- "Cards without attributes are Neutral, and they can be played in any deck."
- ―Game Terms[src]
Neutral is the card that is without any of the five available attributes in The Elder Scrolls: Legends.
Strategy[]
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Neutral | 2 | Action | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | ||||
Neutral | 5 | Support | Ongoing | Rare | Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice. | |||
Neutral | 1 | 1 | 1 | Creature | Abomination | Legendary | ||
Neutral | 0 | 1 | 3 | Creature | Wood Elf | Unique legendary | Prophecy, Guard Immune to Silence. Last Gasp: Adoring Fan will return. | |
Neutral | 2 | 5 | 4 | Creature | Dwemer | Rare | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |
Neutral | 12 | 12 | 20 | Creature | Dragon | Unique legendary | Costs 2 less for each Dragon in your discard pile. Summon: Destroy all other creatures. At the start of your turn, summon a random Dragon from your discard pile. | |
Neutral | 6 | Support | Activate | Legendary | Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. | |||
Neutral | 0 | Support | Activate | Common | Activate: Destroy an Undead. | |||
Neutral | 14 (From 12 magicka card) 13 (From 11 magicka card) |
14 (From 12 magicka card) 13 (From 11 magicka card) |
13/14 | Creature | Giant | Legendary | ||
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Neutral | 0 | Support | Ongoing | Epic | When a friendly creature attacks, it deals 1 damage to your opponent. | |||
Neutral | 3 | 3 | 5 | Creature | Factotum | Common | Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate. | |
Neutral | 1 | 2 | 3 | Creature | Factotum | Common | Assemble: +2/+0 or Lethal. | |
Neutral | 1 | 1 | 2 | Creature | Factotum | Common | Assemble: +0/+2 or Guard. | |
Neutral | 4 | 4 | 6 | Creature | Factotum | Unique legendary | Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health. | |
Neutral | 8 | 8 | 8 | Creature | Automaton | Rare | Breakthrough, Guard | |
Neutral | 3 | 3 | 5 | Creature | Daedra Animal Beast |
Unique legendary | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge. | |
Neutral | 3 | 3 | 3 | Creature | Animal Reptile |
Common | Summon: Give a creature Guard. | |
Neutral | 5 | Action | Unique legendary | Each player fills both lanes with 1/1 Recruits. Give all creatures Guard. | ||||
Neutral | 0 | Support | Ongoing | Unique legendary | At the start of each player's turn, they refill their hand to four cards. | |||
Neutral | 0 | 4 | 1 | Creature | Animal Beast |
Common | Immune to Silence. May run off at the start of your turn. Last Gasp: You lose. | |
Neutral | 0 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Gain 2 health. | |
Neutral | 1 | 1 | 1 | Creature | Khajiit | Legendary | Last Gasp: Give Modryn Oreyn +2/+2. | |
Neutral | 3 | 8 | 7 | Creature | Dreugh | Common | ||
Neutral | 3 | 3 | 6 | Creature | Dwemer | Epic | Last Gasp: Draw three different random 1-cost creatures from your deck. | |
Neutral | 15–18 | Action | Epic | You win the game. | ||||
Neutral | 0 | Support | Ongoing | Epic | At the start of your turn, deal 1 damage to a random enemy. | |||
Neutral | 3 | 5 | 4 | Creature | Imperial | Unique legendary | Cadwell the Betrayer can attack you. | |
Neutral | 0 | 1 | 1 | Creature | Imperial | Unique legendary | Immune to Shackle. When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0. | |
Neutral | Double Cards | Unique legendary | ||||||
Neutral | 3 | Support | Activate | Rare | Indestructible Activate: Summon a 1/1 Reconstructed Spider. You can only use one Lever per turn. | |||
Neutral | 8 | Action | Shout | Rare | Upgrade all your shouts. Level 1: Summon a random 6-8 cost Dragon. Level 2: Summon a random 8-10 cost Dragon. Level 3: Summon a random 12 cost Dragon. | |||
Neutral | 3 | 3 | 2 | Creature | Khajiit | Epic | ||
