Really Rolling Hills
Level | |
---|---|
Really Rolling Hills | |
Mario, Toad, Peach, and Luigi running through the level | |
Level code | World 2-4 |
World | World 2 |
Game | Super Mario 3D World Super Mario 3D World + Bowser's Fury |
Time limit | 500 seconds |
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Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked by completing either Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles, hence the name.
Layout[edit]
The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.
Collectables[edit]
Green Stars[edit]
Image | Location |
---|---|
Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes. In the Nintendo Switch port, the player can alternatively do a Ground Pound Jump, Wall Jump off the wall, and do a midair roll while facing the wall. | |
During the underground portion of the level, there is a green Warp Pipe that's partially blocked by Crystal Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star. | |
Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star. |
Stamp[edit]
Image | Location |
---|---|
At the beginning, there is a Character Switch that only Mario can activate. That switch reveals the stamp. The stamp is Small Mario. |
Luigi sightings[edit]
Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.
Enemies[edit]
Image | Name | Count |
---|---|---|
Skipsqueak | 11 | |
Galoomba | 13 | |
Mini Goomba | 8 | |
Spiny Skipsqueak | 8 | |
Goomba | 2 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くるくる回転平原[?] Kurukuru kaiten heigen |
Round and Round Rolling Plain | |
Chinese (simplified) | 转啊转啊旋转平原[?] Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán |
Spinning Spinning Spinning Plains | |
Chinese (traditional) | 轉啊轉啊旋轉平原[?] Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán |
Spinning Spinning Spinning Plains | |
Dutch | Heuvels aan de rol[?] | Rolling hills | |
French | Plaine Roule-pelouse[?] | Plain Roll-lawn | |
German | Über die Kullerhügel[?] | Over the Rolling Hills | |
Italian | Giardino rotante[?] | Rotating garden | |
Korean | 빙글빙글 회전 평원[?] Binggeul-binggeul Hoejeon Pyeong'won |
Round-and-round Rotation Plain | |
Portuguese | Jardins rolantes[?] | Rolling gardens | |
Russian | Крутящиеся холмы[?] Krutyashchiyesya holmy |
Rolling Hills | |
Spanish | La desconcertante pradera rodante[?] | Puzzling Rolling Prairie |