GL | JP |
Rivera | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Chain Family | Absolute Zero Bolting Strike Disorder Chaos Wave Awakened | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Female‎ | ||||||
Race | Human | ||||||
No. | 8259, 8260, 8261 | ||||||
TMR | Conductor's BatonConductor's Baton
| ||||||
STMR | Formal SuitFormal Suit
|
A talented conductor who traveled all over the world. Rivera was always in search of new sounds she had never heard before, hoping to add them to her symphonies. Rumor has it she wrote hundreds of very creative symphonies during her lifetime.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2640 900 + 450 |
149 150 + 75 |
61 65 + 32 |
105 65 + 32 |
95 65 + 32 |
124 65 + 32 |
3 | 3 | 6 |
6 | 3432 900 + 450 |
193 150 + 75 |
79 65 + 32 |
136 65 + 32 |
123 65 + 32 |
161 65 + 32 |
3 | 4 | 6 |
7 | 4461 900 + 450 |
250 150 + 75 |
102 65 + 32 |
176 65 + 32 |
159 65 + 32 |
209 65 + 32 |
3 | 4 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 7, Lvl 7 |
6 | 4 | Lvl 8, Lvl 8 |
7 | 4 | Lvl 8, Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 5 | Overture | Heal (2000 HP, 10x) to all allies If used after Reverberation: Heal (2500 HP, 18x) to all allies Auto-revive (50% HP) for 3 turns to all allies Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies |
30 | ||
5 | 32 | Sound Amplifier | Increase ATK and MAG (250%) for 3 turns to all allies If used after Reverberation: Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (250%) for 3 turns to all allies Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Absolute Zero |
65 | ||
5 | 68 | Energizing Symphony | Fixed damage (3000) to caster Recover MP (250) to all allies 1. Auto-cast next turn: Recurrent Rotation Heal (9000 HP) split over 3 turns to caster |
|||
5 | 74 | Musical Barrier | Evade 1 physical attack for 3 turns to all allies Mitigate physical damage taken (30%) for 3 turns to all allies Mitigate damage taken (50%) for 3 turns to all allies |
75 | ||
5 | 80 | Watchful Ensemble | Chance to protect all allies from physical damage (100%) with damage mitigation (60%) for 3 turns to one ally If used after Reverberation: Chance to protect all allies from physical damage (100%) with damage mitigation (70%) for 3 turns to one ally Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Absolute Zero |
30 | ||
6 | 12 | Turntable | Steal ATK break, DEF break, MAG break and SPR break from all allies, except caster | 60 | ||
6 | 36 | Impish Nocturne | Increase physical damage against demon and fairy (75%) for 3 turns to one ally Increase magic damage against demon and fairy (75%) for 3 turns to one ally If used after Reverberation: Increase physical damage against demon and fairy (125%) for 3 turns to one ally Increase magic damage against demon and fairy (125%) for 3 turns to one ally Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Absolute Zero |
30 | ||
6 | 42 | Acoustic Echo | Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy If used after Acoustic Echo, Acoustic Echo+ or Reverberation, name changes into Acoustic Echo+: Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Light magic damage (25x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Bolting Strike |
40 | ||
6 | 48 | Rhapsody of the Wild | Increase physical damage against beast and human (75%) for 3 turns to one ally Increase magic damage against beast and human (75%) for 3 turns to one ally If used after Reverberation: Increase physical damage against beast and human (125%) for 3 turns to one ally Increase magic damage against beast and human (125%) for 3 turns to one ally Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Absolute Zero |
30 | ||
6 | 68 | Funeral March | Increase physical damage against reaper and machina (75%) for 3 turns to one ally Increase magic damage against reaper and machina (75%) for 3 turns to one ally If used after Reverberation: Increase physical damage against reaper and machina (125%) for 3 turns to one ally Increase magic damage against reaper and machina (125%) for 3 turns to one ally Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Absolute Zero |
30 | ||
6 | 88 | Chorus | Recover MP (150) to all allies, except caster Refresh (450 MP) split over 3 turns to all allies, except caster If used after Reverberation: Recover MP (300) to all allies, except caster Refresh (900 MP) split over 3 turns to all allies, except caster Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Disorder |
60 | ||
