Fantendo - Game Ideas & More
Fantendo - Game Ideas & More
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Mario Dodgeball Rush
American_Cover_MDR.png
The American Boxart of Mario Dodgeball Rush
Developer(s) Fantendo (Yoshifraga97)
Publisher(s) Fantendo
Platform(s) Wii V1.3E (Updated Settings)
Genre(s) Sports, Action, Crossover
Series Mario Sports Series

Mario Series Nintendo Series

Predecessor Shigeru Miyamoto (Mario Sports Mix)
Successor Yoshifraga97 (Mario Dodgeball Rush)
Release Date(s) 25px-Flag_of_Japan.png August 2012

25px-Flag_of_USA.png August 2012

25px-Flag_of_Europe.png August 2012

25px-Flag_of_Australia.png August 2012

Mode(s) 1-4 Players

Online Play (1-3 Players)

Age Rating(s) 30px-ERating.jpg 32px-3Rating.png 44px-USK6.png 50px-OFLC-G.png 40px-CERO_A.gif
Media Included Wii Disk

Mario Dodgeball Rush (マリオドッジボールラッシュ) is a dodgeball game for the Mario Sports series released in August 2012 for the Nintendo Wii. This game is almost a spin-off of the common game: Mario Sports Mix. It's only for one through four players. You can play online too (only powerful internet access). Mario Dodgeball Rush has a better quality then Mario Sports Mix. The graphics are also good. You can play with your own Mii character with his/her own sizes. This game is developed by Fantendo self. To save any game data, 3 blocks of memory have to be used on the Wii system. This game is copy protected, whichmeans that this game can't be transferred onto other Wii systems.  They are many new things to unlock like outfits and stages. Downloadable characters are avaiable at the Wii Shop Channel.

Gameplay[]

Introduction

Title Screen MDR

Title Screen of Mario Dodgeball Rush.


Mario Dodgeball Rush is simillar at the gameplay of Mario Sports Mix but they are few tricks to perform. Players can only either alone with CPU allies cooperatively with others up to three players, or against one another. Four players can participate; however, they can only participate in Vs. mode, and it is impossible to have all four players team up. The Wii Remote and the Nunchuk control style is used as the primary control scheme for the game. However, the players can also use the Wii Remote in the horizontal position.

Profile Selection MDR

Selecting a profile.

Players are able to perform actions through shaking the Wii Remote and/or inputting buttons as shown in horizontal Wii Remote scheme. This game haves a time limit to each period. When the time limit reaches zero, players move to the next period and change sides. In dodgeball, points acquired in past periods also add up to the current game's total score. The another period commences when all team players get knocked out. ? Panels return from Mario Hoops 3-on-3, where they serve the same purpose: to provide players with either coins or an item. Unlike Mario Hoops 3-on-3,

Main Menu Screenshot MDR

The main menu.

items are held in reserve rather than players holding them. The more coins players have, the more points they can get when they achieve a scoring. Players lose coins when they get hit by an opposing item, which makes the coins scatter on the floor. However, in dodgeball, coins increase the attack power of attacks, and players can't lose coins from items.

There are also special options that can be adjusted for each sport in exhibition mode, such as turning on and off ? Panels, setting the number of periods and the time limit, and other options which can be specific for each sport. Once the options are set, they do not reset whenever a players turns off the game.

On a side note, there's an option which enables the players to receive commands. However, this option is only available when the CPU level is set to "Easy".

How to Play?[]

A Dodgeball game always begins with a jump-ball that is done by Lakitu to determine which team gets to attack first. Dodgeball is mostly played by throwing a ball to the opposing team. There are two teams of two or three characters and a colored Yoshi on the players' teams. Players can prevent a hit by catching the ball. Players who fail to catch the ball or dodge it will lose their vitality. They can prevent this if they catch the ball before it hits the ground, especially if the ball flies upwards. Players cannot catch the ball if they are facing away from them, nor can they catch it if an item is in effect.

Players have a Health Meter and lose a portion when they get hit, except for the colored Yoshi, who can never be "knocked out," but cannot leave the box at the back of the court. Players cannot control the Yoshis, unless they encounter the ball, and even then, the only commands that the players can give them is to pass or attack. If players lose all their HP, they are out, and they are sent into their box. However, unlike the Yoshis in the box, they can leave if they hit their target with the ball, and successfully damage their target. Players that do this will also get a small amount of their HP regained, but will be out immediately if damaged again. However, some alternate route objectives do prevent players who are out from leaving the box; this can also be applied to exhibition matches.

The first team to knock out the opposing team before the time limit expires, wins the set. Additionally, the team who has the most number of remaining players will automatically win when time runs out. If both teams have the same number of players remaining at the end of the time limit, sudden death follows. With this term, no set ends in a draw. In sudden death, the first team to take damage loses the set. On a side note, this is the only sport, which has a time limit, in which players can set the timer to infinite.

