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Crazy Carnevil Logo

You seem to be far luckier here in this world.

– Bierce, after managing to escape the cage in the circus tent.

Portal CGremlins 1024

"Crazy Carnevil" is the fifth level in the game, Dark Deception. It is playable in Chapter 3. This level takes place in The Circus and features the Clown Gremlins, the Clown Cars, and the Goliath Clowns. This level will be updated to feature the Clown Spiders as minions for the Goliath Clowns's boss fight.[1]

Dark Deception[]

Introduction[]

Ahhh, the circus, those were pretty popular in my day.

– Bierce remarking the setting.

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The player begins in a small entrance area, decorated with wall posters. In front of the player is a door, which opens into a walkway of carnival cars. Soon after, the player comes across a large, open area, with many booths and a merry-go-round in the center.

TheCircusEnhanced

After entering, a Clown Car drifts pass the player, quickly speeding past them into the next region. Continuing further, the player is "invited in", (as stated by Bierce) by the clown car, into a circus tent. Once inside, the player has to approach and pick up a hammer, to which a scripted event makes you hit a strength tester, leading to a cage landing on top of you. Soon after, a Clown Car starts drifting around the cage, and then proceeds to spawn Clown Gremlins, who begin attacking the cage. The player must use their Primal Fear power to destroy the Clown Gremlins, and proceed to the next area through the maw of the giant clown cutout.

Act I[]

What an unusual nightmare. What's your connection to this place?

– Bierce questioning the surreal area.

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The player is put into a room that is seemingly in the middle of nowhere, described as "surreal" by Bierce. The player walks forward and heads down a slide, where Malak can be heard laughing in the process. After landing, Zone 1 officially begins. There are several green portals that teleport the player between the first and second floor. The shards are relatively spaced out, with 29 being on the first floor, and 31 being on the second. The mechanic of this Zone is that there are two Clown Cars per floor. The Clown Cars relentlessly chase after the player and will spawn several Clown Gremlins if they get close enough. They can be stunned by Primal Fear. This zone has two kinds of traps, the swinging mallet traps, and the jack-in-the-box traps. Both go off at periodic intervals, albeit the former is more frequently. They will also be many swirling entrances with some entrances having Clown Gremlin like faces (These, however are not traps).

Once all 60 shards have been collected, the barrier is unlocked. When the player goes through it, they are placed in a purple tent that contains the ring altar.

Ring Barrier Tent I[]

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Upon exiting Zone 1, the player is put into a purple tent that contains the ring altar. The room will begin to spin, and a Clown Gremlin will spawn, beginning to chase the player. The room will spin past the third secret, as well as a few empty dead-ends before opening up to the next portal, where the Clown Gremlin will despawn.

Roller Coaster Ride[]

Are you prone to motion sickness? I hope not, because there's plenty more of this here.

– Bierce, talking to the player as they begin the roller-coaster.

Improved Circus5
Goliath Clowns Roller Coaster Ride

After exiting the purple spinning tent that contains the ring altar, the player is put in a room with several roller-coaster carts, one of which is on the tracks. The player enters the cart and heads forward through a set of doors. The walls appear to be trippy. The cart moves downwards, before heading through another set of doors. The player moves forward through a large room, where the Goliath Clowns are first introduced, where they laugh and wave at the player. The player continues through a few more turns, before entering a room where the walls are a spiraling optical illusion. After a few more twists and turns, the player stops and gets off the cart at the entrance to the Funhouse.

Act II[]

What's black, white, and red all over? I'd start running before you find out.

– Bierce, talking to the player about the Clown Gremlins' frenzy forms right after entering the Funhouse.

Clown Gremlin Zone2
Improved Circus4

The Funhouse is the second zone in "Crazy Carnevil", containing the remaining 220 shards. Unlike the first zone, the Funhouse does not have Clown Cars. Rather, there are 5 groups of 5 Clown Gremlins. The now frenzied Clown Gremlins wander around the area. When one spots you, all other nearby Clown Gremlins of that group of 5 will be aware of your presence, as said by a tip and pursue the player. It's wise to use Primal Fear when surrounded, as it can get you out of tricky situations. The Funhouse contains a long, outer ring with more roller-coaster tracks (though the player has to be careful when collecting shards in the outer ring, as a roller-coaster cart with a Clown Gremlin will move along the tracks faster than the player can boost and will kill the player upon crashing into them), two ball pits, several rooms with cannon traps, a large mirror maze-like area (without the mirrors), and green portals that lead up to a smaller, second floor.

