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"A headbutt that can be canceled into aerial special moves."
Street Fighter 6

The Flying Head Butt is one of Zangief's unique attacks, debuting in Street Fighter II: The World Warrior as his neutral air Heavy Punch attack reintroduced in Street Fighter IV as Heavy Headbutt. It was renamed to its current name Street Fighter V onwards.

Input
Appearance Move Input
Street Fighter IV series Heavy Headbutt Arcade Modifier AirArcade-Stick-Up+Arcade-Button-HPunch
(During neutral jump)
Street Fighter V
Street Fighter 6
(Classic)
Flying Head Butt Arcade Modifier AirArcade-Stick-Up+Arcade-Button-HPunch
(During neutral jump)
Street Fighter 6
(Modern)
Flying Head Butt Arcade Modifier AirArcade-Stick-Up+Modern H
(During neutral jump)

Description

FlyingHeadbutt

Executed by pressing up and Heavy Punch during a neutral jump, Zangief unleashes a short-ranged, yet monstrous headbutt in midair.

Tactics

While the range of this very limited, this attack does a huge amount of stun to the opponent. Landing a hit with this move either stuns the opponent or be very close to stunned. However, this move can only be performed during neutral jump. This means that Zangief must be close to his opponent in order for this move to connect.

The Flying Headbutt also puts the opponent in a juggle state if it hits an airborne opponent. Zangief can follow up with an EX Borscht Dynamite, dealing massive amounts of damage and stun in one combo. This move is also a good way to start off combos right after the opponent is stunned. Zangief can link this move with Head Butt to inflict a ton of damage.

Gallery

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