Chrom (SSBU)/Up special
Overview[edit]
Update History[edit]
- The properties of Soaring Slash have been altered.
- Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
- Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.
Hitboxes[edit]
The falling hit's meteor smashing hitboxes prevent opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.
Timing[edit]
The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.
The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.
Attack[edit]
Super armor | 10-30 |
---|---|
Hit 1 | 10-11 |
Hits 2-3 | 39-47 (rehit rate: 7) |
Falling (early, late) | 54, 55-63 |
Landing[edit]
Hitbox | 1-4 |
---|---|
Interruptible | 37 |
Animation length | 53 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Parameters[edit]
The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.
Aerial height multiplier | 0.95 |
---|---|
Period before landing after jump | 20 frames |
Additional air acceleration multiplier | 13 |
Ledge grab limit | 5 |