The second-generation Hand of Nod was a Nod infantry training and housing facility during the Second Tiberium War and the Firestorm Conflict.
Background[]
The Hand of Nod had a very low profile and its exterior was shaped like a human hand, grasping the ground. Almost all of its internal facilities were located underground. From a statement by CABAL, it was revealed that Nod had their infantry "shipped" onto the structure in hibernated state (in a specialized container) and awakened on site to be deployed. The Hand of Nod was replaced by the next generation of the Hand of Nod.
Game building[]
The Hand of Nod takes up 6 ground tiles. Only 5 units may be trained at a time in the build queue. The more Hands of Nod a player owns, the faster the infantry production will be.
Production[]
The Hand of Nod can train the following infantry:
Basic infantry, immune to Veinhole attacks
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Anti-armor and anti-aircraft infantry, immune to Veinhole attacks
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Base support infantry, can capture and repair buildings, immune to Veinhole attacks
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Elite Cadre (Firestorm campaign only, replaces Cyborg)
Heavy assault infantry, immune to Veinhole attacks
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Requires Temple of Nod, only one can be trained per player
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Mutant Hijacker (multiplayer only)
Requires Temple of Nod, only one can be trained per player
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Trivia[]
- Certain animations were disabled for unknown reasons. For instance, the antennas next to the Hand of Nod were supposed to blink.
Gallery[]
See also[]
- Barracks, GDI counterpart
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