Neutral | 4 | 4 | 5 | Creature | Imperial | Epic | At the start of the game, Cheesemancer gains the abilities of a random creature from Isle of Madness. | |
Neutral | 0 | 6 | 4 | Creature | Defense | Epic | Your opponent can't summon creatures to the other lane. | |
Neutral | 4 | 4 | 5 | Creature | Dragon | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
Neutral | 0 | Action | Rare | Unsummon a friendly creature. | ||||
Neutral | 0 | Support | Ongoing | Common | At the end of your turn, if you took no damage, win the game. | |||
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Neutral | 0 | Action | Common | Draw a card and Counterfeit Trinket deals 1 damage to you. | ||||
Neutral | 2 | 2 | 2 | Creature | Animal Reptile |
Common | Prophecy When Crocodile Brute is Consumed, draw a card. | |
Neutral | 3 | Action | Common | Deal 3 damage. | ||||
Neutral | 1 | 2 | 1 | Creature | Fabricant | Common | Ward | |
Neutral | 1—10 (small) 2—11 (medium) 3—12 (large) |
1—10 (small) 2—11 (medium) 3—12 (large) |
1—10 (small) 2—11 (medium) 3—12 (large) |
Creature | Fabricant | Common | See below | |
Neutral | 4 | 4 | 3 | Creature | Khajiit | Epic | Guard | |
Neutral | 2 | 4 | 7 | Creature | Dreugh | Common | Prophecy, Guard Summon: Gain 4 Health. | |
Neutral | 4 | Item | Unique legendary | +0/+3 At the end of your turn, if Dawnfang is in your hand, change it into Duskfang. Slay: You gain 5 health. | ||||
Neutral | 3 | 2 | 3 | Creature | Grummite | Common | ||
Neutral | 3 | Action | Rare | Destroy an enemy support or creature. | ||||
Neutral | 3 | 3 | 3 | Creature | Reachman | Rare | Summon: If the top card of your deck is... : +2/+0 : Ward : Drain : Lethal : +0/+2 | |
Neutral | 3 | 5 | 3 | Creature | Dwemer | Common | Dormant Centurion can't attack unless you've played an action this turn. | |
Neutral | 4 | Action | Shout | Rare | Shout – Level 1 You gain 3 health and Battle an enemy creature as if you had 3 power. Shout – Level 2 You gain 5 health and Battle an enemy creature as if you had 5 power. Shout – Level 3 You gain 7 health and Battle an enemy creature as if you had 7 power. | |||
Neutral | 6 | Support | Ongoing | Unique legendary | Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. | |||
Neutral | 4 | Item | Rare | +3/+3 | ||||
Neutral | 4 | Item | Unique legendary | +3/+0 At the end of your turn, if Duskfang is in your hand, change it into Dawnfang. Pilfer: Draw a card. | ||||
Neutral | 6 | Item | Epic | +5/+5 | ||||
Neutral | 5 | 5 | 6 | Creature | Dwemer | Common | Breakthrough | |
Neutral | 6 | 8 | 7 | Creature | Dwemer | Epic | Breakthrough When Dwarven Centurion is dealt damage, draw a 0/3 Dwarven Spider with Guard. | |
Neutral | 11 | 11 | 11 | Creature | Dwemer | Epic | Summon: Summon a Power Sphere in each lane. | |
Neutral | 2 | 1 | 4 | Creature | Dwemer | Rare | Summon: Give another creature +3/+3 and Guard. | |
Neutral | 2 | 3 | 3 | Creature | Dwemer | Common | Summon: Shackle an enemy creature. | |
Neutral | 0 | 3 | 0 | Creature | Dwemer | Common | Guard | |
Neutral | 2 | Support | Activate | Rare | Activate: Discard the top card of your deck. Last Gasp: Draw a card. | |||
Neutral | 3 | Support | Activate | Rare | Activate: Give a creature +1/+1. | |||
Neutral | 0 | Support | Activate | Rare | Activate: Gain 1 Magicka. | |||
Neutral | 3 | Support | Activate | Common | Indestructible Activate: Give a creature +3/+0. You can only use one Lever per turn. | |||
Neutral | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Give friendly Recruits +1/+1. | |
Neutral | 2 | 1 | 1 | Creature | Animal Mudcrab |
Common | ||
Neutral | 10 | Action | Legendary | Prophecy Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.) | ||||
Neutral | 1 | Action | Rare | Build a custom creature and put it into your hand. | ||||
Neutral | 3 | 5 | 4 | Creature | Dreugh | Common | ||
Neutral | 3 | Support | Activate | Epic | Activate: Transform each card in your hand into a random card. | |||
