Guardian Armor is a Warframe Augment Mod for
![ChromaIcon272](https://static.wikia.nocookie.net/warframe/images/6/60/ChromaIcon272.png/revision/latest/scale-to-width-down/31?cb=20180121174115)
![VexArmor130xWhite](https://static.wikia.nocookie.net/warframe/images/b/be/VexArmor130xWhite.png/revision/latest/scale-to-width-down/32?cb=20180407233134)
Stats[]
Rank | Damage Shared | ![]() |
Added Duration | Cost |
---|---|---|---|---|
0 | 50% | 2% | 1s | 6 |
1 | 50% | 3% | 1s | 7 |
2 | 50% | 4% | 1s | 8 |
3 | 50% | 5% | 1s | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Genius under
Cephalon Suda or the rank of Partner under The Perrin Sequence, and spending
25,000 to purchase.
Notes[]
- Chroma can trigger the health regeneration and duration increase from his own kills.
- Duration is capped at current modded Vex Armor duration.
- Additional kills while the heal over time is active will refresh it; additional kills do not stack the heal over time.
- Does not trigger from damage dealt to Overguard or damage self-inflicted by
Combat Discipline.
- Does not trigger from damage taken by Companions.
- Damage transferred triggers
Electricity
Elemental Ward and counts as if it was a direct hit caused by an enemy (10x base multiplier) instead of self-inflicted damage (1x base multiplier).
- Does not reduce damage taken by allies. Transferred damage is taken as
True Damage and does not trigger
Adaptation.
Patch History[]
Update 36.0 (2024-06-18)
- Fixed Chroma’s Guardian Armor Augment not triggering Archon Intensify when healing allies.
Hotfix 35.5.3 (2024-04-04)
- Clarified Chroma’s Guardian Armor Augment Mod description to specify “squadmates” instead of “allies” since it only affects player controlled characters.
- It now reads: “Chroma's Health takes 50% of damage dealt to squadmates within Affinity Range. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s”.
- Fixed being able to equip both Vexing Retaliation and Guardian Armor Augment Mods on Chroma.
- Only one Augment is allowed to be equipped per Ability.
Hotfix 35.5.2 (2024-03-28)
- Fixed squad kills not contributing towards the Host Chroma’s “Guardian Armor” Augment Mod, which meant it wasn’t restoring the Host’s Health and didn’t increase Vex Armor’s Duration as intended.
Hotfix 35.5.1 (2024-03-27)
- Added a duration cap to Chroma’s Guardian Armor Augment Mod.
- This Augment was intended to offer players a way to extend its duration but was released uncapped, resulting in some pretty impressive numbers. For the sake of balance, we have capped this bonus time at your current modded Vex Armor duration.
Update 35.5 (2024-03-27)
- Introduced.