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Sarl Emblem Total War Warhammer

Icon of the Sarl tribe as seen in Total War: Warhammer.

The Sarls are a Norscan tribe known for being great shipbuilders, and few are the Sarl villages that do not provide timber for the longships of their tribe. In one such village, every able-bodied Sarl is expected to help herd timbers down the icy rivers of their land to the shipyards on the coast.[1a]

Climbing pitons are not uncommon among Sarl hunters, who know how easily the role of hunter and prey can change and appreciate the value of keeping a safe distance above snapping fangs and flashing claws.[1b]

Society[]

Although Ungol tribes are more common in Troll Country, a branch of the Sarl tribe has since come to dominate the northern and northwestern coastlines of Troll Country. Nomadic like others here, they settle in winter by the marginally milder seashores. While Troll County Sarls are more horsemen than seafarers in comparison to the rest of their tribe, they nevertheless take to small boats to fish in winter. They willingly trade with those able to find their coastal camps, the locations of which change from year to year to outfox raiders. They follow the tradition of hospitality to strangers, as long as it's not abused.[2a]

Their Chaos worship focuses on the pantheon as a whole rather than any one god, is couched in euphemistic rite and is usually plausibly deniable, but still it can be disturbing to outsiders. They share ancient oaths of alliance with the Norscan Sarls and could be called to fight alongside them.[2a]

The northern seashores have a reputation for washing up semi-precious blood agates and amethysts. The Sarls are protective of these treasures but cannot guard their valuable beaches all year round from collectors eager to sell to jewellers, healers, and wizards.[2a]

The southern extreme of the Sarl Coast is the Kalti Delta and its eponymous river. The Kalti Delta is a huge salt marsh, expanding inland into an even larger freshwater one. The river itself later splits but goes nowhere of note; it's just a route inland. The marsh is a mystery, as few dare the dangers of River Trolls without good cause. Anything could be in there, a compelling reason for exploration.[2a]

Notable Sarls[]

Source[]

  • 1: Palace of the Plague Lord (Novel) by C.L. Werner
    • 1a: Ch. 10
    • 1b: Ch. 18
  • 2: Warhammer Fantasy Roleplay 4th Edition: Sea of Claws (RPG)
    • 2a: Pg. 36
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