Battle Info[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
30 | 1 | 1900 | 150000 | 1000 | 100 Tetra Sylphid 3 | |
Mission | ||||||
Complete the quest | Green Supercite (5) | |||||
No items | 4★+ Guaranteed Ticket | |||||
Evoke Golem | 4 Trust Moogle (ALL 5%) | |||||
Defeat Tetra Sylphid with magic | Green Supercite (10) | |||||
Boss | ||||||
Tetra Sylphid |
Boss Guide[]
Tetra Sylphid No. 614 | ||
---|---|---|
Race | Fairy | |
Level | 99 | |
HP | 70,000,000 | |
MP | 100,000 | |
ATK | 400 | |
DEF | 50 | |
MAG | 530 | |
SPR | 25 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | absorb | -100% | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to ATK/DEF/MAG/SPR breaks and charm. |
Abilities[]
- Sand Storm: Magic damage (4x) to all enemies. Inflict blind, silence, and petrify (100%) on all enemies.
- Tornado: Wind magic damage (4x) to all enemies. Decrease wind resistance (30%) for 3 turns to all enemies.
- Tornado Bomb: Fire and wind magic damage (4x) to all enemies. Decrease ATK/MAG (50%) for 3 turns to all enemies. Decrease fire resistance (30%) for 3 turns to all enemies.
- Gale Slash: Magic damage (4x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy. Decrease resistance to all elements (50%) for 3 turns to one enemy.
- Delta Scrub: Physical damage (5x) to one enemy
- Red Wind: Magic damage (0.3x) as MP drain (30%) to one enemy
- Hurricane Dance: Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster
- Soul Dance: Increase ATK/DEF/MAG/SPR (50%) for 3 turns to caster. Reduce damage taken (50%) for 3 turns to caster.
- Rejection Dance: Reflect all spells for 3 turns to caster
- Cumulonimbus: Wind magic damage (4x) to all enemies. Decrease DEF/SPR (50%) for 3 turns to all enemies.
- Heavenswind: Wind magic damage (15x) to all enemies. Decrease resistance to all elements (50%) for 5 turns to all enemies.
- Wind Hole: Remove one enemy from the fight
Attack Pattern[]
- Threshold attacks:
- 80% HP
- Heavenswind
- Red Wind
- Hurricane Dance
- Ends turn
- 50% HP
- Heavenswind
- Red Wind
- Cumulonimbus
- Soul Dance
- Hurricane Dance
- Ends turn
- 40% HP
- Wind Hole (on highest MAG unit)
- Continues with the regular attack pattern for that turn
- 30% HP
- Heavenswind
- Red Wind
- Cumulonimbus
- Hurricane Dance
- Ends turn
- 80% HP
- Uses one rotation skill each turn, which follows the pattern of:
- Tornado Bomb -> Cumulonimbus -> Sand Storm -> repeats
- Every 2 turns, above 50% HP: Tornado
- Every 4 turns: Rejection Dance
- Uses Gale Slash every turn
- Under 40% HP, uses a second Gale Slash every turn
- Remaining actions are Delta Scrub (20%) or normal attacks (80%)
Tips[]
- See testimonials and discussions.
- Focus on buffing since stats cannot be broken.
- Gear your magic tank for 150% (innate + buffs) fire and wind resistance.
- Bring protection for blind, silence and petrify.
- Bring a source of MP recovery, as Tetra Sylphid will use ST Mp drain on thresholds.
- Tetra Sylphid will snort the highest MAG unit at 40% threshold. This can be provoked, but Tetra Sylphid's physical attacks will start killing your units on the next turn.
- To get the "kill with magic" achievement,
- Dispel Tetra Sylphid's reflect (e.g. using Dispel, Fingersnap, Bushido - Freedom)
- Use a spell with an ignore spr component (e.g. Holy, Ultima, Alterna)
- Use level 8 or above spells (e.g. Quake, Flood)
References[]
Videos[]
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