When all the shards have been collected, the Clown Gremlins will despawn, and Malak will begin to pursue the player. When the player reaches the Funhouse's exit portal, they are sent back to the spinning purple tent, where they can obtain the fifth ring piece.

Ring Barrier Tent II[]

Clown Gremlin in Altar Tent1

After escaping the Funhouse, the player is put back in the tent with the ring altar. The player can collect the ring piece. After it is collected, the tent will spin once again, with more dead-end rooms and two Clown Gremlins spawning this time around. Once the exit portal is revealed, they will once again despawn.

Final Act[]

Keep 'em laughing while you die, won't you?

– Malak taunting the player about the Goliath Clowns.

Malak Circus Before Boss

After the player collects the fifth ring piece, they exit the purple tent and are put back outside. After passing two barbed door traps, they are back in the central area with the carousel. When the player attempts to head back to the portal, a barrier appears and a cutscene with Malak initiates. Afterward, the four Goliath Clowns seen earlier in Act I begin to attack the player. The player is armed with a mallet. The Goliath Clowns will spawn Clown Gremlins, which can be destroyed with the mallet. However, it's advised not to go on a rampage with the mallet, as said by game tips. When the player is near a Goliath Clown, it will punch the ground in an attempt to kill the player. If the player avoids the attack, they can hit the Goliath Clown's fist and hurt it. When a Goliath Clown is hit twice, it will explode into a cloud of blue. (in easy mode they can be killed by one hit only), As Goliath Clowns are destroyed the remaining ones will begin to spawn more Clown Gremlins.

Goliath Clowns Boss Battle2

After all four have been defeated, any Clown Gremlins in the zone will despawn and Malak will begin to chase the player, and the barrier will disappear. The player can then escape back to the portal.

Secrets[]

Dd guide zone maps crazy carnevil1lower
  • Within the circus tent, before entering zone 1, climb the ladder to the left, where a secret waits at the top.
  • In the first zone, there is a green portal on the first floor, symmetrically from the portal to the altar that leads to the secret.
  • In the spinning room where the ring altar is located, a secret can be found as the room begins to spin however the secret will be guarded by a Clown Gremlin, killing the player if they try to reach the secret. To obtain the secret the player has to use Primal Fear to stun the Clown Gremlin guarding it.
Dd guide zone maps crazy carnevil2
  • In the Funhouse, there is a secret room in the outer ring on the roller-coaster tracks. Upon finding that room, there will be two messages, one message saying "You can't change what you are," and the other saying "Time's Up". The player will also find two papers similar to "Stranger Sewers".
  • When exiting the tent to get back to the portal there is a secret note written by E on the right wall talking about the origins of the Clown Gremlins.


S-rank[]

To obtain an S-rank, the player must achieve all of the criteria listed below. Also, Crazy Carnevil has three stages which are independent scoring systems.

  • Time: Less than 36 minutes (+70)
  • Soul Shards: 280
  • Bonus Shards: 2 (+25)
  • Secrets: 4 (+35)
  • Lives Lost: 2 or less (+40)
  • Shard Streak: 250 (+30)
  • Total Shards obtainable: 760

An S-rank must be achieved to obtain an excerpt of Bierce's Diary.

Achievements[]

Picture Name Description
Sweet Tooth Achievement Sweet Tooth You ate some demonic cotton candy.
Multiplicity Achievement Multiplicity Allowed all clowns to exit the clown car.
No Surprises Here Achievement No Surprises Here No deaths from the Jack-in-a-box traps.
The Last Laugh Achievement The Last Laugh Defeated the Goliath Clowns under 8 minutes.
Clown Prince Achievement Clown Prince Earn an S Rank in Crazy Carnevil.


