GL | JP |
Heavenly Technician Lid | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Chain Family | Fatal Barrage Running Fire+ | ||||||
Categories | Breaker Support FFBE FFBE S2 The Rebellion The Gathering Flowers of the Battlefield | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | Yes | ||||||
Series | FFBE | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 886, 887, 1130 | ||||||
TMR | InvigoratorInvigorator
| ||||||
STMR | Mechabo HammerMechabo Hammer
|
An engineer who dreams of mass producing airships someday. Recently Lid has been preoccupied with more than just airships, however, as a certain someone has caused her to lose control over her own emotions.
"Do I like anyone? N-no way! Absolutely not! That's crazy! I mean, we're in the middle of a super important mission, right? Now's not the time for that kinda stuff! Geez..."
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2690 900 + 450 |
130 150 + 75 |
104 65 + 32 |
98 65 + 32 |
103 65 + 32 |
97 65 + 32 |
2 | 5 | 6 |
6 | 3498 900 + 450 |
170 150 + 75 |
136 65 + 32 |
128 65 + 32 |
135 65 + 32 |
127 65 + 32 |
2 | 6 | 6 |
7 | 4547 900 + 450 |
221 150 + 75 |
184 65 + 32 |
177 65 + 32 |
175 65 + 32 |
176 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 4 |
6 | 4 | Lvl 5 |
7 | 4 | Lvl 5 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Machine Disassembly II Lat+2 | [7 turns cooldown, available on turn 1] Increase physical damage against machina (50%) for 1 turn to all allies Increase magic damage against machina (50%) for 1 turn to all allies |
77 | ||
5 | 1 | Analyze | View info on one enemy | 1 | ||
5 | 1 | Maintenance | Increase LB gauge fill rate (200%) for 3 turns to caster | 8 | ||
5 | 13 | Full Metal Kick Awk+2 | Physical damage (3x) to one enemy Remove all status effects from one enemy Increase LB gauge (1) to caster |
20 | ||
5 | 47 | Sunlight Beam Awk+2 | Physical attack with magic damage (2x) to all enemies Inflict blind (100%) to all enemies Fatal Barrage |
21 | ||
5 | 63 | Spec Guard | Increase resistance to ATK/DEF/MAG/SPR break (100%) for 2 turns to one ally, except caster Use own LB gauge to fill ally's gauge |
26 | ||
5 | 75 | Barrier Dissolver Awk+2 | Physical damage (1x) to all enemies Decrease DEF and SPR (65%) for 3 turns to all enemies |
60 | ||
5 | 80 | Arms Dissolver Awk+2 | Physical damage (1x) to all enemies Decrease ATK and MAG (65%) for 3 turns to all enemies |
60 | ||
6 | 1 | Super Invention Awk+2 | Randomly use: (50%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: High Output Shield Device (30%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Full Healing Force (17%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Running Fire+ (3%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Explosive Type Panic Shells |
12 | ||
6 | 26 | Rubber Hammer | Cure sleep and confuse to one ally, except caster Cure charm to one ally, except caster Physical damage (0.1x) to one ally, except caster |
7 | ||
6 | 55 | Magic Absorb Awk+2 | Decrease MAG (70%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster Increase LB gauge (2) to caster |
36 | ||
6 | 79 | Mind Absorb Awk+2 | Decrease SPR (70%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster Increase LB gauge (2) to caster |
36 | ||
6 | 94 | Guard Absorb Awk+2 | Decrease DEF (70%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster Increase LB gauge (2) to caster |
36 | ||
6 | 100 | Attack Absorb Awk+2 | Decrease ATK (70%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster Increase LB gauge (2) to caster |
36 | ||
7 | 105 | Double Absorb | Cast 2 times: Attack Absorb, Attack Absorb+1, Attack Absorb+2, Guard Absorb, Guard Absorb+1, Guard Absorb+2, Magic Absorb, Magic Absorb+1, Magic Absorb+2, Mind Absorb, Mind Absorb+1, Mind Absorb+2 | |||
7 | 105 | Downer Bomb Creation | [4 turns cooldown, available on turn 1] Randomly use: (23%) Downer Bomb - ATK Decrease ATK (84%) for 2 turns to all enemies (23%) Downer Bomb - DEF Decrease DEF (84%) for 2 turns to all enemies (23%) Downer Bomb - MAG Decrease MAG (84%) for 2 turns to all enemies (23%) Downer Bomb - SPR Decrease SPR (84%) for 2 turns to all enemies (8%) All Downer Bombs Decrease ATK/DEF/MAG/SPR (55%) for 2 turns to all enemies |
