Final Fantasy Brave Exvius Wiki
Final Fantasy Brave Exvius Wiki
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WOTV FFBE Equipment Enhancement Event

Overview[]

Enhancing Equipment[]

  • Select the equipment you wish to enhance. Each equipment has 3 ability slots to enhance.
    • If you select equipment currently attached to a unit, it will be unequipped automatically from all parties.
    • All types of weapon will be available to enhance, but some of them will have a unique rare ability available only for the duration of the current event.
  • Select the dungeon, and venture into each floor upon choosing your companion and party.
    • Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for Lapis100 will refill them to full. You can use Equipment Enhancement Orb Restore to restore 1 orb each.
    • There are a total of 10 floors. Each floor will be increasing in difficulty, but also higher chance of rare or strong abilities.
    • When you first enter this event, your regular party sets will be copied as a new, completely separate sets of party. You can equip different equipment and unit to this party set without changing other parties.
  • Each time you clear a floor, you will obtain event points and an ability.
    • You may choose 1 from 3 different abilities chosen at random.
    • Abilities that are already enhanced to your current equipment will not show up again.
    • If those 3 slots are already filled, you may replace 1 of them, or skip.
  • Clearing all the floors available will render the dungeon completed.
    • You can also choose to leave on any floor and keep all of the abilities you've obtained.
    • In the case of game over, you can either retire with Lapis100 and keep all of the abilities you've obtained, or leave and lose them.
    • If the equipment selected had already been enhanced before, you will be given the option to choose between your newly obtained abilities, or with the set you had acquired previously.
  • Troubleshooting
    • To hold onto newly gained abilities prior to the event ending and maintenance beginning, remember to complete or retire from the dungeon, otherwise any gained abilities will be lost. Selected equipment that has not received its floor 1 ability will not gain any abilities.
    • If the event ends before floor 10 has been completed, the equipment will keep the old abilities and not the gained abilities from the previous floors (i.e. you cannot choose between the new abilities and old abilities).
    • Reset the game if equipment appears to be missing after maintenance is completed.

Party Composition[]

  • Much like the Arena and 10-man trials this mode uses its own party and equipment composition.
  • Enemies (e.g. Olivier, Petraryukos) can inflict status ailments. The use of abilities such as Clear Veil, Status Reset, etc. is advised.
  • A new friend unit is chosen for every floor but otherwise your party will behave as though all floors are one continuous set of battles (e.g. LB, MP, HP, esper gauge, status ailments all carry over).
    • You can use the early floors to build esper gauge and LBs. You can also save mana by using just the friend units' abilities to clear them.

Bonus Unit[]

Bonus: Increases the chance of unique abilities appearing. Up to 100% increased parameter to all stats, stackable with everything else.

Unit Bonus (WOTV FFBE) {{#tip-info:The rarity shown is the minimum rarity a unit needs to be in order to have the respective bonus.}}


Vinera Fennes
Vinera Fennes


King of Leonis Mont
King of Leonis Mont


Sterne Leonis
Sterne Leonis


Mont Leonis
Mont Leonis


Kitone
Kitone


Gilgamesh (WOTV FFBE)
Gilgamesh (WOTV FFBE)

+100% (NV)

+100% (NV)

+100% (NV)
+50% (5-star★)
+50% (5-star★)

+50% (5-star★)

+50% (5-star★)

Unit Bonus (FFBE) {{#tip-info:The rarity shown is the minimum rarity a unit needs to be in order to have the respective bonus.}}


Cressnik
Cressnik


Kaktiria
Kaktiria


Noppy
Noppy


Ygni
Ygni


Bulwark & the Melodic Mascots
Bulwark & the Melodic Mascots


King Behemy
King Behemy

+100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV)


Beach Blaster Olive
Beach Blaster Olive


Olivera
Olivera


Samurai Chizuru
Samurai Chizuru


Reberta & Ignitos
Reberta & Ignitos


White Dragon Ling
White Dragon Ling


Maeve
Maeve

+100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV)


