Summary
Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
- Developing new powers or abilities
- Developing new resistances
- Developing greater statistics. However, if this is the only way in which they "evolve", then Accelerated Development should be given instead to avoid redundancy.
This ability is also similar to Adaptation, but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling.
It would be a No Limits Fallacy to assume someone with this power can obtain any ability whatsoever. Its extent and complexity only go as far its feats and scaling have gone for it, in relation up to countermeasures to powers that already exist in the setting or similar, in a case by case basis.
Users
- Garou (One-Punch Man)
- Alex Mercer (Prototype)
- Shin Godzilla (Godzilla)
- Mahoraga (Jujutsu Kaisen)
- Bacteria (Plague Inc.)
- Crawler (Parahumans)
Discussions
Discussion threads involving Reactive Evolution |