Holy (聖なる, Seinaru?), also known as Light (光, Hikari?), Sacred Power, Pearl, Mystic, and Spirit, is a recurring element in the Final Fantasy series. It is usually a counterpart of the Dark element and is a strong element against the Undead or enemies affiliated with the Dark element.
Recurring themes[]
Equipment[]
Many knightswords are affiliated with the Holy element, some examples being the recurring Excalibur, Save the Queen, and Lightbringer. In addition, some staves used by White Mages are imbued with the Holy element.
Spells and abilities[]
Depending on the title, the spells Banish and Dia serve as the recurring three tier holy magics. The most common spell affiliated to the holy element is the stronger Holy spell, occasionally being joined with its upgrades, Holyga and Holyja. The Holy spell serves as a main plot device in Final Fantasy VII.
The Final Fantasy series also includes some physical holy-elemental attacks. The Mystic Knight's Spellblade command has access to their variant of the Holy spell, allowing the user to imbue their base physical attacks with the holy element. Paladins and Knights have the physically oriented Holy Blade ability as their means of inflicting holy damage. In addition, the recurring Seraph Strike serves as a physical holy-elemental attack for mage-oriented jobs.
Summons[]
The holy element has had several recurring summons in the series, Alexander, Madeen, Carbuncle, and Lakshmi. Kirin, Seraph, Unicorn are also aligned with the element in some titles, but function as support summons and do not attack targets. Ultima, the High Seraph is the Holy Esper in Ivalice.
Title specific holy-elemental summons include the Mist Dragon in the 3D remake of Final Fantasy IV, the Light Spirit in Final Fantasy XI, and Ark in Final Fantasy Dimensions II.
Appearances[]
Final Fantasy III[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Deals Light elemental damage. |
Holy Arrow | Weapon | Deals Light elemental damage. |
Holy Lance | Weapon | Deals Light elemental damage when attacking physically. |
White Musk | Item | Deals Light elemental damage. |
Final Fantasy IV[]
Holy is referred to as the "Sacred Power" element in the SNES version due to censorship. In the original SNES version, equipping an armor resistant to the Dark element makes them weak against Holy and vice versa. This only applies to armor, since it doesn't affect monsters. The Advance version removes this behavior. In the 3D versions, Meteor and Twin Meteor are instead Non-elemental.
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Major Holy-elemental damage. |
Meteor | Black Magic | Major Holy-elemental damage. |
Twin Meteor | Twincast | Major Holy-elemental damage. |
Mist Dragon | Summon | Radiant Breath. Causes Holy-elemental damage to all enemies (DS only). |
Excalibur | Weapon | Holy-elemental damage when attacking physically. |
Holy Arrows | Weapon/Ammo | Inflicts Holy-elemental damage when used with a bow. |
Holy Lance | Weapon | Holy-elemental damage when attacking physically. Casts Holy when used as an item. |
Mythgraven Blade | Weapon | Holy-elemental damage when attacking physically. |
Lustrous Sword | Weapon | Holy-elemental damage when attacking physically. |
Ragnarok | Weapon | Holy-elemental damage when attacking physically. |
Lightbringer | Weapon | Holy-elemental damage when attacking physically. May cast Holy when attacking. |
Mystic Whip | Weapon | Holy-elemental damage when attacking physically. |
Godhand | Weapon | Holy-elemental damage when attacking physically. |
Asura's Rod | Weapon | Holy-elemental damage when attacking physically. Casts Holy when used as an item. |
Final Fantasy IV -Interlude-[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Major Holy-elemental damage. |
Meteor | Black Magic | Major Holy-elemental damage. |
Twin Meteor | Twincast | Major Holy-elemental damage. |
Holy Arrows | Weapon/Ammo | Inflicts Holy-elemental damage when used with a bow. |
Final Fantasy IV: The After Years[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Major Holy-elemental damage to a single target. |
