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4th Round: Dawn (Deadly) is one of the possible Continuation Stages that derives from First Round (Expert) that is a part of The Proving Grounds. Beating this stage allows access to two, random Continuation Stages. The Continuation Stages include:


Battleground[]

  • 1 Cyberhorn spawns after 3.33 seconds100f.
  • Infinite Shibaliens spawn after 6.67 seconds200f, delay 10~16.67 seconds300f~500f.
  • 2 Calamaries spawn after 13.33 seconds400f, delay 80~83.33 seconds2,400f~2,500f.
  • 8 Helmut Krabbes spawn after 33.33 seconds1,000f, delay 13.33~20 seconds400f~600f.
  • 2 Ursamajors spawn after 40 seconds1,200f, delay 66.67~70 seconds2,000f~2,100f.
  • 1 Nimoy Bore spawns after 93.33 seconds2,800f.

Strategy[]

Another stage full of Alien enemies, just like 2nd Round: Dawn (Expert). You will need Anti-unstarred Alien Treasures, except this time you will need every single Aqua Crystal and Plasma Crystal Treasure from each Into the Future chapter. In other words, you need all Anti-unstarred Alien Treasures for this stage to become manageable for the average player. Cyberhorn spawns almost immediately, and he is at 600%, so Corrupted Psychocat and/or Seafarer Cat can really help keep him from pushing too much. There are also two Calamaries, which can be really annoying if you didn't bring a rusher like Awakened Bahamut Cat or a unit that can outrange Calamary. The Helmut Krabbes and Shibaliens do not matter, but the Ursamajors are quite strong so Cyborg Cat can be helpful against them. There is also a Nimoy Bore that spawns after ~93 seconds, so you must be prepared if you are taking a long time to beat the stage, but you can most likely just use the same units you used against Cyberhorn to defeat him.

Reference[]

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