Story Mode[]

See here to see the whole story: Mario Dodgeball Rush/Story Mode.

Other Modes[]

Exhibition Mode

Selecting a Court MDR

Selecting a stage on Exhibition Mode.


Exhibition mode allows players to play any one of the four sports and customize the rules of the match from the court selection screen at anytime before the match begins (see Gameplay for more info). From there, players can select any four or six of the nineteen playable characters and one of the fourteen compatible courts.

Players may unlock characters or courts by playing games in this mode. Character skins can be unlocked by playing with a particular character certain times. This also counts for the winning a cup much times. So if players unlock Slime, he can play that character for free.

Training Mode[]

Offensive Training List MDR

You can practice dodgeball with your own skills by follow the rules of this game.

Challenge Mode[]

On Challenge Mode, you have some objectives to unlock character's outfits. You can have this mode if you have allready done all the rules of Training Mode.

Party Mode[]

You can play all partygames with your family or friends!

ConnectBall Play Mode[]

Wifi Match MDR

Playing against the world.

This a online play mode. Challenge your opponents and friends around the world to play online. You can play with 1-3 players.

Options[]

  • Record Book: Here, you can see your percentage of your gameplay and a Character Gallery to see much more information of these characters.
  • Star Medal and Star Coin Collections: Here can you see how many Star Medals and Star Coins that you have collected.

Controls[]

These controls appears at the Training Mode chronologicly.

Standard Controls[]
Command: Wii Remote horizontally Wii Remote + Nunchuk
Move 16px-Wiimote Dpad Nunchuk..
Change Characters 12px-Wiimote B 20px-Nunchuck C
Offensive Controls[]
Command: Wii Remote horizontally Wii Remote + Nunchuk
Charge Running forward. Running forward.
Attack 16px-Wiimote 2 Shaking Wii Remote
Super Attack While running near the center line, press 2button when the charge is full. While running near the center line, shaking Wii Remote when the charge is full.
Jump Attack When the charge is full, running to the center line to jump. During that time the player jumps automaticaly out of his box and then attack pressing 2button. The same technique shaking the Wii Remote.
Pass 1button Abuttonton
Combo Attack

Press 1button while to make a combo and then release it to pass or press 16px-Wiimote 2 to attack someone.

The same technique pressing the Abuttonton to pass or shaking the Wii Remote to attack.
Special Attack When the SP-gauge is full, press 1button + 16px-Wiimote 2. Abuttonton + 12px-Wiimote B
Call When someone of your team haves the ball, call it by pressing 1button and he pass for you. Same technique pressing the Abuttonton.
Fake Out Shaking the Wii Remote Shaking the Nunchuk
Items With the ball, make a Item Shot by pressing A-button. With the ball, make a Item Shot by pressing Abuttonton + shaking the Wii Remote.
Defensive Controls[]
Command: Wii Remote Horizontaly: Wii Remote + Nunchuk
Dodge 1button Bbuttonton
Catch 2button Abuttonton
Jump Shaking Wii Remote. Shaking Wii Remote
Save/Diving Catch When someone were been touched, press 1button to dive and catch the ball. Same technique pressing12px-Wiimote B .
Special Save Catch When someone is been were been touched, press 1button + 16px-Wiimote 2 to catch safely the ball (when the SSP-gauge is full). Same technique pressingAbuttonton + 12px-Wiimote B.
Items Throw an item pressing Abuttonton . Throw an item pressingAbuttonton + shaking the Wii Remote.
???[]

Characters[]

Full Character Roster MDR

Right Colomn: Unlockables

There are sixteen playable characters in Mario Dodgeball Rush are default and the other sixteen are unlockable. All of them are categorized by six groups:

  • All-rounder - All-Rounders have average Power, Speed, and Technique. They generally are not weak at any stats, but they are not strong in any either.
  • Technical - Technical characters have more Technique, but less Speed and Power. These characters can better aim their shots.
  • Powerful - Powerful characters have more Power, but less Speed and Technique. These characters have stronger and faster attacks and shots.
  • Speedy - Speedy characters have more Speed, but less Power and Technique. These characters can move faster over the ground.
  • Tricky - Tricky characters have one stronger stat, but the others are usually very low. However, they do have some useful, but tricky moves.
  • Defensive - Defensive characters are good at defense but average at other abilities. They have a good weapon to defend himselfs.

Like Mario Hoops 3-on-3 and Mario Sports Mix , this game is shown to make use of character specific abilities. Prior to using these abilities, there is a meter that needs to be filled (shown on the gameplay screen below). These abilities in question can allow the characters to unleash a powerful move in a dodgeball game that can help the players win a game. Each special ability is unique to each character and these moves tend to vary from the sport that players are playing. They are special save catches (special moves to make diving catches) too. When someone of your team haves been touched, you press 1 + 2-buttons (A + B-buttons with the Nunchuk) to catch directly the ball or else he falls. You can perform this special move when the SSC-meter is full.

