Harsh sunlight
- Sunny redirects here. For the Week Sibling named Sunny, see Week Siblings. For the character of the day from Pokémon Journeys: The Series, see Sunny (JNS05).
Harsh sunlight 日差しが強い Intense sunlight | |
Move | Ability |
---|---|
Sunny Day Max Flare |
Drought Desolate Land Orichalcum Pulse |
Harsh sunlight (Japanese: 日差しが強い intense sunlight), sometimes referred to as Sunny, is a type of weather introduced in battle in Generation II. It was introduced in the overworld in Generation III.
It will last for five turns if created using Drought (Generation VI onwards), Orichalcum Pulse, or Sunny Day, or eight if created by a Pokémon holding a Heat Rock. If created using Drought (prior to Generation VI) or encountered in the overworld, it will last until replaced. In Pokémon Sword and Shield, Max Flare causes harsh sunlight after dealing damage.
There is also a variation of harsh sunlight called extremely harsh sunlight (Japanese: 日差しがとても強い very intense sunlight). Extremely harsh sunlight can be encountered in the overworld or created using Desolate Land; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Desolate Land remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Desolate Land suppressed or replaced, or heavy rain or strong winds are created by Primordial Sea or Delta Stream respectively.
Description
Event | Gen II | Gen III | Gen IV | Gen V | Gen VI | Gen VII | Gen VIII |
---|---|---|---|---|---|---|---|
If naturally occurring | N/A | "The sunlight is strong." | N/A | "The sunlight turned harsh!" | "The sunlight is harsh!" | ||
Sunny Day used | "The sunlight got bright!" | "The sunlight turned harsh!" | "The sunlight turned harsh!" | "The sunlight turned harsh!" | |||
Drought activated | N/A | "(Wild/Foe) <Pokémon>'s Drought intensified the sun's rays!" | "(The wild/foe's) <Pokémon>'s Drought intensified the sun's rays!" | ||||
After turn is complete | "The sunlight is strong." | (no text) | |||||
When harsh sunlight ends | "The sunlight faded." | "The harsh sunlight faded." |
Extremely harsh sunlight
Event | Gen VI | Gen VII |
---|---|---|
If naturally occurring | "The sunlight turned extremely harsh!" | N/A |
Desolate Land activated | "The sunlight turned extremely harsh!" | |
Preventing changing weather | "The extremely harsh sunlight was not lessened at all!" | |
Negating a Water-type attack | "The Water-type attack evaporated in the harsh sunlight!" | |
When extremely harsh sunlight ends | "The harsh sunlight faded." |
On the field
Main series
Game | Region | Location | Conditions |
---|---|---|---|
E | Hoenn | Route 114 | When Terra Cave is there |
E | Hoenn | Route 115 | When Terra Cave is there |
E | Hoenn | Route 116 | When Terra Cave is there |
E | Hoenn | Route 118 | When Terra Cave is there |
R | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 |
After Groudon is awakened but before battling it |
E | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Sky Pillar*, Routes 124, 125, 126, 127, 128, 129*, 130*, 131* |
After Groudon is awakened but before solving the crisis. Interchanges with rain. |
SMUSUM | Alola | Haina Desert | 10:00 AM – 4:59 PM |
SMUSUM | Alola | Haina Desert | 10:00 AM – 4:59 PM |
SwSh | Galar | Route 6 | Always |
SwSh | Galar | Various areas of the Wild Area, Isle of Armor, and Crown Tundra | Random days, all day |
In Galar, there are different types of weather occurring in the Wild Area, the Isle of Armor, and the Crown Tundra. The type of weather will affect which wild Pokémon appear in the area. While there is harsh sunlight outside of battle, the in-battle weather condition will be harsh sunlight. There are nine types of weather in the Wild Area.
