Articles about Darkwing Duck |
Original • Reboot |
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“ | The city of St. Canard is home to a thousand criminals. But not one of them dares make a move, for this city has a shadowy protector who hunts them like a phantom in the darkness. I am that guardian. I am the terror that flaps in the night. I am the winged scourge that pecks at your nightmares. I am Darkwing Duck! | „ |
~ Darkwing Duck |
“ | Daring duck of mystery, champion of right Swoops out of the shadows, Darkwing owns the night Somewhere some villain schemes, but he's out of luck (3,2,1...) Darkwing Duck! (When there's trouble, you call D.W.) Darkwing Duck! (Let's get dangerous!) |
„ |
~ Theme of Darkwing Duck |
Summary
When he was young, Drake Mallard looked up to comic book heroes and often wished he had the courage to stand up to bullies. On the night of his senior prom, he got his chance. When his classmate Elmo Sputterspark, the rat who would go on to be known as the super-villain Megavolt, attacked the dance with his newfound electrical abilities, Drake donned a mask left over from a theater production and defeated Megavolt, marking his first ever adventure as the costumed crime fighter Darkwing Duck. Darkwing achieved real fame when he took down St. Canard's kingpin of crime, Taurus Bulba, adopting the grandaughter of one of Bulba's victims, Gosalyn Waddlemeyer.
Now, with his daughter, best friend and sidekick Launchpad McQuack, sorceress girlfriend Morgana Macawber, and Gosalyn's best friend Honker Muddlefoot, Darkwing Duck keeps the citizens of St. Canard safe from crime.
Powers and Stats
Tier: 8-A
Name: Drake Mallard, Darkwing Duck
Origin: DuckTales
Gender: Male
Age: Unknown (Seems to be in his 30's)
Classification: Toon Duck, Superhero, Freelance Agent, Data Accounts Networking Officer for "Quackwerks"
Powers and Abilities:
- Superhuman Physical Characteristics
- Small Size (Type 0)
- Martial Arts (He has as a black belt in Quack-Fu. He also shows proficiency in wrestling)
- Afterimage Creation (Can move as a cartoonish blur)
- Acrobatics (Displays a level of acrobatic skill in combat. He can leap to the top of a small tower onto a tightrope while dodging projectiles. Using a flagpole, he can jump from a building to the next. Did a handspring over a car while blind)
- Stealth Mastery (He can disappear from sight as easily as escaping at the precise second a camera flashes. He can get the jump on criminals without them knowing where he disappeared off to)
- Weapon Mastery (Darkwing can use most anything as a weapon while improvising. He was capable of using a fish as a blade against an opponent, and likewise did the same with a broom, and an oar. He can also use his specialized gas gun and grappling hook proficiently. He also carries cufflinks that can shred through restraints. Within Hammerspace, he carries an assortment of all kinds of different weapons. As for firearms, Darkwing possesses a gatling gun, a machine gun, and a shotgun. As for conventional blades, Darkwing carries a "jungle slicer", a "thing cutter", a large axe, machetes, a knife, a huge pair of hedge clippers, a chainsaw, and a weed whacker. He is also capable of using explosives such as missiles, dynamite, bombs, grenades, bazookas and stealth explosives such as a banana bomb and an exploding bone. In addition to this, he also uses other weapons such as the classic giant mallet, clubs with and without spikes, a slingshot with an anvil as a projectile, a blowgun, a blowtorch, and various gadgets)
- Superhuman Precision (While tied down, he can throw his hat accurately enough to hit a train switch. While hanging upside-down, he can hit a moving bubble with a spear. Without even looking, he can fire a suction cup at a flying jewel. He can throw a baseball such that it curves and hits an enemy from behind. From a distance, he can shoot a crane's lever with his gun just in time to save his daughter. He can perfectly shoot toast as it is flung into the air. Even while completely at a disadvantage, he can quickly fire a ricochet shot precise enough to hit Quackerjack)
- Vehicular Mastery (He is a master of driving a motorcycle)
- Toon Physiology and Regeneration (Mid-High; Darkwing can regenerate after being smashed into pieces, having his head blown off, slashed apart, blasted to ashes, and is capable of recovering from having his molecules shredded and rearranged)