Double Meteor | Band* Double Black Magic version only | Major Holy-elemental damage to all targets. |
Mist Dragon | Summon | Radiant Breath. Moderate Holy-elemental damage to all targets. |
Holy Arrows | Weapon/Ammo | Inflicts Holy-elemental damage when used with a bow. |
Muse Harp | Weapon | Holy-elemental damage when attacking physically. |
Dragoon Lance | Weapon | Holy-elemental damage when attacking physically. |
Lustrous Sword | Weapon | Holy-elemental damage when attacking physically. |
Mystic Whip | Weapon | Holy-elemental damage when attacking physically. |
Godhand | Weapon | Holy-elemental damage when attacking physically. |
Excalibur | Weapon | Holy-elemental damage when attacking physically. |
Dragon Claws | Weapon | Holy-elemental damage when attacking physically. |
Holy Lance | Weapon | Holy-elemental damage when attacking physically. Casts Holy when used as an item. |
Ragnarok | Weapon | Holy-elemental damage when attacking physically. |
Mystic Veil | Headgear | Halves Holy-elemental damage. |
Final Fantasy V[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Major Holy elemental damage. |
Almagest | Enemy Attack | Major Holy elemental damage to the party as well as Sap. |
Excalibur | Weapon | Holy elemental damage when attacking physically. |
Holy Lance | Weapon | Holy elemental damage when attacking physically. |
Judgement Staff | Weapon | Holy elemental attack when attacking physically. |
Sage Staff | Weapon | Increases power of Holy by 50%. Holy elemental attack when attacking physically. |
Holy Breath | Mix | Deals heavy Holy-elemental damage. |
Final Fantasy VI[]
Holy was known as Pearl in the SNES version due to censorship. Nintendo Power oddly referred to it as Spirit in the Enemy Guide section of their Final Fantasy III player's guide.
File:Holy-icon-ffvi.pngHoly | ||
---|---|---|
Game Element | Type | Effect |
Holy | Magic | Deals major Holy-elemental damage. |
Lv.? Holy | Lore | Deals Holy-elemental damage to targets whose levels are a multiple of the last digit of the player's current gil. |
Alexander | Summon | Deals major Holy-elemental damage to all enemies. |
Aura Cannon | Blitz | Deals moderate Holy-elemental damage. |
Saintly Beam | Enemy Attack | Deals moderate Holy-elemental damage to party. |
Dragon Claws | Weapon | Deals Holy-elemental damage when attacking physically. |
Excalibur | Weapon | Deals Holy-elemental damage when attacking physically. |
Gladius | Weapon | Deals Holy-elemental damage when attacking physically. |
Lightbringer | Weapon | Has a chance of casting Holy after each attack. |
Zanmato | Weapon | Deals Holy-elemental damage when attacking physically. |
Kaiser Knuckles | Weapon | Deals Holy-elemental damage when attacking physically. |
Holy Lance | Weapon | Deals Holy-elemental damage when attacking physically. Has a chance of casting Holy after each attack. |
Holy Rod | Weapon | Deals Holy-elemental damage when attacking physically. Has a chance of casting Holy after each attack. When used as an item, casts Holy and breaks. |
Paladin Shield | Shield | Absorbs Fire, Ice, Lightning, Holy. Nullifies Poison, Wind, Water, Earth. |
Cat-Ear Hood | Headgear | Halves Fire, Ice, Lightning, Earth, Wind and Holy damage. Only usable by Relm. |
Minerva Bustier | Armor | Nullifies Fire, Ice, Lightning and Wind damage. Halves Poison, Holy, Water and Earth damage. Can only be equipped by Terra and Celes. |
Final Fantasy VII[]
The Holy spell serves as a major plot device and therefore is not usable by the player. The only way to inflict Holy damage is through the Alexander Materia. In addition to summoning it, linking the Alexander Materia and an Elemental Materia onto a character's weapon will add the Holy element to attacks. This is the only way to make use of the Holy resistance of the Minerva Band and Ziedrich, as there is no Holy-elemental enemy ability. Few enemies are weak to Holy, many of them in the Cave of the Gi, which is visited before the player gets Alexander.