54 | ||
7 | 110 | Super Analysis | [10 turns cooldown, available on turn 1] View info on one enemy Decrease ATK/DEF/MAG/SPR (74%) for 2 turns to one enemy |
84 | ||
7 | 110 | Jamming Pulse | [10 turns cooldown, available on turn 1] Remove all buffs from one enemy |
64 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Super High-Spec Goggles II Lat+2 | Increase DEF and SPR (30%) Increase resistance to blind (100%) Increase LB gauge (3) per turn | |||
5 | 1 | AJ Type Camouflage Oil | [Requirement: Clear short story] Chance to counter physical attacks (20%) with AJ Type Camouflage Oil (max 1/turn) Decrease chance of being targeted (50%) | |||
5 | 24 | MP +20% | Increase MP (20%) | |||
5 | 36 | Airbag Awk+2 | Increase DEF and SPR (30%) Auto-cast Airbag+2 at the start of a battle, upon revival, or after brave shift | |||
6 | 14 | AL Type Generator | Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift Recover MP (5%) per turn | |||
6 | 36 | Machine Killer+ | Increase physical and magic damage against machinas (75%) | |||
6 | 62 | Genius Mechanic | Increase HP and ATK (30%) when equipped with a hammer | |||
6 | 62 | Bore Up Awk+2 | Increase LB gauge fill rate (150%) Increase LB gauge (1) per turn | |||
7 | 101 | Energy Receiver | [Requirement: TMR or STMR equipped] Increase HP and MP (20%) Increase LB gauge (2) per turn | |||
7 | 115 | Life-Risking Resolve Awk+2 | Increase ATK and HP (30%) Chance to ignore fatal damage (30%) when HP is above 1% (max 1 time) | |||
7 | 120 | L-Type Battle Support System | Increase ATK, DEF, MAG and SPR (20%) Chance to counter magic attacks (30%) with L-Type Battle Support System (max 1/turn) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by AJ Type Camouflage Oil |
AJ Type Camouflage Oil | Heal (800 HP, 3x) to all allies Increase LB gauge (1-2) to all allies |
||||
Activated by Airbag |
Airbag Awk+2 | Mitigate damage taken (10%) for 9999 turns to caster | ||||
Activated by Super Invention |
High Output Shield Device | Mitigate damage taken (30%) for 3 turns to all allies | 12 | |||
Activated by Super Invention |
Full Healing Force | Recover HP (100%) to all allies | 20 | |||
Activated by Super Invention |
Running Fire+ | Physical damage (3.2x) with ignore DEF (25%) to one enemy Running Fire+ |
42 | |||
Activated by Super Invention |
Explosive Type Panic Shells | Fixed attack with physical damage (12x) to all units | 38 | |||
Activated by AL Type Generator |
Regen (Auto) | Heal (60 HP, 1.2x) per turn to one ally | 3 | |||
Activated by L-Type Battle Support System |
L-Type Battle Support System | Recover MP (30) to caster Increase LB gauge (2-3) to all allies |
Limit Burst[]
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
ATK +20% | Increase ATK (20%) | - | - | |||||||
ATK +30% Awk+1 | Increase ATK (30%) | - | - | Power | 15 | 10 | 5 | 2 | 1 | 250,000 |
Life-Risking Resolve Awk+2 | Increase ATK and HP (30%) Chance to ignore fatal damage (30%) when HP is above 1% (max 1 time) |
- | - | Power | 20 | 15 | 10 | 4 | 2 | 750,000 |
Full Metal Kick | Physical damage (3x) to one enemy | 2 | 20 | |||||||
Full Metal Kick Awk+1 | Physical damage (3x) to one enemy Remove all status effects from one enemy |
2 | 20 | Tech | 10 | 5 | 1 | - | - | 60,000 |
Full Metal Kick Awk+2 | Physical damage (3x) to one enemy Remove all status effects from one enemy Increase LB gauge (1) to caster |
2 | 20 | Tech | 15 | 8 | 2 | 1 | - | 60,000 |
Sunlight Beam | Physical attack with magic damage (2x) to all enemies Inflict blind (50%) to all enemies Fatal Barrage |
8 | 21 | |||||||
Sunlight Beam Awk+1 | Physical attack with magic damage (2x) to all enemies Inflict blind (75%) to all enemies Fatal Barrage |
8 | 21 | Black | 10 | 5 | 1 | - | - | 60,000 |
Sunlight Beam Awk+2 | Physical attack with magic damage (2x) to all enemies Inflict blind (100%) to all enemies Fatal Barrage |
8 | 21 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Arms Dissolver | Physical damage (1x) to all enemies Decrease ATK and MAG (50%) for 3 turns to all enemies |
2 | 60 | |||||||
Arms Dissolver Awk+1 | Physical damage (1x) to all enemies Decrease ATK and MAG (55%) for 3 turns to all enemies |
2 | 60 | Power | 15 | 8 | 5 | 1 | - | 120,000 |