- Additional Social Influencing (Was quickly able to psychologically manipulate someone, even to the point of making him believe he had children when he didn't)
- Additional Body Control and Elasticity (He is able to make his body go elastic in order to escape bindings. He is able to force bone dislocation. He is also elastic in nature in general, being able to reform himself after being formed into a ball or shaking off his head being shifted by a giant pencil sharpener. After he is flattened by an attack, he can simply be shaken back to normal afterwards)
- Hammerspace (He can pull a whole manner of weaponry and items from out of Hammerspace)
- Underground Mobility (He can quickly dig through solid earth)
- Additional Immortality (Type 2; Darkwing is able to survive as just his brain when it is taken out of his body. He is also unaffected by his face and eyes getting ripped off. is still able to survive after being squished and shredded to the point where his body fully resembles a dollar bill. He is still alright after being his body squished into various shapes as a balloon and even being popped. He is also still alive after being flattened and run through a printing press)
- Summoning (He can summon the Rat Catcher Motorcycle from anywhere via voice activation)
- Mind Manipulation (Was taught mental powers by Tibetan monks that will allow him to mesmerize an opponent and make them his slave. He is able to hypnotize a vine like a snake charmer)
- Information Analysis (Although missing the giant flag just out of his sight, he is able to trace a tiny crumb all the way back to Negaduck's hideout. He can deduce where someone will strike next purely through sense of smell)
- Heat Manipulation (He is unaffected by sludge that can melt through a chain link fence. He is also capable of running across lava without feeling it's effects negatively. He only feels a bit of pain from a vault floor so hot it could melt gold. He is perfectly fine after being hit by a cannon that is capable of vaporizing people)
- Fire Manipulation (He is fine after enduring a fireball that completely incinerated a warehouse and dragon fire that incinerated a sword. He is shown to completely no-sell a fire breather spitting a great burst of flame at him)
- Electricity Manipulation (He is fine after enduring electricity strong enough to incinerate flooring and a treadmill. He is only smoky after getting zapped by a power plant generator and endures being zapped by lightning)
- Ice Manipulation (He breaks out of ice somehow cold enough to freeze fire)
- Adhesive Manipulation (His Teflon suit causes adhesive material to slide right off)
- Gliding (He can use his cape to glide and as a parachute)
- Smoke Manipulation, Teleportation, Sleep Manipulation, Status Effect Inducement, Fragrance Manipulation, and Heat Manipulation with his Gas Gun (His gas gun carries various cartridges that he can use at his disposal. The most common of these are his cartridges, which somehow allow him to teleport. He also carries multiple cartridges that allow him to incapacitate an opponent, such as ones that carry sleeping gas, laughing gas, "tear gas", sneeze powder, smog gas, freeze gas, itching powder, and some kind of melting gas)
- Additional Mind Manipulation and Perception Manipulation (He possesses a hypnotic device that can make people perceive themselves as being somewhere else entirely)
- Fire Manipulation (With a blowtorch and his gun)
- Sound Manipulation (With a Sonic Pitch Device that can emit frequencies that cause pain and dizziness. With a whistle that produces a noise that can break glass)
- Enhanced Senses (He possesses infrared goggles, a watch that senses crime, night vision goggles, x-ray goggles, an x-ray vision scope, and an Infra-Pink Ultra Scanner, which is capable of scoping out the whole city from a distance)
- Magnetism Manipulation (With a Magnet Gun)
- Adhesive Manipulation (With a Glue Bomb, a gun that shoots spider webs, and gum)
- Limited Poison Manipulation (With Industrial Weed Killer)
- Sand Manipulation (He can shoot sand out of a gun)
- Empathic Manipulation (Can shoot love potion from out of a gun)
- Acid Manipulation (He can shoot acid out of his cufflinks)
- Plant Manipulation (With his Autumizer, which breaks down chlorophyll)
- Organic Manipulation (With it's oil slick)
- Paralysis Inducement (With Restraining Rings)
- Additional Adhesive Manipulation (With Glue Spray)
- Flight (It is able to fly)
- Energy Projection (Can fire lasers)
Attack Potency: Multi-City Block level+ (He can trade blows with foes around his level)
