Summary
Mashle: Magic and Muscles is a Japanese manga written and illustrated by Hajime Komoto, which takes place in a world of magic where magic is used for basically everything. Deep in the forest exists a young man who spends his time training and bulking up. Mash can't use magic, but he enjoys a peaceful life with his adoptive grandfather. However, due to circumstances, his peaceful life is threatened and thus needs to become a Divine Visionary, a title given to exceptional students from the Easton Magic Academy. Mash goes to the magic school, despite not having any magic, and must survive by only relying on his muscles.
Power of the Verse
Mashle despite being relatively short and mainly a comedy focused manga proves to be an extremely vast verse with many varieties of powers and tiers, with the weakest charactes going from Tier 8 to Tier 7 and the most powerful characters reaching surprisingly high tiers like Tier 5.
In terms of Lifting Strength the characters from the beginning of the series have extremely casual feats at Class T and with the middle arcs reaching the Class E for High-Tiers to Top-Tiers. It's worth remembering that most characters have no physical dexterity, and therefore the Lifting Strength is usually limited to spells and magic, while the physical of most does not exceed Class M. However, this changes when reaching godly-level wizards, where they are able to amplify their physical characteristics with magic, easily reaching the Class Z value.
For Attack Potency, even at the fodder-tiers, characters are capable of decimating entire forests with a single magic attack, while low-tiers can have the potency to destroy an entire town indirectly with even the most casual attacks and magics. Mid-Tiers mostly scale to at least ten percent of the potency of High-Tiers, which makes them at least Island level. Meanwhile, the High-Tiers reach the Large Island level after the Divine Visionary Selection Exam Arc, with Mash throwing a giant up to kilometers off the ground. Top-Tiers reach Country level for being comparable or even massively above spells that are able of obliterating entire countries. God-Tiers to Super-Tiers reach Continent level to Multi-Continent level through large multipliers, with the most powerful characters reaching Small Planet level.
Low-Tiers to High-Tiers are limited in subsonic speed by being explicitly slower than transonic speed, with a single exception having Transonic speed level through a personal magic. However, the God-Tiers like Adam Jobs and Wahlberg have their own Sub-Relativistc feats. Super-Tiers reach speeds above Massively FTL+ through Mash's speed feat, where he was able to imitate thousands of people at the same time thousands of times without Domina realizing it.
As a magic verse Mashle also has a variety of hax such as: Empathic Manipulation, Fear Manipulation, Transmutation, Existence Erasure, Time Stop, Spatial Manipulation, Pocket Dimension Manipulation, Biological Manipulation, Age Manipulation, Gravity Manipulation, Explosion Manipulation, Reality Warping, Illusion Creation, Void Manipulation, etc
Attack Potency
- Dot stopped an attack of a stone head: 9-A (0.05951 Tons of TNT)
- Lance Crown's Graviole: 8-B (17.97 Tons of TNT)
- Brad Coleman can destroy a forest: 8-B+ (79.71 Tons of TNT)
- Mash throws a scorpion: 7-C (31 Kilotons)
- A giant bell cause a sonic boom: Low 7-B+ (4.5 Megatons)
- Mash throws a giant: High 6-C (121 Gigatons)
- Invariable Railgun is capable of obliterating a country: 6-B (7.8 Teratons)
Speed Calcs
- Dot saves Finn at high speed: Subsonic (Mach 0.119)
- Mash is a great swimmer: Subsonic (Mach 0.38)
- Mash overcomes Lance's reaction: Subsonic+ (Mach 0.64)
- Mash follows Margarette's movements: Subsonic+ (Mach 0.89)
- Abyss blitz Mash: Subsonic+ ot Transonic (Mach 0.63 to 0.94)
- Adam Jobs destroys 3 mountains very fast: Sub-Relativistic (Mach 15536)
- Mash speedblitz Domina: Massively FTL+ (5958.28 c)
Lifting Strength Calcs
- Dot stopped an stone head: Class M (25389.911 Tons)
- Lance crushes part of a forest: Class G (7.666e+6 Tons)
- Cell War creates a huge thorn ball: Class G (4.569e+8 Tons)
- Mash throws a scorpion: Class T (1.2636183e+10 Tons)
- Mash throws a giant: Class E (4.9176457e+16 Tons)
- Invariable Railgun is capable of country obliteration: Class Z (3.3543763e+18 Tons)
Terminology: |
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LinesIn general lines is a style of power system that is used in the Mashle universe, where the more lines you have the higher your level of magical potency. Most of the population of the world has one line, some exceptions have two lines, and in extremely rare cases a person has three lines. There are some anomalies as well, where some lines only arise when a specific person arouses an extremely potent feeling, and these lines specifically form a cross on the user's forehead. Single-Liner: Single-Lines, as previously mentioned, are what the majority of the world's population owns and are considered the most common in society [1]. In other words, there is nothing special about being a Single Liner, you will just be an ordinary person among a vast world, although that does not make it impossible to become stronger than a Double Liner. Double-Liner: Double-Liner are considered the top of the magic compared to Single Liner, only one out of every 100,000 magic users possesses this trait. They're considered chosen by magic itself[1]. It was also said that the difference in magical power between the lines is immense, where its impossible for a person born with Single Line to overcome someone born with Double Line, being able to use a higher level of magic than anyone else below the "hierarchy"[2], although a wizard can rise by making the magic power stronger Triple-Liner: Each Triple-Liner naturally possesses more magical potency than any Double-Liner[3], probably with the same logic between a Single-Liner and a Double-Liner. While the Double-Liner are chosen by the magic itself, the Triple-Liner are chosen by the Gods[3]. The most powerful feature of a Triple-Liner is the fact that they are capable to enjoy the true form of a wand, which grants an immeasurable power, with just the simple pressure of the true form being capable to nullify and destroy magic of the opponent that the wizard had difficulty fighting before[3]. With the true form of a wand the wizard is able to use the strength of a god[3] and even entry-level spells become so powerful that they exceed that of a Secondth[4]. Ira Kreuz: Ira Kreuz can be considered an anomaly among the Lines, since it's outside the conventional system and in the past threatened the fabric of magic society[5]. The Ira Kreuz is not defined by experience and cannot be activated by strength, the wizards that possess these lines are born with it and it's only activated when emotions cross a certain threshold[6]. When activated the magic energy is increased to the point where the simply wizard's aura become capable to cancel and nullify the opponent's magic[6]. The Ira Kreuz also shows to multiply the amount of variety of attacks, where Dot was capable to create 8 explosions normally, but with the Ira Kreuz he was able to create 100 explosions[7]. With the full potential awakened the user is able to change the shape of the wand at will and enjoy an Thirds's power even without possessing an Triple-Line[5].
Magic and spellsMagic is the most basic concept in the Mashle universe and together with the lines is part of the power system. It is a concept that defines your status in the world. If you are born without any kind of magic you will be executed and be hunted like a dog, thanks to the belief that magic is a blessing from God. Each person demonstrates a specific and unique magic, varying from controlling gravity, plants, explosions, sand, sound, and so on. Spells on the other hand are part of the power system, but each spell depends on the experience of the wizard and not the nature of body magic. General Spells: General spells are defined by the fact that anyone can use, varying with experience. For example, each citizen of society is capable of using telekinesis without difficulty[8] and the most basic students in Easton Magic Academy are able to manipulate sleep as homework[9]. Some high level spells can create creatures with passive magic nullification[10][11], regeneration[12] and with some of these creatures being able to affect the soul[10]. In some extreme cases, a spell is able to seal a person's soul[13] and resist the time manipulation[14][15]. Secondth Spells: Secondth are spells that even the most powerful Double-Lines have difficulty using, only the worthy in the world of magic are allowed to use this power[2]. To become at least worthy of the Secondth Spells you need not training or experience, but aptitude with the concept of magic itself[2] and if a wizard has no aptitude he will need to use at least the magical essence of several people to use the Secondth momentarily[2]. Usually the Secondth are not destructive, but they affect a relatively large area and their attacks ignore durability. Thirds Spells: Thirds Spell is a magic that unleashes the god's power dwelling within the wand[16] and it's the pinnacle of magical power[17]. Thirds use the true potency inside the wand so if the caster pour enough magic power into it, even if the they should die, the will of wand will cast the spell on its own[16]. The use of Thirds is rare even among the Divine Visionaries and those who manifest it are sure to go down in history[17], they are a demonstration of why the gods are feared by their believers[17]. Their power is beyond anything humans can ever hope to achieve[17]. Explanation Page
AssociationsDivine Visionaries: The Divine Visionaries are the foremost magic users in the world and the force that keeps it running. They handle the majority of tasks dealing with magic. Furthermore, they have another role-working as a state-sanctioned force to protect society from those who would harm it. To symbolize their role as the servants of the divine, they are given titles marking them as the wands of God[18]. Innocent Zero: Innocent Zero is a criminal organization that engages in murder, human trafficking, the smuggling of magical creatures and drugs. It also has the goal of conquering magical objects of great value, such as The Wand Of Beginnings[19]. The main objective of the organization is the creation of a magic body construction, a spell that Dark Magic is used to create an immortal heart from the hearts of six blood relatives, this heart has the purpose of giving the Father eternal life[20]. |
Characters
Elite Magic Schools
Innocent Zero
The Devil's Quintuplets
Divine Visionaries
References
- ↑ 1.0 1.1 Mashle Chapter 9
- ↑ 2.0 2.1 2.2 2.3 Mashle Chapter 25
- ↑ 3.0 3.1 3.2 3.3 Mashle Chapter 46
- ↑ Mashle Chapter 47
- ↑ 5.0 5.1 Mashle Chapter 123
- ↑ 6.0 6.1 Mashle Chapter 29
- ↑ Mashle Chapter 30
- ↑ Mashle Chapter 14
- ↑ Mashle Chapter 10
- ↑ 10.0 10.1 Mashle Chapter 48
- ↑ Mashle Chapter 72
- ↑ Mashle Chapter 49
- ↑ Mashle Chapter 3
- ↑ Mashle Chapter 62
- ↑ Mashle Chapter 149
- ↑ 16.0 16.1 Mashle Chapter 70
- ↑ 17.0 17.1 17.2 17.3 Mashle Chapter 95
- ↑ Mashle Chapter 40
- ↑ Mashle Chapter 77
- ↑ Mashle Chapter 66
Discussions
Discussion threads involving Mashle: Magic and Muscles |
General Discussion
General discussion thread for this verse |