Dragon Zombie is an enemy from Final Fantasy VII. It is one of the most dangerous enemies in the the final dungeon and has the missable Pandora's Box skill for the Enemy Skill Materia.
Stats[]
Formations[]
# | Formation |
---|---|
881 | Dragon Zombie |
901 | Dragon Zombie |
903 | Dragon Zombie |
Locations[]
Northern Cave | |
---|---|
Spiral Upper | 881 |
Spiral Lower | 881 |
Hatchery | 881 |
Spine | 881 |
Floating Platforms | 901 (event) |
Battle[]
Dragon Zombie's powerful Shadow Flare will likely kill whatever it hits. It uses it more when it is low on health. Its Poison Fang always inflicts Poison on its target. Its Abnormal Breath always inflicts Poison on one or all party members, and its Bone attack always paralyzes a character.
Dragon Zombie uses Pandora's Box as its death move only once per save file, so if the party does not acquire it as an Enemy Skill the first time, they can never attempt to acquire it again. If the Dragon Zombie does not have enough MP to cast it, then Pandora's Box will be lost forever. However, if the battle is won by petrification (using the magic Break or White Wind on it), then the Pandora's Box will be used on the next encounter with the foe.
The global variable for Pandora's Box is also used in the Jenova∙SYNTHESIS battle, meaning that after triggering this battle, if one were to fight another Dragon Zombie, it would again use Pandora's Box. Jenova∙SYNTHESIS is past the point of no return, however, and the only ways to get back from that point is by using some tricks to trigger a glitch in the game, such as the Yuffie warping glitch.
Dragon Zombie yields the rare Cauldron and morphs into Vaccines.
Strategy[]
Reflect can throw Shadow Flare back at the Dragon Zombie. Mini renders Body Tail, Bone, Poison Fang, and Abnormal Breath harmless. Using Demi3 or Laser work well in this battle. White Wind or Break can be used to petrify it.
AI script[]
AI: Setup {
- Count = Rnd(0..4)
- SpclChance = 5
} AI: Main {
- If (Count == 0) Then
- {
- If (At Least One Opponent doesn't have Poison Status) Then
- {
- Choose Random Opponent without Poison Status
- } Else {
- Choose Random Opponent
- }
- Use <Poison Fang> on Target
- If ((At Least One Opponent doesn't have Poison Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent without Poison Status
- Use <Poison Fang> on Target
- }
- If (Rnd(1..SpclChance) == 1) Then
- {
- Count = 2
- } Else {
- Count = 1
- }
- } Else If (Count == 1) Then {
- Choose All Opponents
- Use Body Tail on Target
- Count = 3
- } Else If (Count == 2) Then {
- If ((At Least One Opponent doesn't have Paralyzed Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent without Paralyzed Status
- Use Bone on Target
- } Else {
- Choose All Opponents
- Use Body Tail on Target
- }
- Count = 3
- If ((At Least One Opponent doesn't have Paralyzed Status)
- } Else If (Count == 3) Then {
- If ((Dragon Zombie's MP >= 20)
- AND (At Least One Opponent doesn't have Poison Status)) Then
- {
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose All Opponents
- Use Abnormal Breath
- } Else {
- Choose Random Opponent without Poison Status
- Use <Poison Fang> on Target
- If ((At Least One Opponent doesn't have Poison Status)
- AND (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent without Poison Status
- Use <Poison Fang> on Target
- }
- }
- }
- Count = 4
- If ((Dragon Zombie's MP >= 20)
- } Else {
- If ((Dragon Zombie's MP >= 100) AND (Rnd(1..SpclChance) == 1)) Then
- {
- If (At Least One Opponent has Paralyzed Status) Then
- {
- Choose Random Opponent with Paralyzed Status
- } Else {
- Choose Random Opponent
- }
- Use Shadow Flare on Target
- } Else {
- Choose All Opponents
- Use Body Tail on Target
- }
- Count = Rnd(0..1)
- }
} AI: Counter - General {
- If (Dragon Zombie's HP <= 25% of Dragon Zombie's Max HP) Then
- {
- SpclChance = 2
- } Else If (Dragon Zombie's HP <= 50% of Dragon Zombie's Max HP) Then {
- SpclChance = 3
- } Else If (Dragon Zombie's HP <= 75% of Dragon Zombie's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 5
- }
} AI: Counter - Death {
- If (GlobalVar:PandorasBox == 0) Then
- {
- Choose All Opponents
- Use Pandora's Box on Target
- GlobalVar:PandorasBox = 1
- }
}
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Gallery[]
Etymology[]
dragon is a legendary creature, typically with serpentine or reptilian traits, which is featured in the myths of many cultures.
Azombie is an animated corpse resurrected by mystical means, such as necromancy. Since the late 19th century, zombies have acquired popularity in North American and European folklore.
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