activate when this effect expires.
|
Spell-in-Waiting: Return
|
Designated target of Return, which will activate when this effect expires.
|
Spell-in-Waiting: Return IV
|
Designated target of Return IV, which will activate when this effect expires.
|
Spell-in-Waiting: Shadoweye
|
Designated target of Shadoweye, which will activate when this effect expires.
|
Spell-in-Waiting: Unholy Darkness
|
Designated target of Unholy Darkness, which will activate when this effect expires.
|
Spineshatter Dive Target
|
Soon to be on the receiving end of a Dark Spineshatter Dive.
|
Spinning
|
Spinning in circles across the field and unable to stop.
|
Spire Drawn
|
The Spire card is drawn.
|
Spire Held
|
The Spire card is drawn and held in your spread.
|
Spirit Dart L
|
Damage taken is increased.
|
Spirit of the Aetherweaver
|
Damage dealt is increased.
|
Spirit of the Beast
|
Maximum HP and defense are increased, and attacks generate HP equal to a portion of damage dealt.
|
Spirit of the Bloodsucker
|
Damage dealt is increased, and attacks generate HP equal to a portion of damage dealt.
|
Spirit of the Breathtaker
|
Evasion, movement speed, and poison resistance are increased.
|
Spirit of the Divine
|
Defense, damage dealt, and maximum HP are increased.
|
Spirit of the Duelist
|
Defense, damage dealt, and maximum HP are increased.
|
Spirit of the Elder
|
Defense, damage dealt, and maximum HP are increased.
|
Spirit of the Fiendhunter
|
Defense, damage dealt, and maximum HP are increased.
|
Spirit of the Gambler
|
Evasion, critical hit rate, and direct hit rate are increased.
|
Spirit of the Guardian
|
Maximum HP and defense are increased.
|
Spirit of the Indomitable
|
Defense, damage dealt, and maximum HP are increased.
|
Spirit of the Irregular
|
Damage dealt and taken is increased while maximum HP is reduced.
|
Spirit of the Martialist
|
Damage dealt is increased.
|
Spirit of the Ordained
|
Maximum MP, damage dealt, and potency of all HP restoration actions are increased.
|
Spirit of the Platebearer
|
Maximum HP and defense are increased.
|
Spirit of the Profane
|
Damage dealt is increased while potency of all HP restoration actions is reduced.
|
Spirit of the Remembered
|
Maximum HP and accuracy are increased. Chance of automatic revival upon KO.
|
Spirit of the Savior
|
Potency of all HP restoration actions is increased.
|
Spirit of the Skirmisher
|
Damage dealt and critical hit rate are increased.
|
Spirit of the Templar
|
Maximum HP, defense, and damage dealt are increased.
|
Spirit of the Veteran
|
Maximum HP and defense are increased.
|
Spirit of the Watcher
|
Evasion is increased while maximum HP is reduced.
|
Spjot
|
Magicks of eld permeate your body, causing damage over time.
|
Splashing Waters
|
Overflowing with water-aspected aether. A Splashing Tsunami will occur when effect expires.
|
Overflowing with water-aspected aether. A Splashing Tsunami will occur when effect expires. Effect canceled upon being hit by a certain action.
|
Sprint
|
Movement speed is increased.
|
Sprint Penalty
|
Unable to sprint.
|
Spur
|
Attack power and attack magic potency are increased.
|
Squadron Battle Manual
|
EXP earned through battle is increased.
|
Squadron Engineering Manual
|
EXP earned through crafting is increased.
|
Squadron Enlistment Manual
|
Squadron recruit enlistment chance is increased.
|
Squadron Gear Maintenance Manual
|
Gear wear is reduced.
|
Squadron Rationing Manual
|
Food effect duration is increased.
|
Squadron Spiritbonding Manual
|
Spiritbonding speed is increased.
|
Squadron Survival Manual
|
EXP earned through gathering is increased.
