Really Rolling Hills

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Level
Really Rolling Hills
Screenshot of the playable characters in Really Rolling Hills in Super Mario 3D World
Mario, Toad, Peach, and Luigi running through the level
Level code World 2-4
World World 2
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 500 seconds
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Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked by completing either Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles, hence the name.

Layout[edit]

The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.

Collectables[edit]

Green Stars[edit]

Image Location
Where to find a Green Star Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes. In the Nintendo Switch port, the player can alternatively do a Ground Pound Jump, Wall Jump off the wall, and do a midair roll while facing the wall.
Where to find a Green Star During the underground portion of the level, there is a green Warp Pipe that's partially blocked by Crystal Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star.
Where to find a Green Star Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp At the beginning, there is a Character Switch that only Mario can activate. That switch reveals the stamp. The stamp is Small Mario.

Luigi sightings[edit]

Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.

Enemies[edit]

Image Name Count
A Skipsqueak from Super Mario 3D World. Skipsqueak 11
A Galoomba from Super Mario 3D World. Galoomba 13
A Mini Goomba from Super Mario 3D World. Mini Goomba 8
A Spiny Skipsqueak from Super Mario 3D World. Spiny Skipsqueak 8
Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party) Goomba 2

Names in other languages[edit]

Language Name Meaning Notes
Japanese くるくる回転平原[?]
Kurukuru kaiten heigen
Round and Round Rolling Plain
Chinese (simplified) 转啊转啊旋转平原[?]
Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains
Chinese (traditional) 轉啊轉啊旋轉平原[?]
Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains
Dutch Heuvels aan de rol[?] Rolling hills
French Plaine Roule-pelouse[?] Plain Roll-lawn
German Über die Kullerhügel[?] Over the Rolling Hills
Italian Giardino rotante[?] Rotating garden
Korean 빙글빙글 회전 평원[?]
Binggeul-binggeul Hoejeon Pyeong'won
Round-and-round Rotation Plain
Portuguese Jardins rolantes[?] Rolling gardens
Russian Крутящиеся холмы[?]
Krutyashchiyesya holmy
Rolling Hills
Spanish La desconcertante pradera rodante[?] Puzzling Rolling Prairie