Elder Scrolls
Elder Scrolls
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Elder Scrolls

"When Talos Stormcrown was a young man in Skyrim, he went into the mountains to learn the secrets of the Greybeards. He learned the secrets of the high peak winds—the roar of the winter blast, and the warm silk of the summer updrafts."
―Lalatia Varian[src]

Lalatia Varian is an Imperial living in Ebonheart. She is second only to Ruccia Conician and is the one to give all the later Imperial Cult quests to the Nerevarine.

Interactions[]

Ring in Darkness[]

The Oracle, Lalatia, has had a vision and of a ring in darkness and needs someone to locate it, to help her unravel the meaning of her vision. She advises speaking with a Dunmer Scout or a Dunmer Savant.

Boots of the Apostle[]

Lalatia Varian needs someone to recover the legendary Boots of the Apostle from Berandas.

Ice Blade of the Monarch[]

Oracle Adusamsi Assurnarairan has gone to the Dunmer stronghold of Rotheran in search of a legendary artifact and has yet to return. Lalatia sends the Nerevarine to discover her fate and retrieve the blade.

The Scroll of Fiercely Roasting[]

Lalatia Varian at the Imperial Chapels in Ebonheart will ask the Nerevarine to recover a powerful scroll, the Scroll of Fiercely Roasting. The scroll was last carried by the healer Urjorad who went to the Daedric Shrine of Ashalmimilkala to avenge his master's death.

Skull-Crusher[]

The Nerevarine must recover another legendary weapon for Lalatia, which is found in the remote Forgotten Vaults of Anudnabia, Forge of Hilbongard.

A Lucky Coin[]

Having been named Hortator and Nerevarine, and spoken to Vivec, the Nerevarine must head through the Ghostgate to assault the Citadels of the Sixth House around Red Mountain. Inside the Tower of Dusk, an old man by the name of Wulf will give the Nerevarine his lucky coin before disappearing.

Services[]

Lalatia sells the following:

Click to show

Spells[]

Items[]

Dialogue[]

Show: A Lucky Coin

"Welcome. Can I tell you about the Imperial Cult? We invite you to become a lay member."

Wulf "A weird tale. And you say you have been marked by good fortune -- by 'the luck of the emperor' -- since you received the coin from the old veteran? Tell me -- did the face of the old veteran resemble the face on the coin? Did anyone else ever see this old man? I hesitate to suggest it. But I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods."
Wulf "I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods."
Show: Joining the Imperial Cult

"Welcome. Can I tell you about the Imperial Cult? We invite you to become a lay member."

lay member "We accept all citizens of good character and earnest faith. We ask onlya one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes from when you use a healing altar -- modest and nominal fees which help us in our mission to bring the words and blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult?"
join the Imperial Cult "We accept all citizens of good character and earnest faith. We ask onlya one-time pledge of 50 drakes to aid us in our good works. Thereafter, the only cost of membership comes from when you use a healing altar -- modest and nominal fees which help us in our mission to bring the words and blessings of the Nine to those less fortunate than ourselves. Do you wish to join the Imperial Cult? Or would you rather I review the Imperial cult requirements and doctrines with you before you join?"
Join the Imperial Cult. "You are now a Layman in the Imperial Cult. Welcome, Nerevarine (Player name), to our community, and may you rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"
join the Imperial Cult "You are already a member of the Imperial Cult, Layman Nerevarine (Player name)."
Review the requirements and doctrines. "To serve and glorify the Nine Divines, you must cultivate a noble personality and a strong will. Respect the magical arts, especially the college of Restoration, Mysticism, and Conjuration. Those who swear to avoid bloodshed, to take the field unarmored, to fight only with blunt weapons, are especially praiseworthy. Knowledge of enchantments and the gift of diplomatic speech are other qualities we look for in our initiates. Our doctrines are simple. We acknowledge the divinity of the Nine Divines: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos and Tiber Septim. We preach the Nine Virtues: Humility, Inspiration, Piety, Work, Compassion, Justice, Ambition, Learning, and Civility. Our Emperor is the Defender of the Faith, and the Empire is the worldly working of the Divine Plan. We pledge aid and comfort to all citizens in need, and serve the Emperor and Empire at his will. Our rules are equally simple. It is forbidden to attack another member of the Imperial cult, and of course, forbidden to kill another cult member. It is forbidden to steal from another member, whether by open theft or by covert pickpocketing. It is forbidden to trespass upon the private property of another member -- private property being understood as anything behind a locked door. Break any of these rules, and you shall be expelled from the cult. Now, Nerevarine (Player name). Do you wish to join?"
Yes, I wish to join. "You are now a Layman in the Imperial Cult. Welcome, Nerevarine (Player name), to our community, and may you rejoice in its blessings. Can I tell you about our services? Or, if you can donate more time and effort, would you like to become a lay servant?"
No, not at this time. "Please reconsider, Nerevarine (Player name), and come to us again. There is great strength and comfort in the solace of the Nine."
requirements "Our favored attributes are Personality and Willpower. Our favored skills are Speechcraft, Unarmored, Restoration, Mysticism, Conjuration, Enchant, and Blunt Weapon. To advance a rank, you must have at leat one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank."

