Life's a hinch. |
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PSST! While you're here...you can talk to me here! |
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Developer(s) | ||||
Publisher(s) | ||||
Platform(s) | ||||
Genre(s) | Fighting | |||
Series | ||||
Release Date(s) | September 9, 2018 Feburary 12, 2019 | |||
Age Rating(s) |
Super Smash Bros. Calamity, (大乱闘スマッシュブラザーズ災難, often shortened to either SSBC, SSBV, SSB5, Sma5h, SSBCalamity and/or just Calamity), is another installment of the Super Smash Bros. series of fighting games developed by HAL Laboratory, Namco Bandai, Sora Ltd. and published by Nintendo for the Nintendo Switch in mid 2018, and digitally ported to The V² months later after its release, under the name SV²per Smash Bros. Calamity (shortened as SV²SBC or Calamity²). It is the fifth (sixth if you count its V² release, sixth/seventh if you consider SSBWU/3DS as separate games) installment to the series, first installment to be ported to another console months later and the second installment to be released on two separate consoles. It was teased at E3 2017 featuring Mario, Link, Kirby and Pikachu in the trailer.
The game, much like the other previous installments, is a crossover 2.5D fighting game featuring various franchises from Nintendo, examples being Super Mario, Kirby, Metroid and Kid Icarus. This includes characters, music, stages, etc. However, third-party franchises such as SEGA's Sonic the Hedgehog, Capcom's Street Fighter and Mega Man, and, limited to, fourth-party franchises such as Tori's Dragon Ball manga/anime series and indie franchises like Cuphead and Freedom Planet are included in the game as well.
If the player downloads the digital copy of SV²per Smash Bros. Calamity for The V², they can send over save data from the original, Super Smash Bros. Calamity for the Nintendo Switch, to the other port, vice versa. This way you can play as some characters introduced in the V² version on the Nintendo Switch version.
Gameplay[]
The core gameplay of the Super Smash Bros. series is left unchanged for this game. Players select a certain character and duke it out on a selected stage, with a percentage damage meter increasing after ever hit dealt by a character, stage hazard, etc. This will increase the knockback they will receive from attacks. If the player gets launched and goes through the blast line, they will lose one point (in a Time Match)/stock (in a Stock Match; stocks are treated as lives in the game, and should the player lose all of their stocks, they will be eliminated from the match.) and the player that KOed their victim will gain a point. The player with any leftover stocks remaining (or has the most before the timer runs out) or has the most points after the timer runs out will win the match.
Online Play[]
Nothing much has changed for Online Play since Super Smash Bros. for Nintendo 3DS / Wii U.
- With Friends: Play with your friends online via internet connection.
- With Anyone: Play with strangers online via internet connection.
- Tournaments: Compete in online tournaments with your friends or with other people.
- With amiibo: Play with your amiibo characters.
With Friends allows players to create a room and set up custom rules for the match for their friends.
With Anyone is divided into two modes:
- For Fun: For casuals. Match results are not recorded. Items and stage gimmicks are on, players can use custom characters.
- For Glory: For competitive players. Match results are recorded and items, custom characters and stage gimmicks are turned off.
Tournaments allow friends or other people to compete in a tournament bracket match similar to Tournament Mode from Super Smash Bros. Melee and Super Smash Bros. Brawl. The players can bet on who will win, and regardless when they bet the winner or not, they will have their coins returned back to them.
With amiibo allows friends and other people to test their amiibo characters to the limits by letting them battle others. Amiibos level up after battles, however when they lose more battles they level up faster as opposed to winning more battles. The max level an amiibo can reach is 99, and afterwards they cannot be leveled up anymore.
Changes from SSBWU/3DS[]
- Loads of new characters and stages. Fourth-party characters like Goku from Dragon Ball and indie characters like Lilac from Freedom Planet now appear in this game.
- Due to fan requests and reception, lots of mechanics from Super Smash Bros. Melee are brought back (its own air dodging mechanic, wavedashing, etc). Air dodging no longer makes opponents enter a helpless state and travels slightly farther when direction is inputted, similar to the Rivals of Aether air dodging mechanic. The speed from Melee is also brought back.
- Characters that appeared in Super Smash Bros. for the Nintendo 64 can do alternate side smashes if they are not charged, which are the ones seen in the aforementioned game.
- Characters can turn around after a back aerial by holding down the attack button.
- When a character is selected, they will do an unique animation in the player box on a floating platform, which was a feature only seen in the original Super Smash Bros.. This option can be turned off.