Finally, the playable characters have their own stat values, which depict their strengths and weaknesses. For the respective charts shown below on this article, the stat values for each playable character are out of 5. These characters have special abiliies for special shots, special save catches or something like dodging the ball. Waluigi, DK, Wario, Bowser and Petey are a little special. They can spin dash (exept Wario: He can defend himself with is gross butt) to defend himselfs. All technique-characters, including Diddy Kong, attacks with ball by making curves. They are unlockable characters too. They are somewhere in the tournement. When you found a character that you don't have, he challenge you for a match. You can unlock they too by playing many times.

Playable Characters[]

Playable characters are default characters with normal abilities. 

All-rounders[]

Image: Name:

Stats:

Special Attack: Special Save Catch:                
Mario Icon MDR Mario
  • Power:
  • Speed:
  • Technique: 
  • Defense: 
3/5 Fire Shot Spin Dash Catch
3/5
3/5
3/5
Luigi Icon MDR Luigi
  • Power: 
  • Speed: 
  • Technique: 
  • Defense: 
2/5 Poltergust 3000 Action Luigi Rocket Catch
3/5
4/5
2/5
Yoshi Icon MDR Yoshi
  • Power: 
  • Speed: 
  • Technique: 
  • Defense:
3/5 Rainbow Shot Flutter Cacth
4/5
2/5
3/5
Birdo Icon MDR Birdo
  • Power: 
  • Speed: 
  • Technique: 
  • Defense:
4/5 Rolling Eggs Suction Catch
3/5
2/5
3/5

Technical Characters[]

Image: 'Name:' Stats: Special Attack: Special Save Catch:
Peach Icon MDR Princess Peach
  • Power: 
  • Speed:
  • Technique: 
  • Defense:
1/5 Flying Hearts Helpful Kiss Catch
3/5
5/5
2/5
Daisy Icon MDR Princess Daisy
  • Power: 
  • Speed: 
  • Technique: 
  • Defense:
2/5 Flower Field Handy Butterflies Catch
2/5
5/5
2/5

Waluigi MDR

Waluigi
  • Power: 
  • Speed: 
  • Technique:
  • Defense:
2/5 Four-Hands Machine Waluigi Spin Dash Catch
2/5
5/5
4/5
Rosalina MDR Princess Rosalina
  • Power:
  • Speed: 
  • Technique:
  • Defense:
2/5 Big Starcomet Luma Catch
3/5
5/5
3/5

Speedy Characters[]

Image: Name:

Stats:

Special Attack: Special Save Catch:                
Toad Icon MDR

Toad

  • Power:
  • Speed:
  • Technique: 
  • Defense: 
2/5 Mushrooms Dancing Addictional Mushrooms Catch
5/5
2/5
3/5
BowserJr MDR Bowser Jr.
  • Power: 
  • Speed: 
  • Technique: 
  • Defense: 
3/5 Painting on the Ground Sliding on the Graffiti Catch
5/5
1/5
2/5
Diddy Kong MDR Diddy Kong
  • Power: 
  • Speed: 
  • Technique: 
  • Defense:
1/5 Banana Boomerang Diddy Kong's Rocket Catch
5/5
4/5
2/5
Toadette Icon MDR Toadette
  • Power:
  • Speed: 
  • Technique: 
  • Defense: 
2/5 Multiple Mini Mushrooms

Ballerina Sunshine Catch

Toadette spins like a ballerina.

6/5
3/5
1/5

Powerful Characters[]

Image: Name: Stats: Special Attack: Special Save Catch:                        
Wario MDR Wario
  • Power: 5/5
  • Speed: 2/5
  • Technique: 3/5
  • Defense: 3/5
Wario Bomb Ultra Hand Catch
DK MDR Donkey Kong
  • Power: 5/5
  • Speed: 1/5
  • Technique: 3/5
  • Defense: 4/5
Ground Smash Barrel Roll Catch
Bowser MDR Bowser
  • Power: 5/5
  • Speed: 1/5
  • Technique: 2/5
  • Defense: 4/5
Bowser Flame Spinning Shell Catch
Petey MDR Petey Piranha
  • Power: 5/5
  • Speed: 2/5
  • Technique: 3/5
  • Defense: 4/5
Petey's Vomit Flying Piranha Catch

Mii[]

Mii's are variated due to the size: Small, medium and large sizes.

Size: Speed Stats Technique Stats Power Stats:
Small Great Insufficient/Moderate Bad
Medium-Thin Satisfactory Great Insufficient
Medium-Common Moderate Moderate Moderate
Large/Big Bad Moderate/Insufficient Great

Unlockable Characters[]

Unlockable characters have special abilities like more than high speed (like Cactuar), handy Special Shots and handy Special Save Catches.

