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A Contract is a mystical pact struck between the fae and a living embodiment of natural force, allowing the fae to call on supernatural powers.

First Edition[]

Contracts are ancient agreements made between the True Fae and living embodiments of the natural world; as with most such magics (like the Mask), these bargains extend to all creatures touched by Faerie, and thus may be learned and used by Changelings.

Each Contract is a collection of related powers, or clauses, which were agreed upon in the same bargain. Usually a Changeling must use Glamour to empower the use of most clauses, but every clause has a "Catch", a loophole in the original agreement which allows use of the power without the magical price having to be paid.

Universal Contracts[]

Changelings have an affinity for a number of common Contracts, which they find easier to learn than others. Any changelings can learn these contracts without any added difficulty.

Contract Description Book/Page
Blades Non-iron blades DE 348
Board Alter games SD 46
Dream Oneiromancy CL 124
Hearth Blessings and Curses CL 127
Hours Time RS 102
Lucidity Eludes delirium DD 69
Mirror Disguise CL 129
Moon Madness RS 105
Omen See Past and Future RS 108
Smoke Stealth CL 132
Thorns and Brambles Hedges and Thorns SD 49

Seeming Contracts[]

Each Seeming also has an affinity for certain Contracts that grants powers associated with that Seeming. While any changeling can learn any Seeming Contract, they find it much harder to learn Contracts that do not match with their Seeming.

Contract Seemings Description Book/Page
Animation Wizened Animate Objects WM 52
Artifice Wizened Manipulate Objects CL 134
Communion Elementals Communicate with Elements WM 32
Darkness Darklings Darkness CL 136
Den Beasts Home Safety WM 19
Elements Elementals Manipulate Elements CL 138
Fang and Talon Beasts Animals CL 142
Forge Wizened Alter and Shape Reality RS 99
Reflections Fairest Manipulate reflective surfaces ER 34
Oath and Punishment Ogres Deal with Oathbreakers WM 47
Separation Fairest Transcend the Physical WM 40
Shade and Spirit Darkling The Dead WM 26
Stone Ogres Might CL 144
Vainglory Fairest Awe CL 146
Wild Beasts, Elementals Nature RS 111

Court Contracts[]

Changelings who belong to a seasonal Court have an affinity to further two Contracts associated with their season: the "Fleeting" Contracts deal with manipulation of the Court's dominant emotion, while the "Eternal" Contracts invoke physical manifestations of the season itself. Due to the mystical connection granted by a Court's Mantle, the more advanced clauses of these Contracts may only be learned by Changeling's with a strong Mantle for the appropriate Court. The less powerful clauses may be taught to other Changelings, but such tutelage is generally only given to those who have proven their friendship to the Court.

Contract Description Book/Page
Eternal Autumn Harvest and Withering CL 159
Eternal Spring Growth and Rejuvenation CL 151
Eternal Summer Heat and Light CL 155
Eternal Winter Cold CL 162
Fleeting Autumn Manipulate Fear CL 156
Fleeting Spring Manipulate Desire CL 149
Fleeting Summer Manipulate Wrath CL 153
Fleeting Winter Manipulate Sorrow CL 160
Four Directions Direction WM 134
Verdant Spring Manipulate Passion LoS 39
Punishing Summer Tools of War LoS 59
Spell-Bound Autumn Sorcery LoS 79
Sorrow-Frozen Heart Personal Sorrow LoS 99
Potential Positive change (Dawn court) SD 138
Entropy Negative change (Dusk court) DD 141

Goblin Contracts[]

Finally there are the Goblin Contracts, Black Market contracts that can be obtained from the Goblin Market in exchange for various things. While these contracts are powerful, they usually come with a huge penalty for using them, and cannot be relied on as much as the other types.

Contract Level Description Book/Page
Sight of Truth and Lies 1 Truth-saying RS 114
Shooter's Bargain 1 Accurate Shooting CL 164
Trading Luck for Fate 1 Predict Random Events CL 164
Calling the Guardian 2 Summon Protective Force RS 114
Diviner's Madness 2 See Past or Future CL 165
Fair Entrance 2 Open Doors CL 165
Fool's Gold 2 Disguise Objects CL 166
Blessing of Forgetfulness 3 Erase Memories RS 115
Burden of Life 3 Healing CL 166
Delayed Harm 3 Avoid Attacks CL 167
Hospitality's Hold 3 Mark Hospitality Violators GU 28-30
Goblin Oath 4 Pledges RS 115
Good and Bad Luck 4 Lucky Guess CL 167
Call the Hunt 4 Summon True Fae CL 167
Blood-Binding 5 Strip Enemy's Defenses RS 116
Lost and Found 5 Escape CL 168
Contract of Wyrd 1-5 Wyrd's powers DD 64