- Characters now have four different taunts instead of three (a standard taunt, up taunt, down taunt and side taunt), resulting in some new taunts for the characters.
- Along with that, all characters have four victory poses, and some of them have unique victory poses after meeting certain criterias.
- Some characters now have alternate costumes. Some of them change the moveset of a character, and some of them change the character into a separate character acknowledged by the audience and crowd. Most of the clone characters (ex. Dr. Mario) were turned into alternate costumes in this game. Alternate costumes have different effects and attacks.
- A Smash Shop is included in the game. Included to the Smash Shop are more animations for the characters, alternate costumes, more victory themes, stickers, trophies and cards. Along with that, the clerks for the Smash Shop change each time you enter.
- Loads of new modes, including a demake mode where you can play the game in a retrofied state.
- More collectibles, one of them returning from Super Smash Bros. Brawl.
- A new trading system, where you can share your collectibles with your friends or sell them to other people.
- Meteor cancelling is brought back, albeit ever characters can only do it after 45 frames.
- The time limit as a punishment for leaving/ragequitting an online match has been increased to a day (24 hours). Along with that, the player will lose a good portion of their coins and quarters of their collectibles added to the punishment.
- Custom special moves have been removed, as some characters can now do alternate attacks for their special moves depending on how long the special button has been held down/tapped.
- Some characters that can wall cling can wall climb for one and a quarter second, improving their recovery game a bit.
- Characters now crack the screen when Screen K.Oed, and they also reuse the same sound effect played whenever they are Star K.Oed before they slam into the screen.
- The Rage mechanic from Super Smash Bros. for 3DS/Wii U has been removed completely.
- Shields breaking causes 3% damage to player shielding.
- Representations of the Dr. Mario, Wario, Kid Icarus, Fire Emblem, Mega Man and Xenoblade Chronicles universes have new insignias for their respective franchises. Alongside that, Bowser and Bowser Jr. have their own unique insignias, which resemble Bowser's symbol from the Super Mario games.
Version differences[]
- The logo of the game is changed to "SV²per Smash Bros. Calamity" than "Super Smash Bros. Calamity".
- The main menu screen's aesthetics are changed, mostly the background.
- More characters are added, both playable and non-playable (ex. Unten and Leah).
Items[]
There are currently ninety-three items confirmed for Super Smash Bros. Calamity, with twenty seven of them being new while sixty-six return from Super Smash Bros. for 3DS / Wii U, and other past installments of the Super Smash Bros. series.
Collectibles[]
Collectibles are confirmed to return to Super Smash Bros. Calamity. Most of the collectibles in Super Smash Bros. 3DS/Wii U return in Calamity, while stickers from Super Smash Bros. Brawl return after being absent from 3DS/Wii U. New to the series and introduced in this game are cards, stamps and, rarely, certain Mega Stones used to Mega Evolve certain Pokémon. Collectibles can be bought at the Smash Shop with in-game currency and can be sold for a price lower than the certain collectibles' price and traded with other people, like your friends and strangers. However, the latter can only be used when connected to the Internet.
Collectible | Info |
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Coins |
Coins are the in-game currency of Super Smash Bros. Calamity, and can be obtained in many ways, either by participating in a match, selling items, daily quests, etc. Coins can be used to buy other collectibles like trophies, stickers, etc. |
Trophy |
Trophies are collectible items spanning many Super Smash Bros. titles, starting from Super Smash Bros. Melee. Trophies are used to represent various characters, items, etc from many franchises by Nintendo and other third-party, fourth-party and indie franchises. Most of these trophies can be unlocked by buying them at the Smash Shop, collecting them during various modes (ex, All-Star Mode at the rest area). |
Sticker |
TBA |
CD |
TBA |
Stamp |
TBA |
Card |
TBA |
Mega Stone |
TBA |
Characters[]
Tier List[]
S | |
S | |
S | |
S | |
S- | |
S- | |
S- | |
S- | |
A+ | |
A+ | |
A+ | |
A+ | |
A | |
A | |
A | |
A | |
B | |
B | |
B | |
B | |
C | |
D | |
D | |
D | |
D | |
E | |
F |
Note that the placement is not final.
