Brewmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Splits into elemental spirits with unique abilities. | |
For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a Drunken Brawler, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing his Cinder Brew. Mangix drenches himself and enemies in alcohol, strengthening himself in an advanced state of inebriation based on his stance, while disorienting enemies before slamming the barrel down with a Thunder Clap. Rumor around taverns is that the Brewmaster is actually composed of Elemental Spirits, each with their own unique abilities, and should one catch him sufficiently intoxicated, one may just witness this Primal Split in action. | |
Roles: | ![]() ![]() ![]() ![]() ![]() |
Complexity: | ![]() ![]() ![]() |
Adjectives: | Fiery, Fuzzy, Potbelly, Red, Nose Legs ( 2 )
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Bio[]
▶️ "Shall we call this off and have a friendly round?"
Lore:
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.
Aliases:
BM, Magnix
Voice:
Abilities[]
Damage: 75/150/225/300
Move Speed Slow: 15%/30%/45%/60%
Attack Speed Slow: 15/05/45/60
Slow Duration: 4
A slam of Mangix' mighty keg starts the festivities.
- Thunder Clap first applies the debuff, then the damage.
- Successive casts do not update the current movement speed and attack speed slow instance but refresh the duration instead.
- The current instance must expire first for the slow values to be updated.
Ability
Target Area
Target Area
Affects
Enemies / Self
Enemies / Self
Drenches himself and an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by 3 seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger.
Move Speed Slow: 24%/28%/32%/36%
Ignite Duration Increase: 3
Modifiers [?]
The Order of the Oyo's solution to all problems - another round!
- Cinder Brew's projectiles travel at a speed of 1600.
- Despite the visual effect, Cinder Brew does not launch a single projectile toward the center of the targeted area.
- Instead, it launches individual projectiles on every enemy and Brewmaster within the area.
- These projectiles are invisible and disjointable.
- This means Cinder Brew's targets are decided upon ability cast, and not upon the visible effect reaching the targeted area.
- It also means that enemies entering the area after the cast are not affected, while enemies leaving the area after the cast are still affected.
- Does not affect invisible, invulnerable or hidden units.
- However, it fully affects untargetable units.
- The ignition damage on the affected enemy starts upon receiving a spell damage instance of magical or pure Damage types with the Cinder Brew debuff, the duration of the debuff gets extended by 3, then the ignition damage starts.
- The debuff may be ignited only once. The debuff still slows after getting ignited.
- Does not react on abilities with the HP Removal flag (e.g. Heartstopper Aura etc.) and instant attack sources.
- The damage interval is based on the debuff's duration, so it always deals 8 instances of damage. Each instance deals 10/20/30/40 (
13/26/39/52) damage.
- Successive casts onto the same units neither stack nor update its ability values, but refresh the duration instead.
- Successive casts on an already ignited enemy refresh the ignited debuff instead. The ignition is not reset.
- Once ignited, the damage interval does not update. The amount of intervals is hard-coded, so it continues to deal damage until the debuff expires.
- The Cinder Brew buff duration can be also ignited when Brewmaster receives any incoming spell damage.
- TALENTThe Cinder Brew Fear
applies fear on enemies once the debuff gets ignited, making them run towards their fountain and preventing them from acting.
Drunken Brawler
Brewmaster can switch stances based on the elements he controls gaining passive bonuses that improve against enemies when Brewed Up.
Earth Stance - Grants 1/3/5/7/9 armor and 4%/8%/12%/16%/20% Magic Resistance. Bonuses are 2.5x when Brewed Up.
Storm Stance - Grants 10%/15%/20%/25%/30% evasion and 4%/6%/8%/10%/12% Bonus Move Speed. Bonuses are 2.5x when Brewed Up
Fire Stance Grants 20% chance to crit for 120%/135%/150%/165%/180% of your attack damage and 10/15/20/25/30 attack speed. Chance is 2.5x when Brewed Up.
Void Stance - Grants 4%/6%/12%/16%/20% bonus Status Resistance to Brewmaster and applies a 5%/10%/15%/20%/25% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Earth Stance - Grants 1/3/5/7/9 armor and 4%/8%/12%/16%/20% Magic Resistance. Bonuses are 2.5x when Brewed Up.
