The following is a list of statuses from Final Fantasy Mystic Quest. If an attack would have caused an ailment but the target is immune, the message "strong against" will be reported.
List of statuses[]
Fatal[]
This status can only be removed by using Life on the afflicted party member.
Game Element | Type | Effect |
---|---|---|
Life | White Magic | Inflict Fatal on single enemy target. |
Doom Dance | Enemy Ability | Inflicts Fatal. |
Doom Gaze | Enemy Ability | Inflicts Fatal. |
Doom Powder | Enemy Ability | Inflicts Fatal. |
Corrode Gas | Enemy Ability | Inflicts Fatal. |
Petrify[]
A petrified character will not be able to have their turn, it can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Golden Web | Enemy Ability | Non-elemental attack that can inflict Petrify. |
Stone Beak | Enemy Ability | Non-elemental attack and can inflict Petrify. |
Stone Gas | Enemy Ability | Inflicts Petrify. |
Stone Gaze | Enemy Ability | Inflicts Petrify. |
Paralyze[]
A paralyzed character will not be able to have their turn, the status will fade when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Cat Claw | Weapon | Can inflict Poison and Paralyze. |
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Ninja Star | Weapon | Shoot-elemental weapon that can inflict Poison and Paralyze. |
Bad Breath | Enemy Ability | Inflicts Paralyze. |
Body Odor | Enemy Ability | Inflicts Paralyze. |
Para-Breath | Enemy Ability | Non-elemental attack and can inflict Paralyze. |
Para-Claw | Enemy Ability | Non-elemental attack and can inflict Paralyze. |
Para-Needle | Enemy Ability | Non-elemental attack and can inflict Paralyze. |
Para-Snake | Enemy Ability | Non-elemental attack and can inflict Paralyze. |
Para-Stare | Enemy Ability | Inflicts Paralyze. |
Para-Touch | Enemy Ability | Non-elemental attack and can inflict Paralyze. |
Para Gas | Enemy Ability | Inflicts Paralyze. |
Sleep[]
A sleeping character will not be able to have their turn, but the status will fade when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Hypno-sleep | Enemy Ability | Inflicts Sleep. |
Lullaby | Enemy Ability | Inflicts Sleep. |
Sleep Powder | Enemy Ability | Inflicts Sleep. |
Sleep Lure | Enemy Ability | Inflicts Sleep. |
Confusion[]
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. The status will fade when enough time has pass, it can also be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Confu-Touch | Enemy Attack | Inflicts Confusion. |
Gaze | Enemy Attack | Inflicts Confusion. |
Riddle | Enemy Attack | Inflicts Confusion. |
Screech Voice | Enemy Attack | Non-elemental attack and inflict Confusion. |
Silver Web | Enemy Attack | Non-elemental attack and can inflict Poison and Confusion. |
Sonic Boom | Enemy Attack | Non-elemental attack that can inflicts Confusion. |
Spooky Laugh | Enemy Attack | Inflicts Confusion. |
Stare | Enemy Attack | Inflicts Confusion. |
Poison[]
A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Cat Claw | Weapon | Can inflict Poison and Paralyze. |
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Ninja Star | Weapon | Shoot-elemental weapon that can inflict Poison and Paralyze. |
Poison Flour | Enemy Ability | Inflicts Poison. |
Poison Fluid | Enemy Ability | Inflicts Poison. |
Poison Snake | Enemy Ability | Non-elemental attack and can inflict Poison. |
Poison Sting | Enemy Ability | Non-elemental attack and can inflict Poison. |
Poison Thorn | Enemy Ability | Non-elemental attack and can inflict Poison. |
Poisonbreath | Enemy Ability | Inflicts Poison to both characters. |
Rotten Mucus | Enemy Ability | Non-elemental damage and can inflict Poison. |
Silver Web | Enemy Ability | Non-elemental attack and can inflict Poison and Confusion. |
Blind[]
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Bow of Grace | Weapon | Shoot-elemental weapon that can inflict Blind. |
Blackness | Enemy Ability | Non-elemental attack that can inflict Blind. |
Blind Flash | Enemy Ability | Inflicts Blind. |
Blinder | Enemy Ability | Non-elemental attack that can inflict Blind. |
Smokescreen | Enemy Ability | Inflicts Blind. |
Silence[]
Muffle and Silence Song don't set the Silence status or Silence itself simply does not work. The Silence status is fully implemented and works, it does not apply properly. The player can still select spells during battle, but when the character's turn comes up, it will say "'Character' is silenced." when attempting to use the selected spell. Outside of battle, trying to use a White Magic spell will play the error sound effect when trying to use the spell.
Game Element | Type | Effect |
---|---|---|
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Muffle | Enemy Ability | Inflicts Silence. |
Silence Song | Enemy Ability | Inflicts Silence. |
Repel[]
While there is no Reflect spell, the status still appears. The enemies Ooze and Beholder are set in permanent Repel and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Repel status on them for a short period of time. There is no way to achieve Repel status on the player's characters, however.
Game Element | Type | Effect |
---|---|---|
PsychShield | Enemy Ability | Repels magic attacks. |