According to Cloud in the Beginner's Hall, the Holy element corresponds with calling upon the planet's power.
Final Fantasy VIII[]
Holy is the rarest element in Final Fantasy VIII, with few abilities associated with it: Holy spell, Alexander GF, and the Holy Stone battle item. The player can also use it via Elem-Atk-J with Holy junctioned to attack.
Final Fantasy IX[]
Holy is an element typically opposed to Shadow.
Final Fantasy X[]
Holy is a rare element, and Holy affinities are not shown when an enemy is scanned. However, in some cases it can be visible. Usually when using equipment with Sensor, a particular line of alignment (weak, resist, etc) will only show up if at least one element falls under it. However, if the enemy has an alignment to Holy, but doesn't have the same alignment to any other element, that line will still show up but appear blank. This only works with Sensor; as Scan always shows all lines regardless. There are only three ways the player can inflict Holy-elemental damage: the spell Holy and the items Blessed Gem and Purifying Salt.
Final Fantasy X-2[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Inflicts Holy elemental damage. |
Excalibur | Swordplay | Inflicts Holy elemental damage. |
Holy Kogoro | Kogoro | Inflicts Holy elemental damage. |
Assoil | Throttle | Inflicts Holy elemental damage. |
Holy Fish | Festivities | Inflicts three Holy physical attacks on one enemy. |
Blessed Gem | Item, Enemy Attack | Inflicts moderate Holy elemental damage 8 times. |
Archangel | Mix | Inflicts minor Holy elemental damage. |
White Hole | Mix | Inflicts major Holy elemental damage. |
Holystrike | Auto-Ability | Adds Holy element to physical attacks. |
Holy Eater | Auto-Ability | Converts Holy damage to HP. |
Final Fantasy XI[]
Spells[]
- 1000 Needles
- Actinic Burst
- Army's Paeon line of songs
- Auspice
- Aurorastorm
- Banish/Banishga line of spells
- Barblind/Barblindra
- Barsleep/Barsleepra
- Battery Charge
- Blank Gaze
- Blindna
- Cure/Cura/Curaga line of spells
- Cursna
- Dark Carol
- Dark Threnody
- Dia/Diaga line of spells
- Enchanting Etude/Bewitching Etude
- Enlight
- Erase
- Esuna
- Flash
- Foe Lullaby/Horde Lullaby
- Foe Requiem line of songs
- Fowl Aubade
- Goddess's Hymnus
- Holy
- Light of Penance
- Luminohelix
- Mage's Ballad
- Magic Finale
- Magic Fruit
- Magic Hammer
- Maiden's Virelai
- Paralyna
- Phalanx line of spells
- Plenilune Embrace
- Poisona
- Pollen
- Protect/Protectra line of spells
- Radiant Breath
- Raise/Reraise line of spells
- Refresh
- Regen line of spells
- Regeneration
- Reprisal
- Repose
- Sacrifice
- Saline Coat
- Sheep Song
- Shell/Shellra line of spells
- Shining Fantasia
- Stona
- Teleport and Recall spells
- Viruna
- Warding Round
- Wild Carrot
- Yawn
Blood Pacts[]
- Glittering Ruby
- Healing Ruby line of pacts
- Holy Mist
- Meteorite
- Searing Light
- Shining Ruby
Weapon Skills[]
Final Fantasy XII[]
Holy element is opposed to Dark, and is likewise unaffected by weather and terrain. There is only one Holy-elemental spell, and Holy damage is best inflicted with Holy-elemental weapons, especially with the White Robes equipped to boost damage further. The Holy Esper is Ultima.