Tide Bringer Kaito
Tide Bringer Kaito


Skye
Skye


Storm Seeker Esther
Storm Seeker Esther


Paladin Sylvie
Paladin Sylvie


Frostblade Fryevia
Frostblade Fryevia


Melia
Melia

+100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV)


Wylk
Wylk


Louise
Louise


Yoshikiri
Yoshikiri


Starlight Elena
Starlight Elena


Elena
Elena

+100% (NV) +100% (NV) +100% (NV) +100% (NV) +100% (NV)


Myra
Myra


Malphasie
Malphasie


Circe
Circe


Beryl
Beryl


Ellesperis
Ellesperis


Zeno of the Beta Star
Zeno of the Beta Star

+50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★)


Agent Olive
Agent Olive


Mastermind Xon
Mastermind Xon


Doctor Aiden
Doctor Aiden


Operative Zyrus
Operative Zyrus


Aurora Fryevia
Aurora Fryevia

+50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★)


Kaito
Kaito


Tsukiko
Tsukiko


Esther
Esther


Sylvie
Sylvie


Fryevia
Fryevia

+50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★) +50% (5-star★)


Olive
Olive


Rivera
Rivera


Morgana
Morgana


Zyrus
Zyrus

+50% (5-star★) +50% (5-star★) +50% (5-star★) +30% (4-star★)

Abilities[]

Generic Abilities
HP 5% 10% 15% 20%
MP 5% 10% 15% 20%
ATK 5% 10% 15% 20%
DEF 5% 10% 15% 20%
MAG 5% 10% 15% 20%
SPR 5% 10% 15% 20%
ATK/MAG 30%
HP/DEF 20%
HP/SPR 20%
Auto-Regen Lv. 1 (200 HP, 1x) Lv. 2 Lv. 3 Lv. 4 (1800 HP, 1x)
Auto-Refresh Lv. 1
(3%)
Lv. 2
(5%)
DEF Auto-Boost Lv. 4
(40%)
Lv. 5
(50%)
SPR Auto-Boost Lv. 4
(40%)
Lv. 5
(50%)
Fill Limit Gauge Lv. 1
(+1 per turn)
Lv. 2
(+2 per turn)
Reduce MP Cost Lv. 1
(5%)
Lv. 2
(10%)
Rare Abilities
Dagger Dagger High Tide+ - Increase LB gauge fill rate (150%)
Sword Sword Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Great Sword Great Sword Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Katana Katana Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Staff Staff Seal of Skill and Soul Lv. 4 - Increase MP/SPR (20%)
Rod Rod Seal of Skill and Magic Lv. 4 - Increase MP/MAG (20%)
Bow Bow Seal of Power and Magic Lv. 7 - Increase ATK/MAG (35%)
Axe Axe ATK +40%
Hammer Hammer Seal of Life and Arms Lv. 4 - Increase HP/DEF (20%)
Spear Spear Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Instrument Instrument Seal of Life and Soul Lv. 4 - Increase HP/SPR (20%)
Whip Whip MP +40%
Throwing Throwing Projectile Prowess - Increase ATK/MAG (20%)
Gun Gun ATK +40%
Mace Mace HP +40%
Fist Fist Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Weapon Unique Abilities
Icon-Twilight Oath Twilight Oath Entrusted Life - Increase ATK (30%)
Increase equipment ATK (25%) when dual wielding
Icon-Excalibur (WOTV FFBE) Excalibur (WOTV FFBE) Dimension Slicer - Increase ATK/MAG (40%)
Icon-Sleep Blade (WOTV FFBE) Sleep Blade (WOTV FFBE) Seal of «Caelum» - Increase HP/ATK/DEF (25%)
Icon-Golden Blade (WOTV FFBE) Golden Blade (WOTV FFBE) Seal of «Fortem» - Increase ATK (50%)
Icon-Sasuke's Katana (WOTV FFBE) Sasuke's Katana (WOTV FFBE) Seal of Saiga - Increase ATK/MAG (30%)
Increase LB gauge fill rate (50%)
Floor Rare Ability Chance
1 0.60%
2 0.60%
3 0.90%
4 0.90%
5 1.20%
6 1.50%
7 1.50%
8 3.30%
9 3.30%
10 4.65%
  • The average chance to get a rare ability is around 6 full clears (60 orbs).
  • Stats that are discarded or rewritten can reappear in later stages.
  • See Mechanics for more information about buffs/boosts, such as Auto-Shell.