After joining:

Imperial cult "The missionary arm of the great faiths, the Imperial cult brings divine inspiration to the Empire's remote provinces."
Advancement "You have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like."
Imperial cult ranks "The ten ranks of the status in the Imperial cult are, from lowest rank to highest rank: Rank One, Layman; Rank Two, Novice; Rank Three, Initiate; Rank Four, Acolyte; Rank Five, Adept; Rank Six, Disciple; Rank Seven, Oracle; Rank Eight, Invoker; Rank Nine, Theurgist; and Rank Ten, Primate. You are currently at rank Layman (Or other ranks), Nerevarine (Player name)."
lay servant "It is not possible to become a priest or consecrated cleric without joining cult orders. You would be forced to devote yourself full time to the Imperial Cult, which doesn't suit adventurous people like yourself. But we do need lay servants -- earnest laymen dedicated to serving the Nine -- for certain unglamorous but spiritually rewarding tasks. At present we need almoners to serve Zenithar, lay healers to serve Mara, and shrine sergeants to serve Stendarr."
almoners "Almoners gather alms from members and friends of the faith. We depend on donations to fund most of our good works. Almoners who are successful at bringing in generous donations may rise in the ranks of Imperial cult service. If you are interested, speak to Iulus Truptor at the Imperial Chapels in Ebonheart."
lay healers "Lay healers gather ingredients for health and healing potions, and minister to the sick and hurt in poor and isolated communities. It is difficult and sometimes dangerous work, but the spiritual rewards are great. If you are interested, speak to Synnolian Tunifus at the Imperial Chapels in Ebonheart."
shrine sergeant "A shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occassional service is ideal for bold, free-spirited adventurers like you. If you are interested, speak to Kaye at the Imperial Chapels in Ebonheart."
Show: The Silver Staff of Shaming
Silver Staff of Shaming "As I told Kaye, I believe the Silver Staff of Shaming, and the remains of Linus Iulus, will be found in the shadow of Mount Kand. I do not think the time of day is important. I believe the shadow is symbolic, representing the shadow of death which has fallen over Linus Iulus. I hope you retrieve the staff. And I hope you find other of his personal effects so that we may honor them in token of one who has fallen in our service."

After returning with the staff:

Silver Staff of Shaming "I heard you recovered the staff. I thank the Nine for their gifts of sight, and I thank you for your courage and resolve in recovering the staff."
Show: Ring in Darkness

"Welcome, Adept (Rank) Nerevarine (Player name). You have proved yourself faithful and resourceful. I am an Oracle of the Imperial cult. Sometimes I am granted visions. I have the gift of Seeing, but not the gift of Doing. If you are bold, a doer of deeds, I beg you -- dedicate yourself to the Oracle's Quests, and I promise your reward shall be great in the sight of the Nine."