Arms Dissolver Awk+2 | Physical damage (1x) to all enemies Decrease ATK and MAG (65%) for 3 turns to all enemies |
2 | 60 | Power | 20 | 12 | 8 | 2 | 1 | 250,000 |
Barrier Dissolver | Physical damage (1x) to all enemies Decrease DEF and SPR (50%) for 3 turns to all enemies |
2 | 60 | |||||||
Barrier Dissolver Awk+1 | Physical damage (1x) to all enemies Decrease DEF and SPR (55%) for 3 turns to all enemies |
2 | 60 | Green | 15 | 8 | 5 | 1 | - | 120,000 |
Barrier Dissolver Awk+2 | Physical damage (1x) to all enemies Decrease DEF and SPR (65%) for 3 turns to all enemies |
2 | 60 | Green | 20 | 12 | 8 | 2 | 1 | 250,000 |
Attack Absorb | Decrease ATK (60%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster |
- | 36 | |||||||
Attack Absorb Awk+1 | Decrease ATK (65%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster Increase LB gauge (1) to caster |
- | 36 | Power | 15 | 10 | 5 | 2 | 1 | 250,000 |
Attack Absorb Awk+2 | Decrease ATK (70%) for 5 turns to one enemy Increase ATK (120%) for 5 turns to caster Increase LB gauge (2) to caster |
- | 36 | Power | 20 | 15 | 10 | 4 | 2 | 750,000 |
Guard Absorb | Decrease DEF (60%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster |
- | 36 | |||||||
Guard Absorb Awk+1 | Decrease DEF (65%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster Increase LB gauge (1) to caster |
- | 36 | Guard | 15 | 10 | 5 | 2 | 1 | 250,000 |
Guard Absorb Awk+2 | Decrease DEF (70%) for 5 turns to one enemy Increase DEF (120%) for 5 turns to caster Increase LB gauge (2) to caster |
- | 36 | Guard | 20 | 15 | 10 | 4 | 2 | 750,000 |
Magic Absorb | Decrease MAG (60%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster |
- | 36 | |||||||
Magic Absorb Awk+1 | Decrease MAG (65%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster Increase LB gauge (1) to caster |
- | 36 | Black | 15 | 10 | 5 | 2 | 1 | 250,000 |
Magic Absorb Awk+2 | Decrease MAG (70%) for 5 turns to one enemy Increase MAG (120%) for 5 turns to caster Increase LB gauge (2) to caster |
- | 36 | Black | 20 | 15 | 10 | 4 | 2 | 750,000 |
Mind Absorb | Decrease SPR (60%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster |
- | 36 | |||||||
Mind Absorb Awk+1 | Decrease SPR (65%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster Increase LB gauge (1) to caster |
- | 36 | White | 15 | 10 | 5 | 2 | 1 | 250,000 |
Mind Absorb Awk+2 | Decrease SPR (70%) for 5 turns to one enemy Increase SPR (120%) for 5 turns to caster Increase LB gauge (2) to caster |
- | 36 | White | 20 | 15 | 10 | 4 | 2 | 750,000 |
Super Invention | Randomly use: (50%) Super Invention Recover MP (30) to all allies, except caster Enable skill for 1 use to caster: High Output Shield Device (30%) Super Invention Recover MP (30) to all allies, except caster Enable skill for 1 use to caster: Full Healing Force (17%) Super Invention Recover MP (30) to all allies, except caster Enable skill for 1 use to caster: Running Fire+ (3%) Super Invention Recover MP (30) to all allies, except caster Enable skill for 1 use to caster: Explosive Type Panic Shells |
- | 12 | |||||||
Super Invention Awk+1 | Randomly use: (50%) Super Invention Recover MP (60) to all allies, except caster Enable skill for 1 use to caster: High Output Shield Device (30%) Super Invention Recover MP (60) to all allies, except caster Enable skill for 1 use to caster: Full Healing Force (17%) Super Invention Recover MP (60) to all allies, except caster Enable skill for 1 use to caster: Running Fire+ (3%) Super Invention Recover MP (60) to all allies, except caster Enable skill for 1 use to caster: Explosive Type Panic Shells |
- | 12 | Healing | 15 | 10 | 5 | 2 | 1 | 500,000 |
Super Invention Awk+2 | Randomly use: (50%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: High Output Shield Device (30%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Full Healing Force (17%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Running Fire+ (3%) Super Invention Recover MP (60) to all allies Enable skill for 1 use to caster: Explosive Type Panic Shells |
- | 12 | Healing | 20 | 15 | 10 | 4 | 2 | 500,000 |
Airbag | Increase DEF and SPR (20%) | - | - | |||||||
Airbag Awk+1 | Increase DEF and SPR (30%) | - | - | Guard | 10 | 8 | 3 | - | - | 120,000 |
