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Name Release date Manufacturer Units sold CPU "Bits"
Fairchild Channel F November 1976 Fairchild (U.S.) ca. 250,000
RCA Studio II January 1977 RCA (U.S.) ?
Bally Astrocade 1977 Midway (U.S.)
Atari 2600 September 11, 1977 Atari Inc. (U.S.) ca. 30 million[1]
APF-MP1000 January 1, 1978 APF (U.S.) ?
Champion 2711 1978 Unisonic (U.S.)
Interton VC 4000 Interton (Germany)
Palladium Tele-Cassetten Game Palladium (Germany)
1292 Advanced Programmable Video System Audiosonic
Magnavox Odyssey 2 December 1978 Magnavox (U.S.) / Philips (Netherlands)
APF Imagination Machine 1979 APF (U.S.)
Bandai Super Vision 8000 Bandai (Japan)
Intellivision 1980 Mattel Electronics (U.S.) ca. 3 million
VTech CreatiVision 1981 VTech (Hong Kong) ?
Epoch Cassette Vision July 30, 1981 Epoch (Japan)
Arcadia 2001 and its variants and clones 1982 (Arcadia 2001) Emerson Radio (U.S.)
SHG Black Point 1982 Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany)
ColecoVision August 1982 Coleco (U.S.) ca. 2 million
Atari 5200 November 1982 Atari Inc. (U.S.) ca. 1 million
Vectrex November 1982 GCE/Milton Bradley Company (U.S.) ?
Compact Vision TV Boy October 1983 Gakken (Japan)
Video Arcade System Cancelled (supposed to be released in 1983) Ultravision (U.S.) 0
Videopac+ G7400[a] 1983 Philips (Netherlands) ? Intel 8048 @ 5.91 MHz 8-bit
My Vision Nichibutsu (Japan) ?
Pyuuta Jr. April 1983 Tomy (Japan)
Sega SG-1000 July 15, 1983 Sega (Japan) ca. 2 million Zilog Z80 @ 3.58 MHz
NES/Family Computer (Famicom) July 15, 1983 Nintendo (Japan) 61.91 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
PV-1000 October 1983 Casio (Japan) ? Z80A clocked at 3.579 MHz 8-bit
Epoch Super Cassette Vision July 17, 1984 Epoch (Japan) 400,000 NEC PD7801G
Bridge Companion 1985 BBC/Heber (UK) ? Zilog Z80
Video Art LJN (U.S.) ?
Zemmix Daewoo Electronics (South Korea) Zilog Z80 8-bit
Sega Mark III/Sega Master System October 20, 1985 Sega (Japan), Tec Toy (Brazil) ca. 13 million Zilog Z80 @ 4 MHz
Family Computer Disk System[2] February 21, 1986 Nintendo (Japan) 4.44 million Ricoh 2A03 processor (MOS Technology 6502 core)
Videosmarts[3] 1986 Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) ? ? ?
Atari 7800 May 1986 Atari Corporation (U.S.) 8-bit
Atari XEGS 1987 Atari Corporation (U.S.) ca. 2 million MOS Technology 6502C
Video Challenger Tomy/Bandai (Japan) ? ?
Action Max Worlds of Wonder (U.S.) HD401010 8-bit
View-Master Interactive Vision 1988 View-Master Ideal Group, Inc. (U.S.) ?
Terebikko Bandai (Japan) ?
VTech Socrates VTech (Hong Kong) 8-bit
Video Driver October 1988[4] Sega (Japan) ?
Amstrad GX4000 September 1990 Amstrad (UK) ca. 15,000 Zilog Z80 @ 4 MHz 8-bit
Commodore 64 Games System December 1990 Commodore (Canada) ? MOS Technology 8500 @ 0.985 MHz
RDI Halcyon[b] cancelled (supposed to be released in January 1985) RDI Video Systems (U.S.) 0 (<12 units are known to exist) Zilog Z80 ?
Control-Vision cancelled (supposed to be released in 1989) Digital Pictures & Hasbro (U.S.) 0 ? ?
Кроха[5][c] cancelled SKB Kontur (СКБ Контур) (Russia) 0 K580VM80A 2 MHz ?
