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Amanda Knox is a Ivory Claw member of the Seekers of Silenced Voices pack in Chicago, Illinois. She is also a member of the Cult of Bones Lodge.

Overview[]

While Gillian is slightly on the left of weird, her distant cousin has both feet plated firmly in the physical. Like Gillian, Amanda grew up among prosperous wolf-blooded relations, and she has no shortage of personal wealth and means. Amanda is all about results. She's voluntarily embroiled herself in the Cult of Bones and their mission, but she also wants to see some resolution. Take, for example, the ghosts that inhabit their territory. The rest of the pack seems content to dawdle on what to do about them; Amanda wants to fund out what they want and put them to rest, past haste. There are many. much worse problems in the city that need the pack's attention, sooner than later - most significant among them the Tribes of the Moon. Amanda has had litanies of those relatives who fell to the Forsaken impressed upon her memory, and it's for those fallen relatives that she both servers the Cult of Bones and longs for revenge.

Amanda is pretty, with long, curling, dark brown hair. Her eyes are deep blue and wide set, making her appear child-loke to some extent - at least when she sleeps. When awake, she's got a serious demeanor and is all business; perhaps to compensate for her youthful appearance, she dressed somewhat severely, in dark suits with little ornamentation and heels to accentuate her already tall form. Her murderous inner nature is fairly evident, and will become even more pronounced as she grows in personal power.

Stats[]

Tribe: Ivory Claws
Mental Attributes: Intelligence 3, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 1, Crafts 1, Investigation 3, Occult 3, Politics (Pure) 2
Physical Skills: Brawl 3, Stealth 3, Larceny (Palming Objects) 2, Weaponry 2
Social Skills: Animal Ken 2, Empathy 3, Expression 2, Persuasion 2, Socialize (Upper Class) 2, Streetwise 2, Subterfuge 2
Merits: Allies (Father) 2, Common Sense, Fast Reflexes 1, Languages (First Tongue, French) 2, Resources 3, Totem 6
Primal Urge: 3
Willpower: 5
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Temperance
Vice: Pride
Health: 7 (9/11/10/7)
Initiative: 7 (7/8/9/9) with Fast Reflexes
Defense: 3 (3/3/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 2, Glory 2, Purity 1, Wisdom 3
Gifts: Death Sight, Feet of Mist, Warning Growl, Wolf-Blood's Lure, Blending, Ghost Knife, Corpse Witness
Rituals: 2; Rites: Rite of Dedication, Rite of the Spirit Brand, Blessing of the Spirit Hunt, Hallow Touchstone

References[]

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