Storm Stance - Grants 10%/15%/20%/25%/30% evasion and 4%/6%/8%/10%/12% Bonus Move Speed. Bonuses are 2.5x when Brewed Up
Fire Stance Grants 20% chance to crit for 120%/135%/150%/165%/180% of your attack damage and 10/15/20/25/30 attack speed. Chance is 2.5x when Brewed Up.
Void Stance - Grants 4%/6%/12%/16%/20% bonus Status Resistance to Brewmaster and applies a 5%/10%/15%/20%/25% Slow for 2s on attack. Slow and Status Resistance are 2.5x when affected by Cinder Brew.
Earth Stance Armor Bonus: 1/3/5/7/9
Earth Stance Magic Resistance Bonus: 4%/8%/12%/16%/20%
Storm Stance Evasion: 10%/15%/20%/25%/30%
Storm Stance Move Speed Bonus: 4%/6%/8%/10%/12%
Fire Stance Critical Chance: 20%
Fire Stance Critical Damage: 120%/135%/150%/165%/180%
Fire Stance Attack Speed Bonus: 10/15/20/25/30
Void Stance Status Resistance Bonus: 4%/6%/12%/16%/20%
Void Stance Move Speed Slow: 5%/10%/15%/20%/25%
Void Stance Slow Duration: 2
Illusion Notes:
Illusions do not copy the current stance on creation, and are always on Earth stance.
Modifiers [?]
modifier_brewmaster_drunken_brawler_passive
Undispellable
modifier_brewmaster_drunken_brawler_slow
Toggling Autocast on swaps this ability out with Primal Companion.
Checks for the current level of the ultimate ability drafted by the player, instead of checking specifically for Primal Split.
Checks for the current level of the ultimate ability drafted by the player, instead of checking specifically for Primal Split.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.
- Interrupts Brewmaster's channeling abilities upon changing stances. Switch stances as follows:
- Earth Stance ➜ Storm Stance ➜ Fire Stance ➜ Void Stance ➜ Earth Stance
- The particle effects around Brewmaster indicate the current stance he is in.
Earth Stance
- Grants 2.5/7.5/12.5/17.5/22.5 (
3.5/10.5/17.5/24.5) armor and 10%/20%/30%/40%/50% (
14%/28%/42%/56%) magic resistance while affected by Cinder Brew.
- Grants 2.5/7.5/12.5/17.5/22.5 (
- Stacks multiplicatively with other
magic resistance sources.
- Increases Brewmaster's magic resistance to 28%/31%/34%/37%/40%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 0.96%/0.92%/0.88%/0.84%/0.8%. [?]
- While affected by Cinder Brew, it further increases Brewmaster's magic resistance to 32.5%/40%/47.5%/55%/62.5% (
35.5%/46%/56.5%/67%.
- Every 10 points of intelligence now further increases the total magic resistance by 0.9%/0.8%/0.7%/0.6%/0.5% (
0.86%/0.72%/0.58%/0.44%). [?]
- Every 10 points of intelligence now further increases the total magic resistance by 0.9%/0.8%/0.7%/0.6%/0.5% (
Storm Stance
- Grants 25%/37.5%/50%/62.5%/75% (
35%/52.5%/70%/87.5%) evasion and 14%/28%/42%/56%/70% movement speed while affected by Cinder Brew.
- Increases Brewmaster's survivability against attacks by 11%/18%/25%/33%/43%.
- Increases Brewmaster's survivability against attacks by 33%/60%/100%/167%/300% while affected by Cinder Brew.
- Evasion uses pseudo-random distribution.
- Stacks diminishingly with other evasion sources.
- Grants 25%/37.5%/50%/62.5%/75% (
Fire Stance
- The critical strike has a 50% (
70%) chance to proc while affected by Cinder Brew.
- Increases attack damage by an average of 4%/7%/10%/13%/16%.
- Increases attack damage by an average of 10%/17.5%/25%/32.5%/40% (
14%/24.5%/35%/45.5%) while affected by Cinder Brew.
- A critical strike proc is determined during Brewmaster's attack point.
- When a critical strike procs, Brewmaster uses a specific crit attack animation, and particle effects appear on his weapon.
- The proc chances of multiple critical strike sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Drunken Brawler's critical strike uses pseudo-random distribution.
- Grants flat 25/37.5/50/62.5/75 (
35/52.5/70/87.5) attack speed bonus while affected by Cinder Brew.
- The critical strike has a 50% (
Void Stance.
- Stacks multiplicatively with status resistance sources, but not with Sange-based items.