Neutral | 3 | Item | Unique legendary | -2/+0 Slay: Sacrifice Fork of Horripilation and draw three cards. | ||||
Neutral | 3 | 3 | 5 | Creature | Reachman | Epic | Summon: Choose a friendly creature. Friendly creatures of the chosen type have +1/+1. | |
Neutral | 1 | 1 | 3 | Creature | Reachman | Rare | Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2. | |
Neutral | 1 | 1 | 2 | Creature | Reachman | Epic | Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power. | |
Neutral | 2 | 1 | 3 | Creature | Reachman | Common | Summon: Give a creature +2/+1. | |
Neutral | 3 | Support | Ongoing | Epic | Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. | |||
Neutral | 3 | 3 | 2 | Creature | Animated Item | Legendary | Drain Last Gasp: Return Gateslayer Axe to your hand. | |
Neutral | 2 | Item | Legendary | Drain +3/+3 Last Gasp: Return Gateslayer Axe to your hand. | ||||
Neutral | 1 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. | |
Neutral | 3 | 3 | 3 | Creature | Undead Spirit |
Rare | Ghost Fanatic costs 1 less for each creature that died this turn. | |
Neutral | 5 | 5 | 7 | Creature | Animal Beast |
Rare | Last Gasp: Fill this lane with 1/1 Confused Villagers. | |
Neutral | 3 | 3 | 4 | Creature | Animal Fish |
Rare | Give friendly Animals +2/+0 at the start of your turn. | |
Neutral | 4 | Item | Common | +0/+4 Summon: You gain 4 health. | ||||
Neutral | 7 | Support | Activate | Unique legendary | Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. | |||
Neutral | 0 | Support | Activate | Unique legendary | Indestructible Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |||
Neutral | 4 | Support | Activate | Unique legendary | Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. | |||
Neutral | 2 | 2 | 4 | Creature | Nord | Common | Summon: Draw a random Shout from your deck. | |
Neutral | 3 | 5 | 5 | Creature | Dreugh | Common | When Gristlehide Dreugh takes damage and survives, draw a card. | |
Neutral | 6 | Support | Ongoing | Epic | Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. | |||
Neutral | 0 | Support | Activate | Unique legendary | Indestructible Every fifth turn, there will be an Ice Storm. | |||
Neutral | 0 | Support | Ongoing | Common | Indestructible At the end of each player's turn, if they have no cards in hand, they draw three cards. | |||
Neutral | 3 | 5 | 4 | Creature | Breton | Unique legendary | At the end of your turn, Haskill chooses a cost. When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost. | |
Neutral | 3 | Support | Activate | Epic | Activate: Transform a creature card in your hand into a random Legend. | |||
Neutral | 0 | Support | Ongoing | Common | Indestructible At the start of your turn, heal back to 15 health. Indestructible At the start of your turn, heal back to 30 health. | |||
Neutral | 3 | Item | Common | +2/+3 | ||||
Neutral | 3 | 2 | 3 | Creature | Redguard | Legendary | When Ill-Fated Scholar is Consumed, summon a 3/2 Insidious Spirit. | |
Neutral | 5 | 5 | 6 | Creature | Undead Spirit |
Epic | Summon: Illusory Mimic gains all Keywords on the top three cards of your deck. | |
Neutral | 0 | 5 | 4 | Creature | Nord | Epic | Your opponent can't win. Imprisoned Crime Boss can't be targeted by actions. | |
Neutral | 0 | 3 | 4 | Creature | Nord | Common | Your opponent can't win. Imprisoned Criminal can't be targeted by actions. | |
Neutral | 3 | 2 | 3 | Creature | Undead Spirit |
Legendary | ||
Neutral | 1 | 1 | 1 | Creature | Dark Elf | Unique legendary | Slay: Change into Saint Jiub, Eradicator of the Winged Menace. | |
Neutral | 7 | Action | Unique legendary | Shuffle all creatures from your discard pile into your deck. Give them +5/+5. | ||||
Neutral | 0 | Support | Activate | Unique legendary | Indestructible Activate: Deal 1 damage to all creatures in a lane. | |||
Neutral | 4 | Action | Common | Silence a creature. Draw a card. | ||||