Airbag Awk+2 | Increase DEF and SPR (30%) Auto-cast Airbag+2 at the start of a battle, upon revival, or after brave shift |
- | - | Guard | 15 | 12 | 5 | 1 | - | 120,000 |
Bore Up | Increase LB gauge fill rate (100%) | - | - | |||||||
Bore Up Awk+1 | Increase LB gauge fill rate (125%) | - | - | Tech | 10 | 5 | 1 | - | - | 60,000 |
Bore Up Awk+2 | Increase LB gauge fill rate (150%) Increase LB gauge (1) per turn |
- | - | Tech | 15 | 8 | 2 | 1 | - | 60,000 |
Conditional | ||||||||||
High Output Shield Device | Mitigate damage taken (30%) for 3 turns to all allies | - | 12 | Activated by Super Invention | ||||||
Full Healing Force | Recover HP (100%) to all allies | - | 20 | Activated by Super Invention | ||||||
Running Fire+ | Physical damage (3.2x) with ignore DEF (25%) to one enemy Running Fire+ |
40 | 42 | Activated by Super Invention | ||||||
Explosive Type Panic Shells | Fixed attack with physical damage (12x) to all units | 1 | 38 | Activated by Super Invention | ||||||
Airbag | Mitigate damage taken (10%) for 9999 turns to caster | - | - | Activated by Airbag |
Latent Abilities[]
Awakening Materials[]
6 | 7 |
---|---|
Rainbow Bloom (20) Prismatic Horn (10) Calamity Gem (10) Fairies' Writ (5) Divine Crystal (5) 4,000 |
Heavenly Technician Lid's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | An engineer who dreams of mass producing airships someday. Recently Lid has been preoccupied with more than just airships, however, as a certain someone has caused her to lose control over her own emotions. "Do I like anyone? N-no way! Absolutely not! That's crazy! I mean, we're in the middle of a super important mission, right? Now's not the time for that kinda stuff! Geez..." |
---|---|
6★ | An airship engineer from Dirnado. Although Lid's relationship with her brother Evan had been rocky for some time, they have made amends and grown so close that now they even swap love stories on occasion. Evan suggests that she should be straightforward with her feelings and approach the person she likes directly--much like a builder strikes a nail directly on the head with his hammer. "You must strike hard and true to reach the core." Unfortunately, however, it seems that Lid has taken her brother's advice a bit too literally. |
7★ | A world-class airship engineer who's very awkward when it comes to matters of the heart. While she harbors feelings for Jake, fears of ruining their current relationship prevent her from making any advances. Despite this, she thinks she can express her love through the smashing of her hammer. Once she has fulfilled the goal at the end of her journey, she hopes to gather the courage to confess her feelings. |
Fusion[]
5★ | Tune-up's complete! I've still got plenty to go in me! |
---|---|
6★ | My functionality has increased once more! You can rely on me! |
7★ | Steady as she goes! I'm moving closer and closer to my dream! |
Awakening[]
5★ | <blank> |
---|---|
6★ | I wonder if I'm more woman-like now? I'm exploding with maturity now, aren't I? |
7★ | This is my new power... I feel like I can go anywhere I want with it! |
User Review[]
Notes[]
Gameplay
- Players can test out her abilities as a Guest Unit in her Unit Intro Quest from May 18 to 31 PDT.
- She is available as a Guest Unit in the Story Event, The Phantom Blueprint.
- Lid has several variants: Black Cat Lid, Summer Lid, Artisan Lid, Heavenly Technician Lid, Summer Fina & Lid and Healing Avatar Lid.
- Any of the randomly acquired abilities from Super Invention are only limited by uses, not turns, which means repeated use of Super Invention will store the uses until the random ability is used. More than one ability may be added to Lid's displayed ability list. If Lid has died and been revived, all of the additionally added abilities will be removed.
- Japanese Voice Actress: Ōhashi Ayaka
Trivia
- Heavenly Technician Lid's victory pose can be synchronized with Nameless Gunner Jake's victory pose where she will perform a dropkick on Jake, sending him off screen while her Mechabo remains idle.
- CG-Animated Limit Burst Dialogue:
- "イェイ、超変形 - メカボハンマー!" ("Iei! Chou henkei - MEKABO HAMMA!") ("Yay! Super Transformation - MECHABO HAMMER!")