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magick | Deal heavy Holy damage to one foe. |
Ultima | Esper | Holy elemental Esper. |
Redemption | Esper Attack | Holy elemental damage to one target. |
Eschaton | Esper Attack | Holy elemental damage. |
Crown | Enemy Attack | Holy elemental damage to one target as well as a 50% chance of Confuse. |
Holyja | Enemy Attack | Inflicts major Holy elemental damage to all targets in range. 50% chance of Reverse. |
Judgment | Enemy Attack | Holy elemental damage to all targets in range. 50% chance of Stop. |
Piercing Holy | Enemy Attack | Inflicts major Holy elemental damage to one target. Ignores Reflect. |
Shining Ray | Enemy Attack | Physical Holy elemental damage to all targets in range. |
Excalibur | Weapon | Inflicts Holy-elemental damage to the target. |
Holy Lance | Weapon | Inflicts Holy elemental damage when attacking physically. |
Euclid's Sextant | Weapon | Inflicts Holy-elemental damage to the target. Zodiac versions |
Holy Rod | Weapon | Inflicts Holy elemental damage when attacking physically. Increases the damage of Holy elemental attacks. |
Staff of the Magi | Weapon | Increases the damage of Holy elemental attacks. |
Wyrmhero Blade | Weapon | Inflicts Holy-elemental damage to the target, grants the Bravery and Faith status. |
White Mask | Helmet | Absorbs Holy damage. |
Bone Helm | Helmet | Halves Dark damage received but weak against Holy-based attacks. |
Bone Mail | Armor | Halves Dark damage received but weak against Holy-based attacks. |
White Robes | Armor | Increases the damage of Holy elemental attacks. |
Sage's Ring | Accessory | Reduces MP cost by half, absorbs Holy damage. |
Holy Mote | Item | Deals Holy damage to all foes in range. |
Manufacted Nethicite | Accessory | Halves all elements and inflicts Silence |
Gendarme | Shield | Absorbs all elements |
Final Fantasy XV[]
Light is an element mostly associated with the kings of Lucis. It is possible to inflict Light damage with certain finishers from Armiger Unleashed or Ring of the Lucii's Holy, as well as a couple weapons (Durandal, Dominator, Radiant Lance, and Orichalcum). This element is especially effective against daemons, but all other enemies resist it. Omega absorbs it.
Final Fantasy Tactics[]
Holy Knight's Holy Sword skills are not Holy-elemental, but the AI assumes that they are. As a result, enemies will never use Holy Sword skills against units wearing Chameleon Robe or wielding Excalibur.
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Holy elemental damage to an enemy 5 spaces away. |
Holy Breath | Dragon | Holy elemental damage to enemies 4 spaces away. |
Durandal | Weapon | Inflicts Holy elemental damage when attacking physically. |
Excalibur | Weapon | Absorbs and increases Holy elemental attacks. |
Holy Lance | Weapon | Inflicts Holy elemental damage when attacking physically. Also can cast Holy. |
Nirvana | Weapon | Inflicts Holy elemental damage when attacking physically. |
Chameleon Robe | Armor | Absorbs Holy elemental damage and prevents KO. |
Minerva Bustier | Armor | Halves Ice, Water, Earth, and Holy elemental damage and nullifies Fire, Lightning, Wind, and Dark elemental damage. |
Tynar Rouge | Accessory | Increases the damage of Holy elemental attacks. |
Final Fantasy Tactics Advance[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Aegis Shield | Shield | Holy-elemental armor; nullifies Petrify status. |
Angel Whisper | Blue Magic | Restores HP and grants Auto-Life status. |
Auto-Life | White Magic | Grants Auto-Life status. |
Cura | White Magic/Prayer | Restores a moderate amount of HP. |
Curaga | White Magic | Restores a large amount of HP. |
Cure | White/Red Magic | Restores a small amount of HP. |
Epeprism | Rapier | Halves Holy and Dark damage. |
Excalibur | Knightsword | Holy-elemental weapon; absorbs and enhances Holy damages and teaches Holy Blade. |