Neutral | 1 | Action | Epic | Wax: Put a 3/3 Cathay-raht into your hand. Wane: Put a 4/4 Dagi-raht with Guard into your hand. | ||||
Neutral | 3 | 2 | 2 | Creature | Animal Reptile |
Common | Prophecy | |
Neutral | 1 | Item | Rare | +1/+2 The wielder is immune to Silence. | ||||
Neutral | 1 | Action | Epic | Put a random Isle of Madness card into your hand. | ||||
Neutral | 0 | 2 | 0 | Creature | Defense | Common | Guard | |
Neutral | 2 | 3 | 3 | Creature | Grummite | Common | ||
Neutral | Double Cards | Common | ||||||
Neutral | 0 | Item | Common | +0/+3 | ||||
Neutral | 3 | 3 | 3 | Creature | Dwemer | Epic | Summon: Summon a Spider Worker if the top card of your deck is . | |
Neutral | 4 | 4 | 8 | Creature | Dark Elf | Unique legendary | Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand. | |
Neutral | 3 | Support | Activate | Rare | Indestructible Activate: Sacrifice a creature to destroy a random enemy support and gain 3 health. You can only use one Lever per turn. | |||
Neutral | 1 | 4 | 4 | Creature | Animal Beast |
Common | Summon: Look at the top three cards of your deck. Put one into your hand and discard the others. | |
Neutral | 0 | Support | Ongoing | Unique legendary | Indestructible Creatures in each player's hand and deck start the game as 1-cost 1/1's. | |||
Neutral | 2 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |
Neutral | 1 | Action | Common | Move a friendly creature and give this card to your opponent. | ||||
Neutral | 1 | Support | Activate | Common | Activate: Get both Wax and Wane effects this turn. | |||
Neutral | 5 | 5 | 5 | Creature | Undead Skeleton |
Unique legendary | Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune. | |
Neutral | 3 | 2 | 2 | Creature | Animal Mudcrab |
Common | Summon: Deal 1 damage to your opponent. | |
Neutral | 1 | 2 | 1 | Creature | Animal Mudcrab |
Epic | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand. | |
Neutral | 4 | Support | Ongoing | Unique legendary | When you summon a creature, give it a random Keyword. | |||
Neutral | 4 | Support | Ongoing | Rare | At the end of your turn, if you played four cards this turn, draw a card. | |||
Neutral | 0 | 4 | 3 | Creature | Common | Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/+1 Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random Keyword. Level 5+: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it 2+ random Keywords. | ||
Neutral | 0 | Action | Common | Invade. | ||||
Neutral | 10 | 10 | 12 | Creature | Dragon | Unique legendary | Summon: Deal 4 damage to each enemy creature. | |
Neutral | 5 | Action | Epic | Summon one of each Mudcrab from your deck. | ||||
Neutral | 6 | Support | Activate | Unique legendary | Activate: Put a copy of a random card from your opponent's deck into your hand. | |||
Neutral | 9 | 9 | 12 | Creature | Dragon | Unique legendary | Summon: Put three random Shouts into your hand and reduce their costs to 0. | |
Neutral | 4 | 4 | 4 | Creature | Troll | Epic | Regenerate Summon: Painted Troll becomes a random attribute. | |
Neutral | 12 | Action | Epic | Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play. Summon a Painted Troll in each lane. | ||||
Neutral | 0 | Support | Ongoing | Common | Indestructible Friendly creatures can't attack unless you've played an action this turn. | |||
Neutral | 0 | 9 | 5 | Creature | Defense | Common | Prophecy, Guard | |
Neutral | 0 | 5 | 0 | Creature | Defense | Common | Guard At the start of your turn, give Dwarven Colossus a random Keyword. | |
Neutral | 10 | Support | Ongoing | Legendary | Prophecy Indestructible All cards in your deck have Prophecy. | |||
Neutral | 0 | Support | Ongoing | Unique legendary | Indestructible The first action a player plays each turn is free. | |||
Neutral | 0 | 4 | 4 | Creature | Trap | Common | Guard Last Gasp: It's a trap! | |
Neutral | 0 | 1 | 5 | Creature | Animal Beast |