6 | 96 | Choir Solo | Increase chance of being targeted (100%) for 3 turns to one ally Mitigate damage taken (50%) for 3 turns to one ally |
50 | ||
6 | 100 | Hymn of Life | Revive all KO'd allies (100% HP) If used after Reverberation: Revive all KO'd allies (100% HP) 1. Auto-cast next turn: Soulful Chant Auto-revive (50% HP) for 3 turns to all allies Restore MP (50%) to all allies |
80 | ||
6 | 100 | Duet | Cast 2 times: Innate white magic, green magic and abilities, Acoustic Echo, Acoustic Echo+, Choir Solo, Chorus, Energizing Symphony, Funeral March, Hymn of Life, Impish Nocturne, In the Limelight, Musical Barrier, Overture, Raise the Tempo, Reverberation, Rhapsody of the Wild, Sound Amplifier, Turntable, Vigilant Orchestra, Watchful Ensemble, except Anthem of the Brave | |||
7 | 105 | In the Limelight | [3 turns cooldown, available on turn 1] Add light element to physical attacks for 3 turns to all allies Decrease light resistance (130%) for 3 turns to all enemies Increase light physical damage (20%) for 3 turns to all allies (can't be dispelled) Increase light magic damage (20%) for 3 turns to all allies (can't be dispelled) |
80 | ||
7 | 105 | Vigilant Orchestra | [5 turns cooldown, available on turn 1] Chance to protect all allies from physical damage (80%) with damage mitigation (70-85%) for 3 turns to one ally Increase DEF (300%) for 3 turns to one ally Increase resistance to DEF break (100%) for 3 turns to one ally Grant HP barrier (5000) for 3 turns to one ally |
60 | ||
7 | 105 | Reverberation | [3 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Mitigate damage taken (50%) for 3 turns to caster Increase ATK and MAG (280%) for 3 turns to all allies (can't be dispelled) Fill morale gauge (600) |
75 | ||
7 | 110 | Raise the Tempo | Increase LB damage (100%) for 3 turns to one ally (can't be dispelled) Increase LB gauge fill rate (200%) for 3 turns to one ally If used after Reverberation: Increase LB damage (150%) for 3 turns to one ally (can't be dispelled) Increase LB gauge fill rate (250%) for 3 turns to one ally Light magic damage (20x) with MP scaling (multiplied by 1.5x, 99999 max) to all enemies Chaos Wave Awakened |
40 | ||
7 | 115 | Anthem of the Brave | [3 uses per battle] [1 turns cooldown, available on turn 1] Light magic damage (80x) with MP scaling (multiplied by 2x, 99999 max) to all enemies Heal (2500 HP, 18x) to all allies 1. Auto-cast next turn: Anthem of the Brave Heal (3000 HP) split over 5 turns to caster Refresh (1500 MP) split over 5 turns to caster Bolting Strike |
80 | ||
7 | 120 | Encore | Cast 3 times: Innate white magic, green magic and abilities, Acoustic Echo, Acoustic Echo+, Choir Solo, Chorus, Energizing Symphony, Funeral March, Hymn of Life, Impish Nocturne, In the Limelight, Musical Barrier, Overture, Raise the Tempo, Reverberation, Rhapsody of the Wild, Sound Amplifier, Turntable, Vigilant Orchestra, Watchful Ensemble, except Anthem of the Brave | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 16 | Young Prodigy | Increase MP (150%) and DEF, SPR and HP (50%) Recover MP (10%) per turn Decrease chance of being targeted (100%) Increase HP and MP (30%) when equipped with an instrument Increase DEF and SPR (30%) when equipped with two-handed instrument | |||
5 | 24 | Jaunty Tune | Increase resistance to all status ailments (100%) Increase dark resistance (50%) | |||
5 | 46 | Harmonization | Increase static MP (1000) and static DEF, SPR and HP (500) Increase chain modifier cap (100%) Increase equipment MP (150%) when single wielding any weapon Absorb MP from enemy spells taken (100%) Upgrade normal attack to Perfect Pitch | |||
5 | 50 | Synchronized Rhythm | Auto-cast Synchronized Rhythm every turn | |||
7 | 101 | Center Stage | [Requirement: TMR or STMR equipped] Increase DEF, SPR and MP (30%) Increase MP (40%) when equipped with a robe Increase fire, ice, lightning, water, wind, earth and light resistance (50%) Increase all elements resistance (50%) for 10 turns when HP drops below 80% | |||
7 | 120 | Charming Conductor | Chance to ignore fatal damage (100%) when HP is above 60% (60% HP lock, max 1 time) Increase resistance to charm (100%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Harmonization |
Perfect Pitch | Restore MP (250) to all allies Reflect 1 spell for 1 turn to all allies |
||||
Activated by Synchronized Rhythm |
Synchronized Rhythm | Recover MP (50) to all allies Increase dark resistance (50%) for 1 turn to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 1 | Libra | View info on one enemy | 1 | ||