Known Bugs[]

  • In the Big Top Tent you can get behind the barrier (blocking the audience) and walk in the areas which should not be available to the player.
  • The sound of the bell ringing in the cutscene plays with a little delay.
  • After the cutscene you can press 'P' multiple times to teleport back to the middle of the tent area.
    • The same can be done after the rollercoaster ride.
  • The game won't count the collection of the first secret if you collect it after the cutscene.
  • When Zone 1 starts, the Stun Orb can be seen far out of bounds where it cannot be reached.
  • One of the shards in a specific area can get dislodged when using Telekinesis.
  • Sometimes when approaching a Jack-in-the-box trap for the first time, its sound may not be playing.
  • You can see the red indicators above the Clown Cars on the upper floor.
  • Clown Cars can get inside of each other.
  • Vanish does not work on Clown Cars.
  • Clown Cars can occasionally go off the path and cross the gaps.
  • Clown Cars still continue spawning clowns after their stun duration ends.
  • Clown Gremlins may teleport in and out of portals rapidly.
  • If you enter the portal before the purple tent stops rotating, the rollercoaster cart will not be rideable.
    • Likewise, you will get stuck again if you enter the portal instead of collecting the ring piece.
  • There's a floating fluorescent light near the start of Zone 2.
  • Some corridors have no lamps despite the light being present.
  • The Clown Cart freezes at place in a specific spot.
  • In Zone 2 Telepathy shows enemies underneath the map.
  • The Red Shard doesn't work in Zone 2.
  • Clown Gremlins act strange when near the stunned clowns.
  • If Clown Gremlins teleport to the upper floor in Zone 2, they will get stuck.
  • You can walk on top of the decoration cubes and see out of bounds.
  • Malak can occasionally get stuck on the tracks.
  • The tent behind the exit portal has no collision so you can walk inside it and get out of bounds.
  • After the Goliath Clowns slam their fists, red smoke is left behind which does not dissolve over time.
  • The bossfight music does not loop.
  • Enemies can't get to the player in some corners of the boss arena.
  • Sometimes Malak will be tiny when he spawns after the bossfight!


Monsters & Mortals[]

T LevelPreview Circus

In Dark Deception: Monsters & Mortals, zone 1 is used to represent Crazy Carnevil in the game. It's still the same as the original, however the curved paths on the second floor, the Jack-in-the-Box traps and the slide that takes the player to the zone is absent. There is a boss that's exclusive to the map, the Clown Spiders, along with the return of the Goliath Clowns. The Clown Spiders can be seen crawling up from the bottom and instantly kill any player if they got close to them while the Goliath Clowns float in both platforms and smash whatever beneath them, both will spawn when a player activated the "Boss Time" item from Portal Boxes. Mallets also returns from the original game and work the same way as they did.

Stats[]

Maze Escape
Shards Minute
Wave 1 300 2.30
Wave 2 250 2
Wave 3 150 1.30
Wave 4 100 1
Wave 5 100 1
Total 900 8
Required 550 < 8
Shard Mayhem
Shards Minute
Wave 1 250 2
Wave 2 250 1
Wave 3 250 1
Wave 4 250 1
Wave 5 250 1
Total 1250 6
Soul Collection
Shards Minute
Wave 1 500 4
Wave 2 400 2.30
Wave 3 300 1.30
Total 1200 8 >


Soundtrack[]

Trivia[]

  • When the chapter was initially released, the second zone was not playable for some people.
    • Due to bugs before the 1.6.2 patch, an S-Rank was unattainable.
  • This level has the least soul shards, having 280.
  • This level has the most varieties of traps (swinging mallets, jack-in-the-boxes, cannons, clown teeth traps, clown roller coasters), and enemies (Clown Gremlins, Goliath Clowns, Clown Cars, and Malak), having five and four respectively.
  • Crazy Carnevil is the second level to have cameos of previous and current enemies, the previous being "Elementary Evil". This level's cameos, are more prominent, with some characters appearing physical, like plushies, cutouts, or art.
  • Crazy Carnevil is the first level in the game to introduce a new support-type enemy, which is the Clown Cars.
  • Malak's eye decoration in Zone 1 is of his Door Form from the alpha, not the current version.
  • In earlier stages of development, the level's name was simply "Carnevils", which can be seen in the steam achievements.
  • The soundtrack that plays when Malak chases the player at the end of the level is called "Dramatic Danger", and it was taken from the 2015 alpha-version of the 1st level of Dark Deception.
  • Crazy Carnevil is the first level where the player can use some kind of weapon.
  • Crazy Carnevil is the first level that feature multiple accessible floors throughout each zones.
  • The achievement "Sweet Tooth", aside from being an expression used to signify someone likes sweets such as cotton candy, may be a reference to Twisted Metal. The mascot for that series is Needles Kane, an insane killer clown and ice cream salesman who has a vehicle called Sweet Tooth. He himself is also referred to as Sweet Tooth regularly.
  • Similarly, the achievement "Clown Prince" may be a reference to the Joker from Batman, another insane killer clown who refers to himself as the "Clown Prince of Crime".
  • Crazy Carnevil is the first level where the enemies turn into their Nightmare Mode forms before the player starts collecting all of the soul shards. This trait was later carried on to every single level in Chapter 4: Mortal Ramifications.
    • This possibly suggests that the later monsters are becoming more and more aggressive, relentless and threatening when they realize that Doug is a significant threat to their nightmare than any other mortal.