Exorcise | Monk Tech | Attempts to remove an undead unit from battle. |
Full-Life | White Magic | Revives a fallen ally with all of their maximum HP. |
Godhand | Knuckles | Holy-elemental weapon. |
Heal Chime | Instrument | Holy-elemental weapon. |
Heaven's Cloud | Katana | Holy-elemental weapon; absorbs Holy damage. |
Holy | Prayer | Deals Holy-elemental damage. |
Holy Blade | Chivalry | Deals Holy-elemental damage. |
LV?D Holy | Fluoresce | Deals Holy-elemental damage to all units whose level is equal to the current day. |
Life | White Magic | Revives a fallen ally with half of their maximum HP. |
Madeen | Summon Magic | Deals Holy damage. |
Mirage Vest | Clothing | Holy-elemental armor. |
Mistle Robe | Robe | Absorbs holy damage; nullifies KO status. |
Nirvana Staff | Staff | Holy-elemental weapon; teaches Holy. |
Phoenix | Summon Magic | Revives fallen allies with all of their maximum HP. |
Sacri Shield | Shield | Holy-elemental armor; nullifies Dark, Disable, Doom, Frog, Immobilize, Poison, Silence, Slow, and Zombie status. |
Saint Cross | Arch Sword | Deals Holy damage to surrounding units. |
Save the Queen | Knightsword | Holy-elemental weapon; enhances Holy damage. |
Seventh Heaven | Greatbow | Holy-elemental weapon. |
Starcross | Phantasm Tech | Deals Holy-elemental damage to all enemies. |
Unicorn | Summon Magic | Restores HP and cures status ailments. |
Vitanova | Sword | Holy-elemental weapon; absorbs Holy damage. |
Zanmato | Katana | Holy-elemental weapon; enhances Holy damage. |
Final Fantasy Tactics A2: Grimoire of the Rift[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Aegis Shield | Shield | Holy-elemental shield. |
Ama-no-murakamo | Katana | Holy-elemental weapon that absorbs Holy attacks. |
Arise | White Magick | Holy-elemental recovery magick that revives a KO'd target at full HP. |
Chameleon Robe | Robe | Holy-elemental armor that absorbs Holy attacks. |
Cura | White Magick/High Magick | Restores a moderate amount of HP. Holy-elemental. |
Curaga | White Magick | Restores a large amount of HP. Holy-elemental. |
Cure | White Magick/Red Magick | Restores a small amount of HP. Holy-elemental. |
Edaroya Scriptures | Book | Holy-elemental weapon. |
Excalibur | Knightsword | Holy-elemental weapon that grants immunity to Holy attacks. |
Godhand | Knuckles | Holy-elemental weapon. |
Heal Chime | Instrument | Holy-elemental weapon that grants immunity to Silence. |
Lv. ? Holy | Mischief | Deals holy damage to all units with the same first digit in their level as the caster's. |
High Seraph's Plume | Accessory | Allows the summoning of Ultima. |
Holy | Intercession | Holy-elemental magickal attack in a cross-shaped area. |
Holy Blade | Chivalry | Physical Holy-elemental attack. |
Holy Strike | Martial Arts | Holy-elemental physical attack. |
Maduin | Summoning | Holy-elemental summon. |
Mirage Vest | Light Armor | Holy-elemental armor. |
Nirvana | Staff | Holy-elemental weapon. |
Raise | White Magick/High Magick | Holy-elemental recovery magick that revives a KO'd target at 10% HP. |
Saint Cross | Chivalry | Holy-elemental physical attack against adjacent units. |
Save the Queen | Knightsword | Holy-elemental weapon that absorbs Holy attacks. |
Seventh Heaven | Greatbow | Holy-elemental weapon. |
Star Cross | Illusion | Magickal Holy damage against all enemies. |
Sword of Light | Astutia | MP-draining Holy-elemental magick attack. |
Templar Shield | Shield | Holy-elemental shield that grants immunity to a plethora of debuffs. |
Vitanova | Sword | Holy-elemental weapon that absorbs Holy attacks. |
Ultima | Scion | Ultima bathes all enemies in searing holy light, damaging them and restoring allies' HP. |
Zanmato | Katana | Holy-elemental weapon that absorbs Dark attacks. |
Zeus Mace | Mace | Holy-elemental weapon. |
Final Fantasy Tactics S[]
Vagrant Story[]
Light and Dark are an opposed pair.