Playable Characters[]
There are ninety-one playable characters in Super Smash Bros. Calamity (excluding exclusive characters), thirty-one more than Super Smash Bros. for Nintendo 3DS / Wii U. There are fifty-six veterans, most of which appeared in Super Smash Bros. for Nintendo 3DS / Wii U and two from Super Smash Bros. Melee and five from Super Smash Bros. Brawl, that never appeared in any other subsequent Super Smash Bros. game, and forty-one newcomers, most of them appearing from third-party (ex. Capcom's Street Fighter series of fighting games), fourth-party franchises (ex. Goku from Tori's Dragon Ball manga/anime series) and indie franchises (ex. Lilac from Freedom Planet). Out of all the playable representations in the full roster, the Pokémon and Super Mario universes have the most playable representations, at ten playable characters for each.
Characters like Dr. Mario, Little Mac, Palutena, Dark Pit, Corrin, Mii Fighters and Lucina, who appeared as playable characters in the previous game, do not reappear as playable characters in this game. Dr. Mario is just an alternate costume for Mario, Little Mac is resorted back as an assist trophy like he was in Super Smash Bros. Brawl, Palutena, while not being a playable character, still appears in Palutena's Guidance, Dark Pit and Lucina are assist trophy characters now and Corrin and Mii Fighters only appear as stickers, cards, stamps and trophies. Dr. Mario, Dark Pit and Lucina were removed from the roster as they were more like clone characters than anything, though the reason for Corrin, Mii Fighters, Palutena and Little Mac being removed from the roster and given different roles is unknown.
In its V² release, more characters have been added to the roster, and having their own roster that can be selected in the character selection screen. Characters from the New Fantendoverse, namely Unten and Leah, exclusively appear in this version of the game, however their appearance in this game is considered non-canon to the New Fantendoverse timeline as a whole.
Here's the full roster (downloadable, and V² exclusive characters included, in alphabetical order, horizontally):
Roster placement is not final; subject to change.
Veterans | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Peach |
Bowser |
Bowser Jr. |
Rosalina | ||||||||||
Donkey Kong |
Diddy Kong |
Yoshi |
Wario |
Link |
Zelda | ||||||||||
Sheik |
Ganondorf |
Toon Link |
Young Link |
Samus |
Zero Suit Samus | ||||||||||
Kirby |
Meta Knight |
King Dedede |
Fox |
Falco |
Wolf | ||||||||||
Pikachu |
Jigglypuff |
Pichu |
Mewtwo |
Lucario |
Greninja | ||||||||||
Charizard |
Squirtle |
Ivysaur |
Captain Falcon |
Ness |
Lucas | ||||||||||
Marth |
Roy |
Ike |
Robin |
Ice Climbers |
Mr. Game & Watch | ||||||||||
Pit |
Olimar |
R.O.B. |
Sonic |
Villager |
Wii Fit Trainer | ||||||||||
Duck Hunt |
Mega Man |
Pac-Man |
Snake |
Cloud |
Shulk | ||||||||||
Ryu |
Bayonetta |
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Newcomers | |||||||||||||||
Captain Toad |
Geno |
Daisy |
Waluigi |
Dixie Kong |
King K. Rool | ||||||||||
Gooey |
Bandana Dee |
Meloetta |
Tetra |
Masked Man |
Tails | ||||||||||
Sandbag |
Paper Mario |
Bomberman |
Shovel Knight |
Banjo & Kazooie |
Inkling | ||||||||||
Squid Sisters |
Starfy |
Shantae |
Chibi-Robo |
Goku |
Luffy | ||||||||||
Black Mage |
Ringabel |
Crash |
Rayman |
Isaac |
Spyro | ||||||||||
Doomguy |
Klonoa |
Lilac |
Cuphead |
Yooka & Laylee |
|||||||||||
V² Exclusive | |||||||||||||||
Unten |
Leah |
Rachel |
Strafe |
Sakeena |
PalmMan | ||||||||||
Zerita |
Netnu |
Sam |
Sia |
Volt |
Mioda |
Bold denotes an unlockable character.
Italic denotes a downloadable character.
Assist Characters[]
Assist Characters/Pokémon are characters that can be released from, either an Assist Trophy or a Poké/Master/Dusk Ball. Most of them are aggressive and will attack opponents for the user, and some of them are passive, where they will aid the user and not attack opponents for them...or some of them might be duds and will not do anything to harm or aid anyone. There are, currently, a total of fifty four Assist Trophy characters and a total of one hundred and eighty Assist Pokémon.
Bold denotes an unlockable assist.
Note: Latias and Latios are a 2-in-1 assist Pokémon.
