User:Masem/draft/setup
Appearance
< User:Masem | draft
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Fairchild Channel F | November 1976 | Fairchild (U.S.) | ca. 250,000 | ||
RCA Studio II | January 1977 | RCA (U.S.) | ? | ||
Bally Astrocade | 1977 | Midway (U.S.) | |||
Atari 2600 | September 11, 1977 | Atari Inc. (U.S.) | ca. 30 million[1] | ||
APF-MP1000 | January 1, 1978 | APF (U.S.) | ? | ||
Champion 2711 | 1978 | Unisonic (U.S.) | |||
Interton VC 4000 | Interton (Germany) | ||||
Palladium Tele-Cassetten Game | Palladium (Germany) | ||||
1292 Advanced Programmable Video System | Audiosonic | ||||
Magnavox Odyssey 2 | December 1978 | Magnavox (U.S.) / Philips (Netherlands) | |||
APF Imagination Machine | 1979 | APF (U.S.) | |||
Bandai Super Vision 8000 | Bandai (Japan) | ||||
Intellivision | 1980 | Mattel Electronics (U.S.) | ca. 3 million | ||
VTech CreatiVision | 1981 | VTech (Hong Kong) | ? | ||
Epoch Cassette Vision | July 30, 1981 | Epoch (Japan) | |||
Arcadia 2001 and its variants and clones | 1982 (Arcadia 2001) | Emerson Radio (U.S.) | |||
SHG Black Point | 1982 | Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany) | |||
ColecoVision | August 1982 | Coleco (U.S.) | ca. 2 million | ||
Atari 5200 | November 1982 | Atari Inc. (U.S.) | ca. 1 million | ||
Vectrex | November 1982 | GCE/Milton Bradley Company (U.S.) | ? | ||
Compact Vision TV Boy | October 1983 | Gakken (Japan) | |||
Video Arcade System | Cancelled (supposed to be released in 1983) | Ultravision (U.S.) | 0 | ||
Videopac+ G7400[a] | 1983 | Philips (Netherlands) | ? | Intel 8048 @ 5.91 MHz | 8-bit |
My Vision | Nichibutsu (Japan) | ? | |||
Pyuuta Jr. | April 1983 | Tomy (Japan) | |||
Sega SG-1000 | July 15, 1983 | Sega (Japan) | ca. 2 million | Zilog Z80 @ 3.58 MHz | |
NES/Family Computer (Famicom) | July 15, 1983 | Nintendo (Japan) | 61.91 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
PV-1000 | October 1983 | Casio (Japan) | ? | Z80A clocked at 3.579 MHz | 8-bit |
Epoch Super Cassette Vision | July 17, 1984 | Epoch (Japan) | 400,000 | NEC PD7801G | |
Bridge Companion | 1985 | BBC/Heber (UK) | ? | Zilog Z80 | |
Video Art | LJN (U.S.) | ? | |||
Zemmix | Daewoo Electronics (South Korea) | Zilog Z80 | 8-bit | ||
Sega Mark III/Sega Master System | October 20, 1985 | Sega (Japan), Tec Toy (Brazil) | ca. 13 million | Zilog Z80 @ 4 MHz | |
Family Computer Disk System[2] | February 21, 1986 | Nintendo (Japan) | 4.44 million | Ricoh 2A03 processor (MOS Technology 6502 core) | |
Videosmarts[3] | 1986 | Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) | ? | ? | ? |
Atari 7800 | May 1986 | Atari Corporation (U.S.) | 8-bit | ||
Atari XEGS | 1987 | Atari Corporation (U.S.) | ca. 2 million | MOS Technology 6502C | |
Video Challenger | Tomy/Bandai (Japan) | ? | ? | ||
Action Max | Worlds of Wonder (U.S.) | HD401010 | 8-bit | ||
View-Master Interactive Vision | 1988 | View-Master Ideal Group, Inc. (U.S.) | ? | ||
Terebikko | Bandai (Japan) | ? | |||
VTech Socrates | VTech (Hong Kong) | 8-bit | |||
Video Driver | October 1988[4] | Sega (Japan) | ? | ||
Amstrad GX4000 | September 1990 | Amstrad (UK) | ca. 15,000 | Zilog Z80 @ 4 MHz | 8-bit |
Commodore 64 Games System | December 1990 | Commodore (Canada) | ? | MOS Technology 8500 @ 0.985 MHz | |
RDI Halcyon[b] | cancelled (supposed to be released in January 1985) | RDI Video Systems (U.S.) | 0 (<12 units are known to exist) | Zilog Z80 | ? |
Control-Vision | cancelled (supposed to be released in 1989) | Digital Pictures & Hasbro (U.S.) | 0 | ? | ? |
Кроха[5][c] | cancelled | SKB Kontur (СКБ Контур) (Russia) | 0 | K580VM80A 2 MHz | ? |
PC Engine/TurboGrafx-16 | October 30, 1987 | NEC (Japan) | ca. 10 million | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Sega Genesis/Mega Drive | October 29, 1988 | Sega (Japan) | 35.25 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
TurboGrafx-CD/CD-ROM² | December 4, 1988 | NEC (Japan) | ? | ? | 16-bit (8-bit processor, 16-bit graphics) |
PC Engine2/SuperGrafx | December 8, 1989 | NEC (Japan) | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) | |
Neo-Geo AES | April 26, 1990 | SNK (Japan) | ca. 750,000 | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz | 24-bit (16/32 bit processor, 24 bit graphics) |