Final Fantasy Crystal Chronicles[]
Holy is an available spell, however, the spells require pairing Magicite in single-player, or casting multiple spells at once if in Multiplayer.
- Holy - inflicts major Holy damage; is required to materialize ghosts, removing their invincibility. In single-player, the player must fuse a stone of Fire, Thunder or Blizzard with Life, but Life must be last in the order or Slow is fused instead (items like the Blizzard Ring also suffice instead of a Magicite). In multiplayer, two players must cast the spells individually at almost the same time.
- Holyra - inflicts massive Holy damage and has a larger blast radius than Holy. This spell can only be used in Multiplayer because it requires three spells: an aforementioned element for Holy and two Life spells.
Final Fantasy Crystal Chronicles: Ring of Fates[]
Final Fantasy Crystal Chronicles: Echoes of Time[]
Final Fantasy Crystal Chronicles: The Crystal Bearers[]
The light element is used to represent Layle's Luck stat.
Final Fantasy Legend III[]
The element goes by the name of Mystic, named after the Mystic Swords. Mystic Swords were called Holy Swords in the Japanese version.
Holy | ||
---|---|---|
Game Element | Type | Effect |
Durend | Mystic Sword | Mystic-elemental sword |
Emperor | Mystic Sword | Mystic-elemental sword |
Masmune | Mystic Sword | Mystic-elemental sword |
Xcalibr | Mystic Sword | Mystic-elemental sword |
Muramas | Sword | Mystic-elemental sword |
Final Fantasy: The 4 Heroes of Light[]
Due to the elemental system used, all lightning based attacks and items inflict light-elemental damage instead of the traditional lightning-elemental damage.
Holy | ||
---|---|---|
Game Element | Type | Effect |
Banish | Black Magic | Deals minor light-elemental damage. |
Banishra | Black Magic | Deals moderate light-elemental damage. |
Banishga | Black Magic | Deals major light-elemental damage. |
Strong Banish | Joint Attack | Deals minor light-elemental damage. |
Strong Banishra | Joint Attack | Deals moderate light-elemental damage. |
Strong Banishga | Joint Attack | Deals major light-elemental damage. |
Amazing Banish | Joint Attack | Deals minor light-elemental damage. |
Amazing Banishra | Joint Attack | Deals moderate light-elemental damage. |
Amazing Banishga | Joint Attack | Deals major light-elemental damage. |
Prodigious Banish | Joint Attack | Deals minor light-elemental damage. |
Prodigious Banishra | Joint Attack | Deals moderate light-elemental damage. |
Prodigious Banishga | Joint Attack | Deals major light-elemental damage. |
Thunder | Black Magic | Deals minor light-elemental damage. Has a 20% chance to inflict paralyze on an enemy. |
Thundara | Black Magic | Deals moderate light-elemental damage. Has a 20% chance to inflict paralyze on an enemy. |
Thundaga | Black Magic | Deals major light-elemental damage. Has a 20% chance to inflict paralyze on an enemy. |
Strong Thunder | Joint Attack | Deals minor light-elemental damage. |
Strong Thundara | Joint Attack | Deals moderate light-elemental damage. |
Strong Thundaga | Joint Attack | Deals major light-elemental damage. |
Amazing Thunder | Joint Attack | Deals minor light-elemental damage. |
Amazing Thundara | Joint Attack | Deals moderate light-elemental damage. |
Amazing Thundaga | Joint Attack | Deals major light-elemental damage. |
Prodigious Thunder | Joint Attack | Deals minor light-elemental damage. |
Prodigious Thundara | Joint Attack | Deals moderate light-elemental damage. |
Prodigious Thundaga | Joint Attack | Deals major light-elemental damage. |
Elemental | Job Ability | Deals minor Fire, Water, Wind, Earth, Dark and Light-elemental damage to random enemies. |
Rage of Zeus | Smelt Result | Deals light-elemental damage. Has a 20% chance to inflict paralyze on an enemy. |
Holy Shower | Smelt Result | Deals light-elemental damage. |
Good and Evil | Job Ability | Deals major light-elemental damage to all foes and heals all allies. |
