Cover is a gameplay mechanic in The Elder Scrolls: Legends.
Use[]
Upon playing a card and it obtaining cover it will be unable to get attacked by other cards for one turn. Cards with cover will still be able to be targeted by Actions.
Acquisition[]
- Certain cards provide cover, such as Bone Bow.
- Playing in the Shadow Lane grants all cards summoned in it cover.
Cards[]
The following list includes cards with the mechanic itself, as well as any cards that are related to it:
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give a creature Cover. | |
Agility | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Steal Cover from another creature. | |
Agility | 1 | 3 | 3 | Creature | Imperial | Rare | Lethal Summon: Dragonguard Outcast gains Cover until she attacks. | |
Agility | 5 | 4 | 5 | Creature | Centaur | Epic | After Elder Centaur attacks, give it Cover. | |
Agility | 2 | Support | Activate | Rare | Activate: Give a creature Cover. | |||
Agility | 2 | Item | Rare | +0/+1 Summon: Draw a card. The wielder has Cover until it attacks. | ||||
Agility | 3 | 1 | 2 | Creature | Falmer | Common | Prophecy Summon: Give a creature Cover. | |
Strength | 4 | Item | Common | +3/+2 Summon: Move an enemy creature into this lane. It loses Cover. | ||||
Agility | 5 | 3 | 6 | Creature | Falmer | Rare | When Nightprowler gains Cover, draw a card. | |
Intelligence Agility |
5 | 3 | 5 | Creature | Khajiit | Epic | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he gains Cover. | |
Strength | 1 | 2 | 1 | Creature | Wood Elf | Rare | Treasure Hunt – Support, Item, Action: +5/+5. After Ratway Prospector attacks, give her Cover. | |
Agility | 3 | 3 | 3 | Creature | Falmer | Epic | Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. | |
Neutral | 0 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | |
Willpower | 2 | 2 | 2 | Creature | Daedra | Common | Summon: Give a creature -2/-0 this turn. It loses Cover. | |
Neutral | 0 | Support | Ongoing | Unique legendary | When a creature gains Cover, it gains +2/+0. | |||
Willpower | 0 | Action | Common | Enemy creatures lose Cover. | ||||
Strength | 4 | 1 | 5 | Creature | Wood Elf | Common | Charge Summon: Enemy creatures in this lane lose Cover. | |
Agility | 1 | 3 | 2 | Creature | Animal Beast |
Rare | Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0. |