Super NES/Super Famicom | November 21, 1990 | Nintendo (Japan) | 49.1 million | Ricoh 5A22 @ 3.58 MHz | 16-bit |
Commodore CDTV | March 1991 | Commodore (Canada) | ? | Motorola 68000 @ 7 MHz | 16-bit |
CD-i | December 3, 1991 | Various | ca. 1.5 million | Philips SCC68070 @ 15.5 MHz | 16-bit (could be upgraded to 32-bit) |
Sega CD/Mega CD | December 12, 1991 | Sega (Japan) | 2.24 million | Motorola 68000 @ 12.5 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
Memorex VIS | June 1992 | Memorex/Tandy Corp (U.S.) | ca. 15,000 | Intel 80286 @ 12 MHz | 16-bit |
Sega Pico | June 26, 1993 | Sega/Majesco Entertainment (Japan) | ? | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | |
Picno | 1992[6] | Konami(Japan) | ? | ||
Pioneer LaserActive | August 20, 1993 | Pioneer Corporation (Japan) | |||
Neo-Geo CD [d] | September 9, 1994 | SNK (Japan) | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz | ||
Sega 32X | November 21, 1994 | Sega (Japan) | ca. 800,000 | 2 × SH-2 32-bit RISC @ 23 MHz | 32-bit |
Satellaview | April 23, 1995 | Nintendo (Japan) | ? | ? | 16-bit |
Super A'Can | October 25, 1995 | Funtech (Taiwan) | Motorola 68000 @ 10.738635 MHz | ||
Konix Multisystem | cancelled (supposed to be released in August 1989) | Konix (UK) | 0 | ? | 16-bit |
Atari Panther | cancelled (supposed to be released in 1991) | Atari Corporation (U.S.) | Motorola 68000 | 32-bit | |
WOWOW[7] | cancelled (supposed to be released in 1992) | Taito (Japan) | ? | ? | |
SNES-CD | cancelled (development stopped in 1993) | Nintendo (Japan) | 16-bit | ||
FM Towns Marty | February 20, 1993 | Fujitsu (Japan) | ca. 45,000 | AMD 386SX at 16 MHz | 32-bit |
Amiga CD32 | September 17, 1993 | Commodore (Canada) | ca. 100,000 | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) | |
3DO Interactive Multiplayer | October 4, 1993 | Panasonic/Sanyo (Japan)/GoldStar (South Korea) | ca. 2 million | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz | |
Atari Jaguar | November 23, 1993 | Atari Corporation (U.S.) | ca. 250,000[8][9] | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz | 64-bit (64-bit graphics, 32-bit processor) |
CPS Changer | 1994 | Capcom (Japan) | ? | Motorola 68000 @ 10 MHz | 16-bit |
Playdia | September 23, 1994 | Bandai (Japan) | Toshiba TMP87C800F | 8-bit | |
Sega Saturn | November 22, 1994 | Sega (Japan) | 9.26 million | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit |
Sony PlayStation | December 3, 1994 | Sony (Japan) | 102.49 million | R3000 @ 33.8688 MHz | 32-bit |
PC-FX | December 23, 1994 | NEC (Japan) | ca. 400,000 | NEC V810 | 32-bit |
Apple Bandai Pippin | March 28, 1995 | Bandai (Japan)/Apple Inc. (U.S.) | ca. 42,000 | PowerPC 603 RISC (66 MHz) | |
Atari Jaguar CD | September 21, 1995 | Atari Corporation (U.S.) | ? | ? | 64-bit (uses Jaguar processors) |
Casio Loopy | October 19, 1995 | Casio (Japan) | RISC SH-1 (SH7021) | 32-bit | |
Nintendo 64 | June 23, 1996 | Nintendo (Japan) | 32.93 million | NEC VR4300 @ 93.75 MHz | 64-bit |
Nintendo 64DD | December 1, 1999 | ca. 15,000 | ? | 64-bit (uses N64 processor) | |
Dreamcast | November 27, 1998 | Sega (Japan) | 9.13 million | Hitachi SH-4 32-bit RISC @ 200 MHz | 128-bit (32-bit processor, 128-bit graphics) |
Nuon | 2000 | VM Labs (U.S.) | ca. 25,000 | Nuon MPE hybrid stack processor | 128-bit (SIMD) |
PlayStation 2 | March 4, 2000 | Sony (Japan) | 155 million | Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) | 128-bit (SIMD) |
Nintendo GameCube | November 14, 2001 | Nintendo (Japan) | 21.74 million | IBM PowerPC Gekko @ 486 MHz | 128-bit (SIMD) |
Xbox | November 15, 2001 | Microsoft (U.S.) | ca. 24 million | Custom 733 MHz Intel Pentium III "Coppermine-based" processor | |
DVD Kids | 2002 | 3-Plus (Iceland)[10] | ? | ? | ? |
Xavix PORT | 2004 | SSD COMPANY LIMITED (Japan) | 8-bit,16-bit and 32-bit (depending on game cartridge) | ||
V.Smile | August 4, 2004 | VTech (Hong Kong) | ? | ? | 128-bit |
Advanced Pico Beena | 2005 | Sega (Japan) | ca. 350,000 | ARM7TDMI clocked at 81 MHz | ? |
V.Smile Baby Infant Development System | 2006 | VTech (Hong Kong) | ? | ? | 128-bit |
L600 | cancelled (development stopped in April 2001) | Indrema | 0 | x86 @ 600 MHz | 32-bit |
