Aero is a magic ability for Lightning in Lightning Returns: Final Fantasy XIII. It is the base form of the Aero spells, dealing magic wind-elemental damage to a single foe.
Aero is also used when the player casts the Firestorm, Icestorm, and Element spells.
Obtained[]
The Utsusemi DLC garb also has access to Aero Lv. 2 as its locked ability. If purchased, the garb can be obtained through the Rewards Barter Shop and have access to the attack after the opening tutorial dungeon.
Aero can be obtained as a drop from Gremlins and Dryads with a 7.5% chance. The enemies drop different levels of the ability on the following days and difficulties:
Enemy | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
---|---|---|---|---|---|
Gremlin | Day 1 - 6 (Easy/Normal) | Day 7 - 9 (Easy/Normal) | Day 10 - 13 (Easy/Normal) | Day 1 - 6 (Hard) | Day 7 - 13 (Hard) |
Dryad | Day 1 - 6 (Easy/Normal) | Day 7 - 9 (Easy/Normal) | Day 10 - 13 (Easy/Normal) | Day 1 - 6 (Hard) | Day 7 - 13 (Hard) |
Mechanics[]
When used, Lightning launches a gust of wind at the target, dealing magic wind-elemental damage on impact. By default, Aero Lv. 1 has an ATB cost of 15, an attack power of 0.40, a Stagger Power of C, and a Stagger Time of E. When fully upgraded, Aero Lv. 5 at max has an ATB cost of 10, an attack power of 2.55, a Stagger Power of C, and a Stagger Time of E.
Aero is also used by Angel of Valhalla on bond level 2. He will learn the Aerora spell when fully healed of his wounds, replacing Aero.
The Dryad, Dryad Ω, Gaunt, Gaunt Ω, Gremlin, Grendel, Noel Kreiss, Noel Kreiss+, and Parandus enemies also use Aero against Lightning.
Stats[]
Ability version[]
- Growth chart
Level | Base Power | Power Increment | Synthesis Needed to Max | Max Power | Level Up Malistone |
---|---|---|---|---|---|
Lv. 1 | 0.40 | 0.05 | 4 | 0.60 | Bronze |
Lv. 2 | 0.65 | 0.05 | 5 | 0.90 | Silver |
Lv. 3 | 0.95 | 0.05 | 7 | 1.30 | Mythril |
Lv. 4 | 1.35 | 0.05 | 10 | 1.85 | Adamant |
Lv. 5 | 1.90 | 0.05 | 13 | 2.55 | N/A |
- Passives
Aero abilities can have the following passives:
|
|
Locked versions[]
The locked versions available to garbs have unique stats and passives, these versions of Aero cannot be upgraded.
Command | ATB Cost | Attack Power | Stagger Power | Stagger Time | Passive |
---|---|---|---|---|---|
Aero Lv. 2 (Utsusemi) |
15 | x0.95 | C | E | None |
Use[]
Aero is useful when battling a single foe weak to wind-elemental magic damage. Due to its higher combo rate, Aero can be cast in succession with little cooldown in between.
Aero is useful against enemies in the Dead Dunes, due to many enemy stagger conditions involving wind-elemental attacks and interruptions. Aero is useful to have equipped when fighting the Grendel and Parandus main scenario bosses, especially when used in conjunction with Aerora and Aero+.
A combination of Aero and Aerora can be used to trigger staggers faster, especially on New Game+, allowing for players to defeat the Chocobo Eater and Earth Eater enemies with less difficulty.