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Ziggs2
Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!
~ Heimerdinger

Summary

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the City, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Ziggs BattleBossSkin
I like my enemies like I like my bombs: about to explode!

Summary

A boss originally from Super Yordle Bombers, Ziggs was transported to Arcade World for one purpose: blow up everything. Armed with his signature explosives (and the programming to use them!) he has wrought digital destruction the way only an angry mini-boss can.

Ziggs OdysseySkin
Fire in the hole!

Summary

A disgraced engineer best known for rapid advances in ora mining technology, Ziggs lost everything when a young technician and her hulking manager "accidentally" rigged one of his devices to explode ahead of schedule. Bitter and manic, he now travels between ora hotspots in a mad gamble to regain his former prestige.

Powers and Stats

Tier: Unknown, 7-B with Hexplosives, higher with Mega Inferno Bomb | 4-B | 5-C

Key: Base | Battle Boss | Odyssey

Name: Zigmund "Ziggs", The Hexplosives Expert, The Dean of Demolitions

Origin: League of Legends

Gender: Male

Age: Unknown

Classification: Yordle, Scientist, Inventor, Former Owner of Heimerdinger's Pyrotecnic Provisions | Battle Boss | Engineer, Ora Miner

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (Type 0 to 1, Yordles rarely exceed 1 meter tall, with most averaging between 0.5 and 0.8 meters), Magic (Possesses innate Spirit Magic due to being a Yordle. Hextech is a blend of Spirit Magic and Elemental Magic that is combined with technology[1].), Enhanced Senses (Sight and Hearing, All Yordles have hearing that is far superior to any human and can see into the infrared spectrum of light.), Illusion Creation (All Yordles possess the innate passive ability to cast an illusion known as Glamour over themselves in order to blend in with mortal society, subconsciously fading from the viewer's notice, or being masked as a less remarkable individual.), Spatial Manipulation/Dimensional Travel (All Yordles are able to open portals to Bandle City, which resides in the Spirit Realm.), Incorporeality (Within the Spirit Realm all Yordles are physically incorporeal, raw clumps of Spirit Magic[2].), Immortality (Types 1 and 5, Yordles do not age in the same way as beings of the material realm do thanks to being creatures of the spirit realm and therefore have different concepts of aging, with things such as teenage, adult, and elderly Yordles simply being the mindsets and emotional states that individual Yordles identify with and adopt[3], and they exist perpetually and do not experience death by any means[2].), Self-Sustenance (Type 1, Yordles do not need to breathe[4].), Genius Intelligence, Explosion Manipulation, Damage Boost (Via Short Fuse), Extrasensory Perception (Via Satchel Charge and Mega Inferno Bomb), Statistics Reduction (Speed Reduction Via Hexplosive Minefield), Resistance to Social Influencing (All Yordles have encountered Tahm Kench at various times. This is because of their races specific nature that makes them more perceptible to inner demons when socially outcast. When not, they are hard to be manipulated, and as such almost all Yordles are seen by this demon as rivals[5].)

All powers as base plus Large Size (Type 1) and Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything)

All abilities as base plus Statistics Amplification (Speed Via Distributor and Brink), Damage Boost (Via The Castaway and Shorter), Healing (Via the Castaway, Hexhealing, and Seekers), Forcefield Creation (Via Afterburner), Damage Reduction (Via Overkill), Teleportation (Via Warp), Limited Intangibility (Via Warp)

Attack Potency: Unknown, City level with Hexplosives (His explosives destroyed part of a Zaunite prison that was undamaged by the weapons of the Piltover military[6]. His Hextech weapons should be comparable in power to other Hextech weapons such as Caitlyn's), higher with Mega Inferno Bomb (Destroyed Heimerdinger's T-Hex and was described as being the most powerful explosive in Piltover[7]) | Solar System level (Comparable to Battle Boss Brand) | Moon level (His explosives accidentally vaporized a moon, which would yield approximately 5.6283e+29 joules), Fallout ignores conventional durability (Deals True Damage, which ignores all physical defenses as well as effects that reduce the damage done by the user or to the target)

Speed: At least Athletic Human (All Yordles are stated to be much faster than normal humans) with Subsonic Reactions and Combat Speed (Able to keep up with Jinx[8] and dodge her missiles from close range[8]) | At least Athletic Human with Subsonic Reactions and Combat Speed | At least Athletic Human with Subsonic Reactions and Combat Speed

Lifting Strength: Superhuman (Can lift and throw a bomb larger than himself several hundred meters) | Class M (Should be comparable to Battle Boss Malzahar) | Superhuman