All-Round Characters[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:
Ninja MDR Ninja
  • Power: 3/5
  • Speed: 3/5
  • Technique:4/5
  • Defense: 3/5
Ninja Clones Ninja Leaves Catch


Defeat the Final Fantasy Characters.

HammerBro MDR Hammer Bro.
  • Power: 4/5
  • Speed: 3/5
  • Technique:1/5
  • Defense: 4/5
Throwing Hammers Bommerang Return Catch Complete the Championish Cup.

Technical Character[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:
WhiteMage MDR White Mage
  • Power: 2/5
  • Speed: 3/5
  • Technique:5/5
  • Defense: 4/5
Star Shot Star Catch Play 2 times in Star Cup.

Speedy Characters[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:              
BabyMario MDR Baby Mario
  • Power: 2/5
  • Speed: 5/5
  • Technique:3/5
  • Defense: 2/5
Chomp's Escape Great Acrabatic Jump Catch

Play as Mario 35 times.

BabyLuigi MDR Baby Luigi
  • Power: 1/5
  • Speed: 5/5
  • Technique:4/5
  • Defense: 1/5
Troubled Toddler

Stork's Help Catch

A bird from Yoshi Island.

Play as Luigi 35 times.

Powerful Characters[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:
Dry Bowser MDR Dry Bowser
  • Power: 5/5
  • Speed: 1/5
  • Technique:3/5
  • Defense: 4/5
Bone Rumble Bone Boomerang Catch

Play as Bowser 35 times.

Metal Mario MDR Metal Mario
  • Power: 5/5
  • Speed: 2/5
  • Technique:3/5
  • Defense: 3/5
Powerful Metal Shot Metal Dash Catch

Play 25 times in Mario Stadium.

Tricky Characters[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:
Black Mage MDR Black Mage
  • Power: 2/5
  • Speed: 2/5
  • Technique: 5/5
  • Defense: 4/5
Lightning to Shrink Magic Catch

Play 4 times in Championish Cup.

Slime MDR Slime
  • Power: 5/5
  • Speed: 2/5
  • Technique: 1/5
  • Defense: 3/5
Slime Buddy's Enlarging Catch

Win 30 matches.

Moogle MDR Moogle
  • Power: 1/5
  • Speed: 2/5
  • Technique: 5/5
  • Defense: 4/5
Glowing Strike Festive Catch

Win the Mushroom Cup

Cactuar MDR Cactuar
  • Power: 1/5
  • Speed: 6/5
  • Technique: 1/5
  • Defense: 1/5
1000 Needles Attack Cactus Dash

Win 60 matches.

Paratroopa MDR Paratroopa
  • Power: 3/5
  • Speed: 2/5
  • Technique: 6/5
  • Defense: 4/5

Energy Attack

Sky Dive Catch

Win the Flower Cup.

Boo MDR Boo
  • Power: 2/5
  • Speed: 3/5
  • Technique: 4/5
  • Defense: 6/5
Boo Blast Boo Brigade Catch

Play 25 times in Boo's Lighthouse


FlyGuy MDR ShyGuy
  • Power: 2/5
  • Speed: 4/5
  • Technique: 5/5
  • Defense: 2/5
Spinning Ball

Spear Dance Catch

Play 25 times in Yoshi's Fruit Court
Blooper MDR Blooper
  • Power: 4/5
  • Speed: 2/5 (depending the stage)
  • Technique: 3/5
  • Defense: 5/5
Ink on Screen Nanny Call Catch Play 25 times in Bloocheep Ocean

Defensive Characters[]

Image: Name: Stats: Special Attack: Special Save Catch: How to Unlock:
Koopa Troopa MDR Koopa Troopa
  • Power: 2/5
  • Speed: 4/5
  • Technique:3/5
  • Defense: 5/5
Koopa Lake Trap Water Shell Dash Catch Play 20 times at Koopa Troopa Beach

Downloadable Characters[]

Downloadeble Characters are hidden crossover characters. You can buy these in Nintendo Wii Shop by buying first the Mario Dodgeball Rush Advanced Blocks. Advanced Blocks are memory blocks that you can download to unlock downloadable characters. Each character have 5 blocks. These are not free.

Image: Name: Type: Stats: Special Attack: Special Save Catch: Wii Points:
Pacman MDR Pac-Man All-Rounder
  • Power: 3/5
  • Speed: 3/5
  • Technique:2/5
  • Defense: 4/5
Pac-Dot Mania Big Mouth Catch 20 Wii Points
Kirby MDR Kirby Tricky
  • Power: 2/5
  • Speed: 5/5
  • Technique:4/5
  • Defense: 2/5

Character's Copy Moves (breathing, when an opponent fails when he escape) OR

Kirby's Breath

Warp Star Catch 50 Wii Points
Pikachu MDR Pikachu Defensive
  • Power: 2/5
  • Speed: 4/5
  • Technique:1/5
  • Defense: 5/5
Thunder Attack!!! Zapping Dash 100 Wii Points
Unten MDR Unten All-Rounder
  • Power: 3/5
  • Speed: 4/5
  • Technique:4/5
  • Defense: 3/5
Light Sword Attack Blue Dash 500 Wii Points

Alternates Outfits[]

Alternate Colors MDR

Forget the Pink Yoshi eyes. I know it's missing.