Speed: Relativistic+ travel and combat speed (He jumped all the way to the moon and did several laps around in before crashing down to Earth. He is able to disappear at the speed of a camera flash. He can dodge shots from a particle accelerator)
Lifting Strength: Class P (He can produce this much force by jumping to the moon)
Striking Strength: Multi-City Block level+
Durability: Multi-City Block level+ (He can take hits from a 240 Gigawatt Laser Cannon[Note 1]. He is covered in ash but otherwise undamaged from a fire blast from Comet Guy that incinerated a building he was in)
Stamina: Superhuman (Fifty-three fights in one night, one of which involved an army of zombies, is considered a "slow" patrol evening for him. He endured twenty-four hours of chanting random spells in front of a crowd on stage. He was able to swim the channel twice while wearing a straightjacket. He is able to take an absurd amount of physical abuse and still be ready for more)
Range: Below Standard Melee Range, Tens of Meters with weapons, Planetary via jumping
Standard Equipment: Darkwing Costume, Gas Gun, Grappling Hook, Cufflinks, Rat Catcher Motorcycle
- Hammerspace Items: Gatling gun, machine gun, Shotgun, Jungle Cutter, Thing Cutter, axes, machetes, knives, hedge clippers, chainsaw, weed whacker, missiles, grenades, bazooka, dynamite, bombs, banana bomb, exploding bone, mallet, clubs, slingshot, anvils, blowgun, blowtorch, hypnotism device, Sonic Pitch Device, infrared goggles, crime-sensing watch, night-vision goggles, x-ray goggles, Infra-Pink Ultra Scanner, magnet gun, Glue Bomb, Industrial Weed Killer
- Optional Equipment: Thunderquack, Hoverquack Assault Chair
Intelligence: Extraordinary Genius (While his arrogance and ego can get in the way of his common sense from time to time, Darkwing has repeatedly showcased that he is capable of feats as a detective, inventor, and combatant that are extremely exceptional. When his daughter was turned into a plant hybrid, he created a cure that would return her to normal. He was able to create a computer program that could transfer "1 zillion megablips" of information. He is capable of making all of his weaponry including a potent hypnotism device, a magnet gun, and all the weaponry with his Gas Gun. Darkwing is a master of constructing things, even while under pressure with minimal resources. He was able to construct a functioning tank out of random junk and a catapult from coconut trees. DW possesses impressive quick-thinking skills, such as when he combined his cape and his gun to save others, ripped out the pages of a book to block a vacuum, discovered the weakness of a vine by identifying doglike traits in it, used his cape to set off sprinklers in order to escape bindings, used just a spotlight and a magnifying glass to escape his capture, distracted his enemy by kissing him and caused him to defeat himself, and used cement to defeat a living water-based villain. He also possesses rather impressive detective skills. From a distance, he was able to discern the exact make and function of a bomb. Despite just missing the hideout out of range of his eyesight, he correctly deduces where it is just by looking at a crumb of bread. Using clues, he correctly deduces the exact tool used to kidnap someone. He can deduce where someone will strike next purely based on their smell. In terms of combat skill, he is surprisingly proficient. He is a black belt in Quack-Fu and is capable of combat maneuvers he made himself. Using only his sense of hearing, he can fight while blind. He learned mental powers after training with monks and knows several contortionist techniques. He can also casually dodge projectiles while hopping through tires and even from a particle accelerator at a rapid pace), higher under the Particle Accelerator's influence (While under the effects of a Particle Accelerator, Darkwing enrolled in university, majoring in molecular biology and chemical engineering, and creates both an antidote for super-speed and rapid aging, as well as a "slow-motion potion" that turns Negaduck into a living statue)
Weaknesses: Arrogant and egotistical
Note: The Dynamite Comics run by Amanda Deibert is the only series considered to be canon, taking place in the existing world as we know it, and has been thoroughly approved by Disney.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Notes/Explanations
- ↑ 240 Gigajoules per second or 57.3614 Tons of TNT
Discussions
Discussion threads involving Darkwing Duck |