Striking Strength: Unknown | Solar System level | Moon level

Durability: City level (Can survive his own explosives detonating in his stomach. Can survive Jinx's explosives[8].) | Solar System level | Moon level

Stamina: Superhuman

Range: Tens of Meters to Hundreds of Meters with explosives | Tens of Meters to Hundreds of Meters with explosives | At least Thousands of Kilometers with explosives

Standard Equipment: Hexplosives, Bouncing Bomb, Satchel Charge, Hexplosive Minefield, Mega Inferno Bomb

Intelligence: Extraordinary Genius (Despite his insane disposition, Ziggs is a veritable scientific genius, with even the likes of Heimerdinger recognizing his brilliance. He is a master in the field of explosives, having developed every variant of his Hexplosives from scratch through a mix of overwhelming aspirations and manic zeal in regards to his experiments, emboldened by both his explosive failures and his unprecedented discoveries.[6])

Weaknesses: Can be crazy and unpredictable at times

Notable Attacks/Techniques:

  • Short Fuse: Periodically, Ziggs' next basic attack deals bonus magic damage.
  • Bouncing Bomb: Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge: Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
  • Hexplosive Minefield: Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
  • Mega Inferno Bomb: Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

  • Warp: Allows the user to dash towards the target location while being intangible and invulnerable. Can hold up to 3 charges.
    • Distributor: Gains bonus attack range and for each 1% bonus attack speed, gain 1 ability power.
    • Short Fuse: Ziggs' basic attacks periodically deal bonus magic damage, doubled against structures.
      • The Castaway: Short Fuse gains bonus range and deals double damage, grants bonus healing for all damage dealt, and grants a small ability power increase.
      • Bounce: Short Fuse bounces up to 4 times to a nearby enemy. Bounces only to unaffected targets.
      • Shorter: Short Fuse's damage is doubled.
    • Bouncing Bomb: Ziggs throws a bouncing bomb to the target area, exploding upon contacting an enemy, the terrain or reaching the end of its trajectory. The bomb can bounce up to twice, the distance traveled each time based on how far it was originally thrown. When exploding the Bouncing Bomb deals magic damage to all nearby enemies.
      • Delayed: Bouncing Bomb bounces up to 6 times, up from 2, and gains bonus damage and explosion radius with each bounce, up to a maximum of 200% bonus damage.
      • Leftovers: Every time a Bouncing Bomb bounces, it leaves behind a Hexplosive Minefield.
      • Shatter: Bouncing Bomb throws 3 bombs in a spread out formation. Multiple hits on a target deal reduced damage.
    • Satchel Charge: Ziggs flings an explosive charge towards the target area, revealing its surroundings, and exploding after 4 seconds or upon reactivation. When exploding the Satchel Charge deals magic damage and knocks back all surrounding enemies. If Ziggs is within the explosion radius, he instead launches himself while taking no damage in the process.
      • Afterburner: Satchel Charge deals double damage, and when Ziggs lands, he is shielded for 3 seconds and knocks up nearby enemies, dealing double the Satchel Charge Satchel's initial damage. Shield strength is equal to landing damage.
      • Mayhem: Satchel Charge's explosion radius is twice as large.
      • Daredevil: Satchel Charge knocks back all targets twice as far and ability cast while Ziggs is airborne deal quadruple damage.
    • Hexplosive Minefield: Ziggs scatters a cluster of 11 proximity mines over the target area, lasting for up to 10 seconds. Mines explodes on contact with an enemy, slowing them and dealing magic damage. Targets detonating more than one mine take reduced damage from subsequent mines.
      • Hexhealing: Hexplosive Minefield heal allies in their blast radius, and allies can trigger them by their proximity.
      • Refresher: After a Hexplosive Minefield has completely detonated or expired, a second minefield is generated in the same place as the first.
      • Seekers: Hexplosive Minefield roll towards nearby enemies. They deal 40% more damage, or healing, with Hexhealing.
    • Mega Inferno Bomb: Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it to the target area, granting sight within as it travels. Upon reaching the target area, it explodes, dealing magic damage to all enemies caught in the blast, increased by 50% in the epicenter.
      • Fallout: On impact, Mega Inferno Bomb launches 5 Mini Inferno Bombs around itself, and enemies hit take bonus damage as true damage over 3 seconds.
      • Overkill: For 5 seconds after casting Mega Inferno Bomb, Ziggs becomes immune to crowd control, gains 80% damage reduction, and can cast additional Mega Inferno Bomb.
      • Brink: While under 60% health, gain 100% bonus movement speed and 50% bonus attack speed.

    Notable Matchups

    Victories:

    Losses:

    Inconclusive:

    Discussions

    Discussion threads involving Ziggs
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