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Articles
New Super Mario Bros. U
Returning
Enemies marked with an asterisk (*) debuted in New Super Mario Bros. Wii. Enemies marked with a cross (†) debuted in New Super Mario Bros. None of the new enemies from New Super Mario Bros. 2 return.
Enemy | Description | |
---|---|---|
Amp |
If Mario touches one of these, he will be stunned for a second and lose his power-up or a life. | |
Banzai Bill |
A large variety of Bullet Bills that lack arms but have teeth. They are defeated by jumping on them. | |
Banzai Bill Cannon† |
Blasters that shoot out Banzai Bills. | |
Big Amp | Variants of Amps that behave the same but are larger. | |
Big Boo |
Bigger variants of Boos. They behave the same but have a larger damage radius. | |
Big Buzzy Beetle | Bigger variants of Buzzy Beetles. They can float on lava. | |
Big Cheep Cheep |
Cheep Cheeps that are bigger than their counterparts. | |
Big Dry Bones† |
Larger versions of Dry Bones. | |
Big Koopa Troopa | Koopa Troopas that mainly appear in Jungle of the Giants. | |
Big Piranha Plant |
These versions of Piranha Plants are bigger and also appear in Jungle of the Giants. | |
Big Pokey | Larger variants of Pokeys. Only used in Morton Koopa Jr.'s boss battle. | |
Big Thwomp |
A bigger variation of Thwomps that break hard tiles. | |
Big Urchin* |
Urchins that are larger and can be defeated with a Star only. | |
Big Wiggler | Larger variants of Wigglers. | |
Bill Blaster |
Cannons that shoot Bullet Bills. | |
Bill Blaster Turret† |
Stacks of Bill Blasters that rotate and shoot Bullet Bills. They now have arrows. | |
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | |
Blooper Baby |
Small Bloopers that follow Blooper Nannies. | |
Blooper Nanny |
Bloopers that have Blooper Babies swimming in a trail behind them. | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |
Bob-omb |
Bony Beetle | Buzzy Beetles that disassemble like Dry Bones, but also spike their top like Spike Tops. |
Boo |
Round ghosts that slowly follow Mario when his back is turned, but hide their face when he looks at them. | |
Boomerang Bro |
Koopas that throw boomerangs. | |
Bramball* |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | |
Broozer† |
Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World. | |
Bulber* |
An enemy that illuminates a dark area and swims in a set pattern. | |
Bullet Bill |
Bullets with arms that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |
Burner |
Lighters that sometimes rotate and are found on airships. | |
Buzzy Beetle |
Beetles that can be kicked or thrown after being jumped on, and can walk on ceilings. | |
Cannon | Shoots out cannonballs that can harm Mario. | |
Chain Chomp |
Dog-like enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | |
Cheep Chomp† (') |
Large fish that attempt to eat Mario. | |
Cooligan* |
An enemy that slides on ice and slows down when hit. | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |
Eep Cheep |
Fish that are found swimming away from Mario in underwater levels. | |
Fire Bar |
A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. | |
Fire Bro |
Hammer Bros that throw fireballs. | |
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | |
Fire Snake |
Flames that jump in a high arc. | |
Fishbone |
Skeletal fish that charge towards Mario. | |
Flame Chomp |
Black spheres that spit fireballs at Mario. | |
Foo* |
An enemy that creates fog in order to obscure the player's view. | |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | |
Goomba |
Common enemies that can be defeated by jumping on them. | |
Hammer Bro |
Enemies that throw hammers and jump. | |
Heavy Para-Beetle* |
A Para-Beetle that descends when used as a platform. | |
Hefty Goomba* |
A large Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. | |
Huckit Crab* |
A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform. | |
Ice Bro* |
An enemy that throws Ice Balls at the ground, which can freeze the player and even other enemies. | |
Jellybeam* |
An enemy that illuminates a dark cave. | |
King Bill* |
A nearly invincible enemy that charges forward, taking up most of the screen. | |
Koopa Troopa |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while red Koopa Troopas turn around. | |
Koopa Paratroopa |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |
Lava Bubble |
Fireballs that jump out of lava. | |
Obake Block* |
A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. | |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | |
Paragoomba |
Winged Goombas that hop as they walk. | |
Piranha Plant |
Plants that move in and out of Warp Pipes. | |
Pokey |
A cactus with a spikes and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. | |
Porcupuffer |
Fish that jump out of the water and follow Mario. | |
Prickly Goomba* |
A Goomba that hides inside a spiked chestnut shell until it is hit with a Fireball, which is when it turns into a regular Goomba. | |
River Piranha Plant* |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | |
Scaredy Rat* |
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | |
Skewer |
Large spiked pillars that damage Mario if he touches them. | |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | |
Spike Ball |
Spike balls that appear in fortress and castle levels. | |
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | |
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | |
Spiny Egg |
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | |
Stalking Piranha Plant* |
A Piranha Plant that walks around and stretches up and down on a regular basis. | |
Stone Spike* |
A Spike that throws stone rocks downwards. | |
Swoop |
Bats that hang onto the ceiling, then swoop towards Mario. | |
Thwomp |
Large rocks that fall when Mario gets close. | |
Urchin |
Stationary enemies that appear in underwater levels. | |
Wiggler |
Caterpillars that move faster after being jumped on. |
- (')People are still debating whether Bubba from Super Mario 64 (DS) is a Cheep Chomp or Boss Bass.
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