- The movement speed slow value checks for the Cinder Brew buffs continuously and updates its value instantly.
- Applies a 12.5%/25%/37.5%/50%/62.5% (
17.5%/35%/52.5%/70%) movement speed slow on affected enemies while affected by Cinder Brew.
- Successive attacks do not increase the slow value but refresh the duration.
- The attacks first apply the debuff, then the attack damage.
- Works against any unit, including wards, buildings, and allies.
- Applies a 12.5%/25%/37.5%/50%/62.5% (
- TALENTThe Brewlings Drunken Brawler
talent grants each Primal Split Brewling their respective Drunken Brawler stances as a passive ability, based on its current level.
- Does not acquire this ability if it is the last cast ability.
Primal Companion
DV
Creates a Brewling based on Brewmaster's current Drunken Brawler Stance.
Only one Brewling can exist at a time. If Brewmaster uses Primal Split, the existing Brewling disappears.
A new Brewling cannot be resummoned for s if the current one takes damage from enemy Heroes or hero-controlled units. If the Brewling dies, the ability goes on cooldown for Expression error: Missing operand for +. seconds.
Only one Brewling can exist at a time. If Brewmaster uses Primal Split, the existing Brewling disappears.
Number of Brewlings: 1
Requires drafting Drunken Brawler to be unlocked.
Mangix doesn't hold to it by rule, but he vaguely recalls an old master musing that, if one could manage, scaring up a companion was always preferable to drinking alone.
- Requires Aghanim's Scepter to be unlocked.
- Summons a Brewing based on current Drunken Brawler Stance and current level of Primal Split.
- If either ability is not leveled, nothing happens upon cast, wasting the mana and cooldown.
- The ability icon also changes accordingly to the current Drunken Brawler Stance.
- The Brewling is spawned 100 range in front of Brewmaster's cast location, and its facing angle equals Brewmaster's facing angle upon cast.
- The Brewling does not bestow any aura Brewmaster has.
- Does not update any values of already summoned Brewlings upon leveling up the ability.
- Casting Primal Companion replaces all existing Brewling from a previous cast, creating new ones based on the current level of Primal Split and resetting the cooldown of all Brewlings' abilities.
- Primal Split also resets the cooldown of Primal Companion upon cast.
- Despite the ability's tooltip, the Brewlings' abilities do not have a cooldown penalty.
- The Brewlings are also not disarmed despite having a disarm indicator when they are outside of the penalty distance.
- A Brewling cannot be re-summoned if it has taken player-based damage in the last seconds. Has no minimum damage threshold.
- Damage is checked before any sort of reduction, so fully blocked damage also prevents re-summoning it.
- The cooldown is unaffected by cooldown reduction. However, it is affected by cooldown resetting.
- The following damage sources do not trigger the damage cooldown:
- HP Removal sources.
- Damage from buildings, lane creeps and neutral creeps.
- Losing Aghanim's Scepter instantly kills the summoned Brewling.
- Does not trigger 70 seconds cooldown if Brewling was killed with Ice Blast debuff
- This ability is not acquirable.
- This ability is not granted as an upgrade.
Splits Brewmaster into elements, forming 4 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Split Time: 0.6
Primal Companion Cooldown Skip: 20
Grants the Primal Companion ability.
Grants the Primal Split Cancel ability.
Increases Primal Split duration and allows it to be cancelled early.
Increases Primal Split duration and allows it to be cancelled early.
Modifiers [?]
modifier_brewmaster_primal_split_delay
Death
modifier_brewmaster_primal_split
Death
modifier_brewmaster_primal_split_duration
Death
modifier_brewmaster_primal_split_fire_phase
Death
modifier_brewmaster_void_void_strike
Death
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.
- The Brewlings always spawn in the same formation, forming a square formation that fits within a 100-radius circle.
- Brewmaster is invulnerable and hidden during the split time and duration. Does not apply dispel upon cast.
- During Primal Split, Brewmaster is periodically moved to Earth's position.
- If Earth dies, Brewmaster is moved to Storm's position; if both Earth and Storm die, he is moved to Fire; if Earth, Storm, and Fire all die, he is moved to Void.
- In short, Brewmaster is moved according to the following sequence unless he is dead: Earth ➜ Storm ➜ Fire ➜ Void ➜ Earth.
- This affects Brewmaster's re-appearing position when the Primal Split Cancel sub-ability is used as well.