Lightning | Enemy Ability | Moderate light-elemental damage attack. Has a 10% chance to paralyze the party. |
Lightning Bolt (A) | Enemy Ability | Moderate light-elemental damage attack. Has a 60% chance to paralyze the party. |
Lightning Bolt (B) | Enemy Ability | Minor light-elemental damage attack. |
Lightning Bolt (C) | Enemy Ability | Minor light and water-elemental damage attack. |
Lightning Bolt (D) | Enemy Ability | Moderate light-elemental damage attack. Has a 50% chance to paralyze the party. |
Shining Axe | Weapon | Deals light-elemental damage when attacking physically. |
Thunder Axe | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Book of Ramuh | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
White Book | Weapon | Deals light-elemental damage when attacking physically. |
Bolt Bow | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Stardust Bow | Weapon | Deals light-elemental damage when attacking physically. |
Stunning Harp | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Holy Knife | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict suppress on an enemy. |
Stun Stiletto | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Holy Lance | Weapon | Deals light-elemental damage when attacking physically. |
Indra's Spear | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Shining Staff | Weapon | Deals light-elemental damage when attacking physically. |
Bolt Sword | Weapon | Deals light-elemental damage when attacking physically. Has a 20% chance to inflict paralyze on an enemy. |
Lightbringer | Weapon | Deals light-elemental damage when attacking physically. |
Shining Blade | Weapon | Deals light-elemental damage when attacking physically. |
Sword of Light | Weapon | Deals light-elemental damage when attacking physically. |
Holy Shield | Shield | Nullifies light-elemental based attacks. |
Glimmer Gauntlet | Accessory | Adds light-elemental damage to weapon attacks. |
Shine Cape | Accessory | Nullifies light-elemental based attacks. |
Zeus's Wrath | Item | Deals minor light-elemental damage. Has a 20% chance to inflict paralyze on an enemy. |
Holy Breath | Item | Deals minor light-elemental damage. |
Final Fantasy Dimensions[]
Holy | ||
---|---|---|
Game Element | Type | Effect |
Holy | White Magic | Major light-elemental damage to single target. |
Aurablast | Martial Arts | Physical light-elemental damage to single target. |
Alexander | Summon | Light-elemental damage to multiple targets. |
Holy Breath | Dragon Arts | Moderate light-elemental damage to multiple targets. |
Ivory Slash | Holy Blade | Physical Light-elemental damage to single target. |
Barlight | Resist Element | Enchant all with light-elemental resistance. |
Enlight | Boost Element | Enchant all with light-elemental power. |
Valiant Blow | Fusion Ability | Physical light-elemental damage to single target based on Max HP. |
Final Heaven | Fusion Ability | Massive light-elemental damage to single target. |
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
The Holy element appears and opposes the Dark element. Abilities using the element are primarily in White Magic spells and Knight abilities.
- Abilities
The holy spells are slightly under-powered compared to their same-tier spells of other elements. For example, Dia is as powerful as a 1-Star black magic ability, Diara a 2, and so on. White magic damage can be increased by prioritizing the Mind stat when choosing gear and Record Materia. However, some Black Mages have Holy damage Unique Soul Breaks (and equipment having Shared Soul Breaks) that are based on Magic instead. Alexander deals holy damage and, like all Summons, deals Magic-based damage.
- Dia (2★ White Magic) - Deal light holy magic damage to one target.
- Diara (3★ White Magic) - Deal holy magic damage to one target.
- Diaga (4★ White Magic) - Deal heavy holy magic damage to one target.
- Alexander (4★ Summoning) - Deal two magic Holy attacks to all enemies.
- Banishing Strike (4★ Knight) - Deal physical holy damage to one target and Dispel it.