Oracle's Quests "I ask you to bind yourself to me by solemn oath, to assist me in solving the riddles of the mystical visions I am granted by the Nine. You must swear to serve faithfully, and to do as I ask you, without question, without fail. Only if you are bound by such an oath may I reveal the secret visions granted to me. Will you swear to dedicate yourself to me, to perform the Oracle's Quests? Will you swear before the Nine Divines?"
I swear to dedicate myself to the Oracle's Quests. "I welcome you, and give thanks. Speak to me again when you are ready to perform your first service."
I must consider carefully before swearing such an oath. "I await your decision."
I will not swear. "It is your free choice. Should you change your mind, speak to me again."

If approached again:

"Welcome, Adept (Rank) Nerevarine (Player name). You have dedicated yourself to the service of the Oracle. Speak with me now, and I shall acquaint you with my vision of the Ring in Darkness."

Oracle's Quests "Your first quest shall be the vision of the Ring in Darkness."
Ring in Darkness "I have seen a Ring in Darkness. I have seen the Ring of the Wind, a legendary treasure of Elsweyr, sacred to Kynareth. I have seen the wind upon a dark elf's hand. I have seen the fire gleam upon a Dwarf's face. I have seen darkness on a ring of water. I have heard no name whispered in the mouth of stone. Seek the Ring in Darkness, and bring it to me. Speak with a Dunmer savant and Dunmer scout to discover the meaning of this vision. Take these gifts. May they make your journey easier."
Ring in Darkness "When you have found the Ring of the Wind, bring it to me."
Ring of the Wind "The Ring of the Wind is a legendary treasure of Elsweyr, sacred to Kynareth. It was owned by the nimble acrobat Kisimba Spring-Snow, who was said to always land on her feet, except when she chose to land on the feet of others."
Dunmer savant "Llaalam Dredil in the Grand Council Chambers here in Ebonheart is a Dunmer savant."
Dunmer scout "Nalasa Sarothen at the Elven Nations Cornerclub in Vivec is a Dunmer scout."

After obtaining the ring (and giving Jon Hawker a Scroll of Divine Intervention):

"Do you have news of the Ring in Darkness?"

Ring in Darkness "So you have found the Ring of the Wind in darkness, and brought it out?"
Mention your rescue of Jon Hawker and your reward. "How strange. And these tokens of Zenithar -- they bear remarkable enchantments, strikingly appropriate to the god they honor. I wonder... might you have been tested by an avatar of the god Zenithar himself? Strange. Very strange. But you have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."
Say nothing about Jon Hawker. "You have done well, and it is clear to me that you were meant to keep the ring for yourself, to keep it safe, and to use it in the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."
Ring in Darkness "You have done well. Keep the ring safe, and use it to the glory of the Nine."
Show: Boots of the Apostle

"Primate (Rank) Nerevarine (Player name), I have need of you again. I've been granted a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. "Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore." Recover the Boots of the Apostle and bring them to me. A Dunmer savant or Dunmer scout may have clues to the meaning of the prohecy."

Boots of the Apostle "When Talos Stormcrown was a young man in Skyrim, he went into the mountains to learn the secrets of the Greybeards. He learned the secrets of the high peak winds -- the roar of the winter blast, and the warm silk of the summer updrafts. When he descended from the mountains, he came riding the clouds, striding through the air in great boots he claimed were gifts of the Greybeards for his cunning craft and riddling. After Septim yielded his crown, the boots disappeared, and have been lost for many years."
Dunmer savant "Llaalam Dredil in the Grand Council Chambers here in Ebonheart is a Dunmer savant."
Dunmer scout "Nalasa Sarothen at the Elven Nations Cornerclub in Vivec is a Dunmer scout."