Panasonic M2 | cancelled (supposed to be released in 1997) | Panasonic (Japan) | Dual PowerPC 602 Processors @ 66 MHz | 64-bit (dual 32-bit) | |
Game Wave Family Entertainment System | October 2005 | ZAPiT (Canada) | ca. 70,000[11] | ? | |
Xbox 360 | November 22, 2005 | Microsoft (U.S.) | ca. 85.8 million[12][13][14][15] | Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon | |
V.Flash | September 2006 | VTech (Hong Kong) | ? | ||
HyperScan | October 23, 2006 | Mattel (U.S.) | |||
PlayStation 3 | November 11, 2006 | Sony (Japan) | 86.9 million[16] | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs | |
Wii | November 19, 2006 | Nintendo (Japan) | 101.63 million(as of December 31, 2016)[17] | PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS | |
Zeebo | May 25, 2009 | Zeebo Inc. (U.S.) | ? | ||
Phantom | cancelled (supposed to be released in September 2005) | Phantom (U.S.) | 0 | ? | |
Wii U | November 18, 2012 | Nintendo (Japan) | 13.56 million[18] | PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" | |
PlayStation 4 | November 15, 2013 | Sony (Japan) | 115.9 million[19] | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) | |
Xbox One | November 22, 2013 | Microsoft (U.S.) | ca. 41 million[20][e] | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) | |
Nintendo Switch[f] | March 3, 2017 | Nintendo (Japan) | 84.59 million[25] | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz | |
Xbox Series X/S | November 10, 2020 | Microsoft (U.S.) | ca. 3.5 million[26][e] | ||
PlayStation 5 | November 12, 2020 | Sony (Japan) | 7.8 million[29] | Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz[30] |
- ^ Cite error: The named reference
atari2600 PR
was invoked but never defined (see the help page). - ^ Add-on to Famicom - Japan only.
- ^ "Connor VideoSmarts, ComputerSmarts, and VideoPhone (partially lost VHS-based and cartridge-based edutainment games; 1986-1990) - The Lost Media Wiki". lostmediawiki.com. Retrieved 2020-08-01.
- ^ "Family Driver by Sega – The Video Game Kraken". Retrieved 2020-08-03.
- ^ "Archived copy". Archived from the original on February 20, 2020. Retrieved February 20, 2020.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ "Picno by Konami – The Video Game Kraken". Retrieved 2020-08-01.
- ^ "Wowow: The 1990s Taito Console That Never Was". Den of Geek. 2015-08-12. Retrieved 2020-08-01.
- ^ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
- ^ ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
- ^ Numérique, Planète (2021-01-27). "DVD Kids : une télécommandes et des jeux intéractifs pour jeunes enfant en DVD-Video signé Berchet !". Planète Numérique. Retrieved 2021-01-27.
- ^ "VP Final - MP4". December 20, 2008. Retrieved August 14, 2012.
- ^ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014.
- ^ "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014.
- ^ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
- ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
- ^ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. Retrieved February 10, 2017.
- ^ Star, Gunz (March 31, 2021). "Cumulative Worldwide Hardware Unit Sales (Sell-in)". www.sie.com.
{{cite web}}
: CS1 maint: url-status (link) - ^ https://comicbook.com/gaming/2019/01/27/xbox-one-ps4-sales/
- ^ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014.
Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
- ^ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014.
We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
- ^ Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Retrieved October 22, 2015.
- ^ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015.
Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
- ^ "Consolidated Financial Highlights - Q4 FY2021" (PDF). Nintendo. May 6, 2021. Retrieved May 6, 2021.
- ^ Gurwin, Gabe (February 4, 2021). "Xbox Series X|S Sales Not Far Behind PS5, Analyst Says". GameSpot. Retrieved February 4, 2021.
- ^ https://www.techradar.com/news/xbox-series-x#section-xbox-series-x-specs
- ^ https://www.windowscentral.com/xbox-series-s-specs
- ^ Robinson, Andy (April 28, 2021). "Sony reports 7.8m PS5s shipped in 'PlayStation's best year ever'". Video Games Chronicle. Retrieved April 28, 2021.
- ^ https://www.techradar.com/news/ps5#section-ps5-specs
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