- Saint Cross (5★ Knight) - Deal two physical holy attacks to one target, removes all debuffs from the user and casts Regen.
All Cure spells can also deal Holy damage to undead foes, and the Raise and Arise spells may instantly KO them, excluding bosses. This excludes non-undead enemies vulnerable to Holy.
- Weapons and armor
- Holy Rod (VI) - Adds small holy damage boost and changes a rod user's Soul Break.
- Platinum Shield (XII) - Adds small holy damage boost and changes Basch's Soul Break.
- Record Materia
- Light's Wrath (Warrior of Light) - Attack deals Holy damage instead of non-elemental damage.
- Prayer of the Cetra (Aerith) - Deal slightly more damage with Holy abilities.
- Holy Knight's Sigil (Agrias) - Attack has a slight chance to deal Holy damage instead of non-elemental damage.
Final Fantasy Explorers[]
Final Fantasy Brave Exvius[]
World of Final Fantasy[]
Game Element | Type | Effect |
---|---|---|
Banish | Magic | Deals minor Light-elemental magical damage to a single target. |
Banishra | Magic | Deals moderate Light-elemental magical damage to a single target. |
Holy | Magic | Deals moderate Light-elemental magical damage to a single target. |
Shining Wave | Ability | Inflict physical light damage to a single target. |
Heavenly Wrath | Ability | Inflict physical light damage to a single target. Hits 4 times. |
Searing Light | Ability | Inflict magical light damage to all targets. |
Enhanced Light | Ability | Raises light ability damage. |
Light Converter | Ability | Restores AP upon taking light damage. |
Light Resistance+ | Ability | Raises light resistance by 25. |
Light Resistance++ | Ability | Raises light resistance by 50. |
Channel Element: Light | Stack Ability | Deals Light-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form, and a light-themed Mirage with highest light resistance. |
Enlight | Stack Ability | Deals Light-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form and Sphinx with any other Mirage. |
Holy Ray | Stack Ability | Deals Light-elemental magical damage to a single target. Usable by Lann or Reynn in Jiant form and Holy Dragon with any other Mirage. |
Kinda Sorta Holy | Enemy Ability | |
Pretty Strong Holy | Enemy Ability | |
Banish Mirajewel | Mirajewel | While equipped, allows Lann or Reynn to use this ability. |
Banishra Mirajewel | Mirajewel | While equipped, allows Lann or Reynn to use this ability. |
Holy Mirajewel | Mirajewel | While equipped, allows Lann or Reynn to use this ability. |
Light Resistance+ Mirajewel | Mirajewel | While equipped, grants Lann or Reynn the effects of this ability. |
Banish Seed | Ability Seed | Allows a Mirage to use this ability when placed in a blank space in their Mirage Board. |
Banishra Seed | Ability Seed | Allows a Mirage to use this ability when placed in a blank space in their Mirage Board. |
Holy Seed | Ability Seed | Allows a Mirage to use this ability when placed in a blank space in their Mirage Board. |
Light Resistance+ Seed | Ability Seed | Grants a Mirage the effects of this ability when placed in a blank space in their Mirage Board. |
Ragnarok | Champion Ability | Inflict light-elemental magical damage to one enemy, ignoring defense. Bestows Regen to all allies. (No longer available) |
Final Fantasy Trading Card Game[]
Shine is one of the eight elemental attributes, and one of two special attributes along with Dark of which the player can only control up to two cards from at any time. Shine cards depict heroes of the series and have powerful abilities.
Etymology[]
Holy has been known as "Spirit". spirit derives from Latin spiritus, "breath", has many meanings most relating to a non-corporeal substance contrasted with the material body. The word is often used metaphysically to refer to the consciousness or personality. The notions of a person's spirit and soul may overlap, as both are understood as surviving the bodily death in religion and occultism. "Spirit" can also have the sense of "ghost", i.e. a manifestation of a deceased person. The term may also refer to any incorporeal or immaterial being, such as demons or deities.
The word