|
Stab Wound
|
Wounds dealt by a piercing weapon are bleeding, causing damage over time.
|
Stable System
|
Unaffected by contact with subjects with unstable factors.
|
Staggered
|
Unable to execute actions.
|
Standard Finish
|
Damage dealt is increased.
|
Weaponskill and spell cast and recast time are reduced.
|
Standard Step
|
Caught up in the dance and only able to execute step actions, role actions, Sprint, Limit Break, Standard Finish, and En Avant.
|
Caught up in the dance and only able to execute step actions, additional actions, Head Graze, Bolt, Medical Kit, Standard Finish, and En Avant.
|
Standing Firm
|
Unbowed even by relentless onslaught.
|
Starfall Dance
|
Able to execute Saber Dance.
|
Static Charge
|
Damage dealt by Electric Burst is increased.
|
Static Condensation
|
Excess electric charge is stored within your body. The greater the stack, the fewer the HP recovered via healing magic.
|
Static Condensation
|
Excess electricity is stored within your body, reducing HP recovery.
|
Steady Hand
|
Action success rate is increased by 20%.
|
Steady Hand II
|
Action success rate is increased by 30%.
|
Stealth
|
Cannot be detected by enemies. Movement speed is reduced.
|
Steel Scales
|
Physical damage dealt is increased.
|
Stellation
|
Transformed into a many-pointed star. Damage dealt is increased.
|
Stem the Flow
|
Damage taken is reduced.
|
Stem the Tide
|
A highly effective defensive maneuver is nullifying damage.
|
A magicked barrier is nullifying damage.
|
Stock Holder
|
Holding recollections of Eden's primals ready.
|
Stone Curse
|
Turned into stone. Taking damage results in instant death.
|
Stone Wall
|
An invisible-yet-rock-solid barrier is nullifying damage.
|
Stoneskin
|
Lithified flesh is absorbing damage.
|
Stoneskin (Magical)
|
Lithified flesh is absorbing magic damage.
|
Stoneskin (Physical)
|
Lithified flesh is absorbing physical damage.
|
Storm Bite
|
Wounds are exposed to the elements, causing wind damage over time.
|
Wounds are exposed to the elements, causing damage over time.
|
Stormbite
|
Wounds are exposed to the elements, causing wind damage over time.
|
Wounds are exposed to the elements, causing damage over time.
|
Storm's Eye
|
Damage dealt is increased.
|
Storm's Path
|
Damage dealt is reduced.
|
Straight Shot
|
Critical hit rate is increased.
|
Straight Shot Ready
|
Able to execute Straight Shot.
|
Straighter Shot
|
Able to execute Straight Shot.
|
Strength Down
|
Strength is reduced.
|
Strings of the Marionette
|
Physical form is changed to that of a doll.
|
Stroke of Genius
|
Maximum CP is increased by 15.
|
Strong of Shield
|
Shield is enhanced, decreasing damage taken. Attacks from the sides and rear are turned back on the attacker.
Will grant the effect of Stronger Together if Hansel and Gretel move close together.
|
Strong of Spear
|
Weapon is enhanced.
Will grant the effect of Stronger Together if Hansel and Gretel move close together.
|
Stronger Together
|
Hansel and Gretel's proximity enhances their weapons and shields, decreasing damage taken. Attacks from the sides and rear are turned back on the attacker.
|
Stronghold
|
Damage taken is reduced.
|
Stun
|
Unable to execute actions.
|
Stun
|
Unable to act and taking increased damage.
|
Stun
|
Unable to act.
|
Stun Resistance
|
Immune to stun effects.
|
Stun Resistance
|
Immune to stun effects.
|
Stung
|
Bee venom is coursing through your body. Damage received from bee swarms is increased.
|
Stunstrikes
|
Auto-attacks may stun target.
|
Stygian Tendrils
|
Sustaining damage over time from grasping tendrils.
|
Subtle Ruin
|
Carapace has taken on a white cast, indicating the activation of regenerative capabilities.