Certain characters have alternate outfits that can be unlocked by performing certain objectives. Outfits unlocked by having Star Coins can be used this game.

The players should note that they do not actually have to win the matches to be counted, and the minimum requirement for unlocking is at least having the characters in the players' team. Matches also get counted by playing Wi-Fi. To select another outfit, the players have to press the button on the Wii Remote, regardless of the control scheme used.

Oddly, in tournaments, it is possible for the CPU team to use more than one of a certain character, which is not possible for the players' team, nor in exhibition matches. Likewise, if the players' team contains a character who has an alternate outfit, the CPU team can still use that character in tournaments; Ex.: If the players' team contains Yoshi, it'll still be possible to see Yoshi with a CPU team.

Character: Colors/Clotches: Stats: How to Unlock: Unlock in Challenge Mode:

Other Elements: (these elements are not avaiable in ConnectBall Play)

Mario Fire Outfit N/A Play as Mario 20 times. Play 5 challenges. When Fire Mario makes his Special Attack, he throws fireballs first.
Luigi Ice Outfit N/A Play as Luigi 20 times. Play 15 challenges. When Ice Luigi makes his Special Attack, he throws iceballs first. 
Yoshi
  • Yellow
  • Cyan
  • Pink
  • White
  • Powerful
  • Speedy
  • Technique
  • Tricky
  • 15 times with Yoshi.
  • 25 times with Yoshi
  • 35 times with Yoshi
  • 60 times with Yoshi
N/A N/A
Birdo
  • Red
  • Yellow
  • Blue
  • Orange
  • Powerful
  • Technique
  • Speedy
  • Tricky
  • 15 times with Birdo.
  • 25 times with Birdo.
  • 35 times with Birdo.
  • 60 times with Birdo.
N/A N/A
Princess Peach Tennis Wear N/A Play as Peach 20 times.  Play 25 challenges. N/A
Princess Daisy Tennis Wear N/A Play as Daisy 20 times. Play 35 challenges. When Daisy makes a Special Attack, the flowers moves alround on the TV-screen.
Waluigi Blue-White Outfit N/A Play as Waluigi 20 times. Play 45 challenges. When Waluigi makes his Special Attack, He makes bubbles to catch the opponents. 
Princess Rosalina Tennis Wear N/A Play as Rosalina 20 times. Play 55 challenges. N/A
Toad
  • Blue
  • Yellow
  • Green
  • Red Alternated
  • Speedy
  • Technique
  • Tricky
  • Powerful
  • 15 times as Toad.
  • 25 times as Toad.
  • 35 times as Toad.
  • 60 times as Toad.
N/A N/A
Bowser Jr. Super Mario Sunshine Style N/A

Play as Bowser Jr. 20 times.

Play 65 challenges. N/A
Diddy Kong White Fur N/A Play as Diddy Kong 20 times. Play 75 challenges. When Diddy Kong makes his Special Attack, he throws many bananas to the opponents.
Toadette Pink Alternated with red clotches. N/A Play as Toadette 20 times. Play 85 challenges. N/A
Wario WarioWare Outfit N/A Play as Wario 20 times. Play 95 challenges. Wario turns into Super Wario. The Special Attack is more larger than the original Wario.
Bowser King Koopa Style (green) N/A Play as Bowser 20 times. Play 105 challenges. When Bowser makes the Special Attack, he call many minions to walk around the opposite court.
Donkey Kong White Fur N/A Play as Donkey Kong 20 times. Play 115 challenges. When DK makes his Special Attack, he throws barrels to block opponents.
Petey Piranha Brown with green clochtes. N/A Play as Petey 20 times. Play 125 challenges. N/A
Ninja
  • Purple Outfit
  • White-Red Outfit
N/A
  • 30 times with Ninja
  • 60 times with Ninja.
N/A
  • Throws shurikens in SPA.
  • Leaves are around and unstoppable to block opponents.
Hammer Bro.
  • Blue Shell with blue shoes.
  • Red
  • Cyan
  • Purple
  • Speedy
  • Powerful
  • Technique
  • Tricky
  • 20 times with Hammer Bro.
  • 30 times with Hammer Bro.
  • 40 times with Hammer Bro.
  • 65 times with Hammer Bro.
N/A
  • Throws boomerangs in SPA (Special Attack).
  • Throws fireballs in SPA.
  • Throws iceballs in SPA.
  • Throws shurikens in SPA.
White Mage
  • Purple hair with red-white clotches.
  • Blonde hair with white-light-brown clotches.

