Jump Board Scene
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Level | |
---|---|
Jump Board Scene | |
![]() Donkey Kong Jr. at the start of the level | |
Level code | Round 2 |
Game | Donkey Kong Jr. |
Boss | Mario |
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The Jump Board Scene,[1] also called the jump board[2] or Round 2,[3] is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.
Gameplay[edit]
Donkey Kong Jr. starts near a Jump Board and has to cross it and then climb over to the top of the area. This time, chains have mostly replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
French | le tremplin[2] | the springboard | |
German | das Sprungbrett[2] | the springboard | |
Italian | il trampolino[2] | the trampoline | |
Spanish | el trampolín[2] | the trampoline |
References[edit]
- ^ Donkey Kong Junior Atari computer version manual[page number needed]
- ^ a b c d e Donkey Kong Junior Atari computer version manual (International)[page number needed]
- ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 46.
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole • Vine | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Gallery • Media • Pre-release and unused content • Staff | |