Event Points[]

Points Rewards
2,500 pts Sleep Blade (WOTV FFBE)
5,000 pts 4-star★ Trust Moogle (ALL 5%)
7,500 pts NV EX Ticket (3★/4★/5★/NV)
10,000 pts Equipment Enhancement Orb Restore (5)
12,500 pts Golden Blade (WOTV FFBE)
15,000 pts EX Coin (300)
17,500 pts 4-star★ Trust Moogle (ALL 5%)
20,000 pts NV EX Ticket (3★/4★/5★/NV)
22,500 pts Gil500,000
25,000 pts Sasuke's Katana (WOTV FFBE)
30,000 pts Equipment Enhancement Orb Restore (5)
35,000 pts 4-star★ Trust Moogle (ALL 5%)
40,000 pts NV EX Ticket (4★/5★/NV) (2)
42,500 pts Twilight Oath
45,000 pts Gil500,000
50,000 pts Super Trust Moogle Exchange Ticket (5)
52,500 pts Excalibur (WOTV FFBE)
55,000 pts Equipment Enhancement Orb Restore (5)
60,000 pts EX Coin (700)
65,000 pts 4-star★ Trust Moogle (ALL 10%) (3)
70,000 pts Excalibur+ (WOTV FFBE) - Recipe
75,000 pts Super Trust Moogle Exchange Ticket (5)
77,500 pts Enhancite (Excalibur (WOTV FFBE))
80,000 pts Equipment Enhancement Orb Restore (5)
85,000 pts NV EX Ticket (5★/NV)
90,000 pts King Burst Pot (2)
95,000 pts Gil500,000
100,000 pts Super Trust Moogle Exchange Ticket (5)
105,000 pts King Burst Pot (2)
110,000 pts 1/10 NV Summon Ticket
115,000 pts King Burst Pot (2)
120,000 pts Super Trust Moogle Exchange Ticket (5)
130,000 pts Equipment Enhancement Orb Restore (10)
140,000 pts Gil500,000
150,000 pts Equipment Enhancement Orb Restore (15)
160,000 pts King Burst Pot (2)
170,000 pts Equipment Enhancement Orb Restore (15)
180,000 pts Gil1,000,000
190,000 pts Equipment Enhancement Orb Restore (15)
200,000 pts King Burst Pot (2)
210,000 pts Equipment Enhancement Orb Restore (15)
220,000 pts Gil1,000,000
230,000 pts Equipment Enhancement Orb Restore (15)
240,000 pts King Burst Pot (2)
250,000 pts Equipment Enhancement Orb Restore (15)
260,000 pts Gil1,000,000
270,000 pts Equipment Enhancement Orb Restore (15)
280,000 pts King Burst Pot (2)
290,000 pts Equipment Enhancement Orb Restore (15)
300,000 pts Gil1,000,000

Floor Composition[]

Floor Monsters Gil Unit Exp Rank Exp Event Points
(floor fixed)
Kill Bonus Points
1F Bomb 50 300 50 200 200
2F Bomb (2) 52 400 50 300 300
3F Thief (2) 52 500 155 500 500
4F Thief (3) 71 700 155 500 500
5F Behemoth 165 800 300 600 600
6F Behemoth (2) 175 900 300 700 700
7F 2-Headed Dragon 217 1,000 365 700 700
8F 2-Headed Dragon, Bomb (2) 229 1,100 365 800 800
9F 2-Headed Dragon, Thief (2) 272 1,200 435 900 900
10F Iron Giant 282 1,300 435 1,000 1,000
TOTAL - 1,565 8,200 2,610 6,200 6,200

Tips[]

  • Floor 1-7 are not difficult. Floor 8-10 might require breaks and chaining.
  • A mixed damage party is recommended. Enemies might be strong against physical or magic damage and might have elemental resistances.
  • All enemies are fully breakable.
  • Floor 10:
    • Iron Giant is neutral to all elements and immune to status ailments.
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