|
Subversive Stance
|
Being commanded to execute actions that disrupt the enemy.
|
Succor
|
Next Succor will cost no MP.
|
Sucked In
|
Inexorably pulled in one direction. Unable to jump or execute actions.
|
Suffocated Will
|
Overwhelmed by the sheer spiritual might of the dreadwyrm. Damage taken by certain attacks is increased.
|
Suiton
|
Body is enveloped in a light-bending veil of water, allowing use of actions normally requiring the Hidden status.
|
Summon Order
|
Pet has been issued an action command.
|
Summon Order II
|
Pet has been issued an action command.
|
Summon Order III
|
Pet has been issued an action command.
|
Summon Order IV
|
Pet has been issued an action command.
|
Summon Seraph
|
Manifesting Seraph to assist in battle.
|
Sundering Waters
|
Overflowing with water-aspected aether. A Sundering Tsunami will occur when effect expires.
|
Sunseal
|
Marked with the sunseal.
|
Super Sprint
|
Sprinting until all stamina is spent.
|
Superbolide
|
Impervious to most attacks.
|
Superfluid
|
In a transitional liquid state.
|
Suppuration
|
Maximum HP is reduced and damage taken is increased.
|
Suppuration
|
Maximum HP is reduced and damage taken is increased.
|
Surecast
|
Spells cannot be interrupted by taking damage.
|
Surface Slap
|
Fish of the same type as the last one caught are now aware of your presence and will not bite.
|
Surge Protection
|
Your body is covered in conductive matter, helping to redirect and nullify the electrical charge of lightning attacks.
|
Surge Protection
|
Your body is covered in conductive matter, reducing the damage of certain attacks.
|
Surging Waters
|
Overflowing with water-aspected aether. A Surging Tsunami will occur when effect expires.
|
Surpanakha's Fury
|
Potency of Surpanakha is increased.
|
Sustain
|
Regenerating HP over time.
|
Sustained Damage
|
Sustaining damage over time.
|
Taking damage over time.
|
Sustained Dark Damage
|
Darkness is causing damage over time.
|
Sustained Light Damage
|
Light is causing damage over time.
|
Swarmed
|
A swarm of bees will soon sting you.
|
Surging Tempest
|
Damage dealt is increased.
|
Sweeping Waters
|
Overflowing with water-aspected aether. A Sweeping Tsunami will occur when effect expires.
|
Swift Deception
|
Unable to be detected by sight, and movement speed is increased.
|
Swift L
|
Movement speed is increased.
|
Swift Sprint
|
Movement speed is greatly increased.
|
Swiftcast
|
Next spell will require no time to cast.
|
The next spell will be cast immediately.
|
Swiftkicks Goblixer
|
Transformed into a vulture and only able to execute the action Wing Cutter.
|
Swiftsong
|
Movement speed of self and nearby party members is increased.
|
Swiftsong
|
Movement speed is increased.
|
Swirling Waters
|
Overflowing with water-aspected aether. A Swirling Tsunami will occur when effect expires.
|
Sword Oath
|
Auto-attacks are enhanced.
|
Sword Oath
|
Able to execute Atonement.
|
Able to execute Atonement and Glory Slash.
|
Sword of the Heavens
|
Damage dealt by self and nearby allies is increased.
|
Swordbearer
|
Equipped with an ethereal sword and able to use the duty action Heavenly Sword.
|
Sword-bearer
|
Wielding a sword.
|
Synastry
|
An aetheric bond is created with a party member. Each time a single-target healing spell is cast, that member will recover partial HP.
|
Synastry
|
An aetheric bond is created with a party astrologian. Each time a single-target healing spell is cast by the astrologian, you will recover partial HP.
|
Synchronization Debugger
|
Invulnerable to synchronization bugs.
|
System Shock
|
Being electrified has weakened your heart. Further electrification will prove fatal, resulting in KO.
|