Extremely harsh sunlight
Game | Region | Location | Conditions |
---|---|---|---|
OR | Hoenn | Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow, Routes 124, 125, 126, 127, 128, 129, 130 |
After Groudon is awakened but before battling it |
Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Other games |
Game | Dungeon | Floors | Notes |
---|---|---|---|
MDRB | Uproar Forest | 3 and 6 | Might be any of the other six weather conditions instead |
MDRB | Sky Tower | 24 and Summit 2 | |
MDRB | Howling Forest | 3, 6, 9 and 13 | Might be any of the other six weather conditions instead |
MDRB | Fiery Field | 5, 10, 15, 20 and 25 | |
MDRB | Lightning Field | 5, 10, 15, 20 and 25 | Might be any of the other six weather conditions instead |
MDRB | Mt. Faraway | 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36 |
Might be any of the other six weather conditions instead |
MDRB | Western Cave | 5, 15, 18, 21, 27, 40, 45, 56, 59, 66, 84 and 95 |
Might be overridden by Sand Stream sandstorms on floors 56 and 59 |
MDRB | Northern Range | 4, 8, 11 and 15 | Might be any of the other six weather conditions instead |
MDRB | Pitfall Valley | 3, 6, 10 and 15 | Might be any of the other six weather conditions instead |
MDRB | Wyvern Hill | 4, 8, 12, 16, 20, 24 and 28 |
Might be any of the other six weather conditions instead |
MDRB | Purity Forest | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead |
MDTDS | Hidden Land | 6 and 10 | The weather might be overriden by Snow Warning hail |
MDTDS | Temporal Tower | 4 and 9 | |
MDTDS | Mt. Travail | 8 and 9 | |
MDTDS | Spacial Rift | 8, 14 and Deep 5 | |
MDTDS | Marine Resort | 4 and 8 | |
MDTDS | Shimmer Desert | 1 and 6 | |
MDTDS | Giant Volcano | 3 and 5 | |
MDTDS | Sky Stairway | 9, 16, 20, 24, 30, 37, 42 and 48 |
|
MDTDS | Mystery Jungle | 5, 10, 15, 20 and 25 | Might be any of the other six weather conditions instead |
MDTDS | Zero Isle North | 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70 and 74 |
Might be any of the other six weather conditions instead. The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms |
MDTDS | Zero Isle East | 10, 17, 26, 28 and 36 | Might be any of the other six weather conditions instead |
MDTDS | Zero Isle West | 9, 10, 17, 18, 26, 27, 35 and 36 |
Might be any of the other six weather conditions instead |
MDTDS | Zero Isle South | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather on floors 21 and 24 might be overriden by Snow Warning hail |
MDS | Zero Isle Center | 15, 21, 24 and 28 | Might be any of the other six weather conditions instead. The weather on floor 15 might be overriden by Sand Stream sandstorms |
MDS | Destiny Tower | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather might be overriden by Snow Warning hail on floors 21 and 24 and Sand Stream sandstorms on floor 89. |
MDS | Southeastern Islands | 4, 8, 12, 15 and 24 | Might be any of the other six weather conditions instead |
MDS | Inferno Cave | 5, 7, 11, 15, 17, 21, 24 and 28 |
Might be any of the other six weather conditions instead on floors 7, 15, 17, 24 and 28 |
MDS | Star Cave | 14 | Might be any of the other six weather conditions instead |
MDS | Sky Peak Mountain Path | Summit 2 | Might be any of the other six weather conditions instead |
MDS | Fortune Ravine | Pit | Might be any of the other six weather conditions instead |
MDS | Southern Jungle | 4, 7 and 10 | Might be any of the other six weather conditions instead The weather on floor 4 might be overriden by Sand Stream sandstorms |
Effects
- Increases the damage of Fire-type moves by 50%.
- Decreases the damage of Water-type moves by 50%.
- Hydro Steam is an exception; its damage will be boosted by 50% instead.
- Allows Solar Beam and Solar Blade to be used instantly.
- From Generation V onward, causes Growth to raise Attack and Special Attack two stages each.
- Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power, Protosynthesis, Orichalcum Pulse.
- Causes Forecast to change Castform to its Sunny Form.
- Causes Flower Gift to change Cherrim to its Sunshine Form.
- Guarantees Harvest will restore a held Berry.
- Changes Weather Ball to a Fire-type move and doubles its power.
- Prevents Pokémon from becoming frozen (it, however, will not thaw out Pokémon that are already frozen when it becomes active).
- Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP (twice the normal amount in Generation II).
- Lowers accuracy of Thunder and Hurricane to 50%.
Extremely harsh sunlight
- Causes Water-type damaging moves to fail if used.
- If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Water-type, the Berry is not consumed.
- If a frozen Pokémon attempts to use Scald or Steam Eruption, it will still thaw itself before the move fails.
- Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
- If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
- Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
Variations
Harsh sunlight
The screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
Extremely harsh sunlight
The horizon turns orange and yellow. The screen turns to bright, daytime appearance, regardless of actual time, with the upper portion of it becoming especially bright. Pillars of light randomly appear.
In animation
- Main article: Sunny Day (move) → In animation
- Main article: Drought (Ability) → In animation
In addition to the previously mentioned move and Ability, harsh sunlight has appeared at the Eterna Gym in The Grass Menagerie!, where it shone through the Gym's roof and proved beneficial to Gardenia and Ash during their Gym battle.
In the manga
- Main article: Sunny Day (move) → In the manga
- Main article: Drought (Ability) → In the manga
- Main article: Desolate Land (Ability) → In the manga
In the Pokémon Adventures manga, in addition to the aforementioned move and Abilities, harsh sunlight also appeared at the Battle Arcade as a result of the game board in Interrupting Ivysaur
In other generations
In battle
Core series games
Extremely harsh sunlight
Side series games
Spin-off series games
Interface elements
Extremely harsh sunlight
In the overworld
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing the SwSh image |
Extremely harsh sunlight
Trivia
- Prior to Generation VII, the only time sunlight appeared in the overworld was when caused by an awakened Groudon in the Hoenn games.
In other languages
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Extremely harsh sunlight
|
Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |