“ | The fake horse is pretty neat though. What's it made out of, flaming bed sheets? | „ |
~ Tucker to the Fright Knight |
Summary
Nightmare is the horse of the Fright Knight who was sealed inside a pumpkin just like his master. Once Danny accidentally released the Fright Knight, the later quickly released Nightmare and road it after Danny. Throughout the series, Nightmare is the Fright Knight's main mode of transportation.
Powers and Stats
Tier: Varies, usually 8-A, up to 2-A at it's peak
Name: Nightmare
Origin: Danny Phantom
Gender: Unknown
Age: Unknown
Classification: Ghost, Horse
Powers and Abilities: Superhuman Physical Characteristics, Ghost Physiology (Has all the standard powers and abilities of a ghost), Resistance to Power Nullification (Can pass through the anti-ecto walls in the Fenton lab with no issue[1])
Attack Potency: Varies (Ghosts feed off of human emotions[2] to increase and sustain their power,[3] however, a sudden loss of these emotions can result in them becoming weaker, losing abilities, and even incapacitation.[3] Ghosts also have emotional drives, the loss of which can have the same effects as above,[2] however can grant them even greater power by gaining a new drive,[2] with their own emotions such as anger can also increase their power), usually Multi-City Block level (Knocked down the doors of the Fenton Portal[1], something Johnny 13 couldn't even dent with his blows[4] despite being comparable to Danny Phantom[Note 1]), up to Multiverse level+ at it's peak (Comparable to Danny Phantom, who in his battle with the Fright Knight, he grew powerful enough to knock him back and trade blows with him, despite being incapable of even making him flinch early in their fight[5])
Speed: Varies, usually Sub-Relativistic+ (Could catch up to and keep up with Danny Phantom, who is capable of keeping up with the likes of Princess Dorathea in her dragon form[6], which was fast enough to keep up with the Specter Speeder[7][Note 2]), up to Massively FTL+ at it's peak (Superior to Johnny 13 in power and thus should be at least comparable to him in speed[Note 3])
Lifting Strength: Varies, usually Superhuman (Superior to Johnny 13, who is comparable to Danny Phantom, who in turn threw a dragon a large distance,[6]), up to Class 5 at it's peak (Comparable to Danny Phantom, who became powerful enough to match the Fright Knight[5][Note 4])
Striking Strength: Varies, usually Multi-City Block level, up to Multiverse level+ at it's peak (Capable of striking with enough force to destroy objects the likes of Johnny 13 couldn't even scratch with his punches)
Durability: Varies, usually Multi-City Block level, up to Multiverse level+ (Capable of withstanding the force of it's own attacks)
Stamina: Infinite (Ghosts lack biological functions and don't feel physical fatigue, their natural ectoplasmic energy can be used as a constantly replenishing fuel source.)
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Unknown
Weaknesses: Standard ghost weaknesses.
Notes:
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 Danny Phantom; Season 2; Episode 4 - 5; Reign Storm
- ↑ 2.0 2.1 2.2 Danny Phantom A Glitch in Time
- ↑ 3.0 3.1 Danny Phantom; Season 1; Episode 11; Fanning the Flames
- ↑ Danny Phantom; Season 1; Episode 14; "13"
- ↑ 5.0 5.1 Danny Phantom; Season 1; Episode 13; Fright Night
- ↑ 6.0 6.1 Danny Phantom; Season 1; Episode 2; Parental Bonding
- ↑ Danny Phantom; Season 1; Episode 8; Prisoners of Love
Discussions
Discussion threads involving Nightmare (Danny Phantom) |