N/A

  • 30 times with White Mage.
  • 60 times with White Mage.
N/A

N/A

NPC's (Non Playable Characters)[]


Dodgeballs[]

On this game, they are many different balls. These balls can might be a fruit, rare balls (Goomba, ...) or wacky balls. Wacky balls make players more active and enjoyed (raise the statements of the characters). Dodgeballs have special states too and sometimes can be unlocked.

Image: Name: States: Unlock: Fellow Character:
Dodgeball MSM Wii Yellow/Normal Dodgeball

All Normal

N/A All
SuperDuperDodgeball MDR Super Duper

Dodgeball

  • Catch: Normal
  • Speed: Fast
  • Bounce: Strong
  • Dodge: Hard
  • Throw: Normal
Complete the Mushroom Cup Mario
YoshisWatermelon MDR Yoshi's Watermelon
  • Catch: Hard
  • Speed: Slow
  • Bounce: Weak
  • Dodge: Easy
  • Throw: Hard
Complete the Flower Cup Yoshi
BowsersSpikeBall MDR Bowser's Spikey Ball
  • Catch:Intense
  • Speed: Normal
  • Bounce: Weak
  • Dodge: Hard
  • Throw: Hard
Complete the Star Cup Bowser

Goomball

Goomball
  • Catch: Normal
  • Speed: Normal
  • Bounce: Strong
  • Dodge: Hard
  • Throw: Easy
Complete the Championish Cup N/A
Coconut MDR

Coconut (a empty coconut, no milk)

  • Catch: Hard 
  • Speed: Weak
  • Bounce: Weak
  • Dodge: Normal
  • Throw: Normal
Play in DK Dock 20 times. Donkey Kong
11aStressRugbyBallBlue Blue Rugby Ball
  • Catch: Normal
  • Speed: Normal
  • Bounce: Tricky
  • Dodge: Normal
  • Throw: Normal
Play in Mario Stadium 20 times. N/A
Volleyball Volleyball All Normal Play in Peach Fields 20 times. N/A
Soccer ball1 Football /Soccer Ball
  • Catch: Hard
  • Speed: Weak
  • Bounce: Normal
  • Dodge: Hard
  • Throw: Normal
Play in Luigi Park 20 times. N/A
Mushroom Ball
  • Catch:Intense
  • Speed: Fast
  • Bounce: Strong
  • Dodge: Normal
  • Throw: Easy
Play with Toad 40 times. Toad
Beachball Rainbow Beach Ball

Special

Play in Rainbow Court with Rosalina 20 times. Rosalina
Smiley-70mm-Stress-Ball-88 Smiley Ball Tricky Play in Tilting Panel 20 times without losing. N/A

Stages[]

There are twenty playable courts in Mario Dodgeball Rush. Courts in this game are often based on the courts from Mario Hoops 3-on-3 and Mario Sports Mix, some of them even directly return with a slight redesign.

Each cup holds three courts that can be played depending on the sport. There are also three four courts, which do not appear in normal tournaments. They can be unlocked by playing many games (sometimes with a mandatory character) or getting Star Coins. The first two stages are already unlocked.

Golden Mushroom NSMB2Mushroom CupGolden Mushroom NSMB2
Name: Descriptions: Gimmicks: Unlock:
Mario Stadium A big stadium with cheering fans. N/A Already unlocked
Koopa Troopa Beach A calm beach with a warm sunshine and a sweet waterwaves. The waterwaves comes on tehe court. They gives coins and green shells. Already unlocked
Peach's Cheep Cheep Field A beautiful high field further of the castle. They are jumping Cheep Cheeps. If you touch hem, then gives you coins. Win the Mushroom Cup.
Yoshi's Fruitcourt A grass court with cheering Yoshis. They are trees with sweet fruits.

Fruits fall off the trees. They contains power on your ball. Orange: 1 coin Apple: 3 coins Melon: 5 coins But watch out for falling banana peels.

Win the Mushroom Cup 2 times.
Flower Cup
457px-GoldFlowerFlower Cup457px-GoldFlower
Name: Descriptions: Gimmicks: Unlock:
DK Dock A big wooden dock around on the river.

The dock is moveble so stay on this court, because if you fall off the dock, you are out.