Contracts of Sacrifice[]

Contract Description Book/Page
Goblin Fortune Blessing or Curse RS 117
Goblin Transformation Changes RS 120
Goblin Sacrifice Sacrifice in exchange of benefits RS 120

Lost Contracts[]

As mentioned in The Fear-Maker's Promise, there exist contracts that have since been lost to time. The only known example of this are the Contracts of Land and Domain, the only remnant of which is the Children's Contract.

Second Edition[]

Contracts are bargains that fae creatures have made with various facets of reality. The Lost are able to take these bargains into themselves, enabling their use. To do so, a changeling must either spend Glamour or take advantage of a Loophole - a part of every Contract that permits its activation without Glamour expenditure. The caster can, in fact, do both in order to change an instant invocation to a reflexive one.

Arcadian Contracts[]

These are the oldest Contracts, hailing from the dawn of Arcadia. They are divided into six Regalia, each of which resonates with a particular seeming. An additional five Regalia are listed in Kith and Kin. Each Regalia further subdivided into Common Contracts, bargains originally struck on behalf of the servants of the True Fae; and Royal ones, struck for the Strangers' own sake.

Regalia Description Book/Page
Crown Leadership and Rulership CL 128-132
Jewels Manipulation and Temptation CL 132-135
Mirror Perception and Self-transformation CL 135-140
Shield Defence and Protection CL 140-144
Steed Movements seen and unseen, as well as creatures CL 144-147
Sword Strength and Aggression CL 147-150
Chalice Emotion and Relationship KK 34-39
Coin Debt, Transaction and Exchange KK 39-44
Scepter Authority and Force: the Path to Power KK 44-49
Stars Navigation and Insight KK 49-53
Thorn Punishment of Transgression KK 53-58

Court Contracts[]

Similarly to Arcadian Contracts, these powers can be divided into Common and Royal categories. Interestingly, when one Court is dominant, its Royal Contracts exceptionally succeed more easily. Meanwhile, subservient Courts find that their Common Contracts gain bonus dice.

Contract Description Book/Page
Autumn The Last Harvest, Storms, All Things Dreadful CL 156-159
Spring Desire, Growth, Gentle Warmth, Soft Rains CL 151-153
Summer Sweltering Heat, Wrath, Enmity CL 153-156
Winter Sorrow, Loss, Ice and Snow CL 159-162

Unaffiliated Contracts[]

These Contracts are either loosely affiliated or unaffiliated entirely with Courts or old Arcadian agreements.

Contract Classification Description Book/Page
Abjuration Banishing the supernatural DE 288-289
Air and Darkness Creating illusions DE 289-290
Coming Darkness Common Creating darkness KK 58-59
Companionship Providing physical and mental support through a "comfort object" DE 412-413
Cracked Mirror Royal Surveilling or swapping location with a fetch KK 60-61
Dread Companion Royal Granting dominion over hedge ghosts KK 60
Earth's Gentle Movements Common Reshaping areas of earth KK 63-64
Earth's Impenetrable Walls Royal Raising a fortress of earth KK 64
Inspiration Spreading passions DE 287-288
Listen with the Wind's Ears Royal Eavesdropping on a conversation when one's name is spoken KK 61
Momentary Respite Royal Existing in the space between moments, forestalling harm KK 61-62
Pomp and Circumstance Common Protecting an area for a private gathering KK 59
Shadow Puppet Common Creating a living shadow KK 59-60
Steal Influence Common Stealing an Influence from a target KK 62-63

Goblin Contracts[]

A changeling isn’t limited to riding the coattails of pacts others made; she may enter into new Contracts of her own. These are called Goblin Contracts and, as the name implies, are struck between a changeling and a goblin. Every goblin bargain is different — the goblin merchant might ask for the changeling to retrieve a lost object for him, a strand of the changeling’s hair, or simply a future favor. Whatever he asks, payment should be within the changeling’s power, though it needn’t be easy to come by.

References[]

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

Changeling: The Lost Second Edition Contracts

Arcadian:

Crown • Jewels • Mirror • Shield • Steed • Sword

Court:

Spring • Summer • Autumn • Winter • Direction • Retaliation

Unaffiliated:

Companionship • Abjuration • Air and Darkness • Inspiration

Goblin:

Goblin Contracts

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