Charged
- This article is about the status effect in the Paper Mario series. For the Mario Strikers game, see Mario Strikers Charged.
- “Charged! Attack Power is now boosted!”
- —Battle text, Paper Mario: The Thousand-Year Door
Charged is a status condition in Paper Mario, and in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake.
A character can use a move to store Attack Power, causing them to become Charged. A Charged character can continue to charge power, but will unleash their stored power when they next use an attacking move. The Charged character's Attack Power will increase (similar to the Attack Up condition) according to the level of charge that was stored prior to the attack. Stored charge will be expended at the end of an attack, even if it misses.
There is no icon to indicate this condition, but a Charged character will visibly shimmer with a rainbow gradient. In both games, Mario has the ability to become Charged only through using abilities unlocked by equipping specific badges.
History[edit]
Paper Mario[edit]
In Paper Mario, Mario can unlock the ability to charge his Jump attacks by equipping the Jump Charge or S. Jump Charge badges, and charge his Hammer attacks by equipping the Smash Charge and S. Smash Charge badges. Jump Charge and Smash Charge will store 2 charge per use, while S. Jump Charge and S. Smash Charge will store 3 charge per use. Mario can only unleash charged Attack Power using the same method of attack as the charge move that was used. When Goombario reaches Super Rank, he can use the move Charge to store charge for all of his attacks.
Certain enemies are capable of charging, including Hyper Goombas, Hyper Paragoombas, Hyper Clefts, Tubba's Heart and Koopatrols. Enemies generally get a more powerful boost to their charge than when Mario or Goombario do so, but will never charge more than once.
Paper Mario: The Thousand-Year Door[edit]
In Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, Mario and his partners can gain the ability to charge power when equipped with the Charge and Charge P badges, respectively. Unlike the previous game, Charge is now a singular action in the Tactics Menu, and will store 1 charge power per use. The action can be used multiple times, but charged power will only be unleashed when Mario or his partner use an attack. The Hot Sauce, Hottest Dog, and Spicy Pasta items can also be consumed to gain 1 charge power.
Certain enemies are capable of charging, including Hyper Goombas, Hyper Paragoombas, Hyper Spiky Goombas, Koopatrols, Dark Koopatrols, Sky-Blue Spinies, Hyper Bald Clefts, Hyper Clefts, Bulky Bob-ombs, Bob-ulks, Gloomtail, Macho Grubba, Cortez, Marilyn, and the Shadow Queen. Enemies generally get a more powerful boost to their charge, but will only do so once, with Marilyn being a notable exception.
Ruff Puffs, Ice Puffs and Poison Puffs, can appear to charge power for an attack, but these are fixed effects that are distinct from the Charged status condition.
In both the original game and the Nintendo Switch remake, the Super Charge action exists and be acquired from the unused Super Charge and Super Charge P badges. Using Super Charge will store 2 charge power compared to Charge storing 1, but there is no way to legitimately obtain these badges in-game.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チャージ[?] Chāji |
Charge | |
Spanish (NOA) | Carga de energía (Thousand-Year Door remake)[1] | Energy charge | |
Spanish (NOE) | Cargado (Thousand-Year Door)[2] Carga de energía (Thousand-Year Door remake)[3] |
Charged Energy charge |