The construction yard is GDI's base construction facility in Tiberium Wars and Kane's Wrath.
Background[]
The new and improved construction yard has a few new additions, as GDI can now enlarge its construction radius by constructing surveyors and deploying them anywhere. Construction methods have been refined, so cranes can be constructed to replace the construction yard, or at least to unburden it. GDI complete control over Blue zone may play role in its design as the Blue zone is pristine and easily navigable area, unlike the neglectable (and thus, offroad enviroment) Yellow zone or the obstacle filled Red zone.
Game structure[]
Identical in function to the Scrin drone platform and the Nod construction yard. These are different from Scrin's as it can only move on land, not fly, when in mobile mode. The basic design doesn't change much from the earlier version that it is a very large, boxy building with crane and construction aparatus. Similar as before, the construction yard can be deployed from MCV and can be redeployed back to MCV to be deployed elsewhere. The MCV itself is can be assembled in the war factory. GDI crane cannot construct the yard directly; A war factory must exist before an MCV can be assembled.
A construction yard can be unpacked at any time and moved to a new location as an MCV for redeployment. Selling a Construction Yard yields 1750 credits, an Engineer, and a Rifleman Squad.
Production[]
The construction yard can produce the following structures:
Buildings[]
Adds an additional building and support structure production queue
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Provides base power
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Infantry training facility
Requires GDI Power Plant
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Vehicle production and maintenance facility
Requires GDI Power Plant and GDI Tiberium Refinery
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Provides tier 2 access, basic upgrades, and support powers
Requires GDI Power Plant and GDI Tiberium Refinery
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Provides upgrades for GDI infantry and GDI Airborne support power
Requires Barracks
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Aircraft production and maintenance facility
Requires Command Post
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Provides tier 3 access, advanced upgrades, and Sharpshooter Team support power
Requires Command Post
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Provides advanced support powers
Requires Tech Center
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Reclamator Hub (Kane's Wrath only)
Epic unit and vehicle production facility
Requires Tech Center, only one can be built per player
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Support structures[]
Base expansion, deploys into Outpost
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Stores additional Tiberium
Requires GDI Tiberium Refinery
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Anti-infantry base defense
Requires GDI Power Plant
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Anti-vehicle base defense
Requires Barracks
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Anti-aircraft base defense
Requires Command Post
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Aircraft maintenance facility
Requires Airfield
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Advanced anti-ground base defense
Requires Tech Center
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Superweapon, provides Ion Cannon support power
Requires Tech Center, only one can be built per player
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See also[]
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