Stages[]
There are currently one hundred and twenty four stages confirmed for Super Smash Bros. Calamity. Some of them are new and introduced in this game, while some of them return from previous installments, especially a few non-playable ones from Super Smash Bros. for the Nintendo 64.
Bold denotes an unlockable stage.
Italic denotes a downloadable stage.
denotes a new stage introduced in Calalmity.
denotes a returning stage from Smash 64.
denotes a returning stage from Melee.
denotes a returning stage from Brawl.
denotes a returning stage from Wii U.
denotes a returning stage from 3DS.
denotes a returning stage from Wii U/3DS.
Bosses[]
These are a list table of bosses that appear in Classic Mode or the Smash Arena. There are, currently, a total of forty-two bosses confirmed for Super Smash Bros. Calamity, with some returning and some of them completely new in some form or another.
Modes[]
Smash Mode[]
What you'd expect, Smash Mode is a mode spanning many titles in the Super Smash Bros. series where you can select the character of your choice and duke it out on a selected arena with the objective being either to have the most amount of stocks remaining during the match or having the most points before the timer runs out. Before you can fight, you can select the option to switch to Team Battles (characters fighting on one team), Everyone's Battle (everyone for themselves), 8-Player Smash (battling with up to eight players) and two new features, Juggernaut (one character is stronger than the others and has a health bar instead of a damage percentage; they must be defeated (in a set amount of time if given) in order for the team to win), and Tag Team (select two characters which you can tag in and out after a set amount of time or manually, however they share the same amount of stocks and damage taken).
Custom Smash[]
Another feature that returns from Super Smash Bros. for Nintendo 3DS / Wii U, Custom Smash, or Special Smash in the aforementioned game, Special Brawl in Super Smash Bros. Brawl and Special Melee in Super Smash Bros. Melee, is basically a mode where you can customize the way of battling; you can make your characters huge or small, take damage or heal damage every hit, cancel each hit if it makes contact for some mind-blowing combos with ease, replace the damage percentages with health points, or make the game act like Super Smash Bros. for the Nintendo 64, with no side specials, no pummeling or up/down throws, no charging smash attacks, etc.
Boss Smash[]
An unlockable and new feature, Boss Smash is pretty much the same as Smash Mode, only now one player can control one of the few bosses in Smash Arena. These bosses only serve to make the battle more intense, and can be hit, but cannot be killed by any means (even if some of them act like actual players, in which they can actually be launched and KOed, but they simply respawn after a set amount of time), only stunned. If one player wins, the boss will appear in their victory screen, similar to Team Battles, and even have their own unique stock icon when they K.O an opponent.
For reasons unknown, "Juggernaut" isn't available in this mode, though the reason could be that the bosses already act as the juggernaut of this mode.
This mode is somewhat inspired by the cheat code that allows you to play as Master Hand in Super Smash Bros. Melee.
This mode can be unlocked via beating Smash Arena on Hard or higher. The bosses that can be played in this mode can be unlocked via beating them on Hard or higher with a certain character.
Multi-Man Smash[]
Multi-Man Smash is a mode spanning many Super Smash Bros. titles, in which a selected character has to face off a horde of silhouettes of characters from the roster. Either the player can face off a number of them, or an endless swarm of them in a set amount of time, or play with another player to see how many silhouettes they can defeat before they are K.Oed. There is also another option called “Cruel Smash”, where all the A.I is bumped up to be insane and more powerful.
Home-Run Contest[]
Home-Run Contest is a mode featuring the one and only Sandbag. The player’s goal is to launch Sandbag using the Home-Run Bat, though they can use normal attacks to rack up damage before launching him (and even can launch him before the announcer reaches the end of the countdown). Once Sandbag is launched, a bar showing how much distance (measured in fts.) is covered, and once he lands on the ground and stops, the game will end and the announcer will say “New Record!” if there is one, otherwise the audience will sigh if there is not.
Classic Mode[]
Classic Mode is a 1-player mode spanning many installments of the Super Smash Bros. series. In this game, it is basically the same as it was in 3DS/Wii U, where your character that you selected will traverse through an overworld map. Before a battle with a randomly selected opponent CPU, the player comes across a branching path, which they can select for a few seconds before the game makes the choice for them.
When fighting a CPU opponent, the player will begin with a certain amount of stocks based on what difficulty they choose (ex. Easy will have the player start with five stocks while Very Hard or One-Shot will have the player start with one stock). They must fight the opponent until they are K.O'd, then the player will be rewarded with a few coins and some extra items like trophies, stickers, etc depending on how well the player did, as well as some bonuses to increase your score.