Rare | Last Gasp: Fill this lane with 1/1 Angry Villagers. | |
Neutral | 1 | 3 | 2 | Creature | Animal Beast |
Rare | When Raging Horker takes damage, it gains +1/+1. | |
Neutral | 3 | 4 | 2 | Creature | Animal Reptile |
Common | Summon: Deal 2 damage to a friendly creature. | |
Neutral | 2 | 2 | 2 | Creature | Reachman | Common | At the start of your turn, give another random friendly creature +1/+1. | |
Neutral | 1 | 1 | 1 | Creature | Dwemer | Common | ||
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Neutral | 2 | 3 | 2 | Creature | Factotum | Common | Reflective Automaton has all creature types. | |
Neutral | 1 | Item | Epic | +0/+2 Your creatures with the same type as the wielder cost 1 less. | ||||
Neutral | 0 | Support | Ongoing | Common | At the start of your turn, give friendly creatures +1/+0. | |||
Neutral | 5 | 5 | 5 | Creature | Dark Elf | Unique legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. | |
Neutral | 3 | Support | Ongoing | Unique legendary | If you started the game with no duplicate cards in your deck, your cards cost 1 less. | |||
Neutral | 1 | 1 | 2 | Creature | Animal Beast |
Unique legendary | Charge Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3 and increase its cost by 3. | |
Neutral | 3 | Support | Ongoing | Common | Friendly creatures have +1/+1. | |||
Neutral | 0 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | |
Neutral | 15 | 15 | 11 | Creature | Daedra | Epic | Breakthrough | |
Neutral | 10 | Action | Unique legendary | If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck. | ||||
Neutral | 0 | Support | Ongoing | Unique legendary | When a creature gains Cover, it gains +2/+0. | |||
Neutral | 1 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a random multi-attribute card from your deck. | |
Neutral | 2 | 2 | 3 | Creature | Automaton Animal Skeever |
Rare | Summon: +1/+1 for each other Skeever you've summoned this game. | |
Neutral | 0 | Support | Activate | Unique legendary | Activate: Choose an enemy creature to Battle a random enemy creature in the other lane. | |||
Neutral | 1 | Support | Ongoing | Epic | Your cards that didn't start in your deck cost 1 less. | |||
Neutral | 0 | Support | Activate | Common | Activate: Give a friendly creature Charge and reduce its health to 1. | |||
Neutral | 1 | 1 | 4 | Creature | Animal Fish |
Rare | Slaughterfish gains +2/+0 at the start of your turn. | |
Neutral | 4 | Action | Rare | Summon a Slaughterfish in each lane. | ||||
Neutral | 3 | 3 | 4 | Creature | Dreugh | Rare | ||
Neutral | 13 | Action | Unique Legendary | Costs 1 less for each Unique creature in your discard pile. Banish a creature. Deal 3 damage to all enemies. | ||||
Neutral | 2 | 3 | 4 | Creature | Dwemer | Common | Prophecy, Guard | |
Neutral | 0 | Support | Ongoing | Common | Indestructible All damage dealt to players is halved, rounded up. | |||
Neutral | 3 | Support | Ongoing | Common | At the start of your turn, summon a 1/1 Foraging Mudcrab. | |||
Neutral | 0 | 1 | 2 | Creature | Dwemer | Common | Prophecy Summon: Draw a card. | |
Neutral | 3 | 2 | 2 | Creature | Animal Reptile |
Common | ||
Neutral | 2 | 3 | 3 | Creature | Nord | Epic | Immune to Silence. Your unique cards cost 1 less. | |
Neutral | 6 | Support | Ongoing | Common | Indestructible If any of your creatures die, you lose the game. | |||
Neutral | 2 | 2 | 2 | Creature | Dwemer | Epic | Summon: If you have a card in your hand, summon a 1/1 Reconstructed Spider. | |
Neutral | 1 | Item | Common | +1/+0 | ||||
Neutral | 2 | Item | Epic | +1/+1 Summon: Summon a 0/1 Sheepish Dunmer in the other lane. Last Gasp: Give Sheepish Dunmer his pants. | ||||
Neutral | 6 | 6 | 5 | Creature | Dwemer | Epic | Summon: Give all enemy creatures in this lane Guard. | |
Neutral | 3 | 3 | 5 | Creature | Dwemer | Epic | Last Gasp: Put two random Dwemer into your hand. | |