Already unlocked
Boo's Lighthouse A house with many lights and Boos. If you use a Lightning Bolt, all the lighthouse gonna be dark for awhile. Already unlocked
Luigi Park A park with cheering Luigi-fans too. They are planky ghosts as targets. If you touch them, you recive 1 coin. Win the Flower Cup.
Daisy's Orangery A beautiful orangery with sweet flowers and plants. Watch out for Inky Piranhas! They can throw ink to your screen. Venus Fire Traps attacks you too! Win the Flower Cup 2 times.
Star Cup
The first stage is already locked, but the other three are unlockables.
Power Star SM3DWStar CupPower Star SM3DW
Name: Descriptions: Gimmicks: Unlock:
Wario's Bomb Factory A busy factory with working Shy Guys. Above of the court, you have bombs there. They can fall too. Already unlocked
Waluigi's Pinball A fancy place to play pinball! There are rolling pinballs around the court. Win the Star Cup.
Bowser's Fortress A scary fortress with heeps of lava.

They are jumping Podoboos around. If you touch one, you runs like a crazy chicken!

Win the Star Cup 2 times.
Star Ship An airship where are the Final Fantasy characters. They stole the Cups and you must catch them up before they catch them up first. They are falling Mini-Stars off the sky. Defeat the Final Fantasy Characters.
Champions Cup
This cup is hidden. You can play this cup when you win the Star Cup.
Special CupChampions CupSpecial Cup
Name: Descriptions: Gimmicks: Unlock:
Puzzle Plank Court

A big wooden place with toys around.

Puzzle pieces can move to the other side. If the puzzle is correct, they falling many coins. Saws are cutting the court too. If you fall off, you're out! 

Win the Champions Cup
Banshee Court A dark wooden court with big candles. Far away, you can see an abandoned castle. A giant Porcu-Puffer can jump on this court. They are Swoopers too from that abandoned castle. Win the Champions Cup 2 times.
Sherbet Sea A wonderful sea with cute pinguins. You can slip on this court. Mr. Blizzards can throw snowballs to make freeze you all. While dodging, you slide on ice at the same time. Win the Champions Cup 3 times.
Rainbow Court A magic colored court with shooting stars. This is rare stage.

They falling Mini-Star to collectionate. They are sometimes falling Super Stars too. They are Blue Podoboos too. They jumps fastly then the normal Podoboos.

Win the Champions Cup 5 times.
??? ??? ??? ???
Extra Stages
Question BlockExtra StagesQuestion Block
Name: Descriptions: Gimmicks: Unlock:
Bowser Jr's Paint Land A colored land with self-painted brushes. You can slip on this court. ?-Panels are a little opaque. Win 5 Star Coins.
Casino Boulevard A fancy place with roulettes and cards.

When ?-Panels are purple, near the court you find a switch to activate the roulette. You win extra coins or mini-stars.

Win 10 Star Coins.
Bloocheep Ocean

A beautiful open- ocean with many Cheep-Cheeps. 

The teams move slower when you're underwater.

Blooper moves faster in the water then the others.

When you touch a Cheep-Cheep, he gives you coins.

They are many Cheep-Cheeps that you almost can't see the screen.

Win 13 Star Coins.

Big Tilting Panel A fun stage to tilt and to play too when you get bored.

The Wii Remote is like a tilting panel. You equilibrate your remote when you are tilting.

Win 20 Star Coins.

Items[]

As in most Mario games, there are items available during the gameplay of Mario Dodgeball Rush. These items are 

Picasion

It's faster.

available by touching the available and various ? Panels on the court. These items cause struck players to lose  coins, and all items also affect teammates as well. It's max. 10 coins to collectionate.

Items are handy to attack opponents and power-up the team. Coins are handy too because they raise your attack. Your attack with your totality of coins, damage the opponents easily.

Mini-Stars are to useful to raise easily your SP-meter and your SSC-meter. But watch out for Mini-Ztars! They can take your percentage of your SP-meter and your SSC-meter.

Name: Image: Item Effect: Item Shot:
Coins

Coin

These coins are to collectionate to raise the attack. The attack with your totallity of coins, damage the opponents easily.

N/A
Mini Star 201px-Ministar These stars are to collectionate to raise the SSC-meter (Special Save Catch) faster. N/A
Mini Ztar 160px-Shadowministar These star are not to collectionate! They take your SSC-energy away! N/A
Super Mushroom 493px-SuperMushroomNSMB2

Makes team faster and speedy.

The attack goes straightly fast. The ball rebound 2 times.

Mini Mushroom MiniMushroomNSMB2

Makes a player shrink.

The ball turns small. The ball rebound 5 times.

Green Shell GreenShell

Goes straightly and makes a player fall. He rebound 2 times.

The attack goes straightly faster. Not to fast. The ball rebound 2 times.

Red Shell Red Shell

Goes directly to an opponent and makes a player fall. He makes curves.

The attack goes directly to the players. The ball makes curves.

Blue Spiny Shell BlueSpikedShell

Goes directly to an opponent and he explodes when he touch someone. He makes curves and he fast to.

The attack goes directly to a player and he explodes when he touch someone. The ball makes curves and he rebound multiple times.