Along the way, you might fight a gigantic, metal version of a random character or multiple silhouettes of Mario, Kirby, Link and Pikachu. But what you encounter at the end of your journey? Master Hand and Crazy Hand, of course. You can choose to fight Master Hand only (this doesn't happen on Very Easy or Easy, you will only fight Master Hand on those difficulties), or the hand duos depending on what path you take (this doesn't happen on Hard, Very Hard or One-Shot, you will fight the two hands on those difficulties). Master Hand and Crazy Hand fight like they normally do in 3DS/Wii U, but Master Hand does not transform into Master Core in this game. After beating them both, you will be sent to the credits and then a unique congratulations screen, depending on what character they played as. Each character has a unique congrats screen. Depending on how high the player's score is, they will receive bigger rewards at the end.
Halfway through the journey, the character will be given a task/minigame, either "Race to the Finish!", "Break the Targets!", "Shatter the Crystals!" or "Board the Platforms!" (called "Mark the Platforms!" in this game), the third being new to this game (although it does appear in Smash Run in 3DS/Wii U as a challenge). Completing these will result in the announcer saying "A new record!" is there is one, or just "Complete!" if there isn't and receive some more rewards. Should the player run out of time or self-destruct, the announcer will say "Failure!" and the player moves on as normal without any rewards.
Should the player lose all of their stocks, they will be sent to a "Continue" screen*, where the character's trophy falls onto a platform with a single spotlight shining down. The announcer will say "Continue?" with the words "CONTINUE?" appearing with the options "Yes" and "No" appear slightly afterwards. The player has a ten second countdown to choose whatever option they want to choose. Selecting "Yes" will result in the character coming back to life and doing one of their taunts and run off-screen with the player losing most of their rewards and points and will continue from the fight they lost, while selecting "No" (or making the countdown expire/not having enough points to continue) will cause the screen to fade to black with the announcer saying "Game Over!" and the words "GAME OVER" appearing in red on screen. The player will be taken back to the main menu afterwards.
Difficulties | |||||||
Very easy | 5 stocks Enemy AI is laughably easy Very small rewards Continuing costs 50 coins and 250 points | ||||||
Easy | 4 stocks Enemy AI is fairly easy Small rewards Continuing costs 50 coins and 400 points | ||||||
Medium | 3 stocks Enemy AI is easy, but slightly hard Medium rewards Continuing costs 100 coins and 650 points | ||||||
Hard | 2 stocks Enemy AI is hard Huge rewards Continuing costs 200 coins and 800 points | ||||||
Very hard | 1 stock Enemy AI is very difficult Huge rewards Continuing costs 450 coins and 1,250 points | ||||||
One Shot | 1 stock Enemy AI is very insane/cheap Very huge rewards No continuing; losing just one life results in an immediate Game Over This difficulty setting can be chosen after beating Classic Mode on Very Hard without continuing |
All-Star Mode[]
All-Star Mode is also another 1-player mode spanning many Super Smash Bros. titles, starting from Super Smash Bros. Melee. All-Star Mode is a mode where you select your character and fight a plethora of characters (if they are unlocked/downloaded to the game) starting from the late 1900s to the early 2000s. Unlike Classic Mode, every single time you play this, any damage taken will carry on throughout the entire mode and once you die a single time, it is an immediate Game Over. To compensate this, you are taken to a rest area after beating a wave of characters, where you can recover your health using Maxim Tomatoes, Heart Containers and Energy Tanks that are placed in the area (as well as some trophies). After beating all waves, you will be rewarded depending how much damage you've taken and recovered during the mode and taken to the Credits scene, followed by an unique "Congratulations!" screen for the character you played as.
The Smash Arena[]
Smash Arena is the upgraded version of the Boss Battles Mode that first and only appeared in Super Smash Bros. Brawl. In the Smash Arena, it is basically similar to All-Star Mode and/or The Arena spanning many Kirby games starting from Kirby Super Star, in which you face a set amount of challenges with only one stock and damage carrying over after each challenge. However, instead of facing characters on the roster, you face bosses. The bosses change every time you play the mode, and depending on what character from a universe you pick, the bosses from the same universe you will mostly fight against. After each boss, you will be taken to a rest area, which is similar to the All-Star Mode's rest area, with the only difference being given the choice to either save your progress or not, and continue on by touching a plate that takes you to the next boss.