PC Engine/TurboGrafx-16 October 30, 1987 NEC (Japan) ca. 10 million Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Sega Genesis/Mega Drive October 29, 1988 Sega (Japan) 35.25 million Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit (16/32 bit processor, 16 bit graphics)
TurboGrafx-CD/CD-ROM² December 4, 1988 NEC (Japan) ? ? 16-bit (8-bit processor, 16-bit graphics)
PC Engine2/SuperGrafx December 8, 1989 NEC (Japan) Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Neo-Geo AES April 26, 1990 SNK (Japan) ca. 750,000 Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz 24-bit (16/32 bit processor, 24 bit graphics)
Super NES/Super Famicom November 21, 1990 Nintendo (Japan) 49.1 million Ricoh 5A22 @ 3.58 MHz 16-bit
Commodore CDTV March 1991 Commodore (Canada) ? Motorola 68000 @ 7 MHz 16-bit
CD-i December 3, 1991 Various ca. 1.5 million Philips SCC68070 @ 15.5 MHz 16-bit (could be upgraded to 32-bit)
Sega CD/Mega CD December 12, 1991 Sega (Japan) 2.24 million Motorola 68000 @ 12.5 MHz 16-bit (16/32 bit processor, 16 bit graphics)
Memorex VIS June 1992 Memorex/Tandy Corp (U.S.) ca. 15,000 Intel 80286 @ 12 MHz 16-bit
Sega Pico June 26, 1993 Sega/Majesco Entertainment (Japan) ? Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz
Picno 1992[6] Konami(Japan) ?
Pioneer LaserActive August 20, 1993 Pioneer Corporation (Japan)
Neo-Geo CD [d] September 9, 1994 SNK (Japan) Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz
Sega 32X November 21, 1994 Sega (Japan) ca. 800,000 2 × SH-2 32-bit RISC @ 23 MHz 32-bit
Satellaview April 23, 1995 Nintendo (Japan) ? ? 16-bit
Super A'Can October 25, 1995 Funtech (Taiwan) Motorola 68000 @ 10.738635 MHz
Konix Multisystem cancelled (supposed to be released in August 1989) Konix (UK) 0 ? 16-bit
Atari Panther cancelled (supposed to be released in 1991) Atari Corporation (U.S.) Motorola 68000 32-bit
WOWOW[7] cancelled (supposed to be released in 1992) Taito (Japan) ? ?
SNES-CD cancelled (development stopped in 1993) Nintendo (Japan) 16-bit
FM Towns Marty February 20, 1993 Fujitsu (Japan) ca. 45,000 AMD 386SX at 16 MHz 32-bit
Amiga CD32 September 17, 1993 Commodore (Canada) ca. 100,000 Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC)
3DO Interactive Multiplayer October 4, 1993 Panasonic/Sanyo (Japan)/GoldStar (South Korea) ca. 2 million RISC CPU ARM60 based on ARM architecture @ 12.5 MHz
Atari Jaguar November 23, 1993 Atari Corporation (U.S.) ca. 250,000[8][9] Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz 64-bit (64-bit graphics, 32-bit processor)
CPS Changer 1994 Capcom (Japan) ? Motorola 68000 @ 10 MHz 16-bit
Playdia September 23, 1994 Bandai (Japan) Toshiba TMP87C800F 8-bit
Sega Saturn November 22, 1994 Sega (Japan) 9.26 million 2× Hitachi SH-2 @ 28.6 MHz 32-bit
Sony PlayStation December 3, 1994 Sony (Japan) 102.49 million R3000 @ 33.8688 MHz 32-bit
PC-FX December 23, 1994 NEC (Japan) ca. 400,000 NEC V810 32-bit
Apple Bandai Pippin March 28, 1995 Bandai (Japan)/Apple Inc. (U.S.) ca. 42,000 PowerPC 603 RISC (66 MHz)
Atari Jaguar CD September 21, 1995 Atari Corporation (U.S.) ? ? 64-bit (uses Jaguar processors)
Casio Loopy October 19, 1995 Casio (Japan) RISC SH-1 (SH7021) 32-bit
Nintendo 64 June 23, 1996 Nintendo (Japan) 32.93 million NEC VR4300 @ 93.75 MHz 64-bit
Nintendo 64DD December 1, 1999 ca. 15,000 ? 64-bit (uses N64 processor)
Dreamcast November 27, 1998 Sega (Japan) 9.13 million Hitachi SH-4 32-bit RISC @ 200 MHz 128-bit (32-bit processor, 128-bit graphics)
Nuon 2000 VM Labs (U.S.) ca. 25,000 Nuon MPE hybrid stack processor 128-bit (SIMD)
PlayStation 2 March 4, 2000 Sony (Japan) 155 million Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) 128-bit (SIMD)
Nintendo GameCube November 14, 2001 Nintendo (Japan) 21.74 million IBM PowerPC Gekko @ 486 MHz 128-bit (SIMD)
Xbox November 15, 2001 Microsoft (U.S.) ca. 24 million Custom 733 MHz Intel Pentium III "Coppermine-based" processor
DVD Kids 2002 3-Plus (Iceland)[10] ? ? ?
Xavix PORT 2004 SSD COMPANY LIMITED (Japan) 8-bit,16-bit and 32-bit (depending on game cartridge)
V.Smile August 4, 2004 VTech (Hong Kong) ? ? 128-bit
Advanced Pico Beena 2005 Sega (Japan) ca. 350,000 ARM7TDMI clocked at 81 MHz ?
