Automatic Trigger increases the fire rate of Archguns by 10% per rank, at a maximum of 60% at rank 5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 10 |
1 | +20% | 11 |
2 | +30% | 12 |
3 | +40% | 13 |
4 | +50% | 14 |
5 | +60% | 15 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Exterminate | Archwing Exterminate | A | 38.72% | 1 | 0.3872 | |
Interception | Archwing Interception | A | 2.51% | 1 | 0.0251 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Carrier | 5% | 2.01% | 0.1005% | 995 | 1 | 0.001005 |
Exo Gokstad Officer | 5% | 1.68% | 0.084% | 1190 | 1 | 0.00084 |
Exo Gokstad Pilot | 5% | 1.68% | 0.084% | 1190 | 1 | 0.00084 |
Kosma Butcher | 5% | 1.68% | 0.084% | 1190 | 1 | 0.00084 |
Kosma Elite Lancer | 5% | 1.68% | 0.084% | 1190 | 1 | 0.00084 |
Kosma Roller Sentry | 5% | 1.68% | 0.084% | 1190 | 1 | 0.00084 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Patch History[]
Update 24.2 (2018-12-18)
- Automatic Trigger: 45% to 60% Fire Rate.
Update 15.0 (2014-10-24)
- Introduced.
Archwing Mods | ||||||
---|---|---|---|---|---|---|
|
Fire Rate Mods | |
---|---|
Rifle | Speed Trigger • Shred ( Primed) • Vile Acceleration • Spring-Loaded Chamber • Vigilante Fervor |
Shotgun | Shotgun Barrage ( Amalgam) • Accelerated Blast • Frail Momentum • Repeater Clip |
Pistol | Accelerated Isotope • Gunslinger • Lethal Torrent • Anemic Agility • Pressurized Magazine |
Archgun | Automatic Trigger • Archgun Ace |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)