- This Brewling priority and sequence affect the following things:
- Earth is selected by default upon cast, and can Tab ↹ through units in the aforementioned order.
- Every aura Brewmaster has (e.g. Gem of True Sight etc.) is bestowed around the current Brewling he is moved to.
- Ability effects that interact with heroes' presence (e.g. Smoke of Deceit, Blur etc.) react on the current Brewling he is moved to.
- During Primal Split, Brewmaster dies when all Brewlings are killed. The kill is credited to the hero who kills the last Brewling.
- Once the duration ends, Brewmaster appears at the place of the current Brewling he is moved to.
- Teleporting abilities (i.e. Relocate) cause the periodic moving of Brewmaster to get canceled, so the notes above do not apply anymore.
- The Brewlings are summoned ancient creep-heroes, making them interact differently with several abilities.
- The Brewlings are unable to activate runes.
- Casting Primal Split replaces all existing Brewlings from a previous cast or from a Primal Companion cast, creating new ones based on the current level and resetting the cooldown of all Brewlings' abilities.
- Also resets the cooldown of Primal Companion upon cast.
- Grants Drunken Brawler upon acquiring this ability.
- Requires Aghanim's Shard to be unlocked and grants the brewlings this sub-ability.
- Casting the ability immediately ends Primal Split. Brewmaster re-appears at the location of the Brewling priority and sequence of Primal Split.
Earth[]
Earth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Throws a boulder at a unit, doing damage and stunning it.
Cast Range: 800
Damage: 50/100/150
Stun Duration: 1.6
- The boulder travels at a speed of 800.
- The boulder first applies the debuff, then the damage.
- Does not affect the secondary target.
Ability
Passive
Passive
Affects
Self
Self
Immune to spells.
- Increases Earth's magic resistance to 50%.
- The building bonus attack damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Earth's attack damage.
- It can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
Storm[]
Storm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dispel Magic
Damages summoned units in an area and purges most buffs or debuffs.
Cast Range: 500
Radius: 600
Summons Damage: 1000
- Dispel Magic first applies a basic dispel on all units within the area, then the damage.
- The damage is applied to summoned units, including illusions, but excluding clones.
- Does not damage the Spirit Bear or Primal Split Brewlings, but does damage Familiars and Warlock Golems.
- Does not damage wards or Undying Zombies.
- Does not affect Couriers at all.
- Affects invulnerable, but not hidden units.
Cyclone
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Encloses a unit in a tornado, removing it from the battlefield.
Cast Range: 600
Hero Duration: 5
Creep Duration: 16
- Applies a cyclone effect on the target upon cast, so it turns it invulnerable and fully disables it.
- Does not dispel the target.
- However, Cyclone is always dispelled by Dispel Magic regardless of alliances.
- While cycloned, the affected unit is moved upwards and has no collision, other units may pass below the cycloned unit.
- Can be cast on Roshan, but has no effect, since Roshan is immune to forced movement. He only gets interrupted.
- Does not affect the secondary target.
Wind Walk
Fade Time: 0.6
Move Speed Bonus: 50%
Damage: 140/200/260
Duration: 20
- Does not interrupt Storm's channeling abilities upon cast.
- During the fade time, Storm can cast abilities and perform attacks without breaking the invisibility.
- Both attacks during the fade time and the attack breaking invisibility apply 140/200/260 conditional attack damage bonus to the target.
- The attack damage bonus is not applied when attacking buildings, but is applied against wards.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Storm's attack damage.
- The damage is considered by critical strike, lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- The invisibility is lost upon reaching the cast point of abilities, or upon launching an attack.
- This means when the attack misses, the invisibility is still lost.
- Grants phased movement while fully invisible, and allows Storm to path through other units, including wards, but not through buildings.
Fire[]
Fire | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- The ability effects are provided by an aura and its debuff lingers for 0.5 seconds.
- Deals 12.5/25/37.5 damage in 0.5-second intervals, starting 0.5 seconds after the debuff is placed.
- Can deal up to 412.5/925/1537.5 damage to a single unit (before reductions) if it stays within range for its whole duration.
Ability
Passive
Passive
Affects
Self
Self
Provides the Brewling phased movement and bonus status resistance.
Void[]
Void | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Astral Pull
Pulls the target and the Void Brewling in the target direction. Enemies are damaged upon arrival.
