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The Contracts of Lucidity are a set of changeling abilities found in Changeling: The Lost. It is a universal contract, available to any changeling who wishes to take it.

Overview[]

One of the biggest challenges any changeling faces is dealing with the ever-present memories of their durance. Try as they might to leave their past behind them, unexpected reminders creep through the tiniest cracks in the Lost psyche, each one with the potential to breech the dam of pseudo-humanity that a changeling wraps around himself upon returning Faerie. Shoring up that dam, bolstering one’s own Clarity, or that of others, is the nominal purpose of this Contract, and the only one that most Lost will ever admit to using them for. Any tool, however, can be dangerous in the wrong hands, which is why many changelings will not speak of, let alone learn, these powers.

Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Read Lucidity - enable the user to read a target’s mental stability, helping to determine how best to deal with a potential madman.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Temporary Sanity - at the cost of risking one’s normal Clarity, this clause temporarily lends the changeling an increased sense of mental balance, along with the benefits that accompany that stability.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Gift of Lucidity - just as Temporary Sanity can bolster a changeling’s own Clarity, Gift of Lucidity allows him to share that beneficial effect with others for a short time.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Armored Clarity - gives the changeling the ability to temporarily bolster one’s Clarity against breaking points.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Thief of Reason - strips another changeling’s sanity, bringing their memories of their time in Arcadia to the forefront of their perception.

References[]

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

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