5 | 38 | Refresh | Refresh (10 MP, 0.3x) split over 3 turns to one ally | 16 | ||
5 | 70 | Delightra | Decrease light resistance (50%) for 3 turns to all enemies | 25 | ||
6 | 5 | Holy | Consume all remaining MP to deal light magic damage (30% of consumed MP) with SPR scaling to one enemy | |||
6 | 30 | Reraise | Auto-revive (80% HP) for 3 turns to one ally | 21 | ||
6 | 42 | Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
25 | ||
6 | 42 | Shellga | Increase SPR (100%) for 4 turns to all allies Mitigate magic damage taken (30%) for 4 turns to all allies |
25 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Orchestral Performance | Base Lv 1 |
Increase LB damage (100%) for 1 turn to all allies Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies (can't be dispelled) Refresh (235 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (4) to all allies |
25 | |
Max Lv 20 |
Increase LB damage (100%) for 1 turn to all allies Increase ATK/DEF/MAG/SPR (190%) for 3 turns to all allies (can't be dispelled) Refresh (330 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (4) to all allies | ||||
6 | Orchestral Performance | Base Lv 1 |
Increase LB damage (150%) for 2 turns to all allies Increase ATK/DEF/MAG/SPR (190%) for 3 turns to all allies (can't be dispelled) Refresh (330 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (12) to all allies |
35 | |
Max Lv 25 |
Increase LB damage (150%) for 2 turns to all allies Increase ATK/DEF/MAG/SPR (240%) for 3 turns to all allies (can't be dispelled) Refresh (450 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (12) to all allies | ||||
7 | Orchestral Performance | Base Lv 1 |
Increase LB damage (200%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (240%) for 3 turns to all allies (can't be dispelled) Refresh (450 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (20) to all allies |
45 | |
Max Lv 30 |
Increase LB damage (200%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (300%) for 3 turns to all allies (can't be dispelled) Refresh (600 MP, 0.3x) split over 3 turns to all allies Increase LB gauge (20) to all allies |
Awakening Materials[]
6 | 7 |
---|---|
Prismatic Horn (5) Fairies' Writ (10) Calamity Gem (10) Rainbow Bloom (10) Divine Crystal (15) 4,000 |
Rivera's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds she had never heard before, hoping to add them to her symphonies. Rumor has it she wrote hundreds of very creative symphonies during her lifetime. |
---|---|
6★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds to add to her symphonies, which she composed with help from her trusty baton. As she flicked it back and forth, she could visualize the notes in the air, making it seem as if her music were coming to life right in front of her. |
7★ | A talented conductor who traveled all over the world. Rivera was always in search of new sounds to add to her symphonies, which she composed with help from her trusty baton. However, this was no ordinary baton, as it manifested musical notes and melodies all on its own when Rivera waved it around. She composed her pieces with the intention of filling people's hearts with joy, as she believed that music was the global language that could bring everyone together. |
Fusion[]
5★ | Adagio! No need to rush the tempo! |
---|---|
6★ | Andante! Let's start picking things up! |
7★ | Vivace! Now give it all you've got! |
Awakening[]
5★ | <blank> |
---|---|
6★ | I have so many things I want to try in my next composition. It's like a symphony of ideas in my head! |
7★ | Are you ready to give the performance of a lifetime? Time to set the tone because the concert's about to begin! |
Summon[]
5★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
---|---|
6★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
7★ | What better way for all of us to live in harmony than by creating music that delights everyone's hearts? |
User Review[]
Notes[]
Gameplay
- For MP scaling attacks: Uses only unit's current MP after cast for damage calculation and ignores unit MAG stat.
- If a unit has 300/500 MP remaining, then the damage of the attack will be lower than if it were 500/500 MP.
- 9000 ÷ 1.25 = 7200, so the max allowance for the MP stat to deal damage is 7200 MP.
- The MP stat can only be buffed in arena and trials that include a featured unit bonus.
- For MP scaling attacks: Uses only unit's current MP after cast for damage calculation and ignores unit MAG stat.