From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Bowser Jr.'s rapid jab.
Hitbox visualization showing Bowser Jr.'s rapid jab finisher.
Overview[edit]
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Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hitstun
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Shieldstun
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Rapid jab (right punch)
|
0 |
0 |
0 |
0.5% |
0 |
|
Forward |
8 |
10 |
0 |
|
5.5 |
top |
0.0 |
6.5 |
21.0 to 13.0 |
0.5× |
0.5× |
0% |
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|
|
|
|
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Punch |
|
All |
All |
|
|
|
|
|
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+3 frames
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8×
|
1 |
0 |
0 |
0.5% |
0 |
|
Forward |
8 |
10 |
0 |
|
4.0 |
clownhandr |
2.0 to -4.0 |
0.0 |
0.0 |
0.5× |
0.5× |
0% |
|
|
|
|
|
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Punch |
|
All |
All |
|
|
|
|
|
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+3 frames
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8×
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Rapid jab (left punch)
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0 |
0 |
0 |
0.5% |
0 |
|
Forward |
8 |
10 |
0 |
|
5.5 |
top |
0.0 |
6.5 |
21.0 to 13.0 |
0.5× |
0.7× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
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+3 frames
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8×
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1 |
0 |
0 |
0.5% |
0 |
|
Forward |
8 |
10 |
0 |
|
4.0 |
clownhandl |
2.0 to -4.0 |
0.0 |
0.0 |
0.5× |
0.7× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
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+3 frames
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8×
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Rapid jab finisher
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
60 |
170 |
0 |
|
5.5 |
top |
0.0 |
6.5 |
13.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
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Punch |
|
All |
All |
|
|
|
|
|
|
—
|
—
|
1 |
0 |
0 |
3.0% |
0 |
|
Forward |
60 |
170 |
0 |
|
5.5 |
top |
0.0 |
6.5 |
18.0 |
2.0× |
1.0× |
0% |
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|
|
|
|
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Punch |
|
All |
All |
|
|
|
|
|
|
—
|
—
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2 |
0 |
0 |
3.0% |
0 |
|
Forward |
60 |
170 |
0 |
|
5.5 |
top |
0.0 |
6.5 |
22.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
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Punch |
|
All |
All |
|
|
|
|
|
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—
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—
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After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points
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3-4, 33-34
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Rapid jab (right punch)
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5, 11, 17, 23, 29
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Rapid jab (left punch)
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8, 14, 20, 26, 32
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Finisher
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6-7
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Interruptible
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43
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Animation length
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50
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Bowser Jr.'s moveset
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