Cast Range: 150
Damage: 50/100/150
Pull Distance: 300/500/700
Duration: 0.5
- Moves both the affected target and the Void Brewling at a speed of 600/1000/1400.
Talents[]
Hero Talents | ||
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Cinder Brew applies Fear when ignited | 25 | Brewlings Gain Drunken Brawler Passive |
+90 Attack Speed | 20 | +1200 Brewlings Health |
+1x Brewed Up multiplier for Drunken Brawler | 15 | +30% Cinder Brew Damage/Duration |
+200 Thunder Clap AoE | 10 | +10 Brewlings Damage |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
Talents:
- LVL 20+80 attack speed increased to +90.
- Reduced Drunken Brawler Cinder Brew multiplier from 3 to 2.5.
- Increased Primal Split mana cost from 125/150/175 to 150/200/250/
- Aghanim's Shard upgrade:
- Primal Split Cancel now makes Brewmaster reappears according to the regular Primal Split Brewling priority, regardless of which Brewling activates the sub-ability.
- Increased Cinder Brew cooldown from 20/17/14/11 to 22/19/16/13.
</div> </div>
Recommended Items[]
Starting items:
- Tango helps Brewmaster stay in lane by sustaining his health.
- Healing Salve restores large amount of health early on.
- Iron Branch gives cheap attributes and can upgrade to Magic Wand later.
Early game:
- Boots of Speed give movement speed.
- Regular Stick can upgrade to Magic Wand later.
- Soul Ring sustains Brewmaster with strength and health regeneration; the active grants mana to him on demand.
Mid game:
- Phase Boots aid his movement speed, staying close to the enemies to land more critical attacks during Drunken Brawler.
- Magic Wand gives him bonus attributes and a good source of healing.
- Blink Dagger allows Brewmaster to initiate, as well as improves his low mobility.
- Black King Bar increases survivability with strength and spell immunity so Brewmaster can actually attack enemies and slow them down prior to activating Primal Split.
- Hand of Midas allows Brewmaster to quickly accumulate gold and experience, working toward perfecting Primal Split.
Late game:
- Radiance gives him even more damage and aura that works even during Primal Split duration.
- Assault Cuirass makes Brewmaster even tankier with armor, allowing him to survive longer engagements and getting off Primal Split without needing to retreat. The aura also remains on each unit during Primal Split, boosting attack speed and armor to teammates as well; take note that the armor reduction half of the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
- Shiva's Guard gives him an additional movement speed slow aside from Thunder Clap, as well as more armor for survivability; take note that the aura remains on the elemental units even though the aura icon does not appear on the enemy UI.
Situational items:
- Bottle helps mid Brewmaster manage runes, as well as restore health and mana.
- Drum of Endurance is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
- Vladmir's Offering gives him a small boost in regeneration and armor, as well as lifesteal upon every attack, which works well together with his critical damage, helping out his survivability; the aura remains active during Primal Split.
- Heaven's Halberd gives some strength, evasion and status resistance, along with the ability to disarm enemy attackers.
- Aeon Disk increases his survivability with status resistance, strong dispel, and incoming damage reduction, almost guaranteeing Primal Split going off.
- Lotus Orb provides mana, armor, and regeneration to sustain Brewmaster during fights. Echo Shell dispels debuffs from him so he can use Primal Split.
- Linken's Sphere grants some attributes and regeneration, as well as blocking one key single target disable that hinders the activation of Primal Split.
- Boots of Travel allows Brewmaster to jump in and initiate from across the map.
- Heart of Tarrasque increases Brewmaster's survivability with bonus strength, and the health regeneration works during Primal Split.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[]
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Trivia[]
- Brewmaster, like Storm Spirit, Ember Spirit and Earth Spirit, was a Pandaren in DotA. However, he was re-skinned due to copyright issues with "Blizzard Entertainment".
- His design is similar to that of a red panda, rather than the giant panda that the Pandaren in DotA were based on.
- Primal Split's ▶️ sound effect upon spawning the 4 brewlings is based on this ▶️ laughter response line of Brewmaster.
- Cinder Brew's ability in 7.20 originally ignites when the target is hit with any fire-based spell, making the first and only instance of an interaction based on a specific set of abilities as well as the only mechanic where a spell's element directly affects the gameplay. This is quickly dropped staring from 7.20c where Cinder Brew is now ignited after hitting a set number of magic damage with any spells.