If approached again:

"Do you have news of the Boots of the Apostle? Find the boots, and bring them to me."

After retrieving the boots:

"You have done the deeds of a hero. It is a sign that you were meant to keep the boots for yourself, to keep them safe, and to dedicate them to the service of the Nine. Congratulations. Speak to me again when you are ready to undertake another of the Oracle's Quests."

If Ama Nin was rescued:

"You have done the deedds of a hero. It is a sign that you were meant to keep the boots for yourself, to keep them safe, and to dedicate them to the service of the Nine. And from what you tell me of this healer Ama Nin, I suspect you may have spoken with the goddess Mara herself, disguised in mortal form to test you. Congratulations. Such chance meetings are a sign of the Nine's favor. Speak to me again when you are ready to undertake another of the Oracle's Quests."

Boots of the Apostle "The boots you recovered were once worn by Tiber Septim himself. Wear them with pride."
Show: Ice Blade of the Monarch

"I want you to go to the Dunmer stronghold of Rotheran and rescue Adusamsi Assurnarairen the Oracle. She went there to recover the Ice Blade of the Monarch. Rescue Adusamsi Assurnarairen and return to me. While you are in Rotheran, recover the Ice Blade of the Monarch, if possible, and bring that to me, also."

Rotheran "The ancient Dunmer stronghold of Rotheran is located on the southern coast of Sheogorad. It is a place of evil reputation, remote, and seldom visited."
Adusamsi "I sent Adusamsi Assurnarairen the Oracle to Rotheran because I had a vision that the Ice Blade of the Monarch might be recovered there. She is long overdue, and I fear she may have come to grief."
Ice Blade of the Monarch "The Evil Archmage Almion Celmo of the Summerset Isles created the blade for a warrior, Thurgnarr Assi, who was to assassinate a king. The assassination failed, Thurgnarr Assi was slain, Almion Celmo was imprisoned, and the Ice Blade fell into the hands of a series of malefactors. The weapon is a claymore enchanted to cause frost damage, and is rumored to pass from owner to owner of its own volition"

If approached again:

"Please, rescue Adusamsi Assurnarairen from Rotheran, and, if possible, bring me the Ice Blade of the Monarch."

Upon completion of the quest:

"Adusamsi Assurnarairen has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. And you also managed to recovered the Ice Blade of the Monarch, which I hope you will keep and dedicate to the service of the Imperial cult. I celebrate you, and your courage and determination. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests."

Show: The Scroll of Fiercely Roasting

"Oracle Nerevarine (Player name), the healer Urjorad is overdue and presumed dead. He went to the Deadric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, ise tje scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran."

Urjorad "Urjorad is the apprentice and protege of Dro'farahn Stiff-Neck, a healer and holy monk of the Imperial cult slain by Carecalmo. Urjorad had sworn vengeance for the life of his master, and pursued Carecalmo, armed with his dead master's weapons, enchantments, and a powerful item called Scroll of Fiercely Roasting. Urjorad is in noway strong enough to challenge Carecalmo and Meryaran, but he could not be persuaded from following his quest for revenge."
Ashalmimilkala "Ashalmimilkala is a large Deadric ruin on a large off-shore island south of Gnaar Mok, west of the Dunmer stronghold called Hlormaren in the Bitter Coast region. A thin strand of land connects the southern part of the island with the mainland on the coast southwest of the stronghold."
Carecalmo "Carecalmo is a very old High Elf wizard. As a young mage he served Uriel V, though he did not follow him to Akavir. He was accounted among the wise and powerful until he was implicated in Jagar Tharn's plot to place an imposter on the Imperial throne. Since then he and his bodyguard, a masterful knight named Meryaran, have been fugitive. Carecalmo is a servant of Mehrunes Dagon, a grim agent of death and destruction, and the Imperial cult has long sought to destroy him."

