“ | Spellhold? Why would you want to go there? Hardly a sociable place for decent folk. | ” |
Pirate Lord Desharik, sometimes also referred to as Pirate Lord, is a male human fighter – of lawful neutral alignment in the original Shadows of Amn, but with a better fitting chaotic evil in the Baldur's Gate II: Enhanced Edition – and the ruler of the pirate-controlled island of Brynnlaw in 1369 DR, which means that he becomes a potential obstacle to Gorion's Ward in Chapter 4.
“ | I have a nice relationship with those that run the asylum. They provide a great deal of protection for this port and the ships that dock here. | ” |
Gameplay[]
When spoken to, Golin will explain that there are two ways for Gorion's Ward to get into Spellhold. The first is to confront Perth the Adept, a local representative of the Cowled Wizards and obtain the Asylum Wardstone that he possesses. The other way is to speak to Captain Desharik and convince him that you are someone who needs to be interred into the asylum due to madness or another mental affliction.
Desharik's Estate is located in the extreme northwest of Brynnlaw, and is most prominent structure. To get inside to speak with Desharik, the player must get the Pirate Door Guard to allow entry. There are three ways to do this:
- Inform the guard that Saemon Havarian sent you (only works if he brought the party to Brynnlaw).
- Explain to the guard that Golin sent you (only works if they have already spoken with Golin).
- Offer a bribe to the guard, and if accepted it'll cost 300 gold pieces.
Convincing Desharik to send you to the asylum is more difficult than one may think. He's not eager to send anyone there, and he's nervous about upsetting the Cowled Wizards, and possibly a bit paranoid. You have three options to convince him that the party belongs there (there is a fourth option in the Enhanced Edition):
- First, try to verbally convince him. This requires a minimum of 16 Charisma and choosing the correct dialogue responses - simply saying "I'm mad!" is not enough for him to find convincing. Also, don't mention your intentions of freeing a prisoner, since he has no intention of disrupting his profitable relationship with the Asylum.
- Second, if the party includes Minsc, you can use the fact you travel with Minsc as proof of your madness by introducing the two to each other. After a few minutes of conversation, Desharik is eager to have you all committed.
- Third, if the party includes Yoshimo, then he will step forward and call in a "favor" he is owed by Desharik, resulting in your party being committed.
- Finally, in the Enhanced Edition only, if your party includes Wilson, you can introduce him to Desharik as proof of your mental instability in a similar manner to Minsc and his unhinged ramblings.
If none of your attempts work, Desharik will close off any chance of letting you into the Asylum. Your only method to get within now is to see about contacting the Brynnlaw Cowled Wizard representative and seek a solution to enter the asylum, Spellhold.
Containers and loot within the Estate[]
Desharik's bedroom includes four containers, some trapped and/or locked, with several potions of Extra Healing, gold, +2 arrows and bolts, a Light Crossbow +1 and a Longbow +2; he personally wears Studded Leather Armor +1 and dual-wields +1 scimitars in either hand.
After Spellhold/Escaping Brynnlaw[]
If the party opts to trust Saemon Havarian after making Jon Irenicus flee from Spellhold, they will learn that Desharik has confiscated Saemon's ship, so he needs them to steal a signal horn from Desharik's mistress Cayia so they can escape Brynnlaw on his ship. If Desharik was not killed before the party entered the asylum, he will appear as the party prepares to set sail and will most likely lead to a final confrontation of Desharik and loyal pirates vs. Saemon (and your party). Kill Desharik (after his dialogue is finished) before defeating his accompanying pirates - doing so allows you to loot his possessions and get some additional XP. See also the Leaving the island page for this.
Gallery[]
- Portraits from Portraits Portraits Everywhere
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
The Sword Coast Stratagems mod assigns a new default SCS Fighter AI to Desharik, as well as 5 pips in scimitar weapon proficiency and 3 pips in two weapon fighting style. He'll now get 5 APR with his dual wielding scimitar attacks, 4 with the main hand and 1 with the off-hand.