Some bosses can only be fought if the player is playing as a certain character associated with their respective franchise. Bosses with no playable representation of their own series can be fought with virtually any character, ex. Sinistar can be fought by every character in the game.
Some of the bosses can be played in Boss Smash, ex. Dino Piranha. In Boss Smash, they play identical to their Smash Arena counterparts, with the exception that they cannot legitimately die in this mode, and their role is to make the battle even more intense.
Difficulties | |||||||
Very easy | Boss AI is laughably easy Very small rewards | ||||||
Easy | Boss AI is fairly easy Small rewards | ||||||
Medium | Boss AI is easy, but slightly hard Medium rewards | ||||||
Hard | Boss AI is hard Huge rewards | ||||||
True Arena | Enemy AI is very difficult and insane Very huge rewards This difficulty can be unlocked when this mode is beaten on Hard difficulty |
Arcade Mode[]
Arcade Mode is an unlockable 1-player mode that is new to the Super Smash Bros. series and introduced in Super Smash Bros. Calamity. This mode brings back the Mortal Kombat and Street Fighter elements of their own arcade modes, and the gameplay is downgraded to reducing the opponents health to nothing to win. Other than that, it is basically the same as Classic Mode, but before you face Master Hand, you will have to face a certain character's "rival"*. Rival battles are significantly more harder than regular fights. When you reach up to Master Hand, you only have one chance to beat him. If he beats you, it is an immediate Game Over and you will not get the character's ending; instead, you will be sent back to the main menu afterwards.
After being beaten by anyone in Arcade Mode, you will be sent to the continue screen, which looks similar to the Street Fighter II continue screen, in which the player will be granted with a ten second countdown and the option to continue or not, at the cost of credits (which is roughly 500 Smash Coins).
Should the player not continue or not, the character (that looks beaten up) will do their Star K.O scream and their portrait will be grayed out, with the words "GAME OVER" appearing afterwards and the player will be taken back to the main menu.
This mode can be bought at the Smash Shop for 100,000 Smash Coins. If bought, an arcade machine icon based on the game will appear in the main menu.
Difficulties | |||||||
Very easy | Enemy AI is laughably easy Very small rewards 2 credits to continue | ||||||
Easy | Enemy AI is fairly easy Small rewards 3 credits to continue | ||||||
Medium | Enemy AI is easy, but slightly hard Medium rewards 4 credits to continue | ||||||
Hard | Enemy AI is hard Huge rewards 4 credits to continue | ||||||
Very hard | Enemy AI is very difficult Very huge rewards No continuing; losing just one match results in an immediate Game Over This difficulty setting can be chosen after beating Arcade Mode on Hard without continuing |
* - Note some characters may not have a rival, so a rival battle will not commence.
Retro Mode[]
An unlockable mode, Retro Mode is basically what you'd expect; a demake to the game somewhat similar to Super Smash Land made by Dan Fornace, with most of the content in the original game taken away in this mode and pretty much everything uses 8-bit graphics. This mode can be activated any time, however they can go back to the original after a thirty second cooldown of booting the mode up.
This mode can be bought at the Smash Shop for 250,000 Smash Coins.
Vault[]
Here, players can watch replays saved to the game (or download them), play masterpieces (games from the classic Nintendo console games, ex. the NES and SNES) temporarily (spanning from 30 seconds to five minutes), play scenes from the game (ex. the intro sequence) or go into Sound Test, where they can listen to music in the game (some of them need to be unlocked) and listen to character/other sound effects.
Jukebox[]
The Jukebox is an unlockable collectible mode. The Jukebox allows you to choose which songs to play the most during a stage or the main menu song you want to hear, and also play some downloaded songs from its V² release. It replaces the My Music option in the Settings tab from previous Super Smash Bros. titles.
This can be bought at the Smash Shop for 75,000 Smash Coins. If bought, a jukebox icon will appear on the main menu screen. Select it to enter the Jukebox.
Daily Quests[]
While appearing as an open/close tab, Daily Quests are optional objectives given out to the player every day they boot up the game. Most of them range from K.Oing an opponent to completing a mode with a certain character. After completing a quest, a notification will pop up, showing that the player finished that said objective and should they come back to the Daily Quests tab, they will be awarded with something ranging from a few Smash Coins to trophies/stickers/cards and also bring up their daily streak count to one. The streak will reset if the quests aren't completed in a set amount of time for the day. Reaching the daily streak up to seven days (or in other terms; a week) will award the player with a special reward, ranging from a secret alternate costume, to a unique kind of Mega Stone used to Mega Evolve a certain Pokémon.