If approached again:

"I asked you to recover a powerful artifact called the Scroll of Fiercely Roasting and return it to me. When you have the scorll, or when you have slain Carecalmo, the ancient High Elf priest of the Deadric shrine of Ashalmimilkala, and his powerful High Elf bodyguard Meryaran, return to me."

Upon completion of the quest:

"By killing Carecalmo and Meryaran you have avenged the death of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. You have served the Imperial cult well. Please take these Gauntlets of Glory, and put them to good use. Speak to me again when you are ready to undertake another of the Oracle's Quests."

Urjorad "You have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil."
Show: Skull-Crusher

"Primate (Rank) Nerevarine (Player name), Stendarr has granted me a vision of the artifact Skull-Crusher."

Skull-Crusher "During the Skyrim Captivity, the master weaponsmith Hilbongard of Skyrim and the enchanter Dorach Gusal created an enchanted warhammer -- feather-light yet brutal as an atronach's fist. This artifact, christened 'Skull-Crusher' by its makers, was lost when thieves snatched it from a festival display. Legend says its makers gave Skull-Crusher the power to betray unlawful possessors, returning by its own will to its makers. All accounts indicate that Dorach Gusal and Hilbongard forged Skull-Crusher at a Daedric site on Vvardenfell, but no one has ever identified the site. But Stendarr has given me as ign. He has shown me a vision of Hilbongard's forge -- a Daedric ruin with a forge of molten stone at its heart. But fate has sealed this Daedric ruin forever from the world above by a colossal rockfall. Yet there is another way into Hilbongard's forge. It lies through the Halls of the Dead. I do not know where these Halls of the Dead lie. But I know the way is dark, and guarded by restless spirits. And the forge itself is guarded by the powerful Daedra who served Dorach Gusal in his enchantment rituals. Ask a Dunmer savant and a Dunmer scout about a sealed Daedric ruin which might conceal Hilbongard's forge. And ask about the Halls of the Dead -- another ruin or grave guarded by undead spirits near this site. Through such a portal might be the questing hero seek Skull-Crusher, the peerless warhammer, lost to men since the First Era. I believe this legendary weapon is fated to your hand. If you find Skull-Crusher, bring it to me, so I may bless it and free it of its creators' curse."
Skull-Crusher "I believe this artifact has been shown to me because it is meant for your hand. But bring it to me, so that I may bless it, and remove any curse placed on it by its creators that may enable it to betray you."
Halls of the Dead "My vision revealed that access to Hilbongard's forge would be found only through the Halls of the Dead. I know of no Halls of the Dead, but perhaps if you consult with local Dunmer savants and scouts, you may gain insight into this puzzling reference."
sealed Daedric ruin "In my vision, the warhammer Skull-Crusher would be found in a Daedric ruin, but one whose passage had collapsed, sealing access to its lower precinets."

If approached again:

"Primate (Rank) Nerevarine (Player name), I believe it is your fate to recover the long-lost artifact Skull-Crusher. When you have this legendary weapon in hand, bring it to me so I may bless it."

After obtaining the weapon:

"This is Skull-Crusher? It is indeed marvelous. But I can detect no trace of any evil curse upon this weapon. Perhaps it is only a legend. Perhaps it is a blessing, and not a curse, that preserves it from thieves. And perhaps we can perceive the hidden motions of the gods in this. It is safe, I assure you. Receive my special blessing, so you may dedicate yourself further to the service of the Nine. And speak to me again when you are ready for another of my Oracle's Quests."

sealed Daedric ruin "Indeed, you must have located Hilbongard's long-lost forge in the ruins of Andunabia."
Skull-Crusher "I pray that, through the power of Stendarr, this weapon will serve you as faithfully as you have served the Nine."

If approached again:

"You have done well, Nerevarine (Player name). You have kept your oath well, and faithfully served me in the Oracle's Quests. If I need your help again, I shall send word for you through others of high rank in the cult."

Appearances[]

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