Gold Shell GoldShellMKP

Goes straightly and makes the player fall. He rebound multiple times.

The attack goes straightly faster, but not so fast. The ball rebound multiple times.
Banana Peel Banana Peel Makes a player fall by slippering.

The attacks goes directly to the opponent. He makes curves.

Super Star Super Star NSMB Makes the team invincible and faster temporaly. The attack goes straightly faster. He attacks multiple times. He rebound multiple times too.
Thunderbolt Lightning Bolt - Mario Kart 7 Removes item- transformations. Makes the opponents slowly too.

The attack goes straightly fast. He makes shrink a player. The ball rebound 3 times.

Poison Mushroom Poison Mushroom SMW3D Makes an opponent slowly.

The ball goes straightly slow. Makes the opponent slow.

Bob-omb BobombNSMBU Explodes on the big red target when he touches something. The ball falls on the red target and then he explodes.
Clone Melon 120px-Melon Makes a second dodgeball. N/A

Special Items[]

Special Items are avaiable for some stages. They are really rare but they are useful too.

Name: Image: Item Effect: Item Shot: Court:
Freezie Freezie SM3DW Makes the opponent freeze temporaly for 10 seconds. The frozen ball goes straightly. Sherbet Sea
Fake Treasure Fake treasure MSSMT

This item of Mario Hoops 3-on-3 is back. Follows the opponents. Sometimes, the fake treasure can be brokken and they come a lot of coins.

The ball goes to the players. He can disappear when he haves touch a player. The ball makes curves.

  • Koopa Troopa Beach
  • Bloocheap Ocean
Yoshi Egg YoshiEggNSMBW Rolls on the opposing team's court. Makes the opponent fall.

The ball goes strightly fast like Super Mushroom. The ball rebound multiple times.

Yoshi's Fruitcourt
All Special Items can appears on Rainbow Court.[]

Challenges[]

Challenges can you play every day and they are essential for your gameplay. The meaning of those challenges is  important that you can have good eye's on the ball. It makes easier for each gameplay difficulty. You can't play these 2 times so you must be patient. You can unlock character's alternate outfits too.

Star Medals and Star Coins[]

See the list of stamps here: Mario Dodgeball Rush/List of Stamps and Medals

Star Coin NSMB2

Star Medals and Star Coins are like stamps. To have a Star Medal, you must

Star Medal SM3DL

have all the cups from each tournement and other things. To have a Star Coin, you must clear all the objectives and missions. These are to unlock extra stages.


Party Mode[]

In addition to the tournament and the exhibition modes, Mario Dodgeball Rush has four party games. They can be played for up to four players. 

These party haves at least 2-3 levels:

  • Goomba Invasion | Stages: Yoshi's Fruitcourt, Daisy's Orangery,  Bowser's Fortress |

There are a lot of Goomba's to attack them with a fireball. If you touch them you get a point. A Goomba is worth 1 point, a Paragoomba is worth 2 points, a Tanoomba, 3 points and a Golden Goomba, 5 points, but these are rare and hard to attack. But do not attack these Dry Goombas, these takes you 1 point less. In the begin of the game, the game looks easy but on the end, it looks much harder.

  • Bob-omb Escape | Stages: Mario Stadium, DK Dock, Wario's Bomb Factory |

Similar to Mario Sports Mix.

  • TagBall | Stages: Koopa Troopa Beach, Boo's Lighthouse, Waluigi's Pinball | Note that these stages are much bigger in this Party Game.

There's a giant court and the ball is on the middle of the court distantly of the players.  The players must catch the ball as a tagleader. If the tagleader touch someone with the ball, then he isn't tagleader anymore, and wins 3 points, but it's the player who has been touched. On the ciourt they are gimmicks and obstacles that you can hurt. ? Panels are in too.

  • Targets Around | Stages: Peach's Cheep-Cheep Field, Luigi Park, Star Ship |

They are target boards that you can break around on the court. They are moving targets too, these are harder too break. A red target board is worth 1 point, a green one is worth 3 points and a yellow one is worth 5 points. An another is a golden target board. It's worth 10 points but these are rare and harder to break.

Beta Elements[]

See the beta elements here: Mario Dodgeball Rush/Beta Elements

Gallery[]

See the full gallery here: Mario Dodgeball Rush/Gallery

Music[]

Listen the music here: Mario Dodgeball Rush/Music Gallery

Credits[]

References to other games or series[]

Trivia[]

  • Shy Guy's play always on the dead box as well.
  • The title screen and wallpapers of Mario Dodgeball Rush are different from the boxart logo just for a good layout.
  • There are no Tricky characters available from the start.
  • Ninja, White Mage, and Black Mage never appear as CPU opponents at normal tournaments, except for the Star Cup finals.
  • All the downloadable characters are crossover characters.
  • It's the first time, in a sport game, that Unten plays in the Mario Sports series game.
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