Neutral | 3 | 3 | 5 | Creature | Dwemer | Epic | Last Gasp: Put a random Dwemer into your hand. | |
Neutral | 0 | Support | Activate | Unique legendary | Indestructible Activate: Move a friendly or enemy creature. | |||
Neutral | 0 | 1 | 1 | Creature | Pastry | Legendary | When a creature eats Sweet Roll, heal that creature. When a creature eats Sweet Roll, heal that creature. (There were no creatures to fetch, so we gave you this.) | |
Neutral | 0 | 1 | 1 | Creature | Khajiit | Common | Guard | |
Neutral | 3 | Support | Ongoing | Common | When you have 40 or more health, your creatures have +5/+5. | |||
Neutral | 3 | Support | Ongoing | Common | Indestructible When you have killed 6 creatures with Lethal, win the game. Indestructible When you have killed 12 creatures with Lethal, win the game. | |||
Neutral | 2 | Support | Activate | Unique legendary | Activate: Summon a 0/1 Target with Guard for your opponent. Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards. | |||
Neutral | 3 | Support | Ongoing | Unique legendary | Summon: Crown a creature. At the end of each player's turn, give crowned creatures +1/+1. If there is no crowned creature in play, when either player summons a Unique creature, crown it. | |||
Neutral | 0 | Support | Ongoing | Unique legendary | All Shouts are level 3. | |||
Neutral | 5 | Support | Ongoing | Common | Indestructible Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game. | |||
Neutral | 0 | Support | Ongoing | Common | Indestructible Double all damage dealt to players. | |||
Neutral | 4 | Support | Ongoing | Epic | When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck. | |||
Neutral | 3 | Item | Rare | +1/+1 Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead. | ||||
Neutral | 0 | 1 | 2 | Creature | Trap | Common | Guard Last Gasp: It's a trap! | |
Neutral | 12 | Action | Epic | Summon one of each creature from your deck that costs 2 or less. | ||||
Neutral | 7 | Action | Epic | Trigger the Summon of each friendly creature. | ||||
Neutral | 12 | Action | Legendary | Prophecy Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.) | ||||
Neutral | 3 | Action | Legendary | If you have at least one card of each attribute in play, you win the game. | ||||
Neutral | 0 | Support | Ongoing | Legendary | When your opponent loses a rune, Uther gives you a trinket. | |||
Neutral | 4 | Action | Epic | Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand. | ||||
Neutral | 3 | 4 | 4 | Creature | Dreugh | Rare | Summon: Destroy an enemy support card. | |
Neutral | 4 | 4 | 4 | Creature | Nord | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Neutral | 5 | Support | Activate | Unique legendary | Activate: Transform a creature into a random creature. | |||
Neutral | 0 | 5 | 3 | Creature | Automaton | Rare | When an enemy creature in this lane dies on your turn, gain +1 max magicka. | |
Neutral | 0 | Support | Ongoing | Common | When a friendly creature slays an Animated Item and survives, it equips that item. | |||
Neutral | 5 | 6 | 7 | Creature | Animal Beast |
Legendary | Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes. | |
Neutral | 0 | 4 | 1 | Creature | Defense | Common | Guard Summon: Upgrade a Shout in your hand. | |
Neutral | 0 | Support | Activate | Unique legendary | Indestructible Activate: Give a creature a Ward. | |||
Neutral | 2 | 4 | 3 | Creature | Dwemer | Unique legendary | Summon: Draw a Dwemer from your discard pile and give it +2/+2. | |
Neutral | 3 | Support | Activate | Epic | Activate: Your Summon and Assemble abilities trigger an additional time this turn. | |||
Neutral | 3 | 3 | 3 | Creature | Nord | Rare | When Young Dragonborn Slays a Dragon, put a random Shout into your hand. After you play a Shout, Young Dragonborn gains +1/+1. | |
Neutral | 3 | Action | Common | Give all friendly creatures Lethal. Return Zaria's Poison to your hand and increase its cost by 1. |