Daily Quests also have certain season events that can be found on the tab. These could be related to Summer, Halloween, Thanksgiving or Christmas, and completing them will result in unlocking a unique reward based on that certain seasonal theme of the quest. For example, completing a Christmas themed quest will unlock the Christmas Robin costume, while completing a Halloween themed quest will unlock the Vampire Sonic costume.
Smash Shop[]
Smash Shop is an in-game shop system added in Super Smash Bros. Calamity, where the player can purchase alternate costumes, trophies, stickers, cards, unlockable modes, accessories for characters and a certain Mega Stones with Smash Coins that you can receive many ways in the game.
Each time you enter the shop, the clerk of the shop is chosen by random. They all have unique dialogue, but they are practically the same.
In the V² port, more clerks have been added to the shop.
Clerk | Info | Appearance rate |
---|---|---|
Mii |
Miis are the digital, customizable avatars for people who have either a Wii, 3DS, Wii U and Nintendo Switch. Miis could be created on the Mii Channel and used in games that have Miis as playable characters, like Wii Sports, Wii Sports Resort and Wii Fit. Miis made on the Nintendo Switch will appear in the shop. | 45% (Nintendo Switch) 0% (V²) |
Tom Nook |
Tom Nook is a recurring character in the Animal Crossing games. Tom Nook is a raccoon/tanuki character who opens his own shop in town, though he gives it to nephews Tommy and Timmy so he can open up Nook's Homes. Tom Nook takes his design from Animal Crossing: New Leaf in this game. | 25% (Nintendo Switch and V²) |
Item Shopkeeper |
The Item Shopkeeper is a character appearing in Wario Land 4, as the shopkeeper and a form of Princess Shokora. She resembles Mr. Game & Watch, with similar movement. Whenever Wario buys an item from the shop, she will appear in a boss fight and turn into that item to deal damage to the boss. Item Shopkeeper sells unique and secret items which she can transform into during a match, however this does not happen in Online Play. | 25% (Nintendo Switch and V²) |
Happy Mask Salesman |
Happy Mask Salesman is a recurring character in the The Legend of Zelda games, first appearing in The Legend of Zelda: Ocarina of Time. Happy Mask Salesman sells masks out to people from his shop, though he sells other things from his shop as well. He appears very rarely in the Smash Shop, but when he does he sells fairly cheap to expensive masks that characters can wear during battle, however they can be destroyed if attacked enough. | 5% (Nintendo Switch and V²) |
QT |
QT is the first "console mascot" for The V² and runs The V Shop on that console. QT is a very quirky robotic character and is a relatively big fan of video games, giving out her thoughts on some of the video games people decide to purchase at the shop. QT replaces the Mii in the V² release of Super Smash Bros. Calamity, and her appearance changes each time you enter the shop and she appears in there. | 45% (V²) |
Online[]
In this mode, the player can play with other players across the world, creating a room (with a password if you want to keep it secure) for them to join. Before they join, they must be accepted by the host, or else they cannot join. Rooms with a match in progress cannot be joined until afterwards.
You can also spectate in-progress matches and bet who will win with other people watching the same match. Regardless if you bet the winner or loser, you will still get back your coins after the match ends.
Nintendo Accolades[]
Nintendo Accolades is an achievement system similar to Xbox Achievements or Playstation Trophies, added to the 6.0.0 update of the Nintendo Switch, and as such Super Smash Bros. Calamity has many accolades that can be collected throughout the game. Here is a table list of accolades the player can collect:
Name | Icon | Description |
---|---|---|
Super Smash Bros. Calamity | ||
Smasher | Win one match. | |
Challenger Approaching | Unlock any character for the first time. | |
Flawless | Win one match without taking any damage. | |
Dream Team | Win one Team Match. | |
Classic | Finish Classic Mode on any difficulty. | |
Dominator | Win five matches in a row. | |
Self-Destruct | Perform an SD (self destruct). | |
Combo Food | Perform a ten-hit combo. | |
Mario Bros. | Win five Team Matches with Mario and Luigi in your team. | |
Smash Charity | Collect 1,000 Smash Coins. | |
Boss Butch | Complete the Smash Arena on any difficulty. | |
Your Roster is Ready | Complete the roster*. | |
The Return | Play as any fighter from the "Returning" DLC pack. | |
SV²per Smash Bros. Calamity |
Mods[]
Super Smash Bros. Calamity has been unofficially ported to the PC by many fans months after its release (mostly its V² release in 2019). As a result, multiple mods have been made for it. While there are loads of mods for Calamity, which includes more costumes/alternates for characters and stages, and whatnot, we will be focusing on the ones that are very successful and are popularized around the Internet.