Navigation[]

v · e · d
DD Navigation
Characters
Main Characters
Doug HouserBierceMalak
Enemies
MalakMurder MonkeysAgathaGold WatchersDread DuckiesClown GremlinsReaper Nurses
Lucky the RabbitHangry the PigPenny the ChickenJocelynTrigger TeddiesMama Bear
Red StalkersDark StarUnknown Monster 2Unknown Monster 4Unknown Monster 3Unknown Monster
Mecha Monkey
Bosses
Chef MonkeysAgathaTitan WatchersDoom DuckyGoliath ClownsThe MatronJoy KillMama Bear
Puppet KingDark Star
Other Characters
Tammy HouserElise HouserVictorEdgarDoug's MotherMistressMinor Characters
Locations
Bierce's BallroomThe HotelThe SchoolThe ManorThe SewerThe CircusThe Hospital
Joy Joy LandMcKees Rocks BridgeThe CaveThe MallThe PrisonDark DimensionMinor Locations
Items
PortalsInteractive ItemsTabletSoul ShardsSecret FilesRing AltarThe Riddle of Heaven
Malak's RelicBarriersTrapsSecret NotesClown CarsMalletThe Mark of MalakSyringesBoulders
Levels
Monkey BusinessElementary EvilDeadly DecadenceStranger SewersCrazy Carnevil
Torment TherapyMascot MayhemBearly Buried9th Level
Chapters
Chapter 1: No Way BackChapter 2: Into MadnessChapter 3: Retribution
Chapter 4: Mortal RamificationsChapter 5: Fated Conclusion
Mechanics
Environmental HazardsPowersLevelDeath TipsSteam Achievements
Music
OSTDark Deception: Chapters 1-3 (Original Soundtrack)Dark Deception: Chapter 4 (Original Soundtrack)
Bad RabbitThe Notorious PigAlways NearI'm Dead
Games & Versions
Dark Deception (2014 Alpha)Dark Deception EnhancedSuper Dark DeceptionDark Deception 2
Books
Malak Archives: House of MischiefMalak Archives: The Gamblers Misfortune
Other
TimelineBierce's DiariesArt GalleryScrapped ContentQ&A Livestreams
Makeship PlushiesTeespring MerchThreadless MerchYoutooz Figures
v · e · d
MM Navigation
Characters
Mortals
BierceDetective EvansDoug HouserGlowstick VincePenPenNiksonPrisoner Borisov
Heather MasonCybil Bennett8-Bit RyanSuperHorrorBroDawkoSenpaiHanako
Info ChanJasonSalimCoryxKenshinMina ParkYaesol
Monsters
Murder MonkeyAgathaGold WatcherDread DuckyClown GremlinReaper NurseLucky the Rabbit
Hangry the PigPenny the ChickenMalakBruteFiendNurseRobbie the RabbitAyano
Kissy MissyInfected BalathuInfected ClariceDark SongVicious Sister
Bosses
Chef MonkeysThe Alphabet LettersTitan WatcherDoom DuckiesClown SpidersGoliath Clowns
Boss BrutesRed Pyramid ThingsFun GirlsHuggy WuggiesVampiresThe Butcher
Hazards
Malak PhantomAir ScreamersPolice OfficersCat-Bees
Levels
Monkey BusinessElementary EvilDeadly DecadenceStranger SewersCrazy Carnevil
Monstrum MadnessSilent SacrificeAkademi AssaultPoppy PanicAncient Ashes
Items
Soul ShardsPortal BoxesTrapsSkins
Mechanics
LevelUltimate AbilitiesCharacter ClassesStatus HUDStore
Chapters
MonstrumSilent HillUK CreatorsYandere SimulatorPoppy PlaytimeHouse of AshesCoryxKenshin
PiggyThe Coma
Other
Art GalleryOSTTeespring MerchSteam Trading CardsScrapped ContentQ&A Livestreams
TheCircusEnhanced
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