V.Smile Baby Infant Development System 2006 VTech (Hong Kong) ? ? 128-bit
L600 cancelled (development stopped in April 2001) Indrema 0 x86 @ 600 MHz 32-bit
Panasonic M2 cancelled (supposed to be released in 1997) Panasonic (Japan) Dual PowerPC 602 Processors @ 66 MHz 64-bit (dual 32-bit)
Game Wave Family Entertainment System October 2005 ZAPiT (Canada) ca. 70,000[11] ?
Xbox 360 November 22, 2005 Microsoft (U.S.) ca. 85.8 million[12][13][14][15] Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon
V.Flash September 2006 VTech (Hong Kong) ?
HyperScan October 23, 2006 Mattel (U.S.)
PlayStation 3 November 11, 2006 Sony (Japan) 86.9 million[16] 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Wii November 19, 2006 Nintendo (Japan) 101.63 million(as of December 31, 2016)[17] PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS
Zeebo May 25, 2009 Zeebo Inc. (U.S.) ?
Phantom cancelled (supposed to be released in September 2005) Phantom (U.S.) 0 ?
Wii U November 18, 2012 Nintendo (Japan) 13.56 million[18] PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso"
PlayStation 4 November 15, 2013 Sony (Japan) 115.9 million[19] Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU)
Xbox One November 22, 2013 Microsoft (U.S.) ca. 41 million[20][e] Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)
Nintendo Switch[f] March 3, 2017 Nintendo (Japan) 84.59 million[25] Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
Xbox Series X/S November 10, 2020 Microsoft (U.S.) ca. 3.5 million[26][e]
  • Custom 8-core AMD Zen 2;
  • Series X: 3.8 GHz, 3.6 GHz with SMT[27]
  • Series S: 3.6 GHz, 3.4 GHz with SMT[28]
PlayStation 5 November 12, 2020 Sony (Japan) 7.8 million[29] Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz[30]
  1. ^ Cite error: The named reference atari2600 PR was invoked but never defined (see the help page).
  2. ^ Add-on to Famicom - Japan only.
  3. ^ "Connor VideoSmarts, ComputerSmarts, and VideoPhone (partially lost VHS-based and cartridge-based edutainment games; 1986-1990) - The Lost Media Wiki". lostmediawiki.com. Retrieved 2020-08-01.
  4. ^ "Family Driver by Sega – The Video Game Kraken". Retrieved 2020-08-03.
  5. ^ "Archived copy". Archived from the original on February 20, 2020. Retrieved February 20, 2020.{{cite web}}: CS1 maint: archived copy as title (link)
  6. ^ "Picno by Konami – The Video Game Kraken". Retrieved 2020-08-01.
  7. ^ "Wowow: The 1990s Taito Console That Never Was". Den of Geek. 2015-08-12. Retrieved 2020-08-01.
  8. ^ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
  9. ^ ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
  10. ^ Numérique, Planète (2021-01-27). "DVD Kids : une télécommandes et des jeux intéractifs pour jeunes enfant en DVD-Video signé Berchet !". Planète Numérique. Retrieved 2021-01-27.
  11. ^ "VP Final - MP4". December 20, 2008. Retrieved August 14, 2012.
  12. ^ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
  13. ^ "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014.
  14. ^ "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014.
  15. ^ "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014.
  16. ^ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
  17. ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
  18. ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. Retrieved February 10, 2017.
  19. ^ Star, Gunz (March 31, 2021). "Cumulative Worldwide Hardware Unit Sales (Sell-in)". www.sie.com.{{cite web}}: CS1 maint: url-status (link)
  20. ^ https://comicbook.com/gaming/2019/01/27/xbox-one-ps4-sales/
  21. ^ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014. Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
  22. ^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014. We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
  23. ^ Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Retrieved October 22, 2015.
  24. ^ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015. Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
  25. ^ "Consolidated Financial Highlights - Q4 FY2021" (PDF). Nintendo. May 6, 2021. Retrieved May 6, 2021.
  26. ^ Gurwin, Gabe (February 4, 2021). "Xbox Series X|S Sales Not Far Behind PS5, Analyst Says". GameSpot. Retrieved February 4, 2021.
  27. ^ https://www.techradar.com/news/xbox-series-x#section-xbox-series-x-specs
  28. ^ https://www.windowscentral.com/xbox-series-s-specs
  29. ^ Robinson, Andy (April 28, 2021). "Sony reports 7.8m PS5s shipped in 'PlayStation's best year ever'". Video Games Chronicle. Retrieved April 28, 2021.
  30. ^ https://www.techradar.com/news/ps5#section-ps5-specs


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