Project C[]
Also known as Project Calamity, or shortened to PC, this mod adds multiple characters, including some playable in its V² roster, to the roster and adds even more stages, although some of them in the original are removed/alternate stage designs for some of the stages. Along with this, multiple new costumes for characters have been added and have different effects/aesthetics (which can be turned off) implemented into them. Project C is, arguably, the best mod for Super Smash Bros. Calamity in many eyes of the fans of the Super Smash Bros. series.
The name Project C may be a reference to/inspired by the infamous Super Smash Bros. Brawl mod based on Super Smash Bros. Melee, Project M.
Reception[]
After the game's release, it was met with generally positive reviews and critical acclaim to many diehard Super Smash Bros. fans and reviewers, mostly because the game brings back multiple features from Super Smash Bros. Melee. The character roster was praised by many as well, but a few new characters like Lilac, Goku and Luffy were weird choices. The new stages/alternate stages and modes, especially the Retro Mode were also highly praised. Overall, the game is considered to be the best installment in the Super Smash Bros. series, with the Nintendo Switch version and the unofficial PC port (mostly Project C) being considered the more superior version than the V² version.
Gallery[]
Trivia[]
- Originally...
- ...the game was originally going to be called Switch Smash Bros., but this was changed due to there being already there games being named that similarly.
- ...the game was going to have wall walking which could be only performed by Sonic when he runs, however that was scrapped due to it looking "cheap", and was replaced with wall climbing, which was unique to most characters that can wall cling.
- ...the game was going to have a story mode, but since there is loads of characters in the roster, that idea was scrapped, as it would take forever to finish it.
- ...Tifa Lockhart, White Mage, Blaziken, Lyn, Knuckles and Shadow were going to be in the final roster, but they were scrapped, with Tifa and White Mage being scrapped entirely.
- ...all content from the original version on the Super Smash Bros. fanon wiki would come back, but most of them were scrapped, and few of them returned.
- The game is, in fact, a reboot to the original Super Smash Bros. Calamity seen on the Super Smash Bros. fanon wiki (subtly said above), which OwtheEdgehog (t∣b∣c) was more active there at the time before his return to Fantendo on August 2017.
- On that wiki, the original game added new content each patch akin to Super Smash Flash 2, examples being characters and character movesets. After being inactive (or in OwtheEdgehog's words, "dead") on that wiki for quite a while and going back to Fantendo on August 2017, he decided to carry over the game to this wiki, and pretty much change almost everything about the game that he deemed "unnecessary", namely the "new-content-every-patch" concept, and added new features that came out of his mind, especially some that the fans wanted, like the Super Smash Bros. Melee mechanics and aesthetics (the air dodging and speed).
- Most of the new playable characters of the original, examples being Nabbit (albeit reappearing as an assist trophy in the reboot), Snivy, Oshawott (the two of them reappear as assist Pokémon), Birdo (albeit reappearing as a gimmick on the Mushroom Kingdom II stage), Baby Mario, Baby Luigi and Pignite were removed from the rebooted version, as most of them feel weird being in the game, but Captain Toad, Crash, Waluigi, Black Mage, Starfy, Tails and Sandbag were brought back, along with Pichu coming back as well. Black Mage almost did not made the final roster, and Pichu was added as DLC along with Young Link and Snake. Along with that, some of the movesets for the characters were removed, but some of them were brought back. The same goes for stages, items and game aesthetics (features, mechanics, etc).
- On that wiki, the original game added new content each patch akin to Super Smash Flash 2, examples being characters and character movesets. After being inactive (or in OwtheEdgehog's words, "dead") on that wiki for quite a while and going back to Fantendo on August 2017, he decided to carry over the game to this wiki, and pretty much change almost everything about the game that he deemed "unnecessary", namely the "new-content-every-patch" concept, and added new features that came out of his mind, especially some that the fans wanted, like the Super Smash Bros. Melee mechanics and aesthetics (the air dodging and speed).
- There is a secret code that can be entered in the main menu to unlock everything